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Developing Number Sense with Play: Lessons in Data Analysis Ryan Carlson

Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

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Page 1: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Developing Number Sense with Play: Lessons in Data AnalysisRyan Carlson

Page 2: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Overview• New iPad game to practice & develop

number sense

• In-school user study & pilot study addressing non-cognitive factors

• Discussion of instrumentation & evaluation of our game

Page 3: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Outline• Some Definitions• NumberACEr• Designing a configurable game• Instrumentation• User Study• Pilot Study• Data Analysis• Lessons Learned

Page 4: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Who Are We?• Founded 1998• Develop K-12 mathematics blended

curricula• 600k students / year across >2,000 schools• Cognitive Tutor

• Model student knowledge• Adaptively present new material

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What is Number Sense?

“fluidity and flexibility with numbers, the sense of what numbers

mean and ability to perform mental mathematics to look at the world and

make comparisons”(Gersten & Chard, 1999)

• Foundation for further mathematics• Early number sense predicts later

mathematics ability (Geary et. al., 2013)

Page 6: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

What is Number Sense?

Page 7: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

What is Number Sense?

Page 8: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

What is Number Sense?

Page 9: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

What is Number Sense?

Page 10: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Personalization

CognitiveWhat you know

(positive results)

• Knowledge Tracing

Non-CognitiveEverything Else

(less well understood)

• Self-Efficacy• Grit• Learning

Orientation

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NumerACEr

Page 12: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

NumerACEr

Page 13: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

NumerACEr

Page 14: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Configurability• Content• Game Parameters• Level Layout• Scripting System

• Dynamic runtime engine• React to game events• Add text / images

For non-programmers

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Configurability

Page 16: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Configurability

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Instrumentation

Boring But Important• Generate usage data & plan analyses

before deployment• Logging infrastructure & API

• Developers annotate code• Log messages sent to central storage

• Log everything!• Level started?• Speed changes?• iPad tilt?• Device suspend?

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User Study• December 2014 in Raleigh, West Virginia

• 6th graders (36)• 8th graders (7)

• Played for ~10 min• Exit feedback (verbal + written)

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User Study

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User Study

Aggressive

Neutral(High Accuracy)

Neutral(Low Accuracy)

Cautious

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User Study

Aggressive

Neutral(High Accuracy)

Neutral(Low Accuracy)

Cautious

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Pilot Study• May 2015 in Savannah, Georgia

• 6th graders (200)

• Remote Deployment• 15 minute play requested• Non-Cognitive survey administered prior to

play• Self-efficacy• Grit• Mastery learning orientation

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Pilot Study: Interventions

Self-Efficacy• Low SE Motivation

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Pilot Study: Interventions

Grit• High Grit Increased Difficulty Earning

Brains

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Learning Orientation• Low Mastery Coach Towards Mastery

Pilot Study: Interventions

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Pilot Study: Interventions

Game Strategy• Aggressive Slowdown

• Reduce maximum speed

• Cautious Speedup• Increase minimum speed

• Neutral (low acc.) Instruction• Provide in-game feedback on mistakes

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Pilot Study: Interventions

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Pilot Study: Interventions

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Pilot Study: Game Usage

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Pilot Study: Game Usage

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Pilot Study: Game Usage

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Pilot Study: Game Effectiveness

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Pilot Study: Intervention Effectiveness

Relationship b/w Self-Efficacy and how much students play the game

Self-Efficacy & Grit interact in an interesting way

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Pilot Study: Intervention Effectiveness

F(1,105)=3.81 p=0.05

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Pilot Study: Intervention Effectiveness

χ2 test, p<.01

Page 36: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Pilot Study: Intervention Effectiveness

F(1,176)=3.46p<0.10

Page 37: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Pilot Study: Intervention Effectiveness

F(1,176)=0.05p>.10

Page 38: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Pilot Study: Intervention Effectiveness

F(1,176)=4.50p<.05

Page 39: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Pilot Study: Intervention Effectiveness

F(1,176)=0.03p>.10

Page 40: Ryan Carlson - Developing Number Sense with Play: Lessons in Data Analysis

Lessons Learned & Limitations

• Promising directions for adapting to cognitive + non-cognitive factors into games

• Gamification serves a purpose• Countdown timer adds pressure• Speed forces rapid comparisons• “pretty fun for a school game”

• Desire for common game features• Customization, currency

• Assumption: the game is a valid measure of number sense

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References• Geary DC, Hoard MK, Nugent L, Bailey DH (2013) “Adolescents’

Functional Numeracy Is Predicted by Their School Entry Number System Knowledge”. PLoS ONE 8(1): e54651.

• Gersten, R., and D. Chard. “Number Sense: Rethinking Arithmetic Instruction for Students with Mathematical Disabilities.” The Journal of Special Education 33.1 (1999): 18-28

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Thank you!Questions?

[email protected]