S3 - Barrier Conversion

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A conversion of this classic module to D&D 3.5

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3d20 System Conversion of: Dungeon Module S3: Expedition to the Barrier Peas!"n ESD #opy of the a$ove produ#t #an $e o$tained from: http:%%&&&'rpgno&'#om%produ#t(info'php)produ#ts(id*+,-./ 0his material &as #onverted $y: Mie 1o$ilotti 2mi3ero4si'rr'#om5 and is hosted at E6 7orld in #omplian#e &ith 7i8ards of theCoast9 :n#' ESD Conversion "greement v+',' Conversion Notes0his #onversion in#ludes all the me#hani#s9 #reatures and 6PCs needed to play this adventure using the revised 23'; edition5 D/D rules':t does not #onvert treasure amounts to #onform to the ne& rules system'"s su#h9 the treasure given in most 2if not all5 of the en#ounters is not $alan#ed for the given en#ounter level' nest'Cre#t&res /EL 21: Displa#er $easts 2;59 hp ;+ ea#hH MD6S0E1 M"6K"@9 p' JJ0> :'#se S)iders:0hese spiders are not of a d&arf! variety'0he ne&ly hat#hed spiders are non=#om$atant'" DC +E Sear#h #he# &ill find the $la# #ard in the &e$s9 and the gems hidden in the pool of &ater'Cre#t&re /EL 71: Phase spider9 hp GCH MD6S0E1 M"6K"@9 p' C,.6> S'i) Co((#nderAs rters:#> " su##essful DC +; Sear#h #he# &ill find the grey a##ess #ard in the sta# of papers'0he ele#troni# lo# on the #loset%storage area is eyed to the #ommander>s hand print and #annot $e pi#ed $y fantasy%medieval lo# pi#s'0he lo# #an destroyed 2hardness +;9 3, hp59 $ut he simplest &ay to get into the storage area may $e to $rea the door do&n 2hardness +,9 hp -,H Brea DC 3,5'0he #ontents of the needler #lips inside the #loset are left to the DM>s dis#retion':f a #hara#ter s&allo&s the #yanide #apsules in the lavatory9 he must su##eed at a DC +J " su##essful DC +; sear#h #he# is reLuired to find the grey #ard in the shoe'?> Se+&rit= C'ie9As rters:#> "llo& the person drining the liLuor $ottle a DC +G 7illpo&er save against the effe#ts of the drug'*> " DC C, Sear#h #he# &ill find the press panel on the side of the des'+> 6o #hanges'd> " DC +; Sear#h #he# is reLuired to find the poli#e ro$ot #ontrol $ox'2> "i--3oA3"is)s:Cre#t&res /EL 21: 7ill=o>=&isps 2359 hp G, ea#hH MD6S0E1 M"6K"@9 p' C;;.0> S'rie Ve$e)=$(ies:0he original adventure has G vegepygmies per +, feet sLuare of room spa#e'0o #onform &ith the 0hird Edition spa#ing rules9 the DM should lo&er the amount of vegepygmies per room to give the party room to enter and maneuver around the room'0he #oloration of this northern! group mat#hes the ship>s &alls so &ell that the F+C spe#ies $onus to Mide #he#s for forested%s&ampy areas applies here'Cre#t&res /EL v#ri#*-e1:Aegepygmies 2+=G MD59 hp varia$leH see "PPE6D:I :: 6E7 MD6S0E1S'Adv#n+ed Ve$e)=$(=: C1 +H Small plantH MD CdEH hp -H :nit FCH Spd 3, ft'H "C +J9 tou#h +39 flat=footed +G 2F+ si8e9 FCDex9 F3 natural5H Base "t F+H ?rp =3H "t% De#d-= Sn#))er3S#; :-#nt: See "PPE6D:I :: 6E7 MD6S0E1S'D> T'e Horrid :-#nt: See "PPE6D:I :: 6E7 MD6S0E1S'E> ,-o*e :#-(: See "PPE6D:I :: 6E7 MD6S0E1S'.> Lee+'oids: Cre#t&res /EL ?1:@ee#hoids 2giant lee#hes5 2E59 hp ++ ea#hH see "PPE6D:I :: 6E7 MD6S0E1S'2> Lo; ,r#ss :#t+':H#5#rd /EL 71: Carnivorous grassH see "PPE6D:I :: 6E7 MD6S0E1S'3> De#d-= Re)ti-es Se+tion:Stats for the laser drill are in#luded in "PPE6D:I ::: 6E7 M"?:C"@ :0EMS "6D ENK:PME60'Cre#t&res /EL 61: @i8ardoids 2C59 hp ;C9 G-H see "PPE6D:I :: 6E7 MD6S0E1S'@> De#d-= Ani(#-s Se+tion:"##ording to the third edition rules9 the aurumvorax taes full damage from gas9 poison9 and fire'Energy &eapons su#h as $lasters and lasers also infli#t full damage on the #reature'Cre#t&re /EL 61:"urumvorax9 hp J;H see "PPE6D:I :: 6E7 MD6S0E1S'7> De#d-= :-#nts Se+tion:A> :&r)-e 4-osso(s:Cre#t&re /EL 01: Purple $lossom9 hp 33H see "PPE6D:I :: 6E7 MD6S0E1S'4> Tri3F-o;er Fronds:Cre#t&re /EL 21: 0ri=flo&er frond9 hp +JH see "PPE6D:I :: 6E7 MD6S0E1S'C> Sn#))er3S#;: Cre#t&re /EL 71: Snapper=sa&9 hp ;CH see "PPE6D:I :: 6E7 MD6S0E1S'D> T'e Horrid :-#nt:Cre#t&re /EL ?1: Morrid plant9 hp JEH see "PPE6D:I :: 6E7 MD6S0E1S'E> ,-o*e :#-(:Cre#t&re /EL 21: ?lo$e palm9 hp GGH see "PPE6D:I :: 6E7 MD6S0E1S'0> !(*er H&- s#ales9 the poison may $e harvested from the spies'Cd3 appli#ations 2vials5 may $e harvested9 &ith a value of 3,, gp%appli#ation'Cre#t&res /EL 0C1:Phosphores#ent fish 2C,59 hp + ea#h'S+inti--#tin$ :'os)'ores+ent Fis': C1 RH Diminutive animal 2aLuati#5H MD VdEH hp +H :nit F3H Spd S&im C, ft'H "C +.9tou#h +.9 flat=footed +G 2FG si8e9 F3 Dex5H Base "t F,H ?rp =+.H "t% %oss= :#t+':H#5#rd /EL @1: ?reen slimeH DK6?ED6 M"S0E1>S ?K:DE9 p' .J'.3> SD&e#-er: 0he young 2J MD5 sLuealer is non=#om$atant9 and &ill run from a fight'Cre#t&re /EL 21: SLuealer9 hp +,CH see "PPE6D:I :: 6E7 MD6S0E1S'.@> Li5#rd Are#:6o #hanges'.7> Str#n$-e Vine:Cre#t&re /EL 21: "ssassin vines 2E59 hp 3, ea#hH MD6S0E1 M"6K"@9 p' C,'.0> V#()ire T'orn Vine:Cre#t&re /EL ?1: Aampire rose 2thorn5 vines 2J59 hp 3, ea#hH see "PPE6D:I :: 6E7 MD6S0E1S'.6> "o-93in3S'ee)As3C-ot'in$:Cre#t&re /EL ?1: 7olf=in=sheep>s=#lothing9 hp J,H see "PPE6D:I :: 6E7 MD6S0E1S'.?> Fro$'e(ot':6eedlers9 gas9 and #old &ill affe#t the froghemoth normally' Cre#t&re /EL .31: Cre; Roo(:" DC +; Sear#h #he# is reLuired to find the items s#attered around this room'0reat the un$reaa$le rope! assil rope ex#ept: C, hpH $rea DC 3;'0he spotlight &ill operate for a total of +, minutes on its po&er dis#':f the defoliant is ingested the ingesting #hara#ter must mae a DC +J Tr#))ers:Cre#t&res /EL 21: 0rappers 2C59 hp ++;9 +,-H see "PPE6D:I :: 6E7 MD6S0E1S'KEY TO LEVEL V: SERVICE DECK 0, OR ,ARDEN BT"EEN DECKSS)-ot+'ed %#rs plasma drain atta# and are #onsidered grappled'-lasma Drain #$%&:" slithering tra#er deals +dC points of Constitution damage per round to an engulfed #reature'Dn#e a vi#tim>s Con s#ore is redu#ed to 8ero he dies and his $ody is dissolved and #onsumed $y the tra#er'Transparent #$%&:0he slithering tra#er is nearly impossi$le to see9 even in ideal #onditions9 and it taes a $ase DC +. Spot #he# to noti#e one'0o*e::mmune to all mind=influen#ing effe#ts 2#harms9 #ompulsions9 phantasms9 patterns9 and morale effe#ts59 ga8e atta#s9 visual effe#ts9 illusions9 and other atta# forms that rely on sight':mmune to poison9 sleep effe#ts9 paralysis9 polymorph and stunning'6ot su$3e#t to #riti#al hits or flaning'2> Ye--o; %o-d:Medium and larger #reatures passing under the mold &ithout taing appropriate pre#autions must su##eed at a DC +; 1eflex save or #ause a spore #loud release'H#5#rd /EL 01: Wello& moldH DK6?ED6 M"S0E1>S ?K:DE9 p' .J'3> D#() F-oor:Cre#t&res /EL 61: ?rey oo8es 2359 hp 3J9 3G9 3+H MD6S0E1 M"6K"@9 p' C,C'@> "'ee-= S-ed:See level ::9 area 3 for statisti#s on the &heely sled'7> Re)#ir Ro*ot F#+i-it=:6o #hanges'.3> R#di#tion Are#:See area +3' on the Tey to @evel :'KEY TO LEVEL VI: THEATER, ATHLETIC, AND ACTIVITY DECK"#nderin$ %onsters: En#ounter o##urs on a +! on a dC,'Che# every +, minutes' 21oll a dG for en#ounter5'+' 2E@ varia$le5 +dJFJ gas$atsH see "PPE6D:I :: 6E7 MD6S0E1S'C' 2E@ .5 Km$er hulH MD6S0E1 M"6K"@9 p' CG-'3' 2E@ -5 Poli#e ro$otH see "PPE6D:I :: 6E7 MD6S0E1S'G' 2E@ J5 7orer ro$otH see "PPE6D:I :: 6E7 MD6S0E1S'C#r$o Ho-ds:6o #hanges'A&ditori&(:6o #hanges'T'e#ter:6o #hanges'Tr#inin$:6o #hanges'S;i((in$ :oo-: Chara#ters s&imming in the pool must su##eed at a DC +, S&im #he# every round to stay afloat'4#t's: 6o #hanges',=(n#si&(: 6o #hanges'"or :'=si+#- Tr#inin$ Androids:" DC +; Sear#h #he# is reLuired to find the diary and other items in the mess of items stre&n a$out the room'Cre#t&res /EL .2C1: "ndroids 2359 hp as listedH see "PPE6D:I :: 6E7 MD6S0E1S'Android .: 0his is the $oxing and &restling training android'0he android &ill thro& pun#hes at any opponent that enters an area it threatens'"fter softening! its opponent up &ith some pun#hes9 it &ill attempt to start a grapple':f the android su##essfully grapples an opponent9 it &ill deal +dJF; points of damage ea#h round until its opponent is dead'0he android &ill not $rea the hold until it or its opponent is dead'4oEin$ #nd "rest-in$ Android: C1 JH Medium #onstru#tH MD .d+,FC,H hp JJH :nit FEH Spd 3, ft'H "C +E9 tou#h +G9 flat=footed +G 2FG Dex9 FG natural5H Base "t F;H ?rp F+,H "t F+, melee 2+dJF;9 slam5H :'=si+#- Fitness Android::f the android s#ores a #riti#al hit on a vi#tim from thro&ing a pie#e of athleti# eLuipment9 the vi#tim must roll a DC +; 1eflex save'