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Safeguarding E-Sports from Corruption
In Republic of Korea
International Criminal Affairs Division Ministry of
Justice
Contents
Ⅱ. Case Study
Ⅰ. Introduction
Ⅲ. Q & A
Introduction
Korean E-Sports Market
• Total game revenue : $4.2 billion (2017)
• 6th biggest market in the world
• 7% of the world`s revenue in E-Sports
※ North America(37%), China(15%)
Introduction
Related Provisions
• Article 314 (Interference with Business)
(1) A person who interferes with the business of another by the
method of Article 313 or by the threat of force …
※ Article 313 : circulating false facts or through fraudulent means
• Article 357 (Receiving or Giving Bribe by Breach of Trust)
(1) A person who, administering another`s business, receives
property or obtains pecuniary advantage from a third party
… in response to an illegal solicitation concerning his/her duty
…
• Article 347 (Fraud)
(1) A person who defrauds another, thereby taking property or
obtaining pecuniary advantage from another …
• Article 247 (Setting up Places for Gambling, etc.)
A person who, for gain, sets up a place or space for gambling
…
Case Study
Summary
• Two cases of 「Starcraft II」 match fixings
- Both cases led to prosecution of pro-gamers
• Similarities in their features
- Involved parties, progress of investigation, methods of bribery,
etc.
Case Study
Defendants
[Case 1]
• Recognized 12 suspects
- 9 charged in custody, 2 charged without custody
[Case 2]
• Recognized 11 suspects
- 8 charged in custody, 2 charged without custody
Case Study
Progress of Investigation
• Case 1
2015. 8. Investigation began based on intelligence Arrested
one of the financiers
2015. 9.~10. Suspects charged in custody
(1 suspect put on wanted list)
• Case 2
2015. 10. Investigation and Prosecution on Case 1
2016. 1. Arrested the wanted suspect in Case 1
Second investigation began
2016. 1.~4. Recognized and prosecuted suspects
Case Study
Facts of Crime
Fund
Info.
[Coach]
[Gamer]
[Gamer][Broker]
[Broker]
Dividend
Bets
[Financier][Website]
[Bettor] [Recruiter]
Case Study
Facts of Crime
• Case 1
- Professional team coach : received bribe, delivered money,
introduced team members to brokers
- Pro-gamers : received money, intentionally lost
→ Interference with business(314), Receiving bribe(357)
- Brokers : enticed coach and gamers, delivered money
→ Interference with business(314), Giving bribe(357)
- Financiers : provided bribe, placed bets
→ Interference with business(314), Giving bribe(357), Fraud(347)
- Financier and Recruiters : recruited bettors, received betting
commissions
→ Setting up places for gambling(247)
• Case 2
- Pro-gamers : received money, intentionally lost
→ Interference with business(314), Receiving bribe(357)
- Brokers : enticed gamers, delivered money, placed bets
→ Interference with business(314), Giving bribe(357), Fraud(347)
- Financiers : provided bribe, placed bets
→ Interference with business(314), Giving bribe(357), Fraud(347)
- Financier`s Employees : placed bets
→ Fraud(347)
Case Study
Features of the Cases
• Famous professional gamer involved
- Top-notch gamers with experiences of trophies
• Organized crimes
- Thorough Division of roles
• Various methods of approach
- Disguising as fans or sponsors, etc.
• Illegal Internet gambling website used
Case Study
Significance
• Uncovered match-fixing of world-class gamers
- Confirmed serious moral hazard in E-Sports industry
※ MCST : 「4 Evils in Sports」
• Took stern legal action
- Revealed entire structure of match-fixing crimes
• Verified need for special countermeasures
- E-Sports-Association-level countermeasures required
Case Study
Media Coverage
Q & A