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tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left

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Page 1: tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left
Page 2: tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left
Page 3: tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left
Page 4: tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left
Page 5: tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left
Page 6: tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left
Page 7: tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left
Page 8: tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left
Page 9: tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left
Page 10: tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left
Page 11: tation with rectilinear polygons from VLSI artwork indicates that our algorithm is significantly faster than the plane sweep algorithm and the algorithm proposed in [5]. ... The left