Upload
annona
View
28
Download
2
Tags:
Embed Size (px)
DESCRIPTION
Sakai 3.0 capabilities for learning activities. Investigation Kickoff, Sept 29, 2009 Keli.Amann and Jacqueline.Mai at stanford.edu. Agenda. Introduction (10m): Who and Why Three Phase Process (15m): based on Goal Directed Design End User Interviews (25m): Step 1 of the Investigation - PowerPoint PPT Presentation
Citation preview
Sakai 3.0 capabilities for learning activities
Investigation Kickoff, Sept 29, 2009Keli.Amann and Jacqueline.Mai at stanford.edu
Agenda
• Introduction (10m): Who and Why• Three Phase Process (15m): based on Goal
Directed Design• End User Interviews (25m): Step 1 of the
Investigation• Next Meeting (10m)
Introduction
Who are we?
• Who we are• Keli Amann & Jackie Mai, user experience specialists
at Stanford (user research, interaction design)
• Who you are: • 9 institutions: interaction designers, business
analyst, support, instructional designers/specialists, managers/directors of instructional technology (development and/or service)
• http://confluence.sakaiproject.org/display/UX/Talking+to+users+about+learning+activities
Why this project
We want make the capabilities of T&Q available in Sakai 3.0 while avoiding some of the problems of 2.x
We think that the methodology of Goal Directed Design can help us do this.
We’ll start with two big problems, then give an overview of GDD
1. Tools become layered with complexity as people “want” new “features”
End result: T&Q becomes confusing
Problems with T&Q in Sakai 2.x
Problems with Sakai 2.x
2. Tools are siloed:• User must leave a tool, like T&Q , to do a related
activity, like notify students that a quiz is available using Announcements
• Or, different teams builds a way to notify students directly from tool; T&Q and Resources now have different ways of notification
End result: user inefficiency and confusion
• We think using Goal Directed Design can help us avoid these problems in 3.0
Three Phase Process
Based on 6 steps of Goal Directed Design
What is Goal Directed Design?
Goal Directed Design is a user centered design methodology intended to guide
• When, and to whom, to show complexity • Allowing users to access the data and
functions they need without losing context
If you just address needs without the context of the user
Analogy from The Inmates are Running the Asylum, by Alan Cooper
you end up with something unusable by anyone
Sometimes we are very different
QuickTime™ and a decompressor
are needed to see this picture.
Analogy from The Inmates are Running the Asylum, by Alan Cooper
QuickTime™ and a decompressor
are needed to see this picture.
QuickTime™ and a decompressor
are needed to see this picture.
Sometimes we are the same
QuickTime™ and a decompressor
are needed to see this picture.
QuickTime™ and a decompressor
are needed to see this picture.
Analogy from The Inmates are Running the Asylum, by Alan Cooper
6 steps, 3 phases
Research
Modeling
Requirements Definition
Framework Definition
Design
Development
Investigation
Design & Development
Framework January
October
November
December
Goal Directed Design
helps us to recognize when people’s goals and mental models are similar, when they are different, and lets us design an experience that is right for them.
Activity takers
Activity creators
Activity evaluators
Research: Interview
Other research
• Stakeholder interviews• Benchmarking
Activity takers
Activity creators
Activity evaluators
Modeling: Personasprimary secondary
Modeling: Workflows
JoeMental model: how does he think about basic units of data?Context scenarios: based on the things Joe need to get done, tell a story of his ideal experience (tool agnostic).
Requirements: Based on Joe’s context scenario, what are his data needs? Functional needs?
Requirements Definition
Joe, in order to X, Y, ZNeeds A, B,C
Cindy, in order to X, Y, W, Needs A, B, D
*Alana, in order to J, KNeeds G, H, I
*Mitchell, in order to Q, R, SNeeds M, N, O
Bill, in order to X, Y, ZNeeds A, B, C and E
Requirements Definition
* Primary Persona
*
Framework Definition: Each primary
A
B
C
DE F, G…Planning activities for term
Make takers aware that activity is available
Design and Development
See Part 2