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What we call the beginning is often the endAnd to make an end is to make a beginning.

The end is where we start from.—T. S. Eliot, “Little Gidding,” Four Quartets

BBBBB YYYYY J J J J JA C K I EA C K I EA C K I EA C K I EA C K I E C C C C CA S S A D AA S S A D AA S S A D AA S S A D AA S S A D A, J, J, J, J, JA S O NA S O NA S O NA S O NA S O N F F F F FELDSTEINELDSTEINELDSTEINELDSTEINELDSTEIN, E, E, E, E, ED W A R DD W A R DD W A R DD W A R DD W A R D M M M M MA CA CA CA CA CGGGGG R E G O RR E G O RR E G O RR E G O RR E G O R,,,,,NNNNN I C K YI C K YI C K YI C K YI C K Y R R R R RE AE AE AE AE A, J, J, J, J, JE S S EE S S EE S S EE S S EE S S E R R R R RO B E R T SO B E R T SO B E R T SO B E R T SO B E R T S, A, A, A, A, AN D R E WN D R E WN D R E WN D R E WN D R E W J . S J . S J . S J . S J . SC O T TC O T TC O T TC O T TC O T T, C, C, C, C, CO L I NO L I NO L I NO L I NO L I N

SSSSS ULEIMANULEIMANULEIMANULEIMANULEIMAN, P, P, P, P, PE T E RE T E RE T E RE T E RE T E R W W W W WOODWORTHOODWORTHOODWORTHOODWORTHOODWORTH A N DA N DA N DA N DA N D D D D D DU N C A NU N C A NU N C A NU N C A NU N C A N W W W W WY L E YY L E YY L E YY L E YY L E Y.....

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CCCCC R E D I T SR E D I T SR E D I T SR E D I T SR E D I T S

Written by: Jackie Cassada (Revelations & Structure), Jason Feldstein (The Sixth Age),Edward MacGregor (Reckoning), Nicky Rea (Revelations & Troubleshooting), JesseRoberts (Apocalypse), Andrew J. Scott (Gehenna & Stagecraft), Colin Suleiman(Armageddon) and Duncan Wyley (Ascension)Additional writing by: Peter Woodworth (Endless Winter & Doomsday) and theauthors of World of Darkness: Time of JudgmentDeveloped by: Peter WoodworthEdited by: Carl BowenArt Direction by: Pauline BenneyLayout & Typesetting by: Pauline BenneyArt by: Colline DenneyFront & Back Cover Design: Pauline BenneyPlaytesters: Scott Adams, Kerry Bayles, Fletcher Bennett, Rich Brodsky, Kristin Carlson,Mike Carlucci, Greg Curley, Jen Curtis, Dan DiFlavis, Jim Fillmore, Matt Florentine,Alyson Gaul, Lee Gelwicks, Retta Harrison, Amy Houser, Jeff Houser, Cara Jordan, ChrisJowett, Scott Katinger, Sarah McIlvaine, Kelly Niedzialek, Adolfo Rivera, Mike Rohner,Dan Schermond, Andrew J. Scott, Nick Simpson, Meg Strittmatter, Courtney Sullivan,Tim Sullivan, Jada Weaver, Tome Wilson, Andy Woodworth, Kathy Woodworth

© 2004 White Wolf Publishing, Inc. All rights reserved.Reproduction without the written permission of the pub-lisher is expressly forbidden, except for the purposes ofreviews, and for blank character sheets, which may bereproduced for personal use only. White Wolf, Vampire,Vampire the Masquerade, Mage the Ascension, Hunter theReckoning and World of Darkness are registered trademarks

of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith theOblivion, Changeling the Dreaming, Kindred of the East, Mummy the Resurrection, Lawsof the Night, Laws of the Wild, Laws of Ascension, Shining Host, Oblivion, Laws of theHunt, Laws of the Reckoning, Laws of the Resurrection, Laws of the East, Dark Epics,Vampire Storytellers Guide, Camarilla Guide, Sabbat Guide, Anarch Guide, ChangingBreeds, Hengeyokai, Book of the Wyrm, Laws of Ascension Companion, Shining HostPlayers Guide, Laws of the Night Storytellers Guide, World of Darkness Sorcerer, Time ofThin Blood, Book of the Weaver, Possessed, Rage Across the Heavens, The Silver Record,Umbra, Axis Mundi, Book of the Wyrm, Freak Legion, Manifesto Transmissions from theRogue Council, Ends of Empire, Orpheus, Mummy Players Guide, Nobles the Shining Host,Noblesse Oblige, Kingdom of Willows, Kithbook Eshu, The Fool’s Luck the Way of theCommoner, Dreams and Nightmares, Hunter Fall from Grace, Gehenna, Apocalypse,Ascension, World of Darkness Time of Judgment, Mind’s Eye Theatre and Time ofJudgment are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters,names, places and text herein are copyrighted by White Wolf Publishing, Inc.

The mention of or reference to any company or product in these pages is not achallenge to the trademark or copyright concerned.

This book uses the supernatural for settings, characters and themes. All mysticaland supernatural elements are fiction and intended for entertainment purposes only.This book contains mature content. Reader discretion is advised.

For a free White Wolf catalog call 1-800-454-WOLF.Check out White Wolf online at

http://www.white-wolf.com; alt.games.whitewolf and rec.games.frp.storytellerPRINTED IN CANADA.

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TTTTTABLEABLEABLEABLEABLE O FO FO FO FO F C C C C CONTENTSONTENTSONTENTSONTENTSONTENTS

IIIIINTRODUCTIONNTRODUCTIONNTRODUCTIONNTRODUCTIONNTRODUCTION: T: T: T: T: TH EH EH EH EH E S S S S SIGNSIGNSIGNSIGNSIGNS A A A A AR ER ER ER ER E O O O O ONNNNN F F F F FIREIREIREIREIRE 44444

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CCCCCHAPTERHAPTERHAPTERHAPTERHAPTER S S S S SI XI XI XI XI X: R: R: R: R: RECKONINGECKONINGECKONINGECKONINGECKONING 1 8 61 8 61 8 61 8 61 8 6

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16 LLLLLA W SA W SA W SA W SA W S O FO FO FO FO F J J J J JUDGMENTUDGMENTUDGMENTUDGMENTUDGMENT

You hold in your hands Laws of Judgment, a book that outlines the final Timeof Judgment. At last the supernatural denizens of the World of Darkness findthemselves confronted with the End Times that they have long viewed throughprophecy and shadow. Some answer with courage, others with cowardice, but all arecalled to an ultimate accounting for everything they have done. The signs are on fire,both epic and intimate events unfold, and no one will walk away from this oneunchanged — if they walk away at all.

Before we go into the details of what is contained within, however, let me tellyou a secret:

These words were written during a hurricane.It seems only too fitting that as I sat down to compose an introduction to the

book that brings an end to Mind’s Eye Theatre, a book devoted to disasters andupheaval of all kinds, an actual disaster raged outside. A coincidence like that infiction would be deemed implausible, but there it was. It’s little moments like that,where the two worlds seem almost too close together for comfort, that make manylongtime World of Darkness visitors pause… and then smile as they realize just howmuch a part of themselves and their worldview it has become.

Endings are never easy. Only at the last minute do we ever realize just how muchremains unsaid and undone, how many more twists and turns we were expecting beforereaching our destination. Many of us have found best friends or even spouses through thesegames, and all of us have stories that we never tire of telling. But without an ending, a storyis a thing incomplete, for ultimately the conclusion puts the rest of the tale into perspective.Even if only our imaginations tell us what transpires following the “happily ever after,” we’restill more content for having been given leave to take the story in the direction we desire.

This book isn’t about endings, it’s about the entire story so far, what all the charactershave laughed, cried and bled for will ultimately mean when they face the greatest test of theirabilities. More than just a rote translation of the Time of Judgment tabletop series — thoughGehenna, Apocalypse, Ascension andTime of Judgment certainly offer additional useful

INTRODUCTION:THE SIGNS

ARE ON FIRETo absent friends, lost loves, old gods, and the season of mists;

and may each and every one of us always give the Devil his due.—Hob Gadling, Sandman: A Season of Mists

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17IIIII NTRODUCTIONNTRODUCTIONNTRODUCTIONNTRODUCTIONNTRODUCTION

information — Laws of Judgment has been specifically designed to help Storytellers takethese epic tales and tell them in ways that only Mind’s Eye Theatre really can.

A summary follows of each chapter and the stories it contains:Chapter One: Judgment Day explores what the masses perceive as the world

slides into chaos. It also details how the brave souls of Laws of the Hunt react as theirchosen enemies are destroyed — or emerge stronger than ever.

Chapter Two: Gehenna confronts the vampires of Laws of the Night withtales of elders rising, cities crumbling and what is a blessing as well as their greatestfear: the end of the Curse of Caine.

Chapter Three: Apocalypse heads to the front lines of the Final Battle to saveGaia, as the were-creatures of Laws of the Wild, Hengeyokai and the ChangingBreeds series make their last stand.

Chapter Four: Ascension centers around the mages of Laws of Ascension andtheir desperate efforts to reach enlightenment before reality calcifies into facelessstasis — or unravels into nothingness.

Chapter Five: Endless Winter places the fae of The Shining Host at the heartof stories involving fantastic quests, deadly intrigue, terrifying monsters, and thehardest task of all: keeping hope alive.

Chapter Six: Reckoning pushes the imbued of Laws of the Reckoning to theirlimits, as their strange destiny is revealed and the supernatural makes a last push forcontrol — or destruction.

Chapter Seven: The Sixth Age travels to the courts of the Kuei-jin vampiresof Laws of the East as ancient karmic debts are collected and the Demon Emperorat last ascends its throne.

Chapter Eight: Armageddon concerns the undying mummies of Laws of theResurrection and their noble struggle to return Balance to the universe before it isconsumed by its own darkness.

Chapter Nine: Doomsday descends one last time into the dark Underworld ofOblivion, where a great war and greater storm of the dead combine to change thenature of the afterlife forever.

Chapter Ten: Revelations presents material that a Storyteller can apply to anykind of End-Times chronicle. From advice on structuring the final plots for maximumimpact to troubleshooting difficult scenarios to creating props that help the players feelas though they are truly experiencing the End Times, it’s all here and ready for use.

Although these chapters are already packed with information concerning theTime of Judgment and how a Storyteller can best bring it to life for her players, themost powerful resource for any chronicle is reading these lines at this very moment.No matter what might be written on one of these pages, what matters most is whatthe Storyteller feels will be best for her chronicle. Period.

So whether this volume comes at the end of a long-running chronicle or sparksa brand new beginning, remember always that Laws of Judgment — like all Mind’sEye Theatre books — is about your stories and the direction you want to take them.Nothing says that your stories can’t go on as long as you desire just because our worldis ending. Indeed, it’s in your hands now more than ever.

For all of you over the years who have made Mind’s Eye Theatre great, all thecountless chronicles and legions of wonderful Storytellers, players and Narrators —thank you. None of these stories would be possible without you.

Let the final show begin.

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