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The dragonThe dragon The dragon slept soundly beside its treasure in the largest chamber of the ice caves, con�dent after many years of solitude that it would not be disturbed. Ingeloakastimizilian, more commonly known as Icingdeath, had made the same mistake that many of its kin, with their lairs in similar caves of ice, had made.
Icingdeath is a scenario for 2 players that uses the Icingdeath's Lair map, available in Dungeons & Dragons Icons: The Legend of Drizzt Scenario Pack.
Icingdeath is the �rst in a series of scenarios dealing with the adventures of Drizzt Do'Urden and his fellow members of the Company of the Hall, available from the DDM Guild website: www.ddmguild.com. While most of the members of the Company of the Hall weren't there when Wulfgar fought the mighty dragon, the scenario represents a "what if instead" version of those events.
Icingdeath
1
CH1Scenario
Scenario design by Kevin Tatroe • Illustrated by Joel Broveleit; Cartography by Jason Engle
About the scenario
Map: This scenario features the Icingdeath's Lair map, available in Dungeons & Dragons Icons: The Legend of Drizzt Scenario Pack. The map is not legal for sanctioned events (see the DDM Guild Dungeons & Dragons Miniatures Tourna-ment Competitive Floor Rules & Penalty Guidelines for more details).
Setup: At the start of the battle, Icingdeath starts in the Dragon Start Area, while the Company of the Hall can set up in Start Area A, Start Area B, or Exit Area A & B, or split their forces between any of these areas. Icingdeath begins play as the Icingdeath card; set the Icingdeath (Dragonrage) card aside for use later in the scenario. As noted on Icingdeath's card, the dragon wins all initiatives (at least until it becomes enraged), including the �rst round.
Setup: At the start of the battle, Icingdeath starts in the Dragon Start Area, while the Company of the Hall can set up in Start Area A, Start Area B, or Exit Area A & B, or split their forces between any of these areas. Icingdeath begins play as the Icingdeath card; set the Icingdeath (Dragonrage) card aside for use later in the scenario. As noted on Icingdeath's card, the dragon wins all initiatives (at least until it becomes enraged), including the �rst round.
Victory Areas: There are no victory areas in this scenario; it is a �ght to the death.
Setup on Icingdeath’s Lair - Icingdeath starts in red, The heros may start in any other start are in blue.
2
Ingeloakastimizilian
Icingdeath (Icons) 350
350
The Company of the Hall
Bruenor Battlehammer (Desert of Desolation 10/60) 53Catti-brie (see below) 48Drizzt, Drow Ranger (Arch�ends 9/60) 87Guenhwyvar (Underdark 17/60) 33Regis (see below) 34Wulfgar (Night Below 25/60) 54
309
Suggested Warbands:
Victory Conditions: The scenario ends when either the dragon or all of the heroes are destroyed.
Special Rules:
Dragonrage: The dragon starts the battle with the Icingdeath card. When it becomes bloodied, the current round ends immediately — even if the current acting creature has actions remaining. All damage on Icingdeath is removed, then all conditions and e�ects on all creatures in the battle are removed. Finally, set the Icingdeath card aside and use the Icingdeath (Dragonrage) card for the remainder of the battle.
Red Card Figures: Catti-brie and Regis are red-card �gures, which means they are alternate stats for existing �gures. Each card has a suggested substitute �gure printed on it, but any reasonable representation will work. Note that red-card versions of �gures are not legal for sanctioned tournament play. For Catti-brie, we recommend using the Steel-heart Archer (War Drums 22/60), and for Regis, the Hal�ing Sneak (Underdark 19/60) is a near-perfect �t.
Optional Play:Build your own warband: Want to change things up? Think your warband can better take on the mighty Icingdeath? Build your own 300 point warband within these guidelines: Arena format (maximum 300 points and 5 �gures).
Too Hard: Icingdeath is designed to be a near-overwhelming force of nature; if the heroes are struggling to defeat it, give each creature in the heroes' warband the following power:
Heroic Surge: Use this creature misses with an attack: Re-roll that attack instead.
Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the Coast are trademarks of Wizards of the Coast, Inc. and used under license. All Wizards character names, and the distinct likenesses thereof are property of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. © 2009 DDM Guild and Wizards of the Coast.
This DDM Guild product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission.
© 2
009
DD
M G
uild
. Per
mis
sion
gra
nted
to p
rint f
or p
erso
nal u
se o
nly.
ICO
N-0
4 D
&D Ic
ons:
Lege
nd o
f Driz
zt. P
age
1 of
1
Bru
eno
r Ba
ttle
ham
mer
Leve
l 12 ✦
Dw
arf •
Mar
tial (
Uniq
ue)
Att
acks
M A
xe: +
17 v
s. AC
; 20
dam
age.
❑ m
Bru
enor
’s Ax
ebla
de: +
17 v
s. AC
; 30
dam
age.
Pow
ers
Keen
Axe
: Sco
res c
ritic
al h
its o
n ro
lls o
f nat
ural
19
–20.
❑ H
ard
to K
ill: U
se w
hen
this
crea
ture
is d
estro
yed:
Th
is cr
eatu
re is
not
des
troy
ed in
stea
d an
d ha
s 5
HP.
Ch
ampi
on
Po
wer
s ❑
❑ ❑
❖ U
se a
t sta
rt o
f rou
nd: E
ach
Dw
arf a
lly h
as +
2 Sp
eed
until
end
of r
ound
.❖
Use
at a
ny ti
me:
Unt
il en
d of
roun
d, e
ach
ally
has
+1
0 D
amag
e w
ith M
att
acks
aga
inst
Gia
nt
targ
ets.
AC 26 FOR
T23 REF 23 WIL
L23 SPEE
D6 HP 85 BL
OO
D40
CR 3 53
©20
08 W
izar
ds, 1
0/60
★
Cat
ti-b
rie
Leve
l 12 ✦
Hum
an •
Mar
tial (
Uniq
ue)
Att
acks
M K
hazi
d’ h
ea: +
13 v
s. AC
; 15
dam
age.
r T
aulm
aril:
(sig
ht) +
16 v
s. Re
�ex;
20
dam
age.
❑ a
Wan
d of
Fire
balls
: (ra
dius
2 w
ithin
sigh
t) +1
4 vs
. Re�
ex; 1
5 �r
e da
mag
e.
Pow
ers
Pret
erna
tura
l Sen
se: S
mok
e te
rrai
n an
d fo
rest
te
rrai
n w
ithin
5 sq
uare
s doe
s not
blo
ck th
is cr
eatu
re’s
line
of si
ght.
Dw
arf H
erita
ge: C
ount
s as h
avin
g th
e D
war
f ke
ywor
d w
hile
a D
war
f ally
is in
pla
y.Ta
ulm
aril’
s Will
: Rep
lace
s tur
n: M
ake
1 Ta
ulm
aril
atta
ck w
ith a
rang
e of
nea
rest
. If t
hat a
ttac
k hi
ts, i
t is
a cr
itica
l hit.
AC 24 FOR
T20 R
EF 21 WIL
L27 SPEE
D5 HP
65 BLO
OD
30
48©
2009
DD
M G
uild
Dri
zzt,
Dro
w R
ang
erLe
vel 1
3 ✦
Dro
w •
Mar
tial (
Uniq
ue)
Att
acks
M Ic
ingd
eath
: +17
vs.
AC; 1
0 +
5 co
ld d
amag
e.M
Tw
inkl
e: +
17 v
s. AC
; 15
dam
age.
❑ m
Dua
l Str
ike:
Mak
e 1
Icin
gdea
th a
nd 1
Twin
kle
atta
ck. Q
whe
n th
is cr
eatu
re d
estr
oys a
n en
emy.
Pow
ers
Scou
tM
ulti-
Activ
atio
n 2:
Can
act
ivat
e up
to 2
tim
es
each
roun
d.D
efen
sive
Mob
ility
: +5
AC a
gain
st o
ppor
tuni
ty
atta
cks w
hile
mov
ing.
Ch
ampi
on
Po
wer
s ❑
❑❖
Use
at s
tart
of r
ound
: Eac
h Un
ique
ally
has
+4
Atta
ck a
nd +
10 D
amag
e un
til e
nd o
f rou
nd.
❖ U
se w
hen
a Un
ique
ally
bec
omes
blo
odie
d: Th
at a
lly
has +
5 Da
mag
e w
ith m
atta
cks u
ntil
end
of b
attle
.W
arba
nd B
uild
ing:
Non
-evi
l Uni
que
crea
ture
s of
any
fact
ion
are
lega
l in
your
war
band
.
AC 26 FOR
T24 R
EF 24 WIL
L24 SP
EED
4 HP
95 BLO
OD
45
CR 2 87
©20
08 W
izar
ds, 9
/60 ★
Gu
enh
wyv
arLe
vel 9
✦ M
agic
al B
east
• Pl
anar
(Uni
que)
Att
acks
M C
law
: +14
vs.
AC; 1
0 da
mag
e.m
Ripp
ing
Poun
ce: U
se o
nly w
hile
char
ging
: Mak
e 2
M a
ttac
ks a
gain
st ta
rget
of c
harg
e.
Pow
ers
Del
ayed
App
eara
nce:
Sta
rts o
� th
e ba
ttle
map
.H
ide:
If th
is cr
eatu
re h
as ra
nged
cove
r oth
er th
an
from
inte
rven
ing
crea
ture
s aga
inst
a n
onad
jace
nt
enem
y, it
is in
visib
le to
that
ene
my.
Mom
entu
m: +
5 D
amag
e w
ith m
att
acks
if th
is cr
eatu
re m
oved
this
turn
.❑
Ony
x Fi
gurin
e: U
se a
t sta
rt o
f rou
nd, e
xcep
t the
�r
st: P
ut th
is cr
eatu
re in
you
r sta
rt a
rea
or in
a
spac
e ad
jace
nt to
a c
ham
pion
ally
.
AC 23 FOR
T21 REF 21 WIL
L21 SPEE
D8 HP
65 BLO
OD
30
33©
2008
Wiz
ards
, 49/
60 ◆
Reg
isLe
vel 1
1 ✦
Hal
�ing
• M
artia
l (Un
ique
)
Att
acks
M M
ace:
+15
vs.
AC; 1
0 da
mag
e.r
Pas
ha P
ook’
s Pen
dant
: (ra
nge
5) +
14 v
s. W
ill;
targ
et m
akes
a M
att
ack
agai
nst i
tsel
f.
Pow
ers
Snea
k At
tack
5: +
5 D
amag
e ag
ains
t tar
gets
gr
antin
g it
com
bat a
dvan
tage
.❑
Rum
bleb
elly
’s D
odge
: Use
whe
n th
is cr
eatu
re is
hi
t by a
n at
tack
: Tha
t att
ack
is a
miss
inst
ead,
then
sh
ift u
p to
3 sq
uare
s as a
n im
med
iate
act
ion.
AC 23 FOR
T21 REF 25 WIL
L20 SP
EED
6 HP
60 BLO
OD
30
34©
2009
DD
M G
uild
Few
can
carv
e a �
sh’s
skul
l �ne
r tha
n Re
gis.
Wu
lfg
arLe
vel 1
2 ✦
Hum
an •
Prim
al (U
niqu
e)
Att
acks
M M
aul:
+19
vs. A
C; 3
0 da
mag
e.❑
c B
ite o
f Aeg
is-Fa
ng: (
line
12) +
14 v
s. Re
�ex;
30
dam
age.
Pow
ers
Glor
y in
Bat
tle: U
se w
hen
an a
lly b
ecom
es
bloo
died
: Tha
t ally
mak
es 1
M a
ttac
k as
an
imm
edia
te a
ctio
n.
Ch
ampi
on
Po
wer
s ❑
❖ U
se a
fter a
n al
ly m
akes
a M
atta
ck: T
hat a
lly
repe
ats t
hat a
ttac
k ag
ains
t the
sam
e ta
rget
.❖
Use
an
ally
’s ch
ampi
on p
ower
as i
f thi
s cre
atur
e ha
d th
at p
ower
.
AC 23 FOR
T24 R
EF 24 WIL
L24 SP
EED
7 HP
90 BLO
OD
45
CR 1 54
©20
08 W
izar
ds, 2
5/60
★
The k
ing
of M
ithra
l Hal
l, Bru
enor
Bat
tleha
mm
er,
forg
ed th
e mig
hty h
amm
er A
egis-
Fang
for h
is ad
optiv
e son
Wul
fgar
.
✦ Fo
r use
with
War
Dru
ms 2
2/60
: Ste
elhe
art A
rche
r
✦ Fo
r use
with
Und
erda
rk 1
9/60
: Hal
�ing
Sne
ak
Icin
gd
eath
Leve
l 34 ✦
Dra
gon
• Col
d (U
niqu
e)
Att
acks
M B
ite: (
reac
h 3)
+21
vs.
AC; 2
5 da
mag
e.m
Tail
Slap
: (re
ach
4) A
utom
atic
hit;
10
dam
age
AND
pus
h ta
rget
up
to 3
squa
res A
ND
Imm
obili
zed.
❑ c
Fro
st B
reat
h: (b
last
5) +
19 v
s. Re
�ex;
25
cold
da
mag
e AN
D S
low
ed. O
n m
iss, 1
0 co
ld d
amag
e.
Pow
ers
Resi
st 2
0 Co
ldM
ulti-
Activ
atio
n 4:
Can
act
ivat
e up
to 4
tim
es e
ach
roun
d.Su
perio
r Ini
tiativ
e: Yo
u w
in a
ll in
itiat
ive
rolls
whi
le th
is cr
eatu
re is
act
ive.
Mas
sive
: Ign
ores
wal
l ter
rain
whi
le m
ovin
g an
d tr
eats
pit
terr
ain
as c
lear
terr
ain.
Indo
mita
ble:
Mak
es sa
ving
thro
ws a
t sta
rt a
nd e
nd o
f ea
ch o
f its
turn
s.Ic
ingd
eath
’s Fu
ry: W
hen
this
crea
ture
bec
omes
blo
odie
d,
the
curre
nt ro
und
ends
, thi
s cre
atur
e lo
ses a
ll da
mag
e, a
ll co
nditi
ons a
nd e
�ect
s on
all e
nem
ies a
nd a
llies
end
, and
th
is cr
eatu
re b
ecom
es Ic
ingd
eath
(Dra
gonr
age)
.
AC 32 FOR
T34 R
EF 31 WIL
L29 SP
EED
F7 HP
320
BLO
OD
160
350
©20
09 D
DM
Gui
ld
✦ Fo
r use
with
D&D
Icon
s: Ic
ingd
eath
, Gar
gant
uan
Whi
te D
rago
n
Icin
gd
eath
(D
rag
on
rag
e)Le
vel 3
4 ✦
Dra
gon
• Col
d (U
niqu
e)
Att
acks
M B
ite: (
reac
h 3)
+18
vs.
AC; 4
0 da
mag
e.m
Dra
coni
c Fur
y: M
ake
3 at
tack
s, (re
ach
3) +
20 v
s. AC
; 20
dam
age.
❑ c
Fro
st B
reat
h: (b
last
5) +
16 v
s. Re
�ex;
35
cold
da
mag
e.
Pow
ers
Resi
st 3
0 Co
ldM
ulti-
Activ
atio
n 3:
Can
act
ivat
e up
to 3
tim
es
each
roun
d.Re
activ
e: Yo
u lo
se a
ll in
itiat
ive
rolls
whi
le th
is cr
eatu
re is
act
ive.
Mas
sive
: Ign
ores
wal
l ter
rain
whi
le m
ovin
g an
d tr
eats
pit
terr
ain
as c
lear
terr
ain.
Frig
id F
ury:
+30
Dam
age
with
crit
ical
hits
.D
rago
nrag
e: +
10 D
amag
e at
tack
s with
m a
ttac
ks
whi
le b
lood
ied.
AC 29 FOR
T38 R
EF 31 WIL
L27 SPEE
DF6 H
P16
0BL
OO
D80
350
©20
09 D
DM
Gui
ld
✦ Fo
r use
with
D&D
Icon
s: Ic
ingd
eath
, Gar
gant
uan
Whi
te D
rago
n
©20
09 D
DM
Gui
ld
350