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Scores of examples and problems allow students to hone their skills. Clear explanations of fundamental tasks facilitate students’ understanding of important concepts. New! Chapters on shading models, shadow, and texture—including the Phong illumination model—explain the latest techniques and tools for achieving photorealism in computer graphics.
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Edited by Foxit ReaderCopyright(C) by Foxit Corporation,2005-2010For Evaluation Only.
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Edited by Foxit ReaderCopyright(C) by Foxit Corporation,2005-2010For Evaluation Only.
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Edited by Foxit ReaderCopyright(C) by Foxit Corporation,2005-2010For Evaluation Only.
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edurazeeLine
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edurazeeLine
Edited by Foxit ReaderCopyright(C) by Foxit Corporation,2005-2010For Evaluation Only.
edurazeeLine
Edited by Foxit ReaderCopyright(C) by Foxit Corporation,2005-2010For Evaluation Only.
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Chapter - 4 : 2d Transforms4.1 Geometric TransformationsTranslationRotation about the OriginScaling with Respect to the OriginMirror Reflection about an AxixInverse Geometric Transfomations
4.2 Coordinate TransformationsTranslationRotation about the originScaling with Respect to the OriginMirror Reflection about an axisInverse Coordinate Transformations
4.3 Composite Transformation4.4 Instance Transformations
Chapter - 5 : 2d Viewing & Clipping5.1 Window to Viewport Mapping5.2 Point Clipping5.3 Line ClippingCohen-Sutherland AlgorithmMidpoint SubdivisionLiang-Barsky Algorithm
5.4 Polygon Clipping