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SCOM 5056Design Theory
inScience Communication
week 5: user experience (part 2)
Dave GoforthFA377 (Fraser)
705-675-1151 ext 2316 dgoforth@cs. laurentian.ca
User control
• Kinds of user actions– Experience Management
• Turn page, insert DVD, load software
– Content Interaction • Scan diagram, reread sentence, select song,
choose answer,
The mutable/immutable boundary
• Artefacts that are immutable but allow different users to have different ‘linear’ experiences– Dictionaries– Tutortext– Hypertext documents– “Over the Top” www.warmuseum.
ca/CWM/overtop/index_e.html
Immutable artefacts with user control ofone variable
Video clip Exploratorium
http://www.exploratorium.edu/hockey/shooting1.html
Boston Museum of Science
Mutable artefact
with user control of
one variable
Science North grip strength
Science North Sudbury
Mutable artefacts with user control of
multiple variables
Pendulum simulation http://www.maths.tcd.ie/~plynch/SwingingSpring/doublependulum.html
Boston Museum of Science
A design example• Leverage concept – relates 4 variables
m2.d2 = m1.d1
(equilibrium)
• How to present:
Epitome?
What is basic concept?
m1
m2
d2
d1
A design example
How to present:
Epitome?
What is basic concept?
m1 m2
d2
d1
m1 and d1 fixed,
m2 and d2 are controlled
m2
m1d2
d1
Lever to lift m1: m2.d2 ≥ m1.d1
m1 m2
d2
d1
d2
m2
m2d2 = m1d1
lift
can’t lift
Mutable artefacts with user control of multiple variables
Mutable artefacts with user control of
multiple variables
Set lighting
-Position
-Intensity
-Tone
position
tone
intensity
Boston Museum of Science
Mutable artefacts with user control of multiple variables
Erosion table
Armadillo Run
Science North Sudbury
Narrative in mutable artefacts?
Narrative Immutable Mutable
Event-tokens ?
Narrator ?Narrative appetite ?
Past time ?
Structure ?
Agency ?
Purpose ?
Reader ?
Jenkins• Game space
– Like quests, travel literature, sci-fi
• Enacted narrative– Like spectacle-centred genres, plot less important– “accordion-like structure” plot points / cut pieces
• Embedded narrative– detective story– Explicit scenes, implied history
• Emergent narrative– Sims
Game space• Physical or conceptual space to play through
Creator defines space with start and end
User determines path through space
Different from exploration space:
goal-orientation
d2
m2
m2d2 = m1d1
lift
can’t lift
Typical game with levels
Embedded narrative
Embedded narrative
Enacted narrativeEnacted narrative
“Accordion-like structure”
comedia dell’arte
Jenkins
Pinball construction set
1. play sample pinball gameslearn actions and outcomes
learn core mechanic
2. design and play pinball gamesdrag and drop
3. change game physics, design and playparameter sliders
gravity, viscosity, elasticity, density
Science communication applications of game-like narrative
Emergent Enacted-ant colony -mineral identification
-Sim-type simulations -body costume
-erosion table -microbial battery (Sam)
-racing car construction (both)
-pinball construction set (both)
Sim Earth, 1990• “the player can vary a planet's atmosphere,
temperature, landmasses, etc, then place various forms of life on the planet and watch them evolve. Since it is a software toy, the game does not have any required goals. The big (and difficult) challenge is to evolve sentient life and an advanced civilization.
…The game models the Gaia hypothesis of James Lovelock (who assisted with the design and wrote an introduction to the manual), ...”
http://en.wikipedia.org/wiki/SimEarth:_The_Living_Planet
“Educational/academic” simulations
• http://www.scienceshareware.com– Windows-based examples:
C:\Documents and Settings\Administrator\My Documents\sciencesimulations
– how to revise for free-choice artefacts?
• http://www.virtlab.com/index.aspx
Hypertext narrative artefactsimmutables* with decision points
Story line segments
1
3
9
27
40For a four segment story with three decision points and three choices,
the creator needs to prepare forty segments
*some segments may be mutable internally
Reducing the segment count – reusing segments
• Independent choices (constrains design)
• Shared consequences
303304
Tutortext example chapter
Crowder, N.A. 1960. The Arithmetic of Computers, an introduction to binary and octal mathematics. Garden City NY: Doubleday
287
290
297
295
302
299
305
466
306
294
298
288
300
289
301
292
291
293
296
remedial
lesson
review
test
Some sample science games
• Musée Armand-Frappier– http://www.musee-afrappier.qc.ca/1500_e.html
• The Grid– http://www.tryscience.org/grid/offline/offline.html
forest fire simulation