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SEC 308 Yazılım Mühendisliği SEC 308 Yazılım Mühendisliği Software Design 1

SEC 308 Yazılım Mühendisliği Software Design

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SEC 308 Yazılım Mühendisliği Software Design. Analysis Model -> Design Model. Design and Quality. the design must implement all of the explicit requirements contained in the analysis model, ... and it must accommodate all of the implicit requirements desired by the customer. - PowerPoint PPT Presentation

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Page 1: SEC 308 Yazılım Mühendisliği Software Design

SEC 308 Yazılım MühendisliğiSEC 308 Yazılım Mühendisliği

Software Design

1

Page 2: SEC 308 Yazılım Mühendisliği Software Design

Analysis Model -> Design Model

2

Page 3: SEC 308 Yazılım Mühendisliği Software Design

Design and Quality0 the design must implement all of the explicit requirements

contained in the analysis model,

... and it must accommodate all of the implicit requirements desired by the customer.

0 the design must be a readable, understandable guide for those who generate code and for those who test and subsequently support the software.

0 the design should provide a complete picture of the software, addressing the data, functional and behavioral domains from an implementation perspective.

3

Page 4: SEC 308 Yazılım Mühendisliği Software Design

Quality Guidelines0 A design should exhibit an architecture that

0 (1) has been created using recognizable architectural styles or patterns, 0 (2) is composed of components that exhibit good design characteristics0 (3) can be implemented in an evolutionary fashion

0 A design should be modular; that is, the software should be logically partitioned into elements or subsystems

0 A design should contain distinct representations of data, architecture, interfaces, and components.

0 A design should lead to components that exhibit independent functional characteristics.

0 A design should be represented using a notation that effectively communicates its meaning.

4

Page 5: SEC 308 Yazılım Mühendisliği Software Design

Quality Attributes0Functionality: assess features & capabilities,

generality of functions, security of overall system0Usability: assess human factors, consistency, and

documentation0Performance: processing speed, response time,

resource consumption…0Supportability: maintainability, compatibility, ease

of configuration, ease of installation

5

Page 6: SEC 308 Yazılım Mühendisliği Software Design

Fundamental Design Concepts0 abstraction—data, procedure, control0 architecture—the overall structure of the software0 patterns—”conveys the essence” of a proven design solution0 modularity—compartmentalization of data and function0 hiding—controlled interfaces0 Functional independence—single-minded function and low

coupling0 refinement—elaboration of detail for all abstractions0 Refactoring—a reorganization technique that simplifies the

design

6

Page 7: SEC 308 Yazılım Mühendisliği Software Design

Data Abstraction

7

doordoor

implemented as a data structure

ManufacturerManufacturermodel numbermodel numbertypetypeswing directionswing directioninsertsinsertslightslights typetype numbernumberweightweightopening mechanismopening mechanism

Page 8: SEC 308 Yazılım Mühendisliği Software Design

Procedural Abstraction

8

openopen

implemented with a "knowledge" of theobject that is associated with enter

details of enterdetails of enteralgorithm algorithm

Page 9: SEC 308 Yazılım Mühendisliği Software Design

Architecture“The overall structure of the software and the ways in which that structure provides conceptual integrity for a system.” [SHA95a]

0 Structural properties. This aspect of the architectural design representation defines the components of a system (e.g., modules, objects, filters) and the manner in which those components are packaged and interact with one another. For example, objects are packaged to encapsulate both data and the processing that manipulates the data and interact via the invocation of methods

0 Extra-functional properties. The architectural design description should address how the design architecture achieves requirements for performance, capacity, reliability, security, adaptability, and other system characteristics.

0 Families of related systems. The architectural design should draw upon repeatable patterns that are commonly encountered in the design of families of similar systems. In essence, the design should have the ability to reuse architectural building blocks.

9

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PatternsDesign Pattern Template

0 Pattern name—describes the essence of the pattern in a short but expressive name 0 Intent—describes the pattern and what it does0 Also-known-as—lists any synonyms for the pattern0 Motivation—provides an example of the problem 0 Applicability—notes specific design situations in which the pattern is applicable0 Structure—describes the classes that are required to implement the pattern0 Participants—describes the responsibilities of the classes that are required to implement

the pattern0 Collaborations—describes how the participants collaborate to carry out their

responsibilities0 Consequences—describes the “design forces” that affect the pattern and the potential

trade-offs that must be considered when the pattern is implemented0 Related patterns—cross-references related design patterns

10

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Modular Design

11

easier to build, easier to change, easier to fix ...

Page 12: SEC 308 Yazılım Mühendisliği Software Design

Modularity: Trade-offs

12

What is the "right" number of modules for a specific software design?

optimal numberoptimal number of modulesof modules

cost ocost offsoftwaresoftware

number of modulesnumber of modules

modulemoduleintegrationintegration

costcost

module development cost module development cost

Page 13: SEC 308 Yazılım Mühendisliği Software Design

Information Hiding

13

modulemodulecontrolledcontrolledinterfaceinterface

"secret""secret"

• • algorithmalgorithm

• • data structuredata structure

• • details of external interfacedetails of external interface

• • resource allocation policyresource allocation policy

clientsclients

a specific design decisiona specific design decision

Page 14: SEC 308 Yazılım Mühendisliği Software Design

Why Information Hiding?0reduces the likelihood of “side effects”0limits the global impact of local design decisions0emphasizes communication through controlled

interfaces0discourages the use of global data0leads to encapsulation—an attribute of high quality

design0results in higher quality software

14

Page 15: SEC 308 Yazılım Mühendisliği Software Design

Stepwise Refinement

15

open

walk to door;reach for knob;

open door;

walk through;close door.

repeat until door opensturn knob clockwise;if knob doesn't turn, then take key out; find correct key; insert in lock;endifpull/push doormove out of way;end repeat

Page 16: SEC 308 Yazılım Mühendisliği Software Design

Functional Independence

16

COHESION - the degree to which a module performs one and only one function. COUPLING - the degree to which a module is "connected" to other modules in the system.

Page 17: SEC 308 Yazılım Mühendisliği Software Design

Sizing Modules: Two Views

17

MODULE

What's inside??

How big is it??

Page 18: SEC 308 Yazılım Mühendisliği Software Design

Refactoring0 Fowler [FOW99] defines refactoring in the following

manner: 0 "Refactoring is the process of changing a software system

in such a way that it does not alter the external behavior of the code [design] yet improves its internal structure.”

0 When software is refactored, the existing design is examined for 0 redundancy0 unused design elements0 inefficient or unnecessary algorithms0 poorly constructed or inappropriate data structures0 or any other design failure that can be corrected to yield

a better design.18

Page 19: SEC 308 Yazılım Mühendisliği Software Design

The Design Model

19process dimension

architecture elements

interface elements

component-level elements

deployment-level elements

low

high

class diagrams analysis packages CRC models collaboration diagrams

use-cases - text use-case diagrams activity diagrams swim lane diagrams collaboration diagrams data flow diagrams

control-flow diagrams processing narratives

data flow diagrams control-flow diagrams processing narratives

state diagrams sequence diagrams

state diagrams sequence diagrams

design class realizations subsystems collaboration diagrams

design class realizations subsystems collaboration diagrams

refinements to:

deployment diagrams

class diagrams analysis packages CRC models collaboration diagrams

component diagrams design classes activity diagrams sequence diagrams

refinements to:component diagrams design classes activity diagrams sequence diagrams

design class realizations subsystems collaboration diagrams component diagrams design classes activity diagrams sequence diagrams

analysis model

design model

Requirements: constraints interoperability targets and configuration

technical interface design Navigation design GUI design

Page 20: SEC 308 Yazılım Mühendisliği Software Design

Design Model Elements0 Data elements

0 Data model --> data structures0 Data model --> database architecture

0 Architectural elements0 Application domain0 Analysis classes, their relationships, collaborations and behaviors are transformed into

design realizations0 Patterns and “styles” (Chapter 10)

0 Interface elements0 the user interface (UI) 0 external interfaces to other systems, devices, networks or other producers or

consumers of information0 internal interfaces between various design components.

0 Component elements0 Deployment elements

20

Page 21: SEC 308 Yazılım Mühendisliği Software Design

Data Design0 Data design translates data objects defined as part of the

analysis model into0 Data structures at the software component level0 A possible database architecture at the application level

0 It focuses on the representation of data structures that are directly accessed by one or more software components

0 The challenge is to store and retrieve the data in such way that useful information can be extracted from the data environment

0 "Data quality is the difference between a data warehouse and a data garbage dump"

21

Page 22: SEC 308 Yazılım Mühendisliği Software Design

Software Architecture0 The software architecture of a program or computing

system is the structure or structures of the system which comprise0 The software components0 The externally visible properties of those components0 The relationships among the components

0 Software architectural design represents the structure of the data and program components that are required to build a computer-based system

0 An architectural design model is transferable0 It can be applied to the design of other systems0 It represents a set of abstractions that enable software engineers to

describe architecture in predictable ways 22

Page 23: SEC 308 Yazılım Mühendisliği Software Design

Example Software Architecture Diagrams

23

Page 24: SEC 308 Yazılım Mühendisliği Software Design

Why Architecture?0 The architecture is not the operational software. Rather,

it is a representation that enables a software engineer to:

0 (1) analyze the effectiveness of the design in meeting its stated requirements,

0 (2) consider architectural alternatives at a stage when making design changes is still relatively easy, and

0 (3) reduce the risks associated with the construction of the software.

24

Page 25: SEC 308 Yazılım Mühendisliği Software Design

Architectural StylesEach style describes a system category that encompasses:

(1) a set of components (e.g., a database, computational modules) that perform a function required by a system,

(2) a set of connectors (subroutine call, remote procedure call, data stream, socket) that enable “communication, coordination and cooperation” among components,

(3) semantic constraints that define how components can be integrated to form the system, and …

25

• Data flow architectures• Call and return architectures• Data-centered architectures• Virtual Machine architectures• Independent Component architectures

Page 26: SEC 308 Yazılım Mühendisliği Software Design

A Taxonomy of Architectural Styles

26

Page 27: SEC 308 Yazılım Mühendisliği Software Design

Data Flow Architecture

27

Page 28: SEC 308 Yazılım Mühendisliği Software Design

Data Flow Architecture0 Has the goal of modifiability0 Characterized by viewing the system as a series of transformations on

successive pieces of input data0 Data enters the system and then flows through the components one at a time

until they are assigned to output or a data store0 Batch sequential style

0 The processing steps are independent components0 Each step runs to completion before the next step begins

0 Pipe-and-filter style0 Emphasizes the incremental transformation of data by successive components0 The filters incrementally transform the data (entering and exiting via streams)0 The filters use little contextual information and retain no state between instantiations0 The pipes are stateless and simply exist to move data between filters

0 Use this style when it makes sense to view your system as one that produces a well-defined easily identified output0 The output should be a direct result of sequentially transforming a well-defined easily

identified input in a time-independent fashion 28

Page 29: SEC 308 Yazılım Mühendisliği Software Design

Call and Return Architecture

29

Page 30: SEC 308 Yazılım Mühendisliği Software Design

Call and Return Architecture0 Has the goal of modifiability and scalability0 Has been the dominant architecture since the start of software

development0 Main program and subroutine style

0 Decomposes a program hierarchically into small pieces (i.e., modules)0 Typically has a single thread of control that travels through various

components in the hierarchy0 Remote procedure call style

0 Consists of main program and subroutine style of system that is decomposed into parts that are resident on computers connected via a network

0 Strives to increase performance by distributing the computations and taking advantage of multiple processors

0 Incurs a finite communication time between subroutine call and response

30

Page 31: SEC 308 Yazılım Mühendisliği Software Design

Call and Return Architecture0 Object-oriented or abstract data type system

0 Emphasizes the bundling of data and how to manipulate and access data0 Keeps the internal data representation hidden and allows access to the object only

through provided operations0 Permits inheritance and polymorphism

0 Layered system0 Assigns components to layers in order to control inter-component interaction0 Only allows a layer to communicate with its immediate neighbor0 Assigns core functionality such as hardware interfacing or system kernel operations to

the lowest layer0 Builds each successive layer on its predecessor, hiding the lower layer and providing

services for the upper layer0 Is compromised by layer bridging that skips one or more layers to improve runtime

performance0 Use this style when the order of computation is fixed, when interfaces are

specific, and when components can make no useful progress while awaiting the results of request to other components

31

Page 32: SEC 308 Yazılım Mühendisliği Software Design

Data-Centered Architecture

32

Page 33: SEC 308 Yazılım Mühendisliği Software Design

Data-Centered Architecture0 Has the goal of integrating the data0 Refers to systems in which the access and update of a widely accessed data

store occur0 A client runs on an independent thread of control0 The shared data may be a passive repository or an active blackboard

0 A blackboard notifies subscriber clients when changes occur in data of interest0 At its heart is a centralized data store that communicates with a number of

clients0 Clients are relatively independent of each other so they can be added, removed,

or changed in functionality0 The data store is independent of the clients0 Use this style when a central issue is the storage, representation, management,

and retrieval of a large amount of related persistent data 0 Note that this style becomes client/server if the clients are modeled as

independent processes

33

Page 34: SEC 308 Yazılım Mühendisliği Software Design

Virtual Machine Architecture

34

InterpretationEngine

Program Data ProgramInstructions

ProgramInternal State

Page 35: SEC 308 Yazılım Mühendisliği Software Design

Virtual Machine Architecture0 Has the goal of portability0 Software systems in this style simulate some functionality that is not

native to the hardware and/or software on which it is implemented0 Can simulate and test hardware platforms that have not yet been built0 Can simulate "disaster modes" as in flight simulators or safety-critical

systems that would be too complex, costly, or dangerous to test with the real system

0 Examples include interpreters, rule-based systems, and command language processors

0 Interpreters0 Add flexibility through the ability to interrupt and query the program and

introduce modifications at runtime0 Incur a performance cost because of the additional computation involved in

execution0 Use this style when you have developed a program or some form of

computation but have no make of machine to directly run it on 35

Page 36: SEC 308 Yazılım Mühendisliği Software Design

Independent Component Architecture

36

Server

Client A Client B

Client C Client D

Peer W Peer X

Peer Y Peer Z

Page 37: SEC 308 Yazılım Mühendisliği Software Design

Independent Component Architecture0 Consists of a number of independent processes that communicate through

messages0 Has the goal of modifiability by decoupling various portions of the computation0 Sends data between processes but the processes do not directly control each other0 Event systems style

0 Individual components announce data that they wish to share (publish) with their environment

0 The other components may register an interest in this class of data (subscribe)0 Makes use of a message component that manages communication among the other

components 0 Components publish information by sending it to the message manager0 When the data appears, the subscriber is invoked and receives the data0 Decouples component implementation from knowing the names and locations of other

components

37

Page 38: SEC 308 Yazılım Mühendisliği Software Design

Independent Component Architecture0 Communicating processes style

0 These are classic multi-processing systems0 Well-know subtypes are client/server and peer-to-peer0 The goal is to achieve scalability0 A server exists to provide data and/or services to one or more clients0 The client originates a call to the server which services the request

0 Use this style when 0 Your system has a graphical user interface0 Your system runs on a multiprocessor platform0 Your system can be structured as a set of loosely coupled components0 Performance tuning by reallocating work among processes is important0 Message passing is sufficient as an interaction mechanism among components

38

Page 39: SEC 308 Yazılım Mühendisliği Software Design

Architectural Design Steps1) Represent the system in context

2) Define archetypes

3) Refine the architecture into components

4) Describe instantiations of the system

39

Page 40: SEC 308 Yazılım Mühendisliği Software Design

Architectural Context0 Use an architectural context diagram (ACD) that shows

0 The identification and flow of all information into and out of a system0 The specification of all interfaces0 Any relevant support processing from/by other systems

0 An ACD models the manner in which software interacts with entities external to its boundaries

0 An ACD identifies systems that interoperate with the target system0 Super-ordinate systems

0 Use target system as part of some higher level processing scheme0 Sub-ordinate systems

0 Used by target system and provide necessary data or processing0 Peer-level systems

0 Interact on a peer-to-peer basis with target system to produce or consume data0 Actors

0 People or devices that interact with target system to produce or consume data40

Page 41: SEC 308 Yazılım Mühendisliği Software Design

Architectural Context Diagram

41

Page 42: SEC 308 Yazılım Mühendisliği Software Design

SafeHome ACD

42

Page 43: SEC 308 Yazılım Mühendisliği Software Design

Archetypes0 Archetypes indicate the important abstractions within the problem

domain (i.e., they model information)0 An archetype is a class or pattern that represents a core abstraction that

is critical to the design of an architecture for the target system0 It is also an abstraction from a class of programs with a common

structure and includes class-specific design strategies and a collection of example program designs and implementations

0 Only a relatively small set of archetypes is required in order to design even relatively complex systems

0 The target system architecture is composed of these archetypes0 They represent stable elements of the architecture0 They may be instantiated in different ways based on the behavior of the

system0 They can be derived from the analysis class model

0 The archetypes and their relationships can be illustrated in a UML class diagram 43

Page 44: SEC 308 Yazılım Mühendisliği Software Design

Example Archetypes in Humanity

44

• Addict/Gambler• Amateur• Beggar• Clown• Companion• Damsel in distress• Destroyer• Detective• Don Juan• Drunk• Engineer• Father• Gossip• Guide• Healer• Hero• Judge• King• Knight• Liberator/Rescuer

• Lover/Devotee• Martyr• Mediator• Mentor/Teacher• Messiah/Savior• Monk/Nun• Mother• Mystic/Hermit• Networker• Pioneer• Poet• Priest/Minister• Prince• Prostitute• Queen• Rebel/Pirate• Saboteur• Samaritan• Scribe/Journalist

• Seeker/Wanderer• Servant/Slave• Storyteller• Student• Trickster/Thief• Vampire• Victim• Virgin• Visionary/Prophet• Warrior/Soldier

(Source: http://www.myss.com/ThreeArchs.asp)

Page 45: SEC 308 Yazılım Mühendisliği Software Design

Example Archetypes in Software Architecture

45

• Node• Detector/Sensor• Indicator• Controller• Manager

• Moment-Interval• Role• Description• Party, Place or Thing

(Source: Archetypes, Color, and the Domain Neutral Component)(Source: Pressman)

Page 46: SEC 308 Yazılım Mühendisliği Software Design

Archetypes – their attributes

46

Page 47: SEC 308 Yazılım Mühendisliği Software Design

Archetypes – their methods

47

Page 48: SEC 308 Yazılım Mühendisliği Software Design

Components0 Based on the archetypes, the architectural designer refines the software

architecture into components to illustrate the overall structure and architectural style of the system

0 These components are derived from various sources0 The application domain provides application components, which are the

domain classes in the analysis model that represent entities in the real world0 The infrastructure domain provides design components (i.e., design classes)

that enable application components but have no business connection0 Examples: memory management, communication, database, and task management

0 The interfaces in the ACD imply one or more specialized components that process the data that flow across the interface

0 A UML class diagram can represent the classes of the refined architecture and their relationships

48

Page 49: SEC 308 Yazılım Mühendisliği Software Design

Instantiations of the System0 An actual instantiation of the architecture is developed by

applying it to a specific problem0 This demonstrates that the architectural structure, style

and components are appropriate0 A UML component diagram can be used to represent this

instantiation

49

Page 50: SEC 308 Yazılım Mühendisliği Software Design

Component Structure

50

SafeHome Executive

External Communication Management

GUI Internet Interface

Function selection

Security Surveillance Home management

Control panel

processing

detector management

alarm processing

Page 51: SEC 308 Yazılım Mühendisliği Software Design

Refined Component Structure

51sensorsensorsensorsensorsensorsensorsensorsensor

External Communication Management

GUI Internet Interface

Security

Control panel

processing

detector management

alarm processing

Keypad processing

CP display functions

scheduler

sensorsensorsensorsensor

phone communication

alarm

SafeHome Executive

Instantiations of the System

Page 52: SEC 308 Yazılım Mühendisliği Software Design

Analyzing Architectural Design0 Describe the architectural styles/patterns that have been chosen to

address the scenarios and requirements:0 module view0 process view0 data flow view

0 Evaluate quality attributes by considering each attribute in isolation.

52

• easier to test• easier to maintain• propagation of fewer side effects• easier to extend

Page 53: SEC 308 Yazılım Mühendisliği Software Design

Deriving Program Architecture

53

ProgramArchitecture

Page 54: SEC 308 Yazılım Mühendisliği Software Design

Partitioning the Architecture

54

• “horizontal” and “vertical” partitioning are required

Page 55: SEC 308 Yazılım Mühendisliği Software Design

Horizontal Partitioning

55

• define separate branches of the module hierarchy for each major function

• use control modules to coordinate communication between functions

function 1 function 3

function 2

Page 56: SEC 308 Yazılım Mühendisliği Software Design

Vertical Partitioning: Factoring

56

• design so that decision making and work are stratified

• decision making modules should reside at the top of the architecture

workers

decision-makers

Page 57: SEC 308 Yazılım Mühendisliği Software Design

Why Partitioned Architecture?

57

• results in software that is easier to test• leads to software that is easier to maintain• results in propagation of fewer side effects• results in software that is easier to extend

Page 58: SEC 308 Yazılım Mühendisliği Software Design

Structured Design

58

• objective: to derive a program architecture that is partitioned

• approach: – the DFD is mapped into a program

architecture– the PSPEC and STD (state transition

diagram) are used to indicate the content of each module

• notation: structure chart

Page 59: SEC 308 Yazılım Mühendisliği Software Design

Flow Characteristics

59

Transaction flow•A single data item

Transform flow:•Incoming flow•Transform center•Outgoing flow

Page 60: SEC 308 Yazılım Mühendisliği Software Design

General Mapping Approach0isolate incoming and outgoing flow boundaries;

for transaction flows, isolate the transaction center

0working from the boundary outward, map DFD transforms into corresponding modules

0add control modules as required0refine the resultant program structure using

effective modularity concepts

60

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Transform Mapping

61

data flow model

"Transform" mapping

ab

c

d e f g h

ij

x1

x2 x3 x4

b c

a

d e f g i

h j

Page 62: SEC 308 Yazılım Mühendisliği Software Design

Factoring

62

typical "worker" modules

typical "decision making" modules

direction of increasing decision making

Page 63: SEC 308 Yazılım Mühendisliği Software Design

First Level Factoring

63

main programcontroller

inputcontroller

processingcontroller

outputcontroller

Page 64: SEC 308 Yazılım Mühendisliği Software Design

Second Level Mapping

64

DC

B A

A

CB

Dmapping from the flow boundary outward

main

control

Page 65: SEC 308 Yazılım Mühendisliği Software Design

Transaction Flow

65

T

incoming flow

action path

Page 66: SEC 308 Yazılım Mühendisliği Software Design

Transaction Example

66

commands

SafeHomeSoftware

Display information

Alarm Type

Telephone number tones

Control panel display

Alarm

Telephone Line

Control panel

SensorsSensor status

Page 67: SEC 308 Yazılım Mühendisliği Software Design

Transaction Mapping Principles

0 isolate the incoming flow path0 define each of the action paths by looking for the

"spokes of the wheel0 assess the flow on each action path0 define the dispatch and control structure0 map each action path flow individually

67

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Transaction Mapping

68

ab

t

g

h

d

e

f

i

k

j

l

m

n

Data flow model

x1

b

a

t

x2 x3 x4

d e f g h x3.1 l m n

i j

k

mapping

program structure

Page 69: SEC 308 Yazılım Mühendisliği Software Design

Isolate Flow Paths

69

readcommand

validatecommand

determinetype

readrecord

calculateoutputvalues

formatreport

produceerror msg

readfixturestatus

determinesetting

formatsetting

sendcontrolvalue

command

commandinvalid command

error msg

status

combinedstatus

raw setting

fixture setting

robot control

start/stopassembly

record

record

values

report

valid command

Page 70: SEC 308 Yazılım Mühendisliği Software Design

Map the Flow Model

70

process operator

commands

command input

controller

read command

validate command

produce error

message

determine type

fixture status

controller

report generation controller

send control value

each of the action paths must be expanded further

Page 71: SEC 308 Yazılım Mühendisliği Software Design

Refining the Structure Chart

71

process operator

commands

command input

controller

read command

validate command

produce error

message

determine type

send control value

read fixture status

determine setting

format setting

read record

calculate output values

format report

fixture status

controller

report generation controller

Page 72: SEC 308 Yazılım Mühendisliği Software Design

What is a Component?0 OMG Unified Modeling Language Specification [OMG01]

defines a component as 0 “… a modular, deployable, and replaceable part of a

system that encapsulates implementation and exposes a set of interfaces.”

0 OO view: a component contains a set of collaborating classes

0 Conventional view: logic, the internal data structures that are required to implement the processing logic, and an interface that enables the component to be invoked and data to be passed to it.

72

Page 73: SEC 308 Yazılım Mühendisliği Software Design

OO Component

73

Print J ob

computeJ ob

init iateJ ob

numberOfPages numberOfSides paperType paperWeight paperSize paperColor magnif ication colorRequirements productionFeatures collat ionOptions bindingOptions coverStock bleed priority totalJ obCost WOnumber

PrintJ ob

computePageCost () computePaperCost () computeProdCost ( ) computeTotalJ obCost () buildWorkOrder() checkPriority () passJ obto Production()

elaborated design class<<interface>> computeJ ob

computePageCost () computePaperCost () computeProdCost () computeTotalJ obCost ()

<<interface>> init iateJ ob

buildWorkOrder() checkPriority ( ) passJ obto Production()

design component

numberOfPages numberOfSides paperType magnif ication productionFeatures

PrintJ ob

computeJ obCost() passJ obtoPrinter()

analysis class

What are the differences?

Interface=method?

OO view: a component contains a set of collaborating classes

Page 74: SEC 308 Yazılım Mühendisliği Software Design

Conventional Component

74

ComputePageCost

design component

accessCostsDB

getJ obData

elaborated module

PageCost

in: job size in: color=1, 2, 3, 4 in: pageSize = A, B, C, B out: BPC out: SF

in: numberPages in: numberDocs in: sides= 1, 2 in: color=1, 2, 3, 4 in: page size = A, B, C, B out: page cost

job size (J S) = numberPages * numberDocs;lookup base page cost (BPC) --> accessCostsDB (J S, color) ; lookup size factor ( SF) --> accessCostDB (J S, color, size) job complexity factor ( J CF) = 1 + [(sides-1)* sideCost + SF]pagecost = BPC * J CF

getJ obData (numberPages, numberDocs, sides, color, pageSize, pageCost)accessCostsDB (jobSize, color, pageSize, BPC, SF)computePageCost()

Conventional view: logic, the internal data structures that are required to implement the processing logic, and an interface that enables the component to be invoked and data to be passed to it.

Page 75: SEC 308 Yazılım Mühendisliği Software Design

Cohesion and CouplingCohesion0 Conventional view:

0 the “single-mindedness” of a module

0 OO view: 0 a component or class encapsulates only attributes and operations that are closely related to one another Levels

of cohesion0 Functional, Layer, Communicational, Sequential, Procedural, Temporal, utility

Coupling0 Conventional view:

0 The degree to which a component is connected to other components and to the external world0 OO view:

0 a qualitative measure of the degree to which classes are connected to one another0 Level of coupling

0 Content, Common, Control, Stamp, Data, Routine call, Type use, Inclusion or import, External

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Page 76: SEC 308 Yazılım Mühendisliği Software Design

Component Level Design0 Step 1. Identify all design classes that correspond to the problem domain,

infrastructure domain.

0 Step 2. Elaborate all design classes (not acquired as reusable components).0 Step 2a. Specify message details when classes or component collaborate. 0 Step 2b. Identify appropriate interfaces for each component. 0 Step 2c. Elaborate attributes and define data types and data structures. 0 Step 2d. Describe processing flow within each operation in detail.

0 Step 3. Describe persistent data sources (databases and files) and identify the classes required to manage them.

0 Step 4. Develop and elaborate behavioral representations for a class or component.

0 Step 5. Elaborate deployment diagrams to provide additional implementation detail.

0 Step 6. Factor every component-level design representation and always consider alternatives.

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Activity Diagram

77

validate attributes input

accessPaperDB(weight)

returns baseCostperPage

size = B paperCostperPage = paperCostperPage *1 .2

size = C paperCostperPage = paperCostperPage *1 .4

size = D paperCostperPage = paperCostperPage *1 .6

color is custom paperCostperPage = paperCostperPage *1 .1 4

color is standard

paperCostperPage = baseCostperPage

returns( paperCostperPage )

What is this about wrt. Component-level design?

What would be behavioral wrt. Component-level design?

Page 78: SEC 308 Yazılım Mühendisliği Software Design

Statechart

78

buildingJ obData

entry/ readJ obData() exit/displayJ obData() do/ checkConsistency() include/ dataInput

entry/ computeJ ob exit/ save totalJ obCost

formingJ ob

entry/ buildJ ob exit/ save WOnumber do/

computingJ obCost

submittingJ obentry/ submitJ ob exit/initiateJ ob do/ place on J obQueue

behavior within the state buildingJ obData

dataInputCompleted [all data items consistent]/ displayUserOpt ions

dataInputIncomplete

jobCostAccepted [customer is authorized]/ getElectronicSignature

jobSubmitted [all authorizations acquired]/ printWorkOrder

What is this about wrt. Component-level design?

How does this differ from AD wrt.Component-level design?

Page 79: SEC 308 Yazılım Mühendisliği Software Design

Collaboration Diagram

79

:ProductionJob

:WorkOrder:JobQueue

1: buildJob (WOnumber) 2: submitJob (WOnumber)

What is this about wrt. Component-level design?

Page 80: SEC 308 Yazılım Mühendisliği Software Design

Refactoring

80

PrintJ ob

computeJ ob

initiateJ ob

ProductionJ ob

buildJ ob

submitJ ob

WorkOrderappropriate attributes

buildWorkOrder ()getJ obDescriiption

J obQueueappropriate attributes

checkPriority ()

<<interface>> initiateJ ob

passJ obToProduction()

Page 81: SEC 308 Yazılım Mühendisliği Software Design

Algorithm Design0the closest design activity to coding0the approach:

0review the design description for the component

0use stepwise refinement to develop algorithm0use structured programming to implement

procedural logic0use ‘formal methods’ to prove logic

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Page 82: SEC 308 Yazılım Mühendisliği Software Design

Stepwise Refinement

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open

walk to door;reach for knob;

open door;

walk through;close door.

repeat until door opensturn knob clockwise;if knob doesn't turn, then take key out; find correct key; insert in lock;endifpull/push doormove out of way;end repeat

Recall:

Page 83: SEC 308 Yazılım Mühendisliği Software Design

Algorithm Design Model0represents the algorithm at a level of detail that

can be reviewed for quality0options:

0 graphical (e.g. flowchart, box diagram)0 pseudo code (e.g., PDL) ... choice of many0 programming language(?)0 decision table0 conduct walkthrough to assess quality

83At which level?

At which level? Component or Class?

Page 84: SEC 308 Yazılım Mühendisliği Software Design

Structured Programmingfor Procedural Design

0uses a limited set of logical constructs:0 Sequence0 Conditional — if-then-else, select-case0 Loops — do-while, repeat until

0leads to more readable, testable code0can be used in conjunction with ‘proof of

correctness’

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“go-to” considered ???

What’s more to Structured Programming than the above?

Page 85: SEC 308 Yazılım Mühendisliği Software Design

A Structured Procedural Design

85

a

x1

x2b

3x

4

5

c

d

ef

g

x

x

add a condition Z, if true, exit the program

Can you add something to make this “unstructured??

Page 86: SEC 308 Yazılım Mühendisliği Software Design

Decision Tables:Another Ambiguity Test

originate in critical functions F T F T F T F T

Occur during critical sequence F F T T F F T T

No fault recovery response F F F F T T T T

Report to operator??? 86

Natural Language

“The system shall report to the operator all faults that originate in critical functions or that occur during execution of a critical sequence and for which there is no fault recovery response.”

(adapted from the specifications for the international space station)

A decision table

Page 87: SEC 308 Yazılım Mühendisliği Software Design

Decision Table

87

Conditions

regular customer

silver customer

gold customer

special discount

Rules

no discount

apply 8 percent discount

apply 15 percent discount

apply additional x percent discount

T

F

T

T

T

T

T

F

1 3 5 64

F

T T

T

2Rules

Page 88: SEC 308 Yazılım Mühendisliği Software Design

Program Design Language (PDL)

88

if-then-else

if condition x then process a; else process b; endif

PDL

easy to combine with source code machine readable, no need for graphics input graphics can be generated from PDL enables declaration of data as well as procedure easier to maintain

Page 89: SEC 308 Yazılım Mühendisliği Software Design

Interface Design

89

Easy to use?Easy to understand?

Easy to learn?

lack of consistencytoo much memorizationno guidance / helpno context sensitivitypoor responseArcane/unfriendly

Any examples? How about your remote controls?How about fighter airplanes?How are Windows OS and MS applications?How about UTD web sites?Vending machines?

Typical Design Errors

Page 90: SEC 308 Yazılım Mühendisliği Software Design

Golden Rules

90

• Place the user in control instead of ?

• Reduce the user’s memory load dos vs. windows?

• Make the interface consistent for the user

…but, who’s the user?

Should the user work with the designer, then, during UI design?

Page 91: SEC 308 Yazılım Mühendisliği Software Design

Place the User in Control0 Define interaction modes in a way that does not force a

user into unnecessary or undesired actions.

0 Allow user interaction to be interruptible and undoable.

0 Streamline interaction as skill levels advance and allow the interaction to be customized. linear text vs. pie chart?

0 Design for direct interaction with objects that appear on the screen. how? any examples?

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Page 92: SEC 308 Yazılım Mühendisliği Software Design

Reduce the User’s Memory Load0Reduce demand on short-term memory. how

many?

0Establish meaningful defaults.

0Define shortcuts that are intuitive.

0The visual layout of the interface should be based on a real world metaphor.

0Disclose information in a progressive fashion.

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Page 93: SEC 308 Yazılım Mühendisliği Software Design

Make the Interface Consistent0Allow the user to put the current task into a

meaningful context.

0Maintain consistency across a family of applications.

0If past interactive models have created user expectations, do not make changes unless there is a compelling reason to do so.

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User Interface Design Process

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Page 95: SEC 308 Yazılım Mühendisliği Software Design

Interface Analysis0Interface analysis means understanding

0(1) the users who will interact with the system through the interface;

0(2) the tasks that end-users must perform to do their work,

0(3) the content that is presented as part of the interface0 (4) the environment in which these tasks will be

conducted

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Page 96: SEC 308 Yazılım Mühendisliği Software Design

User Analysis0 Are users trained professionals, technician, clerical, or

manufacturing workers?0 Are the users capable of learning from written materials

or have they expressed a desire for classroom training?0 Are users expert typists or keyboard phobic?0 What is the age range, gender, primary spoken language

of the user community?0 Is the software to be an integral part of the work users

do or will it be used only occasionally?0 Are users experts in the subject matter that is addressed

by the system?

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Page 97: SEC 308 Yazılım Mühendisliği Software Design

Task Analysis and Modeling0 Answers the following questions …

0 What work will the user perform in specific circumstances?0 What tasks and subtasks will be performed as the user does the work?0 What specific problem domain objects will the user manipulate as work is

performed?0 What is the sequence of work tasks—the workflow?

0 Use-cases define basic interaction0 Task elaboration refines interactive tasks0 Object elaboration identifies interface objects (classes)0 Workflow analysis defines how a work process is completed when

several people (and roles) are involved

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Swimlane Diagram

98

patient pharmacist physician

requests that a prescript io n be re f illed

no refills remaining

checks pat ie nt records

determine s status o f prescriptio n

refills remaining

refill not allowed

approves refill

evaluates alte rnat iv e medicat io n

none

rece iv es request to contact physician

alternative available

checks inv ento ry fo r re f ill o r alte rnative

out of stockrece ives o ut o f stock not if icat ion

rece ives t ime / date to p ick up

in stock

picks up prescript io n

f ills prescrip tion

Figure 12.2 Swimlane diagram for prescription refill function

What kind of diagram is this?What does this have to do with UI design?

Page 99: SEC 308 Yazılım Mühendisliği Software Design

Analysis of Display Content0 Are different types of data assigned to consistent

geographic locations on the screen (e.g., photos always appear in the upper right hand corner)?

0 Can the user customize the screen location for content?0 Will graphical output be scaled to fit within the bounds

of the display device that is used?0 How will color to be used to enhance understanding?0 How will error messages and warning be presented to

the user?

99