Section 1 Exam Booklet

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    A2 media StudiesCritical perspectives Exam

    Section A: Theoretical Evaluation of Production

    The exam in a nutshell:

    The A2 Media Studies exam is called G325 Critical Perspectives in Media. It is two hours long. There are two sections. Section A is called Theoretical Evaluation of Production and contains two questions

    about your practical work. You have only half an hour to answer each question, in essay

    form. You must answer both questions and there is no choice of questions.

    Section B is about more purely theoretical issues, and we will be preparing you for theMedia and Collective Identity questions. (This is one topic out of six set by the board so

    make sure you find the right section in the exam paper!)

    You will have to answer one question on collective identity from a choice of two. You willhave one hour to answer this question.

    This booklet contains all you need to prepare for the two half hour essay questions in Section A

    questions 1a and 1b.

    How to do Question 1aFor 1a you have to write for half an hour about examples of your coursework from AS and A2. Since you have made

    three magazine covers, in many cases these are the texts that you will focus on, but where appropriate you can also

    discuss other products, such as your trailer.

    The question will ask you to focus on one or two of the following areas:

    Digital technology Creativity Research and planning Post production Using conventions from real media texts

    So a sample question is:

    In your experience, how has your creativity developed through using digital technology to complete your

    productions?

    Use the SEVEN PARAGRAPH STRUCTURE for any possible essay this is all you can do in half and hour.

    PARA 1 intro: address key terms and state which /processes/technologies/products you will focus on

    PARA 2 6 five good points expressed clearly, with examples, and using media terminology

    PARA 7 conclusion: sum up what your overall response is to the question.

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    Past Exam Questions for 1a

    Jan 2010

    Describe how you developed research and planning skills for media production and evaluate how

    these skills contributed to your creative decision making. Refer to a range of examples in your

    answer to show how these skills developed over time.

    June 2010

    Describe the ways in which your production work was informed by research into real media texts

    and how your ability to use such research for production developed over time.

    Jan 2011

    Describe how you developed your skills in the use of digital technology for media production and

    evaluate how these skills contributed to your creative decision making. Refer to a range of example

    in your answer to show how these skills developed over time.

    June 2011

    Explain how far your understanding of the conventions of existing media influenced the way you

    created your own media products. Refer to a range of examples in your answer to show how this

    understanding developed over time.Jan 2012

    Describe how your analysis of the conventions of real media texts informed your own creative

    media practice. Refer to a range of examples in your answer to show how these skills developed

    over time.

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    How to answer any 1a question

    Question on digital technology and creativity.

    Example question:

    In your own experience, how has your creativity developed through your use of digital technology?

    PARA 1 Digital tech has transformed the media landscape and my production work over two years shows this. I

    will show this by focusing on three products, all magazine covers - from my AS Prelim Task (college

    magazine cover) and Main Task (music magazine cover), and one of my A2 Ancillary Tasks (film magazine

    cover). The digital technology vital to this work was Adobe Photoshop.

    PARA 2 AS Prelim Task a way of exploring the possibilities of the digital tech initially leads to an uncontrolled

    product - fonts mix serif/sans serif and too many styles; blending options over used drop shadows,

    strokes, bevel and emboss, outer glow; colours too varied; photographs dont control mise-en-scene in

    backgrounds and are often medium long shots without impact; conventions like masthead and cover lines

    present but underdeveloped and uncontrolled. [Write specific stuff about your Prelim cover.]

    PARA 3 AS Main Taskmore control leads to emergence of house style (font and colour control), better use of

    conventions, better cropping of backgrounds and more consideration of shot distance and camera angle;

    masthead gets more of a design rather than simply being bigger text at the top!, cover-lines on the right

    get right justified etc; more subtle conventions get deployed splashes, straps etc. Over use of blending

    options is reduced.

    PARA 4 A2 Ancillary tasksimilar control but QUICKER. Took weeks in AS now takes hours. Photoshop is now a

    means to achieve creativity rather than a hurdle you have to jump to get your ideas on paper. In A2

    Photoshop even becomes a tool of choice to help formulate creative ideas in planning moodboards for

    trailers.

    PARA 5 Other digital technologies are also worth discussing briefly. Blogs in AS if you did a PowerPoint to show

    your research - this was just used as a retrospective way of presenting it for examination. In A2 your blogs

    actually helped in the research and planning process collections of Youtube teaser trailers to analyse,

    looking at each others ideas online; presenting visual analyses in Flickr etc.

    PARA 6 However it is fair to say that in some ways digital technology has not necessarily encouraged creativity.

    In the past, film stock was expensive and so you couldnt just snap hundreds of photos and hope one

    would be all right for your cover. You had to PLAN much more carefully. In the film industry footage was

    extraordinarily expensive and without proper storyboards and really carefully rehearsed shoots you would

    never be allowed to shoot. If I am honest in our group we did sometimes go out with a camera, without

    planning, and just see what we could get. So I think that although digital technology has been a

    democratising process, it has not ALWAYS led to enhanced creativity more is perhaps left to chance

    when filmstock is unlimited and free.

    PARA 7 Looking back through my products for this exam was a pleasurable experience as I could really see my

    progress. Digital technology has enabled me to create products which improved each time to the point

    where I think my A2 work is really professional. I have learnt that creativity is best realised when you can

    control the medium and the technology fully, and when, in fact, it is channelled through a set of

    conventions. Using generic conventions does not strangle creativity, it channels it to a better, morecoherent outcome.

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    Question on Research and Planning (will probably go with digital tech or creativity).

    PARA 1 Creativity cannot be uncontrolled or it produces chaos. Research and planning are vital if you are to useyour creativity effectively, and this is particularly so in media production work. My work from AS to A2

    shows my development of these skills.

    PARA 2 In my AS Prelim Task college magazine I did a bare minimum of research and planning. We looked ata few college magazines in class, and we thought about how we could find out what college studentswould want from a magazine, and produced a questionnaire which we gave out to about ten students

    each. So for our research I investigated existing media products and my target audience, but in a very

    superficial way. In planning I decided on roughly what central cover image I wanted then asked a friend to

    pose for it. That was the extent of my control of mise-en-scene! This was OK as the prelim task was really

    about learning how to use Adobe Photoshop , but the approachled to what I would call a creatively

    uncontrolled product [see textual points in previous table].

    PARA 3 AS Main Taskmore considered research and planning. Creativity is a glamorous idea but true creativityis a product of the nuts and bolts activities of effective research and planning, and I went some way

    towards this in my main task. My TA research was also more focused as I was learning that commercial

    magazines have two revenue streams and you have to know the psychographic and consumer habits of

    your TA, as well as demographics, in order for a magazine to be a good business proposition. But I also

    realised that planning is more than just deciding on a target audience and looking at some similar texts. It

    is about organisation and foresight, and about the ability to overcome problems. For instance, in

    developing the mise-en-scene of several of my cover images I needed to organise props and actors, recce

    locations, and plan my shoots around the availability of all three. I learnt quickly that although there is an

    idea that arty creative people are disorganised, when you are working on a technologically and

    organisationally complicated product this disorganisation leads to failure!

    PARA 4 I also put time in on the AS main task to improve my Photoshop skills, which was an essential part ofplanning for the production, and this also channelled my creativity to produce a more coherent product

    [see textual points in previous table].

    PARA 5 A2 Advanced Portfolio the move from individual print work to group based video production workwas a big change from AS, and meant that I was now working in a way which is more similar to the way

    the majority of media products are actually produced in teams, within commercial organisations. A

    media text is an industrial, rather than an artistic product. This meant the need for research and planning

    was increased even more. Communication. Expression of ideas to create common purpose. Difficulties of

    this. Use of blogs/moodboards/youtube to share ideas at research and planning stage. Understanding

    mechanics of film distribution and how a campaign is created (institutional awareness in research).

    Logistics of organising shoots travel, unreliable team members, creating horror trailer during coldest

    winter for many years! Also depth of understanding of genre, narrative and representation issues which

    arose in detailed study of the horror genre enabled more sophisticated thinking about these elements of

    our trailer.

    PARA 6 Make some sort of general reflection on creativity and planning. For example:One area that I think I have found difficult is drafting. The specification asks for evidence of drafting but I

    found that my earliest ideas were often very poor and unformulated, and it was only really as the project

    continued that they developed. So in my print product designs my paper drafts were hopeless, and it was

    when I was experimenting in Photoshop that my creativity emerged. Similarly in our trailer although we

    planned our shoots well it was only as we began to cut the footage together on Premiere Pro that I began

    to see the potential of the footage. For me I think it was an issue of VISUALISATION I could never really

    see my products in advance. So to some extent I think that there has to be flexibility for media

    production to move away from what is planned.

    PARA 7 Looking back through my products for this exam was a pleasurable experience as I could really see myprogress, and the development of my research and planning skills has been vital for me to achieve this

    progress. I have learnt that creativity is best realised when it is channelled in a clear direction, and you

    can only achieve that clarity through good research. Nevertheless, it is also important to be alert to the

    possibility that, at each stage of production, new creative directions can arise.

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    Question on Post-Production techniques (will probably go with digital tech or creativity).

    Example question

    How much of a media text is created in post-production? Show how you developed your post

    production techniques through your course.

    PARA 1 Digital tech has transformed the media landscape and this is especially true in post-production

    work, because of the immense range and power of the software that has developed to handlethe post production of media products. I have been lucky enough o gain extensive experience of

    two major industry standard packages in my post production work Adobe Photoshop and

    Premiere Pro. Because I only used Premiere Pro in my second year, I am going to begin by

    looking at my print based work. In AS I did the college magazine/music magazine option. Post-

    production as a term is generally used for moving-image products, but for this question I have

    considered my research ad planning for my magazines to be pre-production, my photoshoots to

    be production, and my actual creation of the products on Photoshop to be my post-production.

    The post production technology vital to this work was Adobe Photoshop.

    PARA 2 AS Prelim Task a way of exploring the possibilities of the software initially leads to an

    uncontrolled product in post production- fonts mix serif/sans serif and too many styles;

    blending options over used drop shadows, strokes, bevel and emboss, outer glow; colours toovaried; conventions like masthead and cover lines present but underdeveloped and

    uncontrolled. With photographs very little post production so no control of mise-en-scene,

    backgrounds etc, no control of colour balance/brightness and contrast/levels etc so photos

    remain washed out and lacking in punch, no appropriate cropping to anchor image and remove

    unwanted signifiers and photos often remain medium long shots without impact [Write specific

    stuff about your Prelim cover.]

    PARA 3 AS Main Taskmore control with post production technology leads to more accurate

    implementation of planning and clearer emergence of house style (font and colour control),

    better use of conventions, better cropping of backgrounds and more consideration of shot

    distance and camera angle; masthead gets more of a design rather than simply being bigger text

    at the top!, cover-lines on the right get right justified etc; more subtle conventions get deployed splashes, straps etc. Over use of blending options is reduced. Post production of photos more

    developed brightness/contrast; levels; colour balance; red-eye fixes; cropping to remove

    unwanted signifiers; selection of heads to put on different layers so they go in front of

    mastheads etc etc [Write specific stuff about your main task cover.]

    PARA 4 A2 Ancillary tasksimilar control but QUICKER. Took weeks in AS now takes hours. Photoshop

    is now a means to achieve creativity rather than a hurdle you have to jump to get your ideas on

    paper. In A2 Photoshop even becomes a tool of choice to help formulate creative ideas in

    planning moodboards for trailers.

    PARA 5 For A2 main product use of Premiere Pro really illustrates power of post production to

    transform raw material. Discuss how your text only really began to come together during the

    edit as your footage was transformed. Consider juxtaposition of shots, editing pace, use of othertransitions |(white flashes etc), use of sound (and sources for sound), use of intertitles/credits,

    adjusting brightness/contrast of footage, control of opacity, use of effects etc. Be specific and

    detailed. If you really liked doing the editing then convey your enthusiasm for it.

    PARA 6 The section above on Prem Pro is important and you should spend two paragraphs on it.

    PARA 7 Looking back through my products for this exam was a pleasurable experience as I could really

    see my progress, and thinking about post-production I can now see that it was my developing

    skill in post-production software that has enabled my texts to be a success. Nowhere is this

    more true than with my horror trailer for A2, where the transformation of our somewhat

    mundane footage into a text which I think rivals some professional trailers is nothing less than

    remarkable!

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    Question on using conventions from real media texts (will probably go with digital tech or

    creativity)

    PARA 1 The tasks set for coursework in Media Studies over the last two years have always focused on

    particular genres and forms. Therefore we have always had to develop a keen understanding of

    the languages of the medium we were working in, and of the conventions of the specific genreswe were working in. I have worked in both print media and moving image media and so have

    wrestled with a wide range of these conventions. It has been important, even if I decided to

    undermine or challenge conventions, that I had a clear understanding of the conventions in the

    first place. In this essay I will look at the ways in which I deployed conventions from print media

    by exploring the three magazine covers I have made, the college mag cover in the AS Prelim Task,

    the music mag cover from the main task, and more recently the film mag cover, one of my A2

    Ancillary tasks. Then I will look at my horror teaser trailer, as it is an interesting case study in

    having to think about Three sets of conventions those of film as a medium generally, such as

    continuity system; those of HORROR as a film genre specifically; and those of the TEASER TRAILER

    as a specific form of advertising.

    PARA 2 AS Prelim Task a way of exploring the possibilities of the digital tech initially leads to an

    uncontrolled product in terms of conventions - fonts mix serif/sans serif and too many styles;blending options over used drop shadows, strokes, bevel and emboss, outer glow; colours too

    varied; photographs dont control mise-en-scene in backgrounds and are often medium long

    shots without impact; conventions like masthead and cover lines present but underdeveloped and

    uncontrolled. [Write specific stuff about your Prelim cover.]

    PARA 3 AS Main Taskmore control leads to emergence of house style (font and colour control), better

    use of conventions, better cropping of backgrounds and more consideration of shot distance and

    camera angle; masthead gets more of a design rather than simply being bigger text at the top!,

    cover-lines on the right get right justified etc; more subtle conventions get deployed splashes,

    straps etc. Over use of blending options is reduced. More audience research into very particular

    niche audience leads to high degree of creativity within the constraints.

    PARA 4 A2 Ancillary tasksimilar control but QUICKER. Took weeks in AS now takes hours. Very careful

    use of real magazine conventions as a template for my own. In the end a less unique productbecause made more quickly to demonstrate my awareness of the generic conventions, rather

    than to actively seek a particular niche audience. In this exercise creativity was more constrained

    than in the AS main task.

    PARA 5 A2 main taskexplore general conventions of film continuity (180 degree rule, eyeline match,

    matches on action etc did you need to worry about them in a trailer at all?) Then explore

    conventions of horror (settings, technical code (camera angles, shot distances, lighting),

    iconography, characters and representations (final girl etc).

    PARA 6 The A2 main task as a trailer - look at deployment of teaser trailer conventions (elements of the

    narrative you chose to foreground, use of dialogue or intertitles, editing techniques; use of non-

    diegetic music; how you teased the audience into wanting to see the movie).

    PARA 6 Looking back through my products for this exam was a pleasurable experience as I could really

    see my progress. Working within the conventions of particular meida and particular genres . Ihave learnt that creativity is best realised when, in fact, it is channelled through a set of

    conventions. Using generic conventions does not strangle creativity, it channels it to a better,

    more coherent outcome.

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    Now lets move on to Question 1b!

    How to do Question 1b the close analysis of one of yourproducts using a key media concept

    In this question you have half an hour to look at ONE concept in relation to ONE of your production

    texts. You should look at your horror teaser trailer.

    The concept will be ONE of the following:

    1. Genre2. Narrative3. Representation4. Audience5. Media language

    Past Exam Questions

    Jan 2010

    Analyse media representation in one of your coursework productions.

    June 2010

    Analyse one of your coursework productions in relation to genre.Jan 2011

    Apply theories of narrative to one of your coursework productions.

    June 2011

    Analyse one of your coursework productions in relation to the concept of audience.

    Jan 2012

    Analyse media representation in one of your coursework productions.

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    How to answer any 1b question

    1. Answering a 1b question on GenreYour product is, in a sense, a product of TWO genres the horror genre and the teaser trailer

    advertising genre, and so your exploration of how you have deployed generic conventions should

    explore both of these. You are also expected to understand some theoretical issues around genre.

    Theoretical issues of genre.

    No single text can contain all the elements of a genre, without tipping into parody, so a sensible

    definition of genre cannot be an exclusively textual one.

    Genre is often seen as a shared set of expectations about texts which circulate between industry

    and audience. Industry uses genre to target pre-existing audiences, thus minimising the risk to

    their capital investment, and consumers use genre as a way of filtering the sheer amount of media

    available to them. The teaser trailer is a particularly good text to allow us to consider thiscontract between audience and industry, as its explicit function is precisely to target an audience

    and to encourage that audience to pay to consume the text which is being advertised. Thus how a

    trailer deploys generic conventions is worth studying.

    Although there is this problem with defining genre simply through its textual components,

    nevertheless a lot of work has gone in to understanding genre texts AS texts and into exploring the

    repertoire of elements they contain. Steve Neale, an important genre theorist (name drop him),

    has argued that a genre is a system of differences within an underlying pattern of repetition. In

    this sense there is a tension between originality and similarity. The conventions can be categorised

    into those of setting, technical code, iconography, narrative structure, character types andrepresentations, and themes. You will need to show how you used particular genre conventions in

    these categories but how your combination of them gave your film a unique selling point.

    To do this you must use the A3 Horror genre chart and the handout about the conventions of

    trailers, and go through your trailer finding examples of each. In case you cant find it, on the next

    page is the A3 chart reproduced in little tiny format!

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    HORROR GENRE CONVENTIONS CHART

    Settings Technical Code Iconography Narrative Structure Character Types ThemesSmall communities or

    isolated places - more

    rural/suburban than

    inner city. This offers

    more opportunities

    for a sense of

    isolation, or for a

    whole community to

    harbour a secret.

    Often places with a

    past which will

    return. Abandoned

    house, old lunatic

    asylum etc.

    Homes, usually with

    different levels and

    cellars and attics

    places for secrets and

    the past to inhabit.

    Basements connoteour primitive instincts

    and attics our

    repressed terrors?

    Night-time/out of

    hour often places of

    innocent daytime

    fun, but out of

    hours!

    Religions/medical

    institutions

    possession, demons,

    psychosis.

    Dreams and the

    unconscious mind

    The East strange,

    other cultures with

    weird traditions

    Camerawork is

    EXPRESSIVE rather than

    naturalistic. Weird high

    and low angles. Canted

    camerawork common

    disorientating.

    ECUs on victim to

    enable audience

    identification with

    terror and to exclude

    threat from frame

    (more scary as you

    dont know where it is).

    Sudden ECUs on

    monster to connote

    invasion of our

    personal space.

    POV shooting very

    important subjective,

    hand-held or steadicamcamerawork often

    places audience in

    monsters eyes raises

    issues about audience

    identification. Clover

    (Men, Women and

    Chainsaws) argues this

    usually switches to the

    victim/protagonist/final

    girl as the film

    progresses. Again

    raises issues about

    audience identification.

    Camerawork often

    makes use of depth of

    frame protagonist inforeground, unaware of

    monster emerging in

    background.

    Editing may create

    unsettling jumps from

    LS to CU, rather than

    smooth use of MS.

    Editing pace may be

    used to create

    suspense. Sudden

    increases in editing

    pace when there is no

    apparent threat creates

    feeling of jumpiness

    something must be

    about to happen

    Sound may be very

    important. Ambient

    sound for atmosphere,

    footsteps, heartbeats

    high in the sound mix.

    Visual signifiers of

    genre are readily

    apparent. The colours

    black and red (obvious

    connotations of

    darkness, evil, blood

    and danger etc).

    Lighting expressive and

    non-naturalistic.

    Motivated, low-key,

    high contrast,

    chiaroscuro, to

    emphasise shadows.

    Lighting direction often

    from unexpected

    angles eg below, to

    create unfamiliar

    shadows (and connote

    hell, bonfires, primitive

    instincts etc, as natural

    light - sunlight,moonlight, room lights

    - is always from above

    us).

    A selection of the

    commoner objects in

    the mise-en-scene

    would include

    weapons, (particularly

    bladed), blood, masks,

    icons of the

    supernatural (ghosts,

    moving objects) and

    religion (crucifixes,

    pagan symbols).

    Iconography ofchildhood/innocence

    dolls, playgrounds,

    clownschildrens

    songs (see Barthes

    structuralist narrative

    theory of binary

    oppositions).

    Classic realist/classic

    Hollywood narrative

    structure (normality-

    enigma-path to resolution-

    closure, or hero-agent of

    change-quest- resolution-

    closure) largely applicable to

    genre, although there may

    be false closures and the

    real closure often left

    ambiguous for two reasons

    1 to suggest mythic quality

    of the monster and 2 to

    enable a sequel. This

    conception of narrative

    structure is based on

    Todorovs theories.

    The clear, unambiguous

    hero of the classic

    Hollywood narrative is

    somewhat problematic inmany horrors as a main

    protagonist, the final

    girlof the slasher and many

    other horror films is a

    victim/hero rather than a

    simple hero, and thus

    provides a point of

    masochistic identification

    for the spectator which is

    more complicated than in

    many other genres.

    The narratives of some sub-

    genres, such as the slasher,

    are very formulaic.

    Childhood psychotic event

    creates killer who return toa past location on an

    anniversary to kill again

    usually a group of stupid,

    immoral teenagers etc,

    with one (virginal, slightly

    masculine) female character

    who survivesthe final

    girl.

    Propps theories of

    narrative? We will try to

    apply them to our next

    film

    Barthes and Levi Strauss,

    structuralist narrative

    analysis not so concerned

    with linear development but

    more with underlying

    mythic structures works

    particularly well with horror.

    Binary oppositions abound,

    for example innocence/evil.

    Horror often plays on this by

    developing very sinister

    atmospheres through a

    reliance on our awareness

    of the existence of the

    opposite term to

    innocence. Hence the use

    of dolls, fairgrounds,

    nursery rhymes, children

    etc.

    Main protagonist often

    victim/hero see

    points on narrative

    structure. The Final Girl,

    androgynous, virginal...

    Monsters with a hidden

    secret or made psychotic

    by an earlier event.

    Stupid/immoral teens

    to get killed...

    Children.

    Ineffectual police and

    normal law enforcers

    (horror is not containable

    through normal

    channels).

    The have a go herowho will get killed

    Scientists who do stupid

    things or over-reach their

    powers

    People who refuse to

    believe

    Binary oppositions

    natural VS unnatural; good

    Vs evil; known Vs

    unknown.

    Return of the repressed

    Freudian theory horror is

    often close to sex in some

    way

    The hidden evil inside.

    Science out of control.

    What lies on the other side

    of death?

    Does horror reinforce or

    subvert dominant

    ideology???

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    And on the next page is the conventions of trailers sheet!

    TRAILER KEY CONVENTIONS

    Trailers are advertisements for a film, usually constructed using actual footage from the film, aimed very carefully at thefilms target audience and designed to leave the viewer with a feeling that they want to know more

    No matter what genre or target audience a trailer is for, they all share some central conventions.

    o Trailers MUST indicate: The GENRE of the movie The NAME of the movie! The PRODUCTION VALUES of the movie (stars, budget, special effects, name director etc)

    o Trailers must also pick out aspects of the movie that the TARGET AUDIENCE will be interested in.

    introduce central characters and their relationships indicate the central narrative enigma of the film, but not how it is resolved show a selection of moments from the quest section of the film which are attractive to its

    target audience (eg action, romance, comedy sequences or whatever)

    indicate the mood of the film utilise techniques to entice and tease the audience into wanting to see the film they must

    leave the audience feeling excited but unsatisfied. There are many techniques to do this,

    involving the soundtrack, the use of language etc

    o MUSIC will be emotive and in keeping with the genre. It will emphasise build-up/crescendo rather thanrelease (thus leaving us with a sense of wanting more).

    o A mixture of DIALOGUE and, very often, VOICE OVER (V/O) or INTER-TITLES will introduce the centralcharacters of the story and explain the premise, and complication, but will notgive the resolution. In

    narrative terms, the enigma is presented, and moment from the quest or pathway to resolution, but the

    resolution itself must be withheld

    o The V/O or inter-titles may well tease us into wanting to see the film by asking, but not answering, questions.It may well be an authoritative male voice, and it may use repetition of grammatical structures, alliteration and

    other language devices for emphasis, memory and emotion. It may speak a single sentence, breaking it up into

    clauses, with dialogue in between each clause. The dialogue and visuals will back up what the V/O is saying.

    The V/O will repeat the name of the movie for emphasis and memory.

    Teaser trailers may leave more narrative enigmas and may be shorter (average of around 60-90 seconds). There are

    some exceptions to these general conventions, but in the main commercial trailers for mainstream movies follow them.

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    2. Answering a 1b Question on NarrativeTheoretical issues of narrative.

    Narrative structures have been explored by many theorists, such as Propp, or Todorov. It is of

    limited use trying to see how a text fits into the structures suggested by these theorists, as

    ultimately it does not tell you much about the specific nature of the text you are studying.

    A more practical approach to narrative was taken by the film theorists Bordwell and Thompson.

    They looked at how the text creates a coherent narrative world of time and space, and cause and

    effect, and how the story becomes a plot (ie how chronological events are reordered to generate

    narrative tension and progression).

    Another worthwhile approach to narrative is to look for the underlying deep structures of

    meaning in narratives, which can tell us something about the cultures and societies that produce

    them. This was the approach taken by structuralist analysis of binary oppositions in texts,

    adopted by Claude Levi-Strauss and Roland Barthes.

    For an essay on narrative you have to use the ideas of Bordwell and Thompson and Levi-Strauss and

    Barthes. You will explore the spaces and times connoted in your trailer, tackle the story/plot

    distinction and explain which elements of the story are indicated in the trailer and why. You will

    also explore the extent to which your trailer is a restricted narration or an unrestricted narration.

    Then you can look at binary oppositions working in your text.

    You will need the handout on narrative to help you with this question, and must go through your

    trailer working out points to say in relation to Bordwell/Thompson and Levi-Strauss/Barthes. A

    shortened version follows now!

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    A2 MEDIA STUDIES NARRATIVE THEORY

    This is a cut down version of a handout you were given at the start of year two. For a fuller discussion of

    narrative theories, see the original handout.

    Narrative theory studies the devices and conventions governing the organisation of a story (fictional or

    factual) into a text.

    Why is narrative important to us? Stories are very important in helping us to make sense of our lives and the

    world around us.

    We are surrounded by story form:

    As children we listen to fairy tales and myths. Reading material as we progress becomes shortstories, novels, history and biographies.

    Religion is often presented through collection of stories/moral tales e.g. the Bible/ the Koran. Scientific breakthrough is often presented as stories of an experimenter's trial. Cultural phenomena such as plays, films, TV, dance, paintings tell stories. Newspapers tell stories Dreams are little narratives in themselves

    Narrative in media texts

    Most of the media we consume is in the form of narratives, texts that tell a story. Even texts which are

    factual often employ story methods, for instance a documentary may follow the 'story' of a group of

    environmental warriors over a period of six months in their fight to prevent a road being built. We talk of

    news stories. The media, even when dealing with the real, always recreate it as a narrative.

    We are so steeped in the narrative tradition that we approach most media texts with certain expectations

    even more fundamental than our genre expectations, whether we know anything about the story or not.

    For example, we expect

    the opening to give us information about who, what and where. there to be characters who interact with each other. to see a series of incidents, which are connected with each other. problems and/or conflicts. the ending to resolve the action or cast new light on what has happened

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    BORDWELL AND THOMPSON

    Bordwell and Thompson, in their very important book Film Art: An Introduction (in the library) defined

    narrative as "a chain of events in a cause-effect relationship, occurring in time and space". Whilst not

    creating a full theory of narrative, they put together some very interesting ideas. For them, a narrative

    typically begins with one situation, a series of changes occur according to a pattern of cause and effect;

    finally a new situation arises that brings the end of the narrative. Narrative shapes material in terms of spaceand time - it defines where things take place, when they take place, how quickly they take place. Narrative,

    thus uses technical techniques to manipulate our awareness of time and place; e.g. flashbacks, replays of

    action, slow motion, speeding up, jumping between places and times. What editing methods can achieve

    this?

    When we are watching a film we try to connect the events to make sense of what is happening, to see a line

    ofcause and effect. This is by far the most important factor in narrative because even if there is no obvious

    connection, we still try to make one. This is a natural reaction because making connections is how we make

    sense of the world around us, for example looking for a reason for feeling sick and concluding that we ate an

    undercooked sausage. What we are actually doing in film terms is connecting the images that we see in both

    time and space and creating a causal effect between them. How does the director manipulate cause andeffect? The director can create a mood or atmosphere by choosing certain shots in a certain order, to build a

    picture in our minds. We automatically link what is happening in one shot with what happens in those either

    side of it, as this is what happens in real life. Thus, by showing us a house and then an interior room, we

    presume the room is inside the house. In this way we are interacting with the film.

    TIME

    Cause and effect take place in time. As we watch a film, we try to put events in chronological order and

    allow them duration and frequency.

    There are 3 distinctions of time within a film: Screen duration: the time the film takes to show Plot duration: the length of time the plot covers Story duration: the length of time the story covers (including all the inferred events we bring to it)

    The plot does not always show us events in strict chronological order i.e. the story order in which they would

    have happened in real life. For instance, sometimes a flashback technique is used to show us what happened

    in the past, or less frequently, a flash forward to events which have not yet occurred. The narrative can also

    be presented in parallel terms, for instance we watch a scene where a character is getting ready for a party,

    then we see another scene where a friend is doing the same. The time when this is happening is parallel to

    each other - it is happening at the same time in real terms. As with all narrative choices the filmmaker has

    made, we must look at why s/he has chosen to present events in this fashion and the effect it has upon us asan audience. Time is also cut out of all texts. This is called ellipsis and is vital since a film only lasts for an

    hour and a half and yet may tell a story which takes place over several years. We infer events in between. In

    a trailer this ellipsis is even more vital.

    SPACE

    Editing also guides us through space, as in the house/interior room example above. The plot sometimes

    leads us to infer other story space, which we may never see e.g. we know a character has gone off on holiday

    but we do not see this 'space'. Screen space selects portions of plot space to show us, just as it selects

    certain time events and leaves others out. Plot frequently implies space which is not shown.

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    STORY and PLOT

    When we are linking images together in terms of cause and effect, one of the ways in which we do this is to

    look at what is happening on screen and assume that other events have taken place that we haven't actually

    seen.

    For instance, if we watch the opening to a film like Gladiator, where a huge battle is about to take place wewill assume that preparation for this battle has taken place, that the hero has proved himself to be a worthy

    leader in battle, that he has had a successful home life before this point. Ellipsis has occurred. These events

    will have taken place in a different time and space to what we see on screen at present. When discussing

    film narrative, we can make a distinction between the story and the plot. Story is all the events that must

    have taken place in a narrative, whether explicitly presented or not, and plot is the events explicitly

    presented. The plot may reorder the story. For example, here is a story:

    1. Criminal thinks up a crime.2. Criminal plans crime.3. Criminal commits crime.4.

    Another character discovers the crime

    5. Police are called6. Detective investigates7. Detective discovers who committed crime8. Detective chases criminal9. Detective catches criminal10.Criminal take to court11.Criminal convicted12.Criminal imprisoned

    Now reorder this story as a whodunit plot. What is your sequence of numbers?

    USING NARRATIVE TO BUILD SUSPENSE

    Restricted narrative can be used to surprise an audience, e.g. when a character does not know what is

    waiting around the corner and neither does the audience.

    Unrestricted narrative, giving the audience more information than the character, can be used to effectively

    build suspense, as the audience are anticipating the events to come, of which the character has no

    knowledge. Here is how a famous director, Francois Truffaut, explained it. Two characters are having a very

    innocent little chat. There is a bomb underneath the table between them. Nothing happens, and then all of a

    sudden, "Boom!" There is an explosion. The audience is surprised, but prior to this surprise, it has seen an

    absolutely ordinary scene, of no special consequence. Now, let us take a suspense situation. The bomb is

    underneath the table and the audience knows it, probably because they have seen the anarchist place it

    there, and the editing of the scene occasionally cuts to a close-up of it ticking as the characters talk. The

    audience is aware that the bomb is going to explode at one o'clock and there is a clock in the decor. The

    audience can see that it is a quarter to one. In these conditions this innocuous conversation becomes

    fascinating because the audience is participating in the scene, longing to warn the characters on the screen:

    "You shouldn't be talking about such trivial matters. There's a bomb beneath you and it's about to explode"

    In this first case we have given the public fifteen seconds of surprise at the moment of explosion. In the

    second case we have provided them with fifteen minutes of suspense. The conclusion is that whenever

    possible the public must be informed.

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    A COUPLE OF OTHER IDEAS WHICH MIGHT HELP YOU

    Lev Kuleshov, a Russian filmmaker in the 1920's experimented by

    showing people shots of an actor in between shots of different

    objects - food, a dead woman and a child. The audience interpreted

    the actor's expressions (although it never changed!) as being hungry,

    sad and. affectionate. This is because our brains try to makecontinuitive sense of what we see. This placing together of images is

    called montage.

    Sergei Eisenstein, another Russian filmmaker of the same era,

    believed that it was more effective if consecutive shots were not

    obviously linked as the audience were forced to think and interact

    more to make the mental jump from shot to shot. In a more light-

    hearted way montage is used today in pop videos and advertising, to

    encourage us to make associations and link ideas.

    CLAUDE LEVI-STRAUSS/ROLAND BARTHES

    Levi-Strauss and Barthes looked at narrative structure in terms of binary oppositions. Binary oppositions are

    sets of opposite values which reveal the structure of media texts. An example would be GOOD and EVIL - we

    understand the concept of GOOD as being the opposite of EVIL. They were not so interested in looking at the

    order in which events were arranged in the plot. They looked instead for deeper arrangements of themes.

    For example, if we look at Science Fiction films we can identify a series of binary oppositions which are

    created by the narrative:

    Earth/Space

    Good/EvilHumans/Aliens

    Past/Present

    Normal/Strange

    Known/Unknown

    What horror binary oppositions are there in your trailer?

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    Here is an exemplar essay for 1b on narrative:

    Explore narrative in one of your products.

    Many media theorists have investigated narrative structures and related issues. Much of this has

    been interesting but some of it ultimately has little to say about how specific texts work. Forexample, Vladimir Propp investigated the character and narrative functions of Russian folk tales,

    and his work has been applied to many media texts, but ultimately trying to see if a text fits in with

    Propps functions such as the princess, the donor, the false hero and so on, do not really tell us

    much about the text itself and its underlying organisation.

    In this essay I will look at my horror teaser trailer, which was my A2 main task. I will investigate its

    use of narrative from several perspectives. Firstly I will look at Bordwell and Thompsons useful

    definition that narrative is a series of events, in a cause-effect relationship, occurring in time and

    space. Secondly I will look at some of the attempts to uncover the deep structures of narratives

    that structuralist theorists like Levi-Strauss and Barthes have used.

    Bordwell and Thompsons definition is useful because it allows us to focus on how a text organises

    itself. In my teaser trailer one of the things I was doing was playing about with the idea of cause-

    effect relationships. In my trailer the main protagonist has had a heart transplant but died briefly in

    the operation. The transplant was otherwise successful but she starts to see terrible events around

    her, which seem to involve a little boy covered in blood. We give a central cause-effect relationship

    the heart transplant has caused her to start seeing horrific things. But we leave out crucial details

    or other elements of the cause-effect relationship. For example, WHO is the horrific child? WHY

    has this happened to her? In the film we find out that she has been given the heart of a murderer,

    but this is not stated in the teaser, so we have played around with the cause-effect relationships to

    generate the tease of our teaser!

    Bordwell and Thompson also point out that a narrative has to delineate time and space. A film

    only lasts about an hour and a half (and the teaser trailer for it only about a minute and a half!) but

    the story events of the film may cover a period of months or years. So time is routinely cut out of

    the story when creating the plot, leaving the audience to infer the missed events. In constructing

    our teaser trailer we had the luxury of being able to ignore the delineation of time because we

    were able to show moments from the story in an unconnected way, allowing our audience to

    undertake this process of inferring some relationship between these events, a relationship which

    would be confirmed or changed when they actually watch the film itself, rather than the trailer.

    Space also needs to be constructed in a narrative. When we see a house and the next shot is akitchen, we infer that the kitchen is in the house. We used this process to construct the spaces of

    our narrative and their relationship to each other. We begin with a series of close-ups in a hospital

    room. We next see a woman being wheeled down a corridor. The relationship of this shot to the

    previous ones enables the audience to understand the space of a hospital corridor, even without

    signposts or more detailed mise-en-scene.

    Narratives may be restricted or omnipotent. That is the audience may know as little as the main

    protagonist (restricted) or may know a lot more. We chose to make our narrative restricted. When

    the main protagonist shouts whats happening to me? and we half dissolve to a montage of

    horrific images across her face, we are in the same position, trying to make sense out of a numberof limited clues. Who is the boy child? Why is she seeing these visions? What will happen?

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    Levis Strauss and Barthes investigated narrative in another way. They looked for the underlying

    deep structures in narrative the elements which tell us about the fundamental assumptions

    that the narrative is built up from. They did this through an exploration of binary oppositions.

    They argued that terms in culture can only be understood by reference to what they are NOT. That

    is, a concept like, say, good only makes sense if on some level we are aware of its opposite, evil.

    Horror as a genre has been seen as one which really relies on this ideahence evil clowns etc.

    When we are conscious of innocence, the concept of corruption or whatever is bubbling just

    below. We used a series of binary oppositions in our trailer. The mise-en-scene of the church

    implicitly hits at the existence of satanic even. The blind woman implicitly suggests extreme sight

    (visions of the future). The child is a signifier of innocence yet he is covered in blood. The trailer

    begins in the day but this soon tips into night. We can see that these oppositions, day/night;

    god/satan; innocence/evil etc create a really strong sense of the invasion ofthe normal world by

    these abnormal forces a return of the repressed which can be further explored to understand

    the deeper cultural assumptions of our horror film.

    Overall narrative tools are useful as a method of analysing a text, but they must be more than justan attempt to fit the text into someone elses set of categories. Narrative analysis needs to

    explore how a text organises its self-created world and what the underlying assumptions of that

    world are.

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    4. Answering a 1b question on AudienceTheoretical issues. Audience is a double edged concept in media studies. Firstly there are issues

    about how a text targets and speaks to an audience. This is about mode of address and

    mechanisms of identification, which tell us about how a textinteracts with its audience. The

    second area of media studies relating to audience exploreS issues to do with media effects. It isonly the first area that you need to write about here.

    Of course, in horror films, we have an interesting point about identification if you have used a final

    girl in your product since this will take you into the Carol Clover issues to do with young males

    identifying with female victim/protagonists in a way quite unlike the controlling/objectifying male

    gaze identification with a masculine hero.

    If you get a question on audience here are the areas to cover:

    A. Targeting the audience

    Discuss your audience research process. How did you decide on a target audience? Core horror

    audience males age 15-24 but significant secondary audiences too. What audience research did

    you do? Did you consider demographics and psychographics? You can do this part fairly quickly.

    You could say that issues to do with how the audience is targeted are less interesting than looking

    at how a text interacts with the audience, and so you want to move on to discuss this area.

    B. How the text engages the audience

    The way a mainstream film text encourages audience involvement is principally through the

    mechanisms of identification with the protagonist. The three most essential conventions for

    encouraging that involvement are:

    The close-up taking us into the personal space of the protagonist (a space we only go into inreal life with those we are very close to) and thus encouraging a clear empathy with the

    emotions of that character.

    The POV shothere we see through they eyes of the protagonist hence we areencouraged to experience what their responses will feel like.

    The reaction shot when the protagonist finds out something important, or is, say, givenbad news, the film cuts to a close-up of the protagonist we are interested in his/her

    narrative journey and therefore his/her feelings are tracked through reaction shots. If we

    are watching, say, a gunfight between an action hero and his evil opponent, it would be

    ridiculous to cut to the reactions of the villain after a just missed bullet flies past. We arenot interested in his emotions only those of the hero.

    Explain how your trailer uses these shots.

    C. More complex audience issues with horror texts

    But horror is interesting for two reasons in relation to these mechanisms for audience identification

    with the text.

    1. The extended POV shooting from the monster, often called subjective camerawork in horror

    theory. This creates an unsettling situation for the audience as it subverts moral categories andsafe assumptions. We are killers for a moment. Why? If you have used this explain how and why.

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    2. If you had a FEMALE protagonistyou must explore this section in your essay. In most

    mainstream genres the heroes have traditionally been male, and this process of IDENTIFICATION

    with the male hero leads to a process of OBJECTIFICATION of the female body. Women are

    accessories to the masculinity of the hero, connoting only his power and strength rather than

    having an independent role in the narrative. They are presented in terms of their status as objects

    of attraction which the hero can use. This process of objectification was originally identified by

    Laura Mulvey, who termed it the MALE GAZE.

    But many horror movies do not create this audience identification with a strong hero and related

    sadistic, controlling objectification of the female body. Instead, through the figure which Carol

    Clover identified as the final girl, the audience is asked to identify with a female victim/hero who

    is repeatedly terrorised through the narrative but who finally overcomes the monster. This is really

    interesting because the core target audience for horror is teenage to early 20s boys. So we have a

    genre targeting males which offers them an audience identification positions with a female, who is

    also not an all-powerful hero! Instead of sadistic objectification of the female, we have masochisticidentification with her!! It has been argued by Clover and others that horrors relationship with its

    core audience is often one which allows that audience to play out fears of the status and power

    held over them by dominant males ie which essentially allows them to explore their position as

    males lower down in the brutal hierarchy of masculinity.

    If you didnt use a female protagonist you can still explore some of this by explaining the argument

    and then explain that you place males into victim roles, so the idea of horror exploring male

    insecurity is still present in your text.

    If time you could conclude with some discussion about what has been said about the popularity ofhorror in relationship to audience. For example some have argued that horror offers a way of

    exploring deep seated anxieties about sexuality and power but in a safe context. Therefore it is

    cathartic for its audience and ultimately conservative because it allows us to come to terms with

    our own repression and to maintain ithorror is like letting of steam to stop the pan boiling

    over! Others have argued that horror is a radical genre because it exposes our deepest anti-social

    fears and fantasies which society tries to bury. Robin Woods is a crucial theorist here, who argued

    from a Freudian psychoanalytical perspective that horror is the return of the repressed.

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    Answering a 1b question on Media LanguageMedia language is an overarching term which relates to the conventions of the medium, as well as

    the genre. Your medium was film, so if you get a question about media language, you would be

    expected to explore the general conventions of film language, such as:

    Continuity System (180 degree rule, match-on-action cuts, eyeline match-cuts, shot-reverseshot, establishing shots),

    mechanisms of identification such as use of close-ups, reaction shots, POV shots,constructions of time and space (see section on narrative).

    techniques of suspense use of sound

    Ideas on hoiw to explore each of these are given below:

    To answer a question on media language you therefore discuss the general conventions of film,

    rather than the genre specific ones. You could, for example explore, in detail, how you used the

    continuity system (although it is worth pointing out that a trailer does not have to use continuity in

    the way the film itself does, because it jumps about in the narrative to create a desire to see the

    film). If discussing continuity explain what each of these elements of the continuity system ARE and

    how they work, and give a clear example of HOW you have used them describe the

    shots/sequences where you have done so. Here are the elements to use. Write a clear example to

    finish off each part.

    CONTINUITY CONVENTIONSThe continuity system evolved in the early years of Hollywood as a system of editing which minimised the

    potential disruptive force of the edit. Every time there is a cut in a film, there is the potential for the audienceto get confused and thus to lose their involvement in the narrative world of the film. The continuity system

    consists of a number of techniques, several of which I used in my trailer

    The establishing shotEstablishing shots are a vital part of the continuity system. They are long shots, used early in a scene, to

    establish where characters and objects are in relation to each other. A typical cycle of shots in a scene will be

    an establishing shot, followed by a series of closer shots, then a re-establishing shot as a reminder of the spatial

    arrangement. Some genres or sequences, such as the opening of a whodunit, may choose not to use

    establishing shots so that narrative information, for example the identity of the murderer, is withheld to

    generate mystery. In our trailer we used

    The eyeline-match cutThe eyeline match cut occurs when a character looks out of frame. This motivates a cut to a shot of what they

    are looking at (which may be a POV shot). The eyeline match helps the audience to be clear about the spatial

    arrangement of a scene by reinforcing where objects and people are in relation to each other. In our trailer we

    use this technique in the scene with.

    The match-cut on actionThe match on action is another editing technique used to help overcome the potential disruption to audience

    engagement which editing creates. An action begins in one shot and ends in the following, thus clearly

    indicating that the shots are linked and show a continuous sequence. If you had a long shot, say, of a man

    leaning against a wall, followed by a close up of a hand going into a pocket and pulling out a knife, then it is

    not necessarily clear whose hand it is. It could be the man in the long shot or it could be another character. So

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    to make it clear that it is the man in the long shot the action of putting the hand in the pocket needs to BEGIN

    in the long shot and conclude in the close up. In our trailer we used several matches on action, for example

    The 180 degree ruleIn order for characters to move, or look in the same direction from one shot to another an imaginary line is

    placed in a scene, down the main axis of action, and as long as shots stay on the same side of the line, thenscreen direction and screen position is reinforced. In our trailer we utilised this technique in the scene where

    Another really good area to explore is your use ofCONVENTIONS TO ENCOURAGE

    AUDIENCE IDENTIFICATION WITH THE PROTAGONISTTo work, a film has to create identification between the audience and the main protagonist. If this does not

    happen then the audience is likely to be unengaged in the film and have no interested in the narrative. There

    are three central techniques to encourage identification. These are the close-up, the POV shot and the reaction

    shot.

    The close upThe power of the close up is the key to the power of film. In the real world we all have a private space around

    us into which we only allow those we are close to or those we love (the space might also be invaded by

    someone being aggressive to us). Thus when we get a close up of the main protagonist it creates an immediate

    sense of intimacy between us and him/her. Even without any narrative understanding it is easy to work out

    who the main protagonist in a commercial film is the character with the most close-ups! In our trailer we

    The POV shotThe point of view shot is a really powerful identification mechanism because it places the audience into the

    view of the main protagonist, allowing us to experience events in their shoes. This creates a really intimate

    connection between the view and the main protagonist. We used POVs in this way in. In horror, the POV is

    often used for another purpose, by placing the audience into the eyes of the monster/killer. This is deeply

    unsettling for the viewer as it undermines our morality. Such a disturbing effect is of course part of the horror

    genre. We used this in...

    The reaction shot

    Reaction shots are a particular form of close up which is crucial to enable the audience to share in theemotional journey of the main protagonist. When the protagonist receives some bad news, or a bullet

    narrowly misses them, we expect to see their reaction, in a close up. This techniques was used by is in our

    trailer when

    CONVENTIONS TO ENHANCE SUSPENSEEven if a film is made comprehensible through the use of the continuity system, and we are encouraged to

    identify with the main protagonist through the techniques discussed above, the film still has to generateexcitement and tension for it to be a success. Thus suspense techniques are common to almost all movies. Here

    are some of the most important:

    Cross cuttingCross cutting is a series of cuts between two scenes or parts of a scene which usually implies they are

    happening at the same time and will converge. We are a ware of the impending convergence but do not know

    what will happen. James Bond trying to untie a woman in a room where a ticking bomb is counting down

    would be a typical example. The pace of editing increases as we cut back and forth between Bond trying to

    untie the woman and close ups of the timer device counting down to zero. In our trailer we used cross cuts

    when

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    Increasing pace of editingWe read editing pace as indicating levels of excitement. The faster the pace the more the excitement. Control

    of editing pace is therefore vital to a successful product. In our trailer

    OTHER STUFF YOU COULD WRITE ABOUT

    Use of sound:

    non-diegetic - incidental music diegetic - sounds from the world of the character synchronous (onscreen source),

    asynchronous (offscreen sources)

    ambient sounds to enhance realism of a scene sound bridges

    Camera angles to connote power

    Control of lighting to express mood (low key)

    This should give you plenty of general film language conventions to explore in half an hour! Make

    sure you decide on you examples from your trailer and can write fluently about the conventions

    and your examples.

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    REVISION WORK 1b essay plans

    FIRST ESSAY PLAN FOR 1b. MY HORROR TEASER TRAILER AND GENRE

    INTRO

    PARA 2

    PARA 3

    PARA 4

    PARA 5

    PARA 6

    CONCLUSION

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    SECOND ESSAY PLAN FOR 1b. MY HORROR TEASER TRAILER AND

    NARRATIVE

    INTRO

    PARA 2

    PARA 3

    PARA 4

    PARA 5

    PARA 6

    CONCLUSION

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    THIRD ESSAY PLAN FOR 1b. MY HORROR TEASER TRAILER AND

    REPRESENTATION

    INTRO

    PARA 2

    PARA 3

    PARA 4

    PARA 5

    PARA 6

    CONCLUSION

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    FOURTH ESSAY PLAN FOR 1b. MY HORROR TEASER TRAILER AND

    AUDIENCE

    INTRO

    PARA 2

    PARA 3

    PARA 4

    PARA 5

    PARA 6

    CONCLUSION

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    FIFTH ESSAY PLAN FOR 1b. MY HORROR TEASER TRAILER AND MEDIA

    LANGUAGE

    INTRO

    PARA 2

    PARA 3

    PARA 4

    PARA 5

    PARA 6

    CONCLUSION