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    Seeds of Hatred

    Episode I of Star Wars: Fall and Rebirth of the Galactic Alliance

    Rob Vermeulen

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    Seeds of Hatred is the first adventure in the

    Rebirth of the Alliance campaign !hich !ill ta"e

    heroes from #st level all the !a$ through %&th level

    in a continuous stor$line designed to give both

    pla$ers and Gamemasters a complete Star Wars

    Rolepla$ing Game Saga Edition e'perience( )his

    first adventure !ill get the heroes together and get

    them on a path to ma"e a big difference in the

    gala'$ and the heroes should advance to %nd

    level b$ the conclusion of the adventure( *ver the

    course of this adventure the heroes should

    become ac+uainted !ith one another transport a

    ,uu-hang Vong Shaper to the planet of Selvaris

    investigate the occurrence of the vongplague!hilehaving to deal !ith a restless population and

    attac"s on their ,uu-hang Vong charge(

    What is Rebirth of theAlliance?Rebirth of the Alliance is the name given to a

    series of #. lin"ed adventures that Gamemasters

    can use to create an entire campaign for their

    pla$ers( Starting into #%/ A0, the adventures in

    the Rebirth of the Alliance campaign are

    designed to provide pla$ers and G1s !ith the

    iconic Star Wars Rolepla$ing Game e'perience

    set against the bac"drop of a gro!ing the t$rann$of the Galactic Empire( )he Rebirth of the

    Alliance campaign ta"es the heroes all the !a$

    from #st level up to %&th level and features an

    ongoing stor$line that progresses over the course

    of the campaign( Some adventures can also be

    pla$ed individuall$ and should provide the heroes

    !ith ample challenges to gain one to t!o levels per

    adventure( Gamemasters should feel free to use

    the Rebirth of the Alliance adventures either as

    an entire campaign or as fillers for their o!n home

    campaigns(

    If $ou are a Gamemaster !ishing to run the

    campaign read the G12s 3rimer !hich

    summari-es the overall plot of the campaign and

    the events of each adventure(

    Warning4 If $ou !ill be pla$ing in a Rebirthof the Alliance campaign or in a campaignutili-ing its adventures read no further(

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    Adventure Summary:)he Fall and Rebirth of the Alliance campaign

    starts on *ssus #%/ A0,( After *ssus is restored

    to its lush climate b$ ,uu-hang Vong shapers the

    *ssus pro5ect is initiated and several planets

    volunteer to be terraformed( While on *ssus forvarious reasons the heroes are hired b$ the 6e!

    7edi *rder to transport a ,uu-hang Vong shaper

    6ei 8a"ris !ith his escort to one of these !orlds

    Selvaris( While fl$ing there on a hired vessel the

    9orrelian Griphon the heroes are attac"ed b$ a

    band of rag tag pirates !hich the$ ho!ever

    manage to fight off(

    Arriving at Selvaris 6ei 8a"ris as"s the heroes to

    escort him to the Source of 9hange !hich !as the

    initial location of Vongvorming at Selvaris( After a

    perilous 5ourne$ to the Source encountering

    Vongshaped animals 6ei 8a"ris initiates the starts

    the terraforming process and the surrounding area

    seems to start improving( Ho!ever !hen the

    heroes travel bac" to the starport the$ find out that

    all over the !orld the vegetation of the !orld

    !ithers instead of being restored and painful bon$

    gro!ths start sprouting from the s"in of man$ of

    the planets2 inhabitants(

    )he heroes investigate the occurrence of these

    events !hile having to deal !ith a restless

    population and attac"s on their ,uu-hang Vong

    charge( While investigating the events the heroesfind a hidden location !here Vong technolog$

    seems to have been used to create infectious coral

    seeds and !here the$ are attac"ed b$ the

    9ha-rach !hich seem under control of a

    m$sterious corral( Ho!ever before the$ can

    properl$ investigate the location the$ find out that

    demolition charges have been set throughout the

    base and the$ have to +uic"l$ flee the base before

    the$ are caught in the e'plosion( When fleeing the

    base the$ see a starship of un"no!n origin fleeing

    the scene but the$ are unable to pursue it(

    0eing unable to help the local population theheroes are recalled to *ssus to report on thefailure of their mission as !ell as on their findings()he 7edi are deepl$ concerned !ith the apparentsabotage and fear an upcoming schism in theGalactic Alliance(

    Encounters:

    5000 XP

    Encounter: Hidden in Dust

    Encounter: Unnatural enemies

    Encounter: Citizens Distraught

    Encounter: No mind of their own

    Encounter: Escape Duc!

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    Encounter:

    Hidden in Dust

    Challenge Level 12

    )his encounter begins a little !hile after theheroes2 ship drops out of h$perspace near the

    )antara s$stem( When travelling to!ard Selvaris at

    sublight speed the heroes pass an asteroid field(

    Read-Aloud-Text

    When passing the asteroid belt read the follo!ing

    te't aloud:

    )he heroes can ma"e a se 9omputer chec" to

    spot the pirate ships that are hiding in the dust

    clouds( Ho!ever as the$ are hiding in the clouds

    at #& s+uares a!a$ the difficult$ of spotting them

    is increased b$ #&: ;se 9omputer . ;see belo!= orRanged medium concussion missile >. ;seebelo!=#ighting S)ace.'. or # s+uare ;starshipscale=? 9over total*ase At+>&? ,r)>#

    AbilitiesStr .% % ;B autofire= (mg@d#&'%

    /edium concussion missile;pilot= At+>%(mgDd#&'% .Bs+uare splash

    "irate 0actics: )he pirates use attac" and fade

    tactics tr$ing to hide behind asteroids and dust

    clouds as much as possible( Whenever one of the

    pirate ships is moved B steps on the condition

    trac" it tries to brea"Boff the fight( If t!o pirate

    ships have been forced to flee or destro$ed the

    last remaining pirate ship tries to brea" off(

    Conclusion:

    If the heroes manage to destro$ or chase off the

    pirates the$ can continue their 5ourne$ to Selvaris

    safel$(

    Encounter:

    As you fly towards Selvaris, you reflect on your uneventful

    trip from Ossus, then however you feel the ship shaking,

    and hear an explosion. you are under attack!

    While passing an asteroid field, you detect starships

    hiding in a dust cloud. t appears that these are pirate

    starfighters, preying on passing transports!

    #A0RS 3# 0. ARA:

    )he Asteroid 0elt has the follo!ing features(

    (ust Cloud: )here is a light dust cloud !hich

    provides poor visibilit$ !hile in the dust cloud or

    !hen loo"ing through it( )he dust cloud deals no

    damage if a vehicle doesn2t move( If a vehicle moves

    though it ma"e an attac" of >#@ against the ships

    fortitude defense( If the attac" hits the cloud deals

    %d#& damage > #d#& for each s+uare of movement

    through a dust cloud during the pilot2s turn( If theattac" misses this damage is halved(

    Asteroids: It is possible to enter an area

    containing asteroids( Ho!ever it re+uires % s+uares

    of movement to enter a s+uare containing asteroids

    and an$ vehicle passing through asteroids must

    succeed on a 3ilot chec" ;

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    Citizens Distraught

    Challenge Level 44

    )his encounter begins if the heroes fail at the

    9alming a 9ro!d s"ill challenge(

    Read-Aloud-TextWhen the heroes fail at the 9alming a 9ro!d s"ill

    challenge read the follo!ing te't

    "ou hear a rumor going through the crowd, and they

    seem to #ecome more and more unruly, then you hear an

    outcry$ %&eath to the A#ominations, &eath to their

    cronies' which is then taken up #y many people and the

    crowd starts advancing towards you!

    Angry /ob: )he mob starts moving to!ards the

    heroes ship and tries to grapple and l$nch the

    ,uu-hang Vong( When a s+uad loses half its

    hitpoints or receives a !ound it flees( If more than

    s+uads are routed all other s+uads also flee(

    Conclusion:

    If the heroes manage to destro$ or chase off mob

    the$ can continue their investigation on Selvaris

    relativel$ safel$ but feel follo!ed and are treated

    unfriendl$ further during an$ conversations(

    If the heroes ma"e a perception chec" against #? ,r) >/

    Abilities Str #& #d#& for each s+uare of movement

    through a dust cloud during the pilot2s turn( If theattac" misses this damage is halved(

    Asteroids: It is possible to enter an area

    containing asteroids( Ho!ever it re+uires % s+uares

    of movement to enter a s+uare containing asteroids

    and an$ vehicle passing through asteroids must

    succeed on a 3ilot chec" ;

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    Agitator CL1

    1edium Human scoundrel #

    (ar+ Side

    'nit 6/7 Senses 3erception > @Languages 0asic Huttese

    (efenses Ref #@ ;flatBfooted #= Fort ## Will #%?Evasion

    h) #D? second -ind >.7 0hreshold ##

    S)eed: C s+uares Running Attac"

    /elee narmed > & ;d= or

    Rangedbluebolt blaster pistol >% ;dD=#ighting S)ace%'%: Reach# s+uare

    *ase At+>&? ,r) >%

    At+ 3)tions3oint 0lan" Shot 3recise Shot

    Abilities Str #&

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    Encounter:

    No mind of their own

    Challenge Level 44

    )his encounter begins !hen the heroes enter thehidden underground base( )he underground base

    seems to be completel$ organic and the !alls

    sometime seem to be moving( While travelling

    through the base the heroes are attac"ed b$

    groups of 9ha-rach S"irmishers and Warriors(

    Read-Aloud-Text

    When passing the asteroid belt read the follo!ing

    te't aloud:

    )he heroes can ma"e a se 9omputer chec" to

    spot the pirate ships that are hiding in the dust

    clouds( Ho!ever as the$ are hiding in the clouds

    at #& s+uares a!a$ the difficult$ of spotting them

    is increased b$ #&:

    "irate 0actics: )he pirates use attac" and fade

    tactics tr$ing to hide behind asteroids and dust

    clouds as much as possible( Whenever one of the

    pirate ships is moved B steps on the condition

    trac" it tries to brea"Boff the fight( If t!o pirate

    ships have been moved B steps on the condition

    trac" all pirate ships tr$ to brea" off(

    Conclusion:If the heroes manage to destro$ or chase off the

    pirates the$ can continue their 5ourne$ to Selvaris

    safel$(

    Cha8rach 0roo)er CL 29%

    Small 9ha-rach nonheroic %

    'nit 6%7 Senses 3erception > @

    Languages 9ha-rach ,uu-hang Vong

    (efenses Ref # ;flatBflooted #%= Fort #% Will

    h) ? 0hreshold #%

    S)eed: . s+uares

    /elee 9oufee >% ;#dC>%= !ith both hands or

    /elee 9oufee B ;#dC>%= and 9oufee B ;#dC>%=

    *ase At+>#? ,r) B%

    At+ 3)tions% 9onstitution B% Wisdom B%

    9harisma

    Si8e: Small

    S)eed: 9ha-rach base speed is . suares(ar+vision:9ha-rach ignore concealment

    ;including total concealment= from dar"ness(Ho!ever the$ cannot perceive colors in totaldar"ness(

    atural Armor: 9ha-rach posses a thic" scaled

    hide that provides a >% natural armor bonus to Refle'

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    Small 9ha-rach nonheroic %

    'nit 6%7 Senses 3erception > @

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    SelarisRegion:Inner Rim )erritories

    Climate:Humid

    ,ravity:standard

    /oons:

    Length of (ay:%. standard hours

    Length of no-ledge $,alactic Lore&(C Result#@ )erephon is a +uite isolated !orld that is part

    of the Hapes 9onsortium and is located in

    the )ransitor$ 1ists( )erephon is ver$

    marsh$ but also has a large number of

    mesa2s( Even though it is marsh$ some large

    garden cities e'ist on the planet(%& )ravelling to )erephon is +uite ris"$ as

    Hapan pirates are "no!n to attac" transport

    and even militar$ ships from the )ransitor$

    1ists(%@ 1an$ Hapan nobles and important

    politicians have estates on )erephon( )hese

    estates are used as hunting lodges from

    !here the nobles hunt native beasts(