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1 © 2006 Nokia SensorPlanet
SensorPlanet:
a global test platform for mobile-centric wireless sensor network research
Owner: Henry TirriContacts: Barbara Heikkinen, Boda Péter
Nokia Research Center, Helsinki
2 © 2006 Nokia SensorPlanet
Why a phone should play any role in Wireless Sensory Nets?
... because it is there ...
3 © 2006 Nokia SensorPlanet
SensorPlanet
a Nokia-initiated global cooperation on large scale wireless sensory networks
mobile phone oriented sensory input acquisition
a research platform that enables collection and analysis of sensory data on a never seen quantity
4 © 2005 Nokia SensorPlanet
SensorPlanet in a snapshot
Mobile phones act as sensor node
and/or sink node.
Mixed sensor networks which
consists of ordinary sensors and mobile
sensors.
Sink node
Sink nodeSink node
CentralData
Repository
CentralData
Repository
„Green phones“providing environmental
data, sharing
“Service manifolds”Traffic, masses of people ...
the more data shared the more accurate
(© Copyright 2000 Martin Lamm)
(© Copyright 2006 Petri Koskelainen)
“Urban games”Locations shared,
participation of the public ...
Application #1
Application #2Novel use cases
5 © 2005 Nokia SensorPlanet
SensorPlanet University Cooperation
• Ultimate goal to have multiple SensorPlanet sites around the globe• Data gathered on sites accumulated in central repository• Common access to accumulated data for research purposes• Single interface to sensory data from the world
• Universities:• MIT/CSAIL (CarTel) and Media Lab• UCLA: Urban Sensing• NYU: urban games & body-area networks, physical diary• Stanford• University of Washington: in-door positioning, orientation sensing• Cambridge University: pollution detection
• others under negotiation
© 2006 Nokia SensorPlanet
Nokia in-houseSensorPlanet demos
under development
7 © 2006 Nokia SensorPlanet
SensorPlanet’s Horizontal & Vertical implementations
1) Magrathea 3)Virtual GraffitiIn-door attachment and
spotting of virtual objectsBT-based positioning
Server-based repository
Passing primitive & robust codes from device to device
Report back mechanism about spreading
Ope
ratio
n Ti
mes
Squ
are
Dirk Trossen (NRC/Hki)An Open-Source platform
4) Nokia RemoteSensing Architecture
(N-RSA)
WLA
N-b
ased
Pos
ition
ing
BT-
base
d: M
idw
ife T
rial
Inst
ant M
eetin
g R
oom
Acc
ess
Vira
l Res
earc
h To
olki
t
Toija
la s
tude
nts’
inno
vatio
ns
5) NRC Site ImplementationWLAN based indoor
positioningSensor platforms
2) InteractiveServices
Infrastructure forbuilding urban services
8 © 2005 Nokia SensorPlanet
Virtual Graffiti
• Description:• Users’ movement is tracked and they can
leave virtual “tags” in their indoor environment.
• These tags can include picture, music, video or text, so they are a sort of virtual graffiti.
• Other users can view existing tags and leave their own.
• Objective:• Implement a client-server architecture for
Virtual Graffiti with tag storage and client location tracking.
9 © 2005 Nokia SensorPlanet
Operation Times Square
• Game: build up a visual story while moving around Manhattan
• Location is identified based on cell-ID
• Explore urban game as a vehicle for collaborative activities, e.g. media creation/consumption
(© Copyright 2005 FreeLargePhotos.com)
SensorPlanet.org
10 © 2005 Nokia SensorPlanet
Operation Times Square
1. 2. 3.
4. 5.6.
7.
8.
9.
11 © 2006 Nokia SensorPlanet
SensorPlanet.org …
QuickTime™ and aTIFF (LZW) decompressor
are needed to see this picture.
12 © 2006 Nokia SensorPlanet
Links & contact
• Nokia Research Center external site: http://research.nokia.com
• More on SensorPlanet: http://sensorplanet.org
• Workshop on World Sensor Web at the ACM Sensys'2006 conference (http://www.sensorplanet.org/wsw2006/)
• Contacts:• Henry Tirri ([email protected]) • Boda Péter ([email protected])
© 2006 Nokia SensorPlanet
Additional slides
© 2006 Nokia SensorPlanet
Why should we be interested here in Nokia?
• wireless sensor networks are one of the major developments in the evolution of Internet
• ubicomp will be there after a very slow start
• we want to be part of this ... because it is cool
15 © 2006 Nokia SensorPlanet
Where can we use our research - applications?
• Environmental Monitoring, Conservation biology, ...•Precision agriculture, land conservation, ... •built environment comfort & efficiency ... •alarms, security, surveillance, treaty verification ...
• Civil Engineering: structures response•condition-based maintenance•disaster management•urban terrain mapping & monitoring
• Ubiquitous computing•context aware computing, non-verbal communication
• Intelligent traffic & logistics• Wellness and health-care• Integrated robotics
By courtesy of CENS.ucla.edu
© 2006 Nokia SensorPlanet
More on potential use cases
17 © 2006 Nokia SensorPlanet
Mobile handset in Wellness
Glucose
Activity
Heart beat
Home systems
Services
Blood Pressure
Wrist
Applications
18 © 2006 Nokia SensorPlanet
Prototype Device Implementation – Wireless Motion Band
• Wireless Motion Bands are designed for comfortable wear in different body parts to enrich user experience in gaming.
• Wireless Motion Bands allow the use of (full) body motion tracking in gaming:
• Direct 3D body motion control of a gaming character
• Detection of body poses & gestures
• Local multi player gaming. Low-latency multi device Bluetooth connectivity.
• Interoperability with Wireless Game Pads.
Design by Mikko Aarras, Nokia Design
By Courtesy of Jukka Salminen
19 © 2006 Nokia SensorPlanet
User Interaction Examples – Virtual Snowboarding
• Direct body motion control of a computer character
• Body poses• Balance• Direction• Speed• Jumps• Landings
20 © 2006 Nokia SensorPlanet
There is always a need of an ecosystem...
Mobile device as intelligent hub and portable application platform
IR, Bluetooth,
RFID, USB
PC and server applications and hosted internet services
Server
PC
- Coach- Trainer- Doctor- Nurse- Caregiver- Operator DB
- Service providers- Peer community
Internet services
Portfolio of communication and monitoring devices
Some sensors may be embedded in terminal
Ope
rato
r tra
ffic
21 © 2006 Nokia SensorPlanet
Virtual Graffiti Visualisation
• Virtual Graffiti develops a horizontal platform for in-door tag placing
• Positions are determined by Bluetooth beacons• User can leave/read out/modify/etc. virtual objects left
to physical places within the NRC/Toijala premises
• The current visualisation:• Violet balls represent Bluetooth beacons and the red
ones at the centre of the picture represent clients. The red balls that constitute an oval represent other Bluetooth devices that the beacons have found.
• The thickness of the lines represents the frequency of scans made between the client and a Bluetooth device.
• On the top of the visualisation box the five last events are displayed.
© 2006 Nokia SensorPlanet
Some research challenges
23 © 2006 Nokia SensorPlanet
Some key technological challenges• ”Sensor data challenge”: how to make the high-volume sensor data
useful• query/search problem• data management problem
• ”Mobile adaptation challenge”: self-configuration and adaptation• ”Integration challenge”: how to integrate (two-way) WSN to Internet
based services (create the “gateways”)• “Power challenge”: even high-power mobile nodes are not enough• “User interaction challenge”: how end-users will benefit, interact
24 © 2006 Nokia SensorPlanet
What sort of raw (context) data management problem we are facing?• a multidimensional (2-30) vector of real values
• frequency 0.5s - 1 day• typically “always-on”
• a 1-4M pixel image• frequency 10 min - week(s)• very irregular, high-intensity bursts (many images within minutes)
• a 100K-1M sound file• frequency 1 min - days• irregular; streaming
• Naturally many application domains require a mixture of these
10K phones - vector every 2 min results in 2.7 (US) billion vectors/year
200M phones - vector every 60 min results in about 1012 vectors/year