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Session 1Design and Technology PGCE
Design and Technology
Course Outline
Session 1Design and Technology PGCE
Overview
Five Sessions:
• What is Design and Technology?• Mechanisms and Structures• Electronic Control• Textiles• Food Technology
Session 1Design and Technology PGCE
Common Threads
• Safety Issues• Vocabulary• Cross-curricular links• IT links• Resources• Classroom Organisation
Session 1Design and Technology PGCE
Historical Perspective
• First National Curriculum document
• Contributing subject areas
Work with wood and metal
Food and textile work
Science
Art and Design
D & T
Session 1Design and Technology PGCE
The Importance of Design and Technology
Design and technology prepares pupils to participate in tomorrow’s rapidly changing technologies. They learn to think and intervene creatively to improve quality of life. The subject calls for pupils to become autonomous and creative problem solvers, as individuals and members of a team. They must look for needs, wants and opportunities and respond to them by developing a range of ideas and making products and systems. (DfEE/QCA, 1999)
Session 1Design and Technology PGCE
The nature of Design and Technology
Design and Technology is about making things that people want that work well. Creating these things is hugely exciting: it is an inventive, fun activity. James Dyson, Chairman, Dyson Ltd
Design and Technology Activities involve • Open-ended tasks
• Problem Solving
• Decision making
Session 1Design and Technology PGCE
Stages involved
• Identifying needs or problems encountered in life
• Responding to these by developing a range of ideas and possible solutions
• Making products and systems using practical skills
• Evaluating their own designs using their knowledge of wider technological innovations
Session 1Design and Technology PGCE
The Design Process
• The Williams and Jinks design line
• The DES design loop
• The APU model
Problem/Need
Making
Evaluate
First ideas
Research
Chosen idea
Session 1Design and Technology PGCE
Session 1Design and Technology PGCE
Task 1
Make a photograph frame suitable for display
in the classroom
Session 1Design and Technology PGCE
Early YearsCreative play in a stimulating environment
• Experience with materials to investigate properties and make choices
• Low risk therefore useful for problem solving
• Learning through the senses using first hand experience
• Building on previous experience to learn new ideas
‘Children do not make a distinction between ‘play’ and ‘work’ and neither should practitioners’. (QCA,2000)
Session 1Design and Technology PGCE
Foundation Stage Curriculum
Areas of Learning
Knowledge and understanding of the world:• Exploration• Observation• Problem solving• Critical thinking• Decision making • Discussion
Creative Development:• Exploring materials
Session 1Design and Technology Foundation Course
National Curriculum Programmes of Study
Knowledge, skills and understanding
Details what should be taught to pupils at their appropriate Key Stages.
Breadth of studyThe range of activities through which the knowledge, skills and
understanding can be taught.
Attainment TargetsThe expected standard of pupils performance at the end of each key stage.
Session 1Design and Technology PGCE
Knowledge, skills and understanding
Design and Technology in the National Curriculum:
• Developing, planning and communicating ideas
• Working with tools, equipment, materials and components to make quality products
• Evaluating processes and products
• Knowledge and understanding of materials and components
Session 1Design and Technology PGCE
Breadth of study
Knowledge, skills and understanding through:
• Investigation, disassembly and evaluation of a range of familiar products (IDEAs)
• Focused practical tasks (FPTs)
• Design and make assignments (DMAs)
Session 1Design and Technology PGCE
Investigating and Evaluating
Investigating and evaluating helps to develop an awareness of the designed world with technical, economic, aesthetic, environmental, moral criteria considered (DfEE, 1996)
Session 1Design and Technology PGCE
Investigative, disassembly and evaluative activities
• These are often used as a starting point
• A study of products and their applications
• The quality of designed products
• Value judgements i.e. do you like it?
• The safety of designed products
• The fitness for purpose
Session 1Design and Technology PGCE
Focused Practical Tasks
Develop a range of :
• Techniques • Skills
• Processes
• Knowledge
Session 1Design and Technology PGCE
Design and Make Assignments A ‘holistic’ process
Design and Make assignments are central to the children’s development in the curriculum area. The focused practical tasks and the investigative, disassembly and evaluative activities are generally seen to have a supporting and enriching role to the design and make activities.
Session 1Design and Technology PGCE
Task 2
Develop some IDEAs, FPTs and DMAs related to the practical activity you
have just worked on
Session 1Design and Technology PGCE
Design and Technology
PROCEDURAL SKILLS – these are associated with the process skills, for example, what needs to be done in order to achieve a particular product
KNOWLEDGE AND UNDERSTANDING – this is an understanding of certain concepts and facts associated with the subject
PRACTICAL CAPABILITY – this is the ability to cope with practical situations and problems
Session 1
Procedural Skills• Investigating• Identifying/Clarifying• Specifying• Researching• Generating Ideas• Modelling• Planning/Organising• Making• Evaluating
Design and Technology PGCE
Session 1Design and Technology PGCE
Areas of Knowledge and understanding
• Materials and components• Structures and forces• Control using mechanisms• Control using electricity• Use of information technology
www.howstuffworks.com/
Session 1Design and Technology PGCE
Practical capability
• Basic construction • Making hinges, pivots and fulcrums • Making wheeled vehicles • Using energy sources• Applying finishing techniques• Using textiles to create 3D forms• Using food ingredients
Session 1Design and Technology PGCE
Drawing as a modelling tool The National Curriculum includes drawing in the Programme of Study Developing, planning and
communicating ideas
• Pupils should be taught to communicate their ideas using a variety of methods, including drawing and making models
In the area of Design and Technology it is important that the purpose of drawing is identified. If it is to be used as a tool then it may be changed frequently or adapted and the emphasis should not be on neatness and presentation.
‘
Session 1Design and Technology PGCE
Communicating through drawing
Different purposes for children’s drawing in Design and Technology may include:
• Detailed recording of existing designed products• A recording of what the child has created• A picture of what the child wants to make• A sequence of events involved in the activity• The design on the end product• The materials and tools required• A method of modelling ideas to prepare to make
something
Session 1Design and Technology PGCE
Types of drawing• Sketches• Doodles• Paintings• Cartoon strips• Cross sectional drawings• Scale drawings• Labelled diagrams• Computer aided drawings
Session 1Design and Technology PGCE
Classroom organisation and management
• Classroom layout• Use of specialist rooms• Grouping children• Availability of resources• Storage and display of products
Session 1Design and Technology PGCE
Resources
• Books
• Library Resources
• National Curriculum
• QCA documentation
• Journals
• Websites DATA
Session 1Design and Technology PGCE
Bibliography
• Bruce,T (1997) Early Childhood Education
• Davies,D and Howe,A (2003) Teaching Science and Design and Technology in the Early Years (chapter 2)
• Harlen,W (2000) The Teaching of Science in Primary Schools
• Hope,G (2006) Teaching Design and Technology at Key Stages 1 and 2 (Achieving QTS)
• Johnsey,R (1998) Exploring Primary Design and Technology