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Name
Ancestry / App. Ancestry
Age / App. Age /
(App.) Gender
Build / Form
Religion (if any)
Appearance
Personality
Background
Quirk / Hatred / Odd Habit
Languages
Size
Speed
Racial Talents
Attributes & Characteristics
Strength Agility IntellectWill
PerceptionDefenseHealth Healing RateDamage CorruptionPowerInsanity
Professions
Wealth
Novice Path
Training
Talents
Paths
Expert Path
Character Objectives
Story Development
Talents
Master Path
Master Quest
Story Development
Talents
EquipmentArmor Defense
Properties
Weapon Hands Dmg
Properties
Weapon Hands Dmg
Properties
Ranged Weapon Hands Dmg
Properties
Shield Hands Dmg
Properties
Gear
Fortune
Talents
Shadow of the Demon Lord
Orc
SlaveBandit
121
Shadowsight - You see in areas obscured by shadows as if they were lit.
14+4
9-1
12+2
8-2
9-130 7
Warrior
Catch Your Breath (1/rest) - Use an action or a triggered action on your turn to heal your healing rate.
Weapon Training - When attacking with a weapon, you make the attack roll with 1 boon.
Basic ClothingBackpack1 Week of RationsTinderboxWaterskin2 TorchesLoaded Dice
Brain in a Jar
Soft Leather Agility +1
Warhammer One 3d6Cumbersome
Bow Two 2d6Range (long) 20 arrows
16
3 cp, 3 ss
TorturerPoacherSailor
Common TongueDark Speech
0
Dagger Off 1d3+1d6Finesse, Thrown, Range (short)
Combat Prowess - Your attacks with weapons deal 1d6 extra damage.
Forceful Strike - When the total of your attack roll is 20 or higher and exceeds the target numberby at least 5, the attack deals 1d6 extra damage.
Berserk - If you take damage and aren’t fatigued, you can berserk for 1 minute or until you are unconscious. At end, you become fatigued for 1 minute and make a Will challenge roll. On a failure, gain 1 Insanity. While berserk gain a +10 bonus to Health, you cannot become charmed, compelled, or frightened, make attack rolls with 1 bane, attacks with weapons deal 1d6 extra damage, you must use an action each round to attack.
Berserker
Fury Unleashed - When you go mad, you berserk even if fatigued. The GM controls you. At endround, the GM rolls a d6. On a 5 or higher, the madness ends and you regain control of your character. If you were fatigued when you went berserk, you take 1d6 damage when the madness ends.
Iron Hide - While not wearing medium or heavy armor, you have a +1 bonus to Defense.
Large Shield One 1d3+1d6Size 1, Defensive +2
Bag of 100 marbles
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
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Target / Area Target / Area
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Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spells Shadow of the Demon Lord