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Shadow (PS2) Manual Front Cover

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Page 1: Shadow (PS2) Manual Front Cover - Sonic Retro...Shadow (PS2) Manual Front Cover 1 Thank you for purchasing Shadow the Hedgehog . Please note that this software is designed for use

Shadow (PS2)Manual

Front Cover

Page 2: Shadow (PS2) Manual Front Cover - Sonic Retro...Shadow (PS2) Manual Front Cover 1 Thank you for purchasing Shadow the Hedgehog . Please note that this software is designed for use

1

Thank you for purchasing Shadow the Hedgehog™. Please note that thissoftware is designed for use with the PlayStation®2 computer entertain-ment system. Be sure to read this software manual thoroughly before youstart playing.

CONTENTSStarting Up . . . . . . . . . . . . . . . . . . . . . . . . 2Controller . . . . . . . . . . . . . . . . . . . . . . . . . 3Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . 4Characters . . . . . . . . . . . . . . . . . . . . . . . . . 5Starting the Game . . . . . . . . . . . . . . . . . . 8Basic Actions . . . . . . . . . . . . . . . . . . . . . . . 10Special Actions . . . . . . . . . . . . . . . . . . . . . 111P Game . . . . . . . . . . . . . . . . . . . . . . . . . . 15❚ Story Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15❚ Select Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

2P Game . . . . . . . . . . . . . . . . . . . . . . . . . . 24Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

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Shadow the Hedgehog™ is a one to two player game compatible with theDUALSHOCK® and DUALSHOCK®2 analog controllers. Connect the ana-log controllers to controller ports 1 and 2 for up to two players respectively.

button

directionalbuttons

left analog stick

L2 button R2 buttonR1 button

button

button

button

L1 button

SELECT buttonANALOG mode button

START buttonright analog stick

DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS

● Controls are all set in ANALOG mode (mode indicator: ON) and cannotbe switched to digital mode using the ANALOG mode button. Themode indicator will remain ON (lit red) at all times.

● This game supports the vibration function of the analog controller. Thiscan be activated/deactivated from the OPTIONS menu (p.9).

MEMORY CARD slot 1

MEMORY CARD slot 2

USB connector

controller port 1controller port 2

disc tray

RESET button

OPEN button

Set up your PlayStation®2 computer entertainment system according tothe instructions in its instruction manual. Make sure the MAIN POWERswitch (located on the back of the console) is turned ON. Press the RESETbutton. When the power indicator lights up, press the OPEN button andthe disc tray will open. Place the Shadow the Hedgehog™ disc on the disctray with the label side facing up. Press the OPEN button again and thedisc tray will close. Attach game controllers and other peripherals, asappropriate. Follow on-screen instructions and refer to this manual forinformation on using the software.

Memory Card (8MB) (for PlayStation®2)

To save game settings and progress, insert a memory card (8MB) (forPlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 system.You can load saved game file from the same memory card or any memorycard (8MB) (for PlayStation®2) containing previously saved games.

New Game Data will be created automatically the first time you play. Aminimum of 158KB is required to create a game file. Do not remove thememory card (8MB) (for PlayStation®2) while loading or saving is inprogress.

WARNING: This title uses an autosave feature as the only method of sav-ing your game file. Insertion of a memory card (8MB) (for PlayStation®2)after booting up may result in data being overwritten.

Buttons to Use Menu Controls Game Controls

left analog stick Select Menu Items Move Shadow

right analog stick Not used Rotate camera

directional buttons Select Menu Items Z Dark Mission CharacterV No Mission CharacterX Hero Mission Character

gS button Enter Selection Jump

gF button Enter Selection Attack/Shoot

gA button Cancel/Return Special Action

gD button Cancel/Return Special Attack/Drop Weapon

tE/R button Not used Strafe

START button Title Menu/ Pause ScreenEnter Selection

GETTING STARTEDGETTING STARTED CONTROLLERCONTROLLER

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PROLOGUEPROLOGUE CHARACTERSCHARACTERS

It’s that black hedgehog that shares the all too familiar silhouetteof Sonic... he’s Shadow the Hedgehog.

Some 50 years ago, this “Ultimate Life form” was the result of thearmy’s secret research. With no records of what transpired, his truecharacter is shrouded in darkness and even his own memory cannotserve as a key to unlock the mystery; there is only emptiness...

“Who am I... and why can’t I remember anything?”

One day as Shadow sat trying to remember anything, he was sud-denly shrouded in darkness. Out of the skies came the black crea-tures, calling themselves the Black Arms. By their sheer numbers andpower, they left a path of destruction in their quest to overtake theworld.

As Shadow looked on, the cities were engulfed in fire and explo-sions as the Black Arms tattooed their presence in red... From theashes arose their leader, Black Doom...

“Shadow... As you can see, the day of reckoning will soonbe here. Find the SEVEN Chaos Emeralds and bring them tome as promised.”

Perplexed by the dark figure who somehow knew him by name,Shadow was left wondering what clues Black Doom holds to hispast and what was meant by “the day of reckoning.” After amoment of silence, Shadow’s puzzled expression quickly changedinto that uncanny sneer... as he realized what he must do to recov-er his past.

“If he says he knows the truth about who I am... then likeit or not, I have to believe him. The only way I’m going to getthe secrets to my past is to get those Chaos Emeralds!”

Thus, the adventure of Shadow to uncover the mysteries of hisforgotten past unfolds. Once again, the chase for the ChaosEmeralds intertwines with the full cast of Sonic and his friends,including that mad genius, Dr. Eggman.

The black hedgehog who resem-bles Sonic. With his powerfulbody, he can easily rival Sonic’sworld class speed. Shadow wascreated as the Ultimate Life formin a secret lab by ProfessorGerald Robotnik. Everything elseabout Shadow’s past is a mystery.After risking his life to save theplanet with Sonic, he suffersfrom amnesia, having no memo-ries of his past.

The world’s fastest hedgehogwhose supersonic speed is sec-ond to none. He strives to liveaccording to his own rules ratherthan for the sake of heroism orduty. Until now, he’s been busystopping Dr. Eggman’s preposter-ous ambitions, but this time, heis motivated more than ever totake on the alien invaders, BlackArms.

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CHARACTERSCHARACTERSCHARACTERSCHARACTERS

Black Arms, the mysterious alienarmy that suddenly appeared inthe sky bringing darkness anddestruction to the world.Black Doom is the leaderwho is in total control of thealien army; while Doom’s Eye isBlack Doom’s third eye that helpsguide Shadow to the ChaosEmeralds. Where are they from?And why are they searching forthe Chaos Emeralds? Moreimportantly, how do they knowShadow? Their dark purpose willbe revealed as Shadow discovershis true identity.

Dr. Eggman is an evil scientistwith an IQ of 300. As usual, heis plotting to take over the worldand his plans for the ultimateutopia, Eggmanland, are in fullswing. He considers the BlackArms, who rely on massivedestruction to intimidate theworld, a prime threat that couldinterrupt his master plans.

Professor Gerald is a renownedscientist, regarded as the mostintelligently-gifted researcher ofall time. Maria is the professor’slovely granddaughter. Fiftyyears ago, his top-secret gov-ernment project to create theUltimate Life form wasdeemed too dangerous and athreat to mankind, and as aresult, they eliminated every-thing related to the project,including the staff. EvenMaria, who was like a sisterto Shadow, fell victim to thisconspiracy.

The highest-ranked commanderof the GUN (Guardian Units ofNations) federation forces. Withcomplete confidence and an ironwill, he is the cornerstone of theforce. He is known for his “heartof stone,” and remains totallyunshaken even as the Black Armsattack the planet under hiswatch. For reasons known onlyto him, he harbors a deep hatredof Shadow. He is one of the fewwho knows the secret ofShadow’s past.

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MAIN MENU

❚ 1P Game Single player mode❚ 2P Game Two player battle mode❚ Options Change a variety of game settings

During the opening movie, press the STARTbutton to bring up the Title Menu, and usethe left analog stick or directional buttonsCV to choose from the following modes.

From the 1P Game menu, select from the following gameplay options.

❚ Story Mode (p.15)Play the game to reveal the truth aboutShadow.

❚ Select Mode (p.23)Replay previously completed Stages to improve on your original scores.This option is not available until you complete the first Stage.

Split-screen battle mode for two players(p.24). A second analog controller is requiredfor this game mode.

Make changes to a variety of game settingsas detailed on the facing page.

SPOKEN LANGUAGESet the language of in-game speech to Japanese or English (defaultsetting: English).

SUBTITLE LANGUAGESet the language of subtitles to Japanese, English, French, Spanish,German, or Italian.

SOUND TESTListen to the soundtracks that you’ve already heard during game-play.

AUDIO OUTPUTSet audio output to Stereo, Monaural or Dolby Pro-logic II.

VIBRATION SETTINGSet the vibration feature of the analog controller ON/OFF.

LOADLoad your previously saved game file from a memory card (8MB)(for PlayStation®2). Once a game file has been loaded, yourprogress will be saved automatically.

STARTING THE GAMESTARTING THE GAMESTARTING THE GAMESTARTING THE GAME

1P GAME

2P GAME

OPTIONS

Using Dolby Digital PRO LOGIC II

In “5.1 channel Dolby Digital” mode, the audio from the PlayStation 2 system's AVMULTI OUT may be disabled. When “5.1 channel Dolby Digital” mode is activated,sound may only come from the unit’s DIGITAL OUT (OPTICAL). The PlayStation 2system's DIGITAL OUT (OPTICAL) should be connected to the “digital optical in” ofa receiver with Dolby Digital decoding.

This game uses both Dolby Digital and PCM audio. Some receivers will switchbetween both audio formats automatically, and others will not. Please refer to yourreceiver’s instruction manual to determine if it is necessary to activate an “auto-detect” feature.

Dolby, Pro Logic, and the double-D symbol are trademarks ofDolby Laboratories.

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Move left analog stickMove freely in any direction. Increasing the angleof the stick makes Shadow run faster.

Spin Dash gA buttonFrom a standing position, hold down the gA buttonto charge the Spin Dash, and release to spin awayat high speed. Holding the button down longer willincrease the speed and distance.

Jump gS buttonPress the gS button while running or standing stillto jump in the air. Holding the button down longerwill allow Shadow to reach greater height or dis-tance. A variety of special jump actions can also beperformed (see facing page).

Attack gF buttonApproach an enemy or breakable Item and pressthe gF button to Punch. If a Weapon is equipped,the gF button will activate the Weapon. Attack stylevaries according to the Weapon equipped, so try tolearn the behavior of each.

Jump DashJump ➠ gS button

While Jumping, press the gS button again to dashforward at high speed. Holding the button downlonger will allow you to travel further.

Triangle JumpHoming Attack towards surface ➠ gS button

Bounce between adjacent walls to get through areaswhere there is no ground. Using Jump Dashtowards a wall will allow Shadow to keep his foot-ing on the wall for a short time. Press the gS buttonagain before he drops to jump across and cling tothe opposite surface.

Homing AttackJump near target ➠ gS button

Jump near an enemy or breakable object and pressthe gS button to home-in for a guaranteed hit. Ifother targets are nearby, press the gS button againfor a chain attack.

Mid-Air AttackJump ➠ gF button

Press the gF button while jumping to stop in mid-airand engage the equipped Weapon. You will remainin the same spot until you stop firing or ammuni-tion is exhausted. The direction of fire can be con-trolled with the left analog stick.

BASIC ACTIONSBASIC ACTIONS SPECIAL ACTIONSSPECIAL ACTIONS

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SlideRun ➠ gA button

After picking up speed, press the gA button to Slideunder areas with a low clearance, and to attackenemies in your path. The direction of the Slide canbe adjusted with the left analog stick.

Dark Spin Dash✽

Stand on Red Slime ➠ gA button

While standing on a pool of Red Slime, press the gAbutton to become absorbed into the pool allowingspeedy transport along the path.

Light Dash✽

Approach path of Rings ➠ gA button

Allows Shadow to run at high speed along a pathof rings, even in mid-air. Approach a path of Ringsand press the gA button.

Pick up/Throw Item✽

Approach Item ➠ gA button

Pick up a breakable Item or Bomb by approachingit and pressing the gA button. Press the gA buttonagain to throw in the direction you’re facing.Bombs will explode on impact damaging surround-ing enemies.

Overturn✽

Approach overturnable Item ➠ gA button

Some Items such as peeled away asphalt and trucksare too large to pick up, but can still be flippedover with effort from Shadow. Approach the Itemand press the gA button. This can be useful for find-ing hidden Power-Up Items and Weapons, and canalso be used for attacks.

Drop WeapongD button

To drop the currently equipped Weapon, press thegD button. This cannot be performed as HeroShadow or Dark Shadow (p.15).

Switch Weapon✽

Approach Weapon while armed ➠ gA button

While Shadow is unarmed, Weapons are picked upautomatically as he passes over them. To switchWeapons while armed, approach the Weapon andpress the gA button. The previously armed Weaponwill be left in its place.

Commandeer Vehicle/Turret✽Approach Vehicle/Turret ➠ gA button

Depending on the Stage, a variety of Vehicles andTurret Weapons that can be mounted and fired areavailable. Approach the Vehicle or Turret and pressthe gA button to take control. Press the gA buttonagain to dismount. Controls vary depending on theVehicle/Turret (p.19-20).

✽ Items are required to perform these moves. When an appropriate Item isat hand, an icon will appear in the Item Window at the lower right ofthe screen indicating the action’s availability.

SPECIAL ACTIONSSPECIAL ACTIONSSPECIAL ACTIONSSPECIAL ACTIONS

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Chaos ControlHero Shadow ➠ gD button

As Hero Shadow (the Hero Gauge is full), useChaos Control to manipulate time and fast-forwardthrough the stage at breakneck speed until thegauge is empty. Items or operations necessary forthe completion of your chosen Mission may bemissed, so use with caution, and if necessary cancelthe move by pressing the gA button. See p.15 for more information onHero Shadow.

✪ During Boss battles, Chaos Control has the effect of slowing down time,giving Shadow the advantage.

GrindJump towards rail

Slide along beams, ropes, vines and other narrowrails. While Grinding, press the gA button to increasespeed, the gS button to jump, and the gF button toattack.

Chaos BlastDark Shadow ➠ gD button

As Dark Shadow (the Dark Gauge is full), useChaos Blast to wipe out everything within a 20-yard range. The destructive discharge will not dis-criminate between Dark and Hero targets, sochoose your timing carefully. See p.15 for moreinformation on Dark Shadow.

PolesJump towards pole

Jump near a vertical or horizontal pole to take holdof it. With a vertical bar, move the left analog stickCV to climb and ZX to rotate. With a horizontalbar, use ZX to shuffle along it.

Lead Shadow through a series of action Stages to reveal the story. Alongthe way, Shadow will encounter both Dark and Hero Mission Characterswho will offer alternative Missions to complete. Depending on Missionchoices, subsequent Stages and story development will vary considerably.Typical Missions are as follows:

Dark Mission Incapacitate a specified number of GUN agents.Normal Mission Touch the Goal Ring at the end of the Stage.Hero Mission Incapacitate a specified number of Black Arms.

Access the Pause Menu, or use the directional buttons ZVX to switchbetween Dark, Normal and Hero Missions. When a Dark or Hero Missionhas been selected, the requesting Mission Character will travel with Shadowassisting and recommending actions in line with the Mission goals. Missionprogress will also be displayed on the left or right side of the screen.

✪ Any Mission can be completed, even if a different Mission and MissionCharacter are selected.

✪ Depending on circumstances, it may become impossible to complete theselected Mission (“Mission Fail”) and you will need to complete theStage via other means.

SHADOW'S MIND SYSTEM

Depending on Shadow’s behavior, it is possible to awaken Hero Shadowand Dark Shadow for a short period of time. During this time, the follow-ing special abilities become available.

❚ Chaos Control (Hero Shadow only; p.14) ❚ Invincibility❚ Chaos Blast (Dark Shadow only; p.14) ❚ Unlimited ammunition

Stage 3c

Stage 3a

Stage 3b

Stage 2c

Stage 2a

Stage 2bStage 1 Normal Mission

Hero Mission

Dark Mission

STORY MODE

SPECIAL ACTIONSSPECIAL ACTIONS 1P GAME1P GAME

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To awaken Hero Shadow and Dark Shadow, fill theHero Gauge and Dark Gauge respectively. As timepasses in that state, the gauge level will drop until itreaches zero and Shadow returns to normal. Use of Chaos Control andChaos Blast will reduce the gauge levels significantly.

Note: Both Invincibility and Unlimited Ammunition are activated duringChaos Control or Chaos Blast.

The Hero Gauge is increased by performing heroic acts, and the DarkGauge by dark deeds, as detailed below.

VIEWING THE GAME SCREEN

g1 Dark GaugeIncreases through evil actions.Dark Shadow awakens whengauge is full.

g2 Dark ScorePoints earned for evil actions.

g3 TimeTime elapsed since the beginningof the Stage.

g4 Normal ScorePoints earned for normal actionssuch as speed and technicalmerit, Ring count, picked-upItems, etc..

g5 Special AttackDisplayed when Special Attack isavailable.

g6 Hero GaugeIncreases through good actions.Hero Shadow awakens whengauge is full.

g7 Hero ScorePoints earned for good actions.

g8 Ring CountThe number of Rings collected.Rings protect Shadow fromdamage. If attacked, 10 Ringswill be dropped. If attackedwhile no Rings are being carried,Shadow will lose a life.

g9 Item WindowShows Weapons, Vehicles, andother Power-Ups, together withthe buttons required to operatethem. Remaining ammunition/hits and the structural integrityof Vehicles are also displayed.

g0 Target WindowShows the objective and currentstatus of selected Mission. Theleft hand side is for DarkMissions, and the right for HeroMissions. These can be switchedvia the Pause screen (p.23) orthe directional buttons ZVX.

1P GAME1P GAME1P GAME1P GAME

DARK GAUGE

❚ Damaging GUN agents andmachinery

❚ Damaging architecture ornature

❚ Breathing Dark Mist ❚ Reviving Black Arms or Dr.

Eggman’s machinery❚ Touching Dark Energy Core

items

HERO GAUGE

❚ Damaging Black Arms orEggman’s machinery

❚ Smashing Black Arms’ contain-ers and poisonous plants

❚ Extinguishing fire sources❚ Reviving GUN agents and

machinery❚ Touching Hero Energy Core

items

111 666333

777222

000

999888

444555 555

STARTING THE GAME

From the Story Mode menu, use the leftanalog stick or directional buttons CV toselect from the following options.

NEWStart a new game from the beginning.

CONTINUEContinue the game from where you lastplayed.

LIBRARYReview your plot summary of the cleared Stages.

✪ The first time you play, only NEW will be available.✪ When you start a new game, any progress from a previous game will be

lost.

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ITEMS/OBJECTS

Around the game’s environment you will find a wide variety of Items andobjects that can help Shadow in his quest.

POWER-UP ITEMS

RingsRing count increases by 5,10 or 20 Rings.

InvincibleBecome invincible for alimited time.

Barrier (green)Protects against enemyattacks one time only.

Damage RecoverRestores structural integri-ty to the Vehicle you’re incommand of.

Heat Barrier (red)Barrier that damages sur-rounding enemies.

1-UpEarn an extra life.

Magnetic Barrier (blue)Barrier that draws in near-by Rings.

VEHICLES

1P GAME1P GAME1P GAME1P GAME

❙ GUN VehicleNot as fast as Shadow, butan effective ground Vehicleto barge through anyobjects or enemies thatstand in your way.

left analog stick ZX Steer

left analog stick V Brake/Reverse

gS button Accelerate

gA button Brake

gF button Attack

✪ Use the left analog stick withoutaccelerating to move and steer inthe reverse direction.

SpringAllows Shadow tobounce high up tohard-to-reach areas.

Dash PanelTouch one of these toinstantly increase yourspeed.

Save PointTouch to save your cur-rent progress. Lose alife and you will returnto the last Save Point.You can also warpbetween Save Points.

ContainerSome can be brokenopen and may containWeapons or otherItems.

Special Weapon ContainerSpecial Weapons areavailable from this con-tainer once you success-fully unlock them.

Hint RingTouch to receive advicefrom the MissionCharacter.

Goal RingMarks the end of thecurrent Stage course.

Item BoxTouch to receive a vari-ety of Power-Up Items.

Energy Core (red)Breathe the red or blueEnergy Core to increaseyour Dark and HeroGauge respectively.

Secret KeyFive are hidden in eachStage. Find all five toopen a secret door.Secret Keys picked upare saved as GameData.

Heal UnitThrow at a fallen GUN agent or Black Arms to revive themand increase your Hero and Dark Gauge respectively. Revivedenemies will no longer attack you.

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1P GAME1P GAME1P GAME1P GAME

❙ Jump VehicleTwo-legged GUN transport, developedfor superior mobility above ground.

left analog stick Move

gS button Jump

gF button Attack

✪ Hold the gS button down longerfor greater height and distance.

✪ Press the gS button a second timewhile airborne to hover.

❙ Black HawkWinged dragons of the Black Arms.To ride on their back, the creaturemust be weakened and on theground.

left analog stick Steer

gS button Accelerate

gF button Attack

❙ Air SaucerA small flotational Vehicle of the BlackArms which allows you to moveacross hazardous areas. A testdrive may be necessary to masterthe control of this alien trans-portation device.

left analog stick Steer

gS button Jump/Dbl Jump

gF button Attack

There are five categories of Weapons available to maximize your offense.Different Weapons can be obtained from enemies you defeat or by break-ing containers.

The equipped Weapon can be used until the shot counter reduces to zero.Pick up more of the same Weapon to increase the number of remainingshots/hits.

CLOSE COMBATDesigned for face-to-face combat.Charge towards the enemy and

press the gF button to strike. Street Sign Black Sword

GUNShoot enemies from a distance(targets within range will be auto-

matically targeted). Range and rapid-firecapabilities vary by Weapon.

Pistol Flash Shot

CANNONEliminate surrounding obstaclesand enemies with an explosion.

Use the target to aim and press the gF button to fire.

Bazooka Black Barrel

LOCK-ONUnleash a homing attack on yourenemies. Hold the gF button and

use the left analog stick to target and lockonto the enemies, then release to fire. Thenumber of enemies you can lock onto willvary by Weapon.

4-Shot RPG Worm Shooter

LASERFire a powerful laser beam, capa-ble of shooting through multiple

objects and enemies. Laser Rifle Refractor

WEAPONS

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MISSION CLEAR

On completion of a Mission, the MissionClear screen is displayed together with abreakdown of your score. The Total Score iscalculated differently depending on theMission as detailed below. With Dark andHero Missions, you will get a higher score ifyour behavior is consistent with the Missionobjectives.

Dark MissionDark Score

– Hero Score + Normal Score+ Time Bonus

Total Score

Normal Mission——

Normal Score+ Time Bonus

Total Score

Hero MissionHero Score

– Dark Score + Normal Score+ Time Bonus

Total Score

You will be awarded a Rank from A to E depending on your Total Score.

PAUSE SCREEN

Press the START button during gameplay to display the Pause screen, navi-gated as follows:

directional buttons ZX Select and display available Mission objectivesand Mission Character

directional buttons CV Select from the Pause menu detailed below

START/gS button Confirm selection

gD button Check story route. Press again to return to the main Pause screen.

Pause Menu❚ Resume Resume the game from where you left off with the selected

Mission and Mission Character❚ Restart Restart from the beginning of the current Stage❚ Quit Finish the game and return to the 1P Game menu

In Select Mode, you can replay any Action Stage previously cleared asmany times as you like. This is ideal for players wishing to improve theirScore and Rank, race against the clock, or pick up all the Secret Keys.

From the Select Mode screen, use the leftanalog stick or directional buttons to choosea Stage from those available, and display asimple breakdown of the highest Rank foreach Mission type and the number of SecretKeys obtained. Press the gS button to displaya more detailed breakdown of the Scores.Finally, press the gS button again to beginthe Stage, or the gD button to return to theSelect Mode screen.

✪ When the Stage has been completed, your results will be recorded tothe game file and return to the 1P Game menu.

SELECT MODE

STAGE BOSS

1P GAME1P GAME1P GAME1P GAME

At the end of certain Stages, a Stage Boss will appear and must be defeat-ed before you can progress to the next level. Bosses are stronger than reg-ular enemies and will require more skill to overcome.

Most Bosses will need to be attacked in aspecific way. They may have an obviousweak point, or can only be attacked at cer-tain times while their defenses are open. Keep a close eye on the Boss Gauge in thelower portion of the screen to help deter-mine which attacks are effective. The Boss isdefeated when the Boss Gauge becomesempty. Boss Gauge

The Normal Score represents points earned for normal actions such asspeed and technical merit, Ring count and picked-up Items. A Time Bonusis also awarded if you complete the Stage in under 10 minutes and 25 sec-onds. Quicker completion times yield a larger Time Bonus.

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This is a split-screen battle mode for 2 play-ers. Each player controls a Shadow Android,and can use any Weapons and techniques attheir disposal to defeat their opponent inone-on-one combat. A second analog con-troller is required for this game mode.

CHARACTER AND STAGE SELECT

On selecting 2P Game from the Title menu,the Battle Mode menu will be displayed.Here you can choose your player charactersand the battle type.

To choose a character, each player can usethe directional buttons or left analog stickCVZX on their own controller to choosefrom the various Shadow Androids available.

To choose a battle type, either player can use CV to select between a 1-Stage and a 3-Stage battle. With 1-Stage, you will be asked to choose alocation, and then battle until a player wins or the time limit is exceeded.With 3-Stage, a location is chosen at random, and battles will continuallyrestart at a new location until a player wins two fights in a row.

GAME RULES

● With the exception of Special Actions (Chaos Control and Chaos Blast)controls are the same as for Story Mode.

● Each player starts from a different area on the game field with zeroRings.

● The game ends when one player sustains damage via any means whileholding no Rings. The remaining player is the winner.

● If a player falls to their doom, the game will restart from its originalcondition.

● If the time limit (10 minutes) is exceeded, the player with the mostRings is the winner.

VIEWING THE GAME SCREEN

1 Player 1’s Rings2 Player 1’s Item Window

This display is the same as forStory mode (p.17).

3 Time RemainingTime limit is 10 minutes at thestart of the game.

4 Player 1’s Wins (star mark)The number of times the playerhas won.

CONTINUE?

When the game is over, the “Continue?” screen will be displayed. Select“Yes” to begin a new battle in the same location for 1-Stage and a differ-ent location for 3-Stage, or “No” to return to the 2P Game menu.

2P GAME2P GAME2P GAME2P GAME

111

222

Player 1 Player 2

444333

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CREDITSCREDITSCREDITSCREDITS

ProducerYuji Naka

Director/Lead Game DesignerTakashi Iizuka

Game DesignersHirono SatoAsahiko KikuchiYu OhmuraEitaro Toyoda

Art DirectorKazuyuki Hoshino

Field Art DirectorHiroshi Nishiyama

Field ArtistsMichikazu TamamuraHiroshi KanazawaTakahiro Kudo

ArtistsDaizo KinoshitaSoosa KimAi IkedaElena MacomberBrad WagnerNobuhiko Honda

Motion DesignerAtsushi Saito

Event Scene DirectorShun Miyanaga

Lead ProgrammerTakeshi Sakakibara

Senior ProgrammersMitsuru TakahashiTomoyuki NaitoOuta Sano

ProgrammersMasato NakazawaSatoru Takeshima

Motoyoshi SatoKazuyuki Okada

CG Movie ProducerKeith Palmer

CG Movie ProductionBlur Studio Inc.

Movie EncodeCRI Middleware Co., LTD.

Sound DirectorJun Senoue

Vocal SongsCrush 40POWERMAN 5000JULIEN-KA2MAGNA-FI

Sound Productiondelfisound inc.Attic Arcade Inc.Remix Factory

Japanese Character VoicesKouji YusaRyuzaburou OhtomoJun-ichi KanemaruRyo HirohashiNobutoshi CannaRumi OchiaiTaeko KawataTaiten KusunokiKenta MiyakeYuki MasudaYouko TeppouzukaYuri ShiratoriBanjyo GingaYutaka NakanoJyunko KitanishiTakashi YoshidaSayaka Aoki

Chikao Otsuka

English Character VoicesJason GriffithSean SchemmelAmy PalantDan GreenKathleen DelaneyLisa OrtizCarter CathcartDavid WillsAmy BirnbaumRebecca HonigMarc ThompsonMaddie BlausteinBella HudsonAndrew RannellsMike Pollock

Voice Recording ProductionTOHOKUSHINSHA4Kids Entertainment, Inc.

Development SupportShiro MaekawaMakoto Hirata

International Business & PDYukiko KatoShiko SakaiTatsuyuki Miyazaki

Retail Sales ManagerToru YasudaTomohiko Hayashi

Customer Relationship ManagementMasahiro OzekiReo Wakabayashi

Test DepartmentJunichi ShimizuAkira NishikawaHiroyuki MiyanoAkinobu Koechi

Quality Control DepartmentKazuhiko MoriiYuji Nakamuara

Package & Manual ProductionYoshihiro SakutaHisakazu NakagawaMasaru KobayashiTakashi NishimuraColin RestallTetsuya Honda

PresidentHisao Oguchi

Consumer DivisionHideki OkamuraMasanao MaedaHiroyuki Miyazaki

MarketingTakeshi ShimizuYasushi Yamashita

Public RelationsKenichi HashimotoYasushi Nagumo

Sales PromotionHitoshi Kurosawa

SEGA CORPORATION(JAPAN)

SEGA OF AMERICA

CEONaoya Tsurumi

President/COOSimon Jeffery

VP of Product DevelopmentBill Petro

Director of Localization andQuality AssuranceOsamu Shibamiya

Localization ProducerKevin Frane

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*THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!

Limited WarrantySEGA of America, Inc. warrants to the original consumer purchaser that the PlayStation 2 Game Disc shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective PlayStation 2 Game Disc or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the Product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain support.

Obtaining technical support/serviceTo receive additional support, including troubleshooting assistance, please contact SEGA at:• web site . . . . . . . . . . . . . . http://www.sega.com• e-mail . . . . . . . . . . . . . . . [email protected]

LIMITATIONS ON WARRANTYANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.

SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Shadow the Hedgehog are registered trademarks or trademarks of SEGA Corporation. © SEGA Corporation, 2005. All Rights Reserved. This game is licensed for use with PlayStation 2 only. Copying and/or transmission of this game is strictly prohibited. The typefaces included herein are solely developed by DynaComware. Unauthorized rental or public performance of this game is a violation of applicable laws. SEGA of America, Inc., 650 Townsend Street, Suite 650, San Francisco, CA 94103. All Rights Reserved. www.sega.com. Programmed, made and printed in the USA.

CREDITSCREDITSVP of Entertainment MarketingScott Steinberg

Senior Brand ManagerDon Mesa

Assistant Product ManagerYosuke Moriya

Creative Services ManagerChris Mowry

Public Relations ManagerErica Rogers

QA Project LeadShawn Dobbins

Assistant QA Project LeadJosh Pfeiffer

SEGA EUROPE

CEONaoya Tsurumi

President/COOMike Hayes

Creative DirectorMatthew Woodley

Director of European MarketingGary Knight

Head of Brand MarketingHelen Nicholas

European PR ManagerLynn Daniel

Assistant Brand ManagerClaire Brummell

International Brand ManagerBen Chalmers-Stevens

Development DirectorGary Dunn

Localisation ProducerAkiko Uchida

Localisation TeamDaniela KaynertBrigitte NadesanMarta Lois GonzalezGiuseppe Rizzo

QA ManagerMark Le Breton

QA SupervisorDarius Sadeghian

QA Team LeadJulie Metior

SPECIAL THANKS

Toshitsugu KanariTomomi SilvermanMiyuki FriedmanAkinori NishiyamaYuji UekawaMasanobu YamamotoAmi BlaireTeri HigginsKlayton VorlickDemetrius GriffinLevinger SonjaHiroki Hayashi (ESP guitars)Michelle Silberman (LINE 6)Scott Uchida (Jim Dunlop)

Executive ProducerHisao Oguchi

© SEGA Corporation, 2005

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Rear Cover