Sherlock Holmes vs Arsene lupin View Topic - Only Look Here if Realy Stuck

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    Sherlock Holmes :: View topic - ONLY LOOK HERE IF REALY STUCK

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    ONLY LOOK HERE IF REALY STUCK

    Sherlock Holmes Forum Index -> Hint Requests

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    speedyuk

    Joined: 04 Jan 2008 Posts: 185

    Posted: Tue Jan 29, 2008 7:06 pm Post subject: ONLY LOOK HERE IFREALY STUCK

    .Sherlock Holmes and Doctor Watson discuss the news about the Frenchcat burglar, Arsene Lupin. A cat burglar has gotten Dr. Watson'stongue. Take the letter from the tray. It is from Arsene Lupin;issuing a challenge to the famous Sherlock Holmes who has Frenchancestry. He left clues for tonight's target. Review the clues indocuments.Who is Arsene Lupin?Play as WatsonBarnes Bookstore: Exit the apartment and go down to Baker St. Goleft, right to Melcombe St. and left to Glentworth St.Enter the first door on the left. Look for Barnes. It seems like

    Barnes has let his store become messy.At the back of the store, he is reading-practicing the forbiddenbook seen on Holmes' previous adventure - The Awakened. (That's ano-no, Barnes.) Talk to Barnes.Go to the rightmost group of bookcases. Pick up The Great EnglishSeamen book at bottom shelf at right.Read the book in documents. Take note of the painting and read about

    Horatio Nelson. He had one arm amputated and lost the sight of oneeye as stated by the clue.Go back to Baker St. using the jump to map or walk there.Baker St: Talk to Holmes by the fireplace.Quiz: Who is Arseno Lotinho? Select the letters that form: Horatio

    Nelson. Use the space icon at right to make a space and use thearrow to back space in case of error. Then click the check icon when

    done.Horatio Nelson's Column is at Trafalgar Square. And sitting by hisfeet means the location is close by.Where is the theft to be done? Go to the desk left of the door andpick up the red book, Map of London.Right click to bring up the gameplay menu. Select the map and thenselect the map of London on the left.

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    Select the center square area and click to see the map of that area.

    Click on Trafalgar Square at bottom left of the map. See that theNational Gallery of Painting is located there.Hansom: Go down to the street and talk to Lamb, the hansom driver.National Gallery of Painting: July 14, 1895

    What is to be stolen?Entrance: Pan right and talk to Palinor, the apprentice-archivistabout the Director and Ledger. Sir Poynter, the Director is talkingto an insistent artist. Palinor lost the ledger.Missing ledger: Get a blueprint (map) of the Museum. Check the ingame menu and study the map of the Museum. You can use the jump toon the map or walk there to familiarize yourself with the museum.Go up the main stairs and then the left stairs. Go forward to theSpanish Gallery.Go forward to the French Painters Gallery. Go to the chair by theentryway to the English Gallery.Take the blue register-ledger from the floor beside the chair.Go back to Palinor and give him the ledger. Talk to him. Holmes asks

    about any painting concerning the Battle of Trafalgar.Quiz: What does the painting based on the Battle of Trafalgar

    depict?Look at or remember the painting in the book from Barnes bookstoreabove the name of Horatio Nelson.Click on the letters that form: ship or boat. Click on the checkmark.The Fighting Temeraire by Turner: Take note of the information thatmatched the clues in Lupin's poem: It was the ship of Admiral Nelson

    at Battle of Trafalgar, it has a French name and Victory is theflagship of Admiral Nelson. This is the symbol of English victoryover the French fleet.English Gallery: Jump to or go up the stairs, take the left stairsand go forward pass the Spanish and French Gallery.

    Go to the English gallery. Look close and click at the painting thatis second from the last on the left wall.Museum Director's Office: Go back to the landing by the main stairs.

    Enter the door on the right at top of landing.Horace Velmont, the French artist leaves. Watch the conversation infront of the painting.Play as Inspector Lestrade: Check the museum.At the entrance, go to the crates at left. Look around and see a big

    unlocked crate and small boxes. Check the main door.Go up the stairs, take the right stairs and then left. Open the

    first door at right to see a dark storage room.Go to through the left door to the Restoration room. Look up and see

    the glass roof. Click on glass roof.Exit the room and go through the Italian Gallery, Flemish Gallery,Dutch Gallery and the octagonal English Gallery.Go left to the other English Gallery and to the door at the FrenchGallery. Click on the wood door.Go left through the Spanish Gallery and left to the German Gallery.Go to the Director's Office and talk to him.

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    Watch the instructions by Inspector Lestrade.Watch the burglary. The toy train by the painting, the toy balloonat Restoration room and Lupin.July 15, 1895Holmes and Watson's presence are required immediately. The game isafoot!Play as Watson: Go down and talk to Piers Urquhart Alenn, ajournalist. He gives his calling card. Click on the hansom.Play as Holmes: Back at the Gallery, talk to Lestrade completely.The painting was stolen. Various paintings were placed in theDirector's office and replaced by the French artist's painting.There were 2 men, one already inside and one came through the roof.They both left through the roof.Entrance: Look at the combination lock of the crate left of theentrance.Footprints: Go to the right side of the assistant's stand. Look onthe floor in front of the crown jewel painting and study thefootprints.Stairs: Follow the footsteps to the main stairs.Footprints: Look at footprints on right side of the stairs.Use the magnifying glass on all 4 footprints: one is pressed and one

    is light.Measure the footprints by using the tape on the one end of the

    footprint to the other end. It is size 10.Follow the footprints to the right side stairs and to theRestoration room.Restoration room: Enter the Restoration room.Footprints1: Check the footprint before the paint spill. Use themagnifying glass and then the measuring tape. They are size 10common work boots.Holmes looks at the glass roof.Footprints2: Look close at the footprints after the paint spill. Use

    the magnifying glass and then the measuring tape. They are Frenchshoes and are size 9.Look at the rug on the floor to catch someone jumping from the

    skylight. Look around and see water pitcher and restoration tools onthe 2 tables.Galleries: Go to the different galleries and see the paintings thathave replaced the original masterpieces. What horrors!Take the time to check everything in all galleries. This willfamiliarize you to the clues given by Lupin.Italian Gallery: See red lines on the floor.English Gallery: Go to the original place where the FightingTemeraire was hung.Examine the floor below the missing painting wall. Use themagnifying lens on all 4 rubber marks on the floor. A trace of black

    rubber.Look up at the ceiling and see a something strange. Holmes needs aladder.Director's Office: Go to the Director's office.Outside the director's office: Go to the soil spilled by the brokenpotted plant.Footprints: Use the magnifying glass and then the measuring tape.They are French shoes and are that of the French painter HoraceVelmont. They are size 9. Velmont is Lupin.Office: Go inside the office and talk to the director about the

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    theft and Velmont.A guard (can be inside the office or just outside) informs Holmesthat the ladder is now here.Exit the office and take the ladder to the missing painting's siteand the rubber marks on the floor.English Gallery: Place the ladder where the rubber marks are found.Lupin's riddle: Climb up and take Lupin's letter. Read the riddle.The next target's clues are left all over the museum. Click thebottom of the ladder to go down.4 Paintings: Based on the clues, Holmes states to look for 4paintings. Go around and look for the paintings described in theriddle.Venus and Mars wrapped in White arrival's clue: Go to the ItalianGallery by walking or jump to using the map.Pan left of the double doors and look close Venus and Mars paintedby Botticelli exhibited for the first time here in 1874.Tired Horseman with White Horse painted when clue: Go to the Flemish

    Gallery next to Italian Gallery.Look at the small painting at the corner left of German entrance,White Horse Standing by a Sleeping Man by Verbeek derived from aprint in 1652 by Potter.Hendrick's Skaters and his age clue: Go to the Dutch Gallery.Look close at the circular painting second one of those on the wall,

    A Winter Scene near a Castle by Avercamp, 1585-1634. He lived for 49

    years.Fish and cabbage, young boy and angel and year of purchase clue: Goto the German Gallery.Look close at the painting left of the entryway to the FlemishGallery and see Tobias and the Archangel Raphael acquired 1894.Calculation of the numbers acquired: 1874 less 1652 = 222 x 49 =10879 less 1894 = 8984.Entrance to Museum: Go to the entrance of the museum.Padlock: Go to the big crate right of the door.Enter 8984 on the padlock. Click on the button at right part of lock

    and Holmes will say 'open'. Pull back and click on the padlock orlatch.Crate: Look inside the crate and see champagne, wig and cushion.Click the portrait of Napoleon done by Holmes' great uncle. Read the

    paper; the next clue that is automatically taken.Velmont's portrait: Jump to the French Gallery.Turn around and look at Velmont's self portrait second left of door.

    Click on the painting and Holmes says that it is oil base but finecoat of water paint.

    Director: Go to the director and ask about restoration.Restoration room: Go to Restoration room and pick up the pitcher ofwater and restoration tools from the 2 tables by the wall.Letter clues:Self portrait: Jump to French Gallery. Look close at the portrait.In inventory, use the brush on pitcher of water until the pitcherdisappears. Click-hold-wipe or click the wet brush on the shadedpart of the portrait.Then use the sponge to uncover the new self portrait.Click on the paper in his pocket. It has the letter C.

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    letter S.Each painting can be left click-hold, right click to turn and moveto selected empty frame at right.

    What is to be stolen next?Director's Office: Go to Director's office and talk to director.Quiz: What word did Sherlock Homes find? Based on all the letters in

    each clue, type CORONIS. Click on the check mark.Painting: Holmes studies the 1617 painting of Apollo using an arrowto slay his lover, Coronis.Next clue: Watson brings the letter with the next clue. It states ablack shadow and 6 more missing.Map: Look at Map of London. Click on the East (EC) area. Click onthe closer view of the map at The Tower of London at bottom right.Tower of London: July 15-16, 1895

    Entrance to Tower of London: Holmes talks to the warder.Graffiti: The Tower warder states to not deface the wall.Go close to the entrance and turn right.Look at and study the graffiti etched on the walls that was done byprisoners during the 1800's.Chief Warder Smith: Talk to Chief Warder.

    The ravens were replaced. The legend states that the removal of theTower of London's ravens means the downfall of kingdom.The black envelope contained the Tower's clues. Get a lantern andmap of the Tower of London.Go to the left side of the green and see seed husks on the lawn.That is the way the birds were lured.Chase 6 birds: Study the map of the Tower of London and note thatyou are standing to the right of the green lawn.Listen and note the bird sounds seen during the check of thedifferent areas.Tower Green (White Tower): Go forward to the White Tower and treesahead.Hear a bird up the tree. Look up at the left tree. Holmes has to

    attract it.The gray bird flies to the right tree. A feather dropped down. Go to

    right tree and pick up the feather on the ground. It is dyed black.Map: Look around the area first. From the ladder of the White Towergo right and around the perimeter close to the buildings. Thedifferent places and several jump points will be entered in the map.

    Scaffold site: Hear cracks alternating with smooth notes coming from

    shrubs. We will check it later.Storeroom: Go forward and check the place with sacks. Look at the

    ground in front of the storeroom's wooden door.Flour footprints: Use the magnifying lens and measuring tape on thefootprints. They are that of Lupin's and size 9.The Chief Warder arrives. Talk to him completely. Pitt, the cookplaced a combination lock on the grill door of the cooler. The codeto the combination lock is based on the ancestor of the cook. Thekey to the cook's flat is given and the storeroom is unlocked.Cook's flat: Enter the blue door with private lodging plaque rightof the storeroom. Use the key on the door at right.Look around and take the Cook's menu from July 17-19 from the table.

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    Read the letter from the cook's Gran Nudra that mentions about atrace of the ancestor's arrival at Tower of London.Look at the picture and note that it is of the Mac Adam's family.Jump to the entrance (Byward Tower).Graffiti: Study the Graffiti on the right wall again and look forMac Adams. It is at bottom left of the graffiti.Using the magnifying lens, note that the date under Mac Adams is21.8.1632.Storeroom: Jump back to the Storeroom. Enter the storeroom now thatthe Chief Warder opened it.Take a Faience blue plate from the hutch.Turn right and take string from the shelf. Take note of the reddrops from the jar of tomatoes. Take the canvas bag under theshelves.Take sunflower seeds from pail on the floor at middle aisle. Look at

    the boxes on the free standing shelves with stamp of Royal Coat ofArms.Bird in Storeroom:Grill door: Go to the grilled door at the back of the room. Lookclose at the padlock.Based on the clues from the cook's room and the graffiti, enter

    2181632. Click on button at right part of lock.Enter the cold room. Turn right and go to the stone shelf behind the

    hanging carcasses.Open the covered jar and see a black chicken and a note. Take theillegible piece of message. Exit the Storeroom.Dormitory (Queen's House): Let us continue our check of the area.Turn right from the storeroom and go around to the far blue door.Enter the dormitory.Look around. Take the dirty blue sox from the second bed.Note an old flash camera on the bed stand of the third cubicle.Read-take the red book from top bookshelf at end of the room. Takenote that the Blue Bird of Paradise has a blue color obsession. Take

    note of the bird prints.Exit the dormitory, go right, down the stairs by the wall and underthe archway. Go right and forward to another archway. Go right,forward and left to the first set of stairs on the left wall.Weapons room (St Thomas Tower): Climb up the stairs. Enter theweapons room.Look around. Take the blue box of munitions from the table. Note the

    armors, the shields with coat of arms, net and cannon around theroom.Take the telescope from navy table at far wall. Take coal fromfireplace.

    Take note of the bird call tray at center of the room. There is animpressive collection of weapons right of fireplace.Bird in tree by White Tower: Jump to White Tower.Use the telescope taken from weapon room on the gray bird at top ofthe right tree.Look at the book taken from the dormitory in documents. Identify itas a Rock Partridge, a cousin to the Corsican red legged partridge.Their habitat is the Sardinian forests.Jump to the weapon room and take the female wood partridge bird call

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    from Sardinia at top left.Jump to the White Tower and go to the right tree.Use the female wood (grey) partridge bird call on the Rock Partridge

    up the tree. Take the illegible piece of message.Bird by shrubs at Scaffold site: Jump to Scaffold site.Look close at prints on the stone path very close to the shrub.Meet a guard and learn about the black bird that took his tobaccowith bright blue pack.Look close at the tracks using the magnifying lens. Study the booktaken from the dormitory in documents and identify it as a Blue Bird

    of Paradise.Place the dirty blue sock, blue munitions box and blue plate on theground by the shrub.Use the canvas bag on the bird. Take the illegible piece of message.

    Ramparts by Wakefield Tower: Jump to Tower Green, turn left and goto the brown wood door at the corner of the wall. Hear a bird.Open the brown door and climb up to the top passing the locked Jewel

    House room.Exit through the brown door to the rampart. Turn around and see a

    bird on the roof. It's trying to say something.Wakefield Tower Dungeon: Go down the stairs passing 2 doors and down

    to the ornate door at the end of the stairs.Chief Warder Smith opens the dungeon.Plaque and coat of arms: Look around. Click on the brown plaque with

    Latin inscription and unidentified shield.There are 6 heraldic shields on the wall. Under each heraldic shield

    is a nook for something.Take a look at the hole on the wall left of the plaque. The screechis heard from the room behind the wall.

    Latin inscription: Use the coal taken from the weapon's roomfireplace on the plaque.Chief Warder Smith recognizes the shield above the Latininscriptions and mentions Brigadier Metcalf.Look close at the shield on the plaque and see that it has 3 crowns.

    Jump to weapons room and go close to the shields on the wall. Clickto take the 3 crowns in blue shield. You might need to be at acorrect position to do so.Jump to Queen's House and talk to Metcalf standing right of theDormitory door. The shield taken from the weapons room is the coatof arms of the Round Table.

    Jump back to Wakefield Tower. Holmes asks Watson to get a book about

    the shields on the Knights of the Round Table.Play as Watson:Barnes Book Store: Go forward to the door. Find out that Barnes isnot home. Talk to Piers the journalist. Watson promises a scoop.Golden Lion Pub: Piers clears Watson's entry to the pub.Talk to the bartender and then talk to the drunken customer. Try toopen the door right of the bar. Uh Oh!Go towards the other door. Talk to the crying woman that came out of

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    the left door. She needs a fix.Jump to Baker St.Baker St: Enter the apartment.Holmes bedroom: Enter the room right of the fireplace. Look aroundand search the room.Go to right side of the bed and click on the knob of the right topbedpost. Take Sherlock's vial.Golden Lion Pub: Jump to and enter the pub.Give the woman Sherlock's vial.Enter the back room (right of bar). See a turtle race going on.Tracy, #1 turtle won.Talk to Barnes who lost his money on Ginger, #2 turtle. He needsmoney to pay off the debt.Watch the sinister character and Piers talk. The goon will acceptjewelry or something similar.Baker St: Jump to and enter apartment.Search Holmes bedroom again. Go to the bookcase-writing table at the

    corner.Open the box. Scandal in Bohemia is Holmes first adventure.See a picture of Irene Adler, possibly Holmes love. Take the Orderof the Legion Honor medal.Golden Lion Pub: Jump to and enter the pub. Enter the backroom.

    Automatically, give the medal.Barnes Book Store:Go to middle book alcove in the backroom.Turn right and take the Chivalry and Spiritualism book from middleshelf. See that it has the coat of arms of the Knights of the RoundTable. Barnes even made a profit.Use the London map, East side area and jump to Tower of London.Play as Holmes:Wakefield Tower Dungeon: Holmes translated the Latin Inscription ofthe plaque.Knights of the Round Table coat of Arms puzzle: Study Holmestranslation in Documents.Identify all the coat of arms on the wall using the book.

    Pick up the weapon of each knight from the weapon's room rack.Identify the weapons:Jump to Weapon's room and talk to the guard.Click each spear on the rack right of the fireplace. You can takeonly one weapon at a time.He identifies all of them (left to right): man catcher, Lucernehammer, halberd, gisarme (resemble a porchard), partisan, bardiche,crow's beak and spear (glaive).Go to the suit of armors on the other wall. Click on the weapon held

    by the left suit of armor; it is a morning star. The right suit ofarmor holds a sword.Place the weapons in the order shown by the translated plaque under

    the identified coat of arms at the Wakefield Tower.In the order deduced: pick one weapon, jump to Wakefield Tower,place the weapon on the slot and go back for the next one.Elementary!ShieldKnight Bedivere Bors Percival Kay Lancelot LamorakWeapon bardiche spear (glaive) crow's beak partisan sword MorningStarOrder placed 4 2 3 5 6 1Bird in the secret room: Go through the entryway.

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    See that it is a bat. It needs to be stunned.Jump to the Queen's House. Enter the dormitory.Take the flash camera on the table beside the third bed.Jump to Wakefield Tower. Use the camera on the bat. Give it toSergeant Wayne!Take the illegible piece of message.

    Bird on the rampart: Jump to the ramparts.Click the sunflower seeds taken from the storeroom on the parrot onthe roof. Your name: She played you a trick... German bird or eagle,

    one and the same.Quiz: What is the name of the parrot? Type in Irene Adler. Click oncheck mark.Take the illegible piece of message.White Tower: It is now dawn.Look up to the bird on the window of the White Tower.Use the telescope to identify the bird. It is a lammergeier.Hahahahah! What a story!Play as Watson: Use the London map. Open the west area map and click

    on top left - Baker St. Go up to the apartment.Hunt for sovereigns: Find at least 10 sovereigns.Go to right side of the desk left of the door. Crouch down (Ctrl

    key) and take coin from 4th drawer.Go to the left side of the desk left of the door. Take coin fromthird drawer.Go to small drawers at left corner. Take coin from second drawerright side.Go to work table. Take coin from under microscope.Go to fireplace: Take coin from under mug at left mantle.Look down on table left of fireplace. Take coin from under paper.Go to the coat rack on wall right of door. Take coin from middlehook.Go to Holmes' bedroom.Go to right side table. Take coin from under the small cup right oflamp.

    Go to dressing table. Take coin from bottom drawer under the wig.Go to book case at corner. Take coin from under 4th book from left.Go to left side table. Take coin from drawer.Golden Lion Pub: Jump to and enter the pub. Enter the backroom.Talk to the man and give him 10 sovereigns.Take Ginger, competition turtle #2. Tracy is not for sale.Jump to Tower of London.Play as Holmes: He wants a net.Net puzzle: Jump to weapons room. Try to take the net at the backwall.Use the string taken from the storeroom on the net.Click on the corner or intersecting points where the string shouldbe placed to make a good weave.

    Automatically get fishing net.

    Bird at White Tower: Watson comes back with the turtle. Jump toWhite Tower.Place the turtle on the brown twigs on the brick path. Ginger willnever forgive me. Of course, of course!Use the fishing net on the bird. Automatically get the last note.Baker St.: Use the 6 illegible pieces of message on the lamp atHolmes' worktable and get Six Birds Poem.National Gallery: Jump to National Gallery using the middle area of

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    the London map.Talk to the Gallery Director.4 paintings of St Catherine mentioned in the Six Birds poem: Lookfor 4 paintings of St. Catherine all over the gallery.Raphael - Jump to Italian Gallery. Click on St. Catherine ofAlexandria by Raphael, second on the left of the entryway to thenext gallery.Solario - Click on St. Catherine of Alexandria by Solario right ofthe wood door at Italian Gallery.Crivelli - Click on the small painting of St. Catherine ofAlexandria by Crivelli, third right of the entryway to the nextgallery.Lochner - Jump to German Gallery. Click on St. Catherine ofAlexandria by Lochner second to last on the south wall.Holmes says to go back to Baker St. Open the west area of the London

    map. Jump to Baker St. at top left.Play as Watson: Watson got money from the bank.Golden Lion Pub: Enter the pub and the back room. It is closed. Talk

    to the bartender and drunken man.Exit the pub. Talk to Piers waiting outside the pub. Piers willrecover the medal using Watson's money.Go back to Baker St.

    Quiz: To which treaty does the "Six Birds" poem refer? Type inAlexandria. Click on check mark.What is to be stolen next?Play as Holmes:Barnes Book Store: Jump to the bookstore.Get the book on the wall facing the left bookcases with thecandelabra on the table.Read about the Rosetta Stone used by Champollion to decodehieroglyphs. The stone is now at the British Museum.Baker St.:Talk to the Constable Rufles. Listen to the message.Go up to the apartment. Enter Watson's room.Use the central area of the London map. Jump to the British Museum

    at top left of the map.British Museum July 16, 1895

    Listen to the discussion of the Prime Minister and Holmes. Lestradegives a map of the museum.Entrance to Museum: Enter the museum. Meet Barncow, the librarian(guard) with the architect beside him.Egyptian and Babylonian Halls: See the Rosetta Stone.Inner Courtyard: Talk to Lestrade at the inner courtyard by theentrance building. Get there by exiting the Hall and go right to the

    next entryway. The police are now in place.

    Play as Watson: Watson is hungry. Lestrade says to ask the guardsoutside if there's any leftover from the mess.Outside gate-portal: Jump to or go forward inside the entrancebuilding and go out through the double doors.Talk to any of the guard. There may be a bun or two in the bread bag

    by the portal.Turn left and forward to or jump to the outside grilled gate.Check the bag on the ground beside a trash can.Talk to Piers, the journalist. Piers is calling in his markers. The

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    thing is to find the key to open the gate and get the guards out ofthe way.Maintenance room - Go inside the building.Enter the door at right. Look around.Take the hammer from the table.Library (Reading Room): Enter the building at the center of theinner courtyard.Talk to Barncow about the keys, curator and office.Curator's (Director) office: Go to the entrance building and enterthe room on the left.Desk: Check the desk and take the paper with red and blue doodling.It has a red 15, red clockwise arrow and a blue counterclockwisearrow.

    Safe: Go to the safe.Central dial - The central dial has red and blue colored numbers.Based on the Curator's paper, move the central dial's red arrow tored 15.This action points the green arrows to: blue 75, red 45, blue 30 and

    red 30.Corner dials - Pull back resets the puzzle.See that the safe has 4 dials at each corner and has 0 and 90 marks.

    The 0 and 90 marks show the degree of the angle of the dial'smarkings. Each of the lines is a 15 degree mark.The paper showed that red is to be clockwise and the blue is to becounterclockwise.I - Right click to turn the dial counterclockwise to 75 (5th lineabove zero).II - Left click to turn the dial clockwise to 45 (3rd line belowzero).III - Right click to turn the dial counterclockwise to 30 (secondline above zero).IV - Left click to turn the dial clockwise to 30 (second line belowzero).

    Safe opens. Take the key.

    The architect arrives and talks about his worries. He mentions thatone lion's base at the entrance is crumbling.Lion at entrance to stairs: Exit the office and go across the lobbyto the stairs.Get guards out of the way: Check the lion's base at right.Use the hammer taken from the maintenance room on the top of thecrumbling pedestal.Go outside and talk to the guard about the lion.Go to the gate and give Piers the key now that the guards are gone.Go back inside the building and meet Holmes and Lestrade.Night July 16-17, 1895

    Listen to the preparation done by Lestrade. The architect arrivesstating that the iron bars were removed. Talk to architect.Play as Holmes:Maintenance room: At the maintenance room, look around. Talk toarchitect.Note by use of eye icon that a rope from the table, one of thepulleys from the wall and a soap bar are missing.Inner courtyard: Go outside, right to the pit and canvas coveredbricks. Look close and note that tarpaulin is gone from the middlepile of bricks.

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    Go to the top left side of the courtyard and enter the shed. Lookand see that 2 bags of cement were taken.Curator's office: Talk to the architect and ask about the missingobjects. Barncow arrives and states that the rubble at the lion'sbase was removed.Lion's base: Go across to the crumbled lion's base.Look close at the footprint. Use the magnifying lens and measure the

    footprints. They are Lupin's.The architect explains how a pulley can be used with the missingitems. The weight is based on the counter weight. So that is why the

    heavy rubble is gone.Inner courtyard: Hear Watson. Run outside and left.Watch the theft and the escape.Read the new clues thrown by Lupin.What is to be stolen next? Take the time to check everything in both

    halls. This will familiarize you to the clues given by Lupin.First Poem: Read the first clue about beasts at the entrance.Go to the entrance of the museum.Go to the lion fountain on the left of the double doors. Take andread the new message.Veronese Lovers: The clue mentions about the Englishman who wrote

    about Veronese lovers.Go to the reading room. Talk to Barncow completely and learn how tofind a book in the library.Use the library's card catalogue: Look close at any one of themachines around the perimeter of the first level of the library.Type in a keyword and then press the handle on the right.The card catalogue will show the page, book, author and where tofind the book by area, row and column.The areas are labeled by letters on signs that separate bookcases or

    on top of the shelves.Each level has 6 rows of books and there are 12 columns of books per

    area or letter.Second clue keyword: Type in either Romeo or Juliet. Pull thehandle. It is at G-8-4.It is in row 8, so that is second floor. Go up the stairs. Go toArea G, to the 4th column of books and second from bottom row.Take the book and get a new clue.Bronze Door: The clue mentions a red copper or bronze door thatleads to nowhere.Go to the Egyptian and Babylonian Hall. Turn right and go to thedoor at the end of the hall.Count off the 4th row from bottom. Count the men in that row = 41soldiers.Count off from top down to 7th row. Count the horses on the left

    door = 9 horses x 4 = 36 legs.41 x 36 = 1476. Thanks to this door, I should know which book tofind.Jump to Reading room. Use the card catalogue. Enter 1476. Pullhandle.Look for Hindu Enchantment at (D-14-7), at Area D, 2nd row at thirdlevel and column 7.Search through the different pages for a clue. Go to page 41 and 36and see a statue of Kali.Jump to Permanent Exhibition Halls. Go left and look at the Indian

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    statues on the table on the left.Move the middle statue and take the next clue.Three Brothers: The clue talks about 3 similar brothers.Go to the Egyptian and Babylonian Hall. Turn right and go to theleft aisle.Look close at first stele showing the 3 figures of Bes holdingswords. Use the lens on the right deity's right ear. See a plugunder the ear.Click and automatically get the message.Drink or Run: You must choose.Jump to Reading room. Use the card catalogue. Enter Drink. Pullhandle.Look for Drink or be Drunk at Area E, 6th row at second level and3rd column.Read a note about a receptacle.Drink or be Drunk: Read the description of a receptacle with geesehandles.Jump to Permanent Exhibition Halls. Go left and look at the vase atthe end of the hall.Take the message under the left head of the geese.Two Monkeys:First paragraph: Read about 2 monkeys and a man.Go to the Egyptian and Babylonian Hall. Turn right and go to theright aisle.

    Look close at the last stele on right wall. See 2 men; one has 2monkeys.Look close and trace an invisible line down to the third row fromthat fingernail. Then move cursor to 5th cuneiform to the right andthen click.

    Holmes will copy the cuneiform.Decode the cuneiform by using the sidebar.Click on a letter at left and select the cuneiform you think itrepresents on the pop up menu.The letter will automatically replace the cuneiform on the messageat right.The last cuneiform in the picture below is Y.

    Second paragraph: Jump to the Reading room. Use the card catalogue.Enter sea rocks forest. Pull handle.Look for Nightmare in the Seas, Rocks and Forests by OliverLavisheart (80 Days) at Area C, 4th row and 5th column.Measure the books: Get (click-hold-drop) the 3 books (forest, rocksand sea on the title) and stack them on bottom shelf. Use the tapeto measure from top to bottom. The 3 books are 17.20 cm in height.Third paragraph: The clue talks about a round picture good foreating; 2 young girls and an olive tree.Jump to Permanent Exhibition Hall. Go left and to the end.Face the plate displays and click on the shelf to get a zoom puzzlescreen.

    Use the tape on the plate on top left (one elder woman, 2 younggirls and olive tree). It is 52 cm in diameter.Fourth paragraph: Calculate using the measurements taken.17.20 x 100 = 1720. 52 x10 = 520. 1720 minus 520 = 1200.Book: Jump to the Reading room. Use the card catalogue. Enter 1200.Pull handle.It is French Cuisine at Area J, 3rd row at second level and 3rdcolumn.See illustrated pages. Use the lens to look for the next clue atmiddle bottom of left page. See Lupin holding a Koala. Click on the

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    picture of Lupin.

    Koala: Jump to Permanent Exhibition Hall. Go left to the animaldisplay on the right just behind the penguin on the floor. Click onthe koala to get the next clue.Koala: Read a description of a fake jug with yellow, brown and black

    colors.Go to the left end of the Permanent Exhibition Hall and see jugs,vases and other potteries.Take the fifth from bottom left vase. Holmes breaks it.Vase puzzle - Put the pieces together.Click-hold-drop the pieces from left to the right working area.Right click to turn the pieces.Read the message printed on the vase.

    Shedu Poem: Read about bull, lion, guardian and demon.Jump to the Egyptian and Babylonian Hall.Go to the right Shedu statue just ahead to the side of the archwayand behind the broken pieces of glass on the floor.Look close and take the next message between its clawed feet.Read the message about Kings.Kings' Message: Pull back resets the puzzle.Jump to the Permanent Exhibition Hall. Go to the first case at the

    middle of the hall. Look at the Medals.See a close up of the monarchs' commemorative medals.First paragraph: Think of an invisible line from the youngest Henry(Henry VIII) to Henry IV to Edward IV.Replace Edward IV with Richard III (IV less Charles I). Perfect, now

    on to the next step!Second paragraph: John I + James I + a Christian name + 3 = 6. TheChristian name that is common on the diagonal is Henry.Replace-exchange Henry VI with Charles II. Perfect, now on to thenext step!Third paragraph: Replace-exchange the Richards with the Williams ofthe same number. Exchange William I with Richard I, William II with

    Richard II and William III with Richard III. Perfect, now on to thenext step!Fourth paragraph: Replace-exchange the fourth column medals with the

    6th column medals (row 1 with row 1 medal on 4th and 6th column, row

    2 with row 2 medal on 4th and 6th column...). Perfect, now on to the

    next step!Fifth Paragraph: Think of an invisible line from William I (earliest

    monarch) with Georges II (latest).Then think of an invisible line between Anne with Richard I (the

    lion hearted).The medal that is intersected by those 2 invisible lines is JaneGrey medal. Get Jane Grey medal.Go to the Director's Office and talk to the architect.Go to the maintenance room and talk to Watson. Get the hammer.In inventory, combine (click-hold-drop) the Jane Grey medal and thehammer to get the next clue.Egyptian Stela:Jump to the Egyptian and Babylonian Hall. Go left to the end of theright aisle.

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    Look close at the Egyptian stela and use the lens. See a letter E.It is at the 8th row and 9th column.Jump to Reading room and look for the book in Area E, 2nd row atsecond level and 9th column next to the stairs.Take a musical score.Musical Score:Talk to Barncow at the center of the room. He can't read music. Heneeds to listen to the music.Take the Stradivarius violin on the musical instrument case at thePermanent Exhibition Hall.Go back to Barncow and click the violin on him. Return, return ,return... The title is Return by The Scarabs.Jump to the Egyptian and Babylonian Hall. Go left to giant stonescarab beetle at the end of the hall.Go to the front of the giant scarab beetle and take the message.Sun: The clue talks about sun and its court.First paragraph: Go to the Permanent Exhibition Hall. Look close atthe solar system machine on the second table at the center of thehall.Second paragraph: Click on the solar system icon at bottom left andsee all of the planets rotate around the sun. Click on a planet andthen the planetary rotation icon at bottom left. See that planetalone rotate around the sun.Do this to all the planets and the moon to get the number of turns

    of each planet and the moon around the sun.Mercury (gray) = 6; Venus (pink) = 5; Earth (blue) = 3; Moon (little

    white one) = 13 + 3 (additional turns due to 2 way rotation) = 16;Mars (red) = 4; Jupiter (orange) = 2; Saturn (green) = 1.Third Paragraph: 6 + 5 + 3 + 16 + 4 + 2 + 1 = 37.Earth's rotation is 3. Square of 3 = 9 x 2 = 18.Fourth Paragraph: 37 x 18 = 666 + 1000 = 1666.Jump to the Reading room. Use the card catalogue. Enter 1666. Pullhandle.Look for the book Necronomicon at Area I, 1st row at third level onthe 12th column.Crouch down by clicking on the Ctrl key. Take the message.

    What is to be stolen next?Read Lupin's letter to Holmes. He is to steal something that moneycan't buy from someone that is also his ally.Talk to Barncow, the one that whistles. See a picture of QueenVictoria.

    July 17, 1895Bakers St.:Apartment: Watson confesses and shows Piers' card to Holmes.Quiz: What clue does Piers' calling card reveal? Based on the namePiers U. Alenn, type in Arsene Lupin. Click on check mark.Holmes deduced that Lupin has a hideout around here. To find outinformation at The Golden Lion, Holmes wears a disguise. Exit the

    apartment.Street: To test the disguise, talk to the policeman, SergeantRufles. Hear about the robbery at Sir Grimble's house.The Golden Lion Pub: Enter the pub at the corner. Talk to barman,drunk and the woman. The woman says that he thinks that Piers has aroom at Miss Fleming's.Miss Fleming's boarding house: Exit the pub and go right to thehouse with flowers at both sides of the entrance pass the boxes andcrates.Enter the boarding house.

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    Check if there are occupants in the rooms: See sand or soil strewnall over the hall.Look close at the soil on the floor in front of each door. Use themagnifying lens and measuring tape on footprints seen.The right front door's footprints are that of a size 5 from a younggirl.The left front door's footprints are from a size 9.5 work boots.The back right door's footprints are from a slaughterhouse workerwith a size 8 feet.The rear left door footprints are size 9 but not from a workbooks.Left rear room: Open the door and talk to a masked man. "The barkeep

    said that the room was emptied an hour ago."Rumpkin, the famous burglar said to tell Eddie, the barkeep that the

    take was twice as he thought and needs new fence or helpers. (Ah -that must be the Sir Grimble's robbery.)The Golden Lion Pub: Go back to the pub and talk to the barman.Learn that his bouncer, Big Bruiser is a member of Luigi's gang that

    is looking for Rumpkin. Striped scarf and long knives are theidentifying signs of Luigi's gang.Striped scarf:Take the knife and bottle of wine from the end of the bar. Take the

    rag-cloth right of the woman at the bar.Go to the bouncer sleeping at the table. Look at the striped scarfon the table. It is soaked in wine.In inventory, combine bottle of wine with rag to get cloth soaked in

    wine.Use cloth soaked in wine on the scarf on the table to get colorfulscarf.Miss Fleming's boarding house: Go back to the left rear room at theboarding house.Get rid of Rumpkin: In inventory, combine long knife and colorfulscarf to get Luigi's mark.Use Luigi's mark on the door.

    Search the room: Pick up the paper by the door. It has X215 Mayetwritten on it,.Check the sacks left of the window. It is the loot.Pick up the pieces of painted wood behind the logs right of thefireplace.Baker St: Holmes talks to Watson about the robbery and loot.Pieces of painted wood puzzle: Place the pieces of painted wood onHolmes' work table.Connect the wood pieces. Click and drop the pieces in place.Place the sticks with 3 way connectors at the edges.Place the long horizontal sticks at the bottom layer and the shorter

    horizontal sticks on the next top 2 layers.

    A small cage is made.

    Buckingham Palace July 18, 1895

    White Room: Go to the first door on the right. Talk to the PrimeMinister. Her Majesty is in a miserable mood.Learn that Robilar, Leomunda's dog has the run of the palace. Watson

    is sent to do errands.

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    Take the eyeglasses on the table in the White room. Exit the room.Find out what is causing Her Majesty's bad mood:Kitchen: Go to the room across the hall from the White room.Talk to Chauncey. After the pep talk, learn about the doll housegift given to Leomunda, the Queen's companion.Robilar's breakfast: The maid arrives and states that Lord Robilarrefuses his breakfast too.The rest of the meal was thrown in the trash. Learn that it haschocolate.Go to the table at the corner left of the white kitchen door.Take and read the Milord's meal - dog food recipe from the tray.Take the chocolate from the same tray as the recipe.Turn around and go to the cabinet at other end. Take the woodlandstrawberry jam and prepared mustard from the wall cabinet.Take the anchovy extract from the table below wall cabinet. Take the

    pickle tongs from the jar at left of the table.Milord's meal:1. Weigh the ingredients: 10%, woodland strawberry, 40% anchovyextract and 50% mustard.Go to the scale on the center table. Click on scale to automatically

    place all the collected ingredients on the table.a. Find out how much mustard makes 50%.

    Weigh anchovies in one pan and mustard on another until they areeven.4 anchovies = 3 mustard. Empty pans by taking item and right clickon empty space.b. Find out the weight relation of strawberries and anchovies.Weigh strawberries in one pan and anchovies on another until theyare even.2 anchovies = 3 strawberriesSo multiply the anchovies 4 times to get 4 times more than thestrawberries (4:1).8 or 16 anchovies + 3 or 6 strawberries = 50%c. Weigh 50 % of 4:1 of anchovies : strawberries on one pan and addthe mustard on the other pan until even.

    Solution: Place 16 anchovies and 6 strawberries on one pan and 15mustards on the other pan.Place the correctly weighed anchovies, strawberries and mustard onthe plate at right to get bowl of sauce. Elementary!2. Add in reasonable quantities of the usual components.Find the usual components: Open the trash bin on the floor left ofthe pickle jar where Chauncey threw the old preparation of dog food.

    Use the magnifying lens on the left side of the trash bin. Need abetter magnification to determine the composition of the mixture atleft.Click the magnifying lens on the PM's eyeglasses. Use the combined

    lenses on the left side the trash bin.Click on large pieces (yellow and brown items) and they will beidentified: sausages and bananas.Take sausages on the table left of the trash bin and bananas atcenter table.In inventory, add bananas, sausages and chocolate to the bowl ofsauce to get dog food.Lady Leomunda and Lord Robilar: Exit the kitchen and go to thesecond door on the right.Knock on the door and see that both Lady Leomunda and Lord Robilar

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    are not in the mood for company.Use the dog food on the door and Lord Robilar will smell it and youcan enter the room.Talk to Lady Leomunda. Learn about the doll house and the missing 4male dolls. There will be a handsome reward when they are found.Search for the 4 male dolls: Note that Robilar follows Holmes aboutin his investigation.Kitchen: Now that Leomunda mentioned her, talk to Deirdre about thedollsThe missing dolls have ginger hairs.White room: Go to the White Room and talk to the Prime Minister andChauncey.Learn the reason for the change in attitude of Lord Robilar. It isdue to the visit of the redheaded (ginger-haired) nephew ofLeomunda.First doll: Exit the White room.Talk to the 2 guards by the door. Holmes gains the help of the 2guards only after mentioning Leomunda's gratitude. Learn about thesuit of armor.Hidden doll: Turn right and check out the suit of armor. Take thepike.Go to the left side of the base of the suit or armor's stand. See ahole. It's dark in the hole.Go to Leomunda's room and the doll house. Take a candle from inside

    the doll house.Go back to the hole. Use the candle on the hole at the base of thearmor. The hole is deep. Use the pike on the hole-candle. See adoll. Now we need a hook.With the pike showing at top right of screen, go to the White roomand talk to Chauncey. Learn about the bathtub pipes in Leomunda'sroom. It is plugged. Robilar was in the scene of that crime too.After the talk, get a clip.Go back to the hole. In inventory, combine the pike and the clip toget a twisted pike.Crouch down and use the twisted pike in the hole to get the firstdoll.Second doll: Go to the kitchen and talk to Deidre.

    Dirty snout: Learn about cleaning Robilar after seeing his snoutfull of soot at the White room.Go to White room's fireplace. Look close at the fireplace and see adoll at the side.Use the pickle tongs taken from the kitchen on the fireplace. Getthe second doll.Third doll: Go to the kitchen and talk to Deidre.Clear Leomunda's pipes: Deidre cleans the second doll and leaves abucket beside the barrel. Take bucket.Go to Leomunda's room and check out the basin behind the curtainedcover.Use the bucket on the basin to get bucket of water. Look in thebasin's hole. There is something here.

    Go back to the kitchen and empty the bucket of water in the barrel.All of Leomunda's bath water is in the barrel. Try to pick thebarrel of water. It is far too heavy.Talk to the guards by the door. The barrel of water in the kitchensink is poured in the sink to clear the pipes. Elementary.Go back to the basin in Leomunda's room. Take the third doll.Fourth doll: Talk to Leomunda about Robilar's behavior.Learn about the garment chest that has a security lock.Star puzzle: Look at the chest right of the bath basin. Holmes saysto insert a star to unlock the mechanism.

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    Turn around and look close at the picture of the King on the wall.Take the wooden star-crown from the painting.Use the wooden star on the chest.Assemble the pieces to form the star on the chest. The starmold-shape is under the ornate curlicue molding. That will be theguide to the correct wood to be placed.Click the wood and it will be automatically be placed over thechest.There are more wood than needed; so select the correct ones andplace them on the mold or place all the wood and take off the onesthat are out of place.Click on the improperly placed wood and they will be returned to the

    left side.The chest opens. Take the fourth doll.

    Talk to Leomunda.The Gift: Later...On the way to the White room to talk to the Prime Minister, lookat-click on the wet spots on the carpet in front of the white roomdoor.Talk to the Leomunda and then Chauncey. Learn about a wet gift thatwas given to the Queen.Talk to Leomunda about the gift and learn about it falling in the

    moat.Learn about being told by an antiquarian about the 'masterpiece'.The gift is a French Grandfather clock.Quiz: What name is Sherlock thinking of? The clue here is the papertaken from the boarding house. Select Mayet. Click on check mark.Watch the stealing of "something that money can't buy from someonethat is also his ally".You and I, Lupin.Cellar: Look around in the Queen's bedchamber.Turn around from the window and go to the candleholder on the wallleft of the wardrobe.Pull the candleholder. Enter the wardrobe and go down to the cellarof the palace.

    Gifts storage room: Look around and check all the items collected asgifts to the royalty.Open the locked door: Check all the grilled door. See that thegrilled door on left wall (between candles) is locked by Lupin.Check the organ between the 2 other grilled doors. The steel tubesare not damaged.Check the wooden elephant. Check the floor in front of the exit door

    and see that it is slightly slopedTake the metal tubes on the left part of the organ. Take the rest of

    the metal tubes on the right part of the metal pipes.

    Place metal tubes on the slope on the floor. Place the other metaltubes in front of the elephant.Push the wooden elephant. See it roll to the grilled door. Gothrough the opened door. You and I, Lupin.Hunting trophy room: See Lupin exit through the far door.Check the second far grilled door where Lupin passed through. Seethat the lock is sophisticated.Look down and pick up the metal rods on the floor in front of thelocked grilled door.Metal rods puzzle: Look close at the sophisticated lock.

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    See the metal rods picked off the floor at bottom of the puzzle.The aim of the puzzle is to arrange the rods on the lock to formRoman numerals that will result in an answer that is the same forthe top and the bottom mathematical processes.Highlight the selected rod. Arrange the rods by click-hold-drop rods

    in place. Right click to turn the rods.The rods are already arranged at the bottom by sets based on howmany rods per number to place on the top puzzle.The solution to get is 81. XXII + VII + LII = C - XXIII + IV Open!

    Norman era room: Go down the hall.Head bop: Pull the lever left of the door to open the grilled door.Look around and see the trap door on the floor.Lupin must have gone through the closed trap door. Look around forthings to get the trap door open.Go to the back wall and take the hanging piece of chain. Take theother hanging piece of chain.In inventory combine the 2 pieces of chains to get chain.Use chain on the teeth of Norman bow of a ship (looks like a woodenserpent's head).Look up at the ceiling. Use the chain on the hook on the ceilingabove the trap door.Then use the chain on the top of the raised grill door. Now use the

    lever right of the open grilled door to drop the grill down. See thehead above the trap door.Go to the end of the chain attached to the grilled door. Take it off

    to drop the head over the trap door. Yeehah!Go down the metal rungs.Costume room: There is no way back up and Holmes must find a wayout.Look around. Take the bagpipes from the kilted mannequin on theright.Take the darts from the bag hanging on the side of the Tarzancostume.

    North American Indian room: Go to the next room.Totem pole: Look up and see a trap door in the ceiling. Look aroundthe room for something to get us up there.Go around the room and pick up pieces of Indian totem.There are 2 pieces of totems by the teepee on the right wall. Thereis one piece of Indian totem on the left wall in front of the canoe.

    There is one piece of the Indian totem in front of the wooden horse.

    Look down at center of room and see footprints. Place the 4 piecesof Indian totem on the floor below the trap door. Arrange them inparticular order.

    Climb up to the trap door.

    Game room: The grill door behind you is locked.Look around the room. Check out the puppet show booth. Click to push

    it aside.Mirror room: Enter the next room and look around. This is the roomwe saw while in the hunting trophy room.Mirror climb: Look up and see another trap door in the ceiling under

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    the big broken mirror of the dresser at center of the room.The big broken mirror seesaws.Take the coffin (chest) by grilled door. Take the (glass wooden)crate by the entryway.Take the only intact mirror in the room that is on the crate left of

    the grilled door to the hunting trophy room.Face the big broken mirror at center of room. Place the chest on the

    mirror and it will support the bottom of the mirror. Place thewooden crate on the bottom of the mirror and it will hold the mirror

    at that angle.Climb the mirror and see that it is a grate. Turn around and seethat it has a hook to lock it.Turn around again and prop the mirror on the grate. Move the mirrorto see how the rope-grate is attached.See a chain that holds the grate to the rope.In inventory, combine the bagpipe with the darts to get bagpipe with

    darts.Take the bagpipe with darts from inventory. Look at the mirror again

    and see a crosshair that is used to aim the darts and bagpipe. Aim

    on knot at top of the rope and fire. Open!Turn around and use the handle of the grate.

    Weapons room: Look around.Take and read Lupin's letter from the table. He will be at the place

    that first entered by wooden walls and then stone walls.Baker St.: The Prime Minister is in Baker St.The Prime Minister asks Watson where the last theft site will be.Select the east side of Map of London. Then click on Tower ofLondon.The Prime Minister says that is already a place that has had atheft. He then agrees to Watson's deduction of the last riddle - Big

    Ben.Holmes stays behind from the party going to Watson's deduced place.

    Tower of London July 18-19, 1895There are matches in inventory.Byward Tower (Entrance): Go forward.See the 3 watchers inside Big Ben counting their glories to come.Schick: Go through the gate and see a fallen warder. He was given asedative.Go close and take the cartridges beside the sleeping warder.Click on him again and find out that his name is Schick and has athick moustache. He must not use a razor.

    Check the rifle. It is unusable.Search for Warders:Go to Weapons room. It is closed.Go down the stairs and forward. Go left at the first archway.Wakefield Tower: See a rope that runs across from the window ofJewel House at Wakefield Tower and the ramparts.Holmes says to prevent him from using the rope.Scaffold site: Jump to Scaffold site.Kirkpatrick: Turn around and see another fallen warder. Check thesleeping warder and find out that his name is Kirkpatrick.

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    Look close and use magnifying lens on Kirkpatrick's right hand. Ithas green paint.Storeroom: Walk towards the storeroom.Chief Warder Smith: See a hat on the lawn across the storeroom door.

    Click on the lawn and then click on the hat to find out that it isChief Warder's hat.Note that there are drag marks on the path to the storeroom.The storeroom is closed.Queen's House or Bloody Tower: Go around the corner to the end close

    to the dormitory blue door.Unnamed warder: Check the fallen warder.Talk to the warder completely and learn that Chief Warder went withthe doctor to the storeroom.Smith and the cook have keys to storeroom. Fatty Johnson has aduplicate that he stole.Dormitory: Enter the dormitory.Take the letter from R. Moore to Sarah from the table at firstcubicle. Take the handbill about 2 hot air balloons.Go to the second cubicle and see roller skates on the open trunk atbottom of bed. The uniform on the bed is small. Take the lampshadethat has a funny shape.

    Take the key to the cloakroom from the table.The bed in the third cubicle is dusty and unoccupied for some time.Take the book about Charges and Calibers of Cannons from the desk at

    the end of the room.Exit dormitory.Get the key to the storeroom:Cloakroom: Use the key taken from dormitory to the door beside thedormitory.Enter and check the bulletin board. Take the guard's rotation.Right click and see a map-puzzle to determine which warder goes with

    which locker.

    Right click to get out of the map of the cloakroom.Clues from cloakroom: Go around and check the cloakroom.#1 - See that the locker has a note from Warder Schick to theSergeant. He is 2 lockers away from Summerbee and that they are noton the same shift. Bell's locker is close to the locker of Schick.#1 is the Sergeant's.Meanwhile: The 3 watchers at Big Ben are getting on each othersnerves.#6 - Look on the floor in front of the locker. Use magnifying lensto see freshly combed mustache hair. So this locker is Schick's, the

    warder at the gate.#12 - See that there is green paint on the locker door. So this must

    be Kirkpatrick's, the warder by Scaffold site.#15 - See a Scottish plaid sticking out of locker door 15.#16 - See a step stool in front of #16. The warder possibly is short

    and needs help reaching the high parts.Go back and talk to the guard lying at the corner. He finally fallsasleep.Information gathered from sleeping guard:Johnson's locker is in the rear from his locker.

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    His locker is framed by Bell and the new warder.Willoughby's locker is closer to entrance.Dirty Flint is at rear of the room.Read the letter from R. Moore taken from the dormitory:R. Moore is the new guy. His locker is then close to the sleepingguard outside the dormitory.Moore rotates with Law, the only Scotsman in the group. #15 isLaw's.March's and Ludlow's lockers are close together.Jones is the short one. #16 is Jones'.The Viking's locker is across Moore's. Mortensen's locker is acrossMoore's.O'Shea is the sergeant. His locker is #1.Locker Puzzle: Open the cloakroom map.Click-hold-drop a name tag and place it on the tag above the locker.

    From above clues, place the name tags: O'Shea is #1, Schick is #6,Kirkpatrick is #12, Law is #15 and Jones is #16.Sleeping guard is framed by Moore and Bell. The lockers have to be 3

    in a row.. Willoughby is closer to entrance than sleeping guard. So,

    place Willoughby as #2, Moore is #3 with an available locker across

    him, Hickman the sleeping guard is #4 and Bell is #5.The only locker available across Moore should be Mortensen's #14.Summerbee is 2 lockers away from Schick; so place him in #8.March and Ludlow are together but before Stinky Flint who should be#9.March is ahead of Ludlow because he is protective of Ludlow. Marchis #11 and Ludlow is #12.Johnson's locker is rear of Kirkpatrick so place him at #7.This leaves #13 as Stiles'.

    Blow up the locker of Johnson to open it.Cook's apartment: Go to the cook's apartment left of the Storeroom.Take small cake mould and nutcracker from the table. Take the string

    from the chair.Take the waxed doily from table right of fireplace.Johnson's locker: Go back to the cloakroom and locker #7 ofJohnson's.In inventory, combine nutcracker and cartridges to get gunpowder.Combine gunpowder and string to get a bomb.Place bomb on locker #7's padlock. Use matches on padlock covered by

    bomb.Open locker and take the key to the storeroom. Take the haggis also.

    Get Chief Warder Smith out of the storeroom:Storeroom: Go to the storeroom and use the key on the door.Go to the locked cold room.Chief Warder Smith is unconscious inside the cold room.Take the bucket of water left of door. Use the bucket of water onSmith.The hit on the head got him unconscious; he is not drugged like theothers.Learn that the rest of the warders got sick because of the tomatoes(remember the drops of tomatoes on the shelf) and they were treated

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    with injection by the doctor.Quiz: What clue does Dr. Paul Sernine's calling card reveal? Type in

    Arsene Lupin. Click on check mark.Get a 4 oz flask and the key to the weapons room.Weapons room: Jump to Bloody Tower. Go forward and down the stairs.Turn right and forward under the archway.Go right and climb the first stairs on the wall.Use the key on the door.Enter the door at end of left wall.Go to the door of Jewel House and hear Lupin working inside.Go down the steps and check on the sleeping guard, Summerbee. Takethe key beside Summerbee.Go back to weapons room and to the worktable.Use the key taken from the warder on the locked box. Take thescrewdriver and the file.Take the oil flask and dish from the table also.Take the helmet stand from the middle suit of armor by the wall.Go to left side of fireplace and pick up some small dry pieces ofwood.Go to the cannon at the back wall. Look at the cannon to find outthat the interior diameter of the cannon is 2.5 inches.Storeroom: Jump to storeroom.Give the file to Smith. Smith says that to enter the locked Jewel

    House will take a cannon.The munitions are in the armoury at White Tower. Holmes asks for the

    scarf.Block Lupin's retreat:Lupin's retreat is the rope spanned across the road from the rampart

    to the window of the Wakefield Tower.Hot air balloon: Remember the handbill that shows the 2 balloonstied together. Let's make one.In inventory, combine helmet stand with haggis to get hot airballoon.Combine lampshade with waxed doily to get another hot air balloon.

    Then combine dish with string to get bowl with string.Combine cake mould with string to get cake mould with a string.Combine bowl with string with the hot air balloon made fromlampshade to get hot air balloon with basket.Combine cake mould with a string with hot air balloon made from

    haggi

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