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Simulation of Millimeter Wave Images using Blender
Outline
● Electromagnetic Waves● Millimeter Waves● Simulation in Blender● Simulation Results● Future Work
Electromagnetic Waves
● Solutions to Maxwell's Equations● Travel at the speed of light● Usually obey laws of optics...● … but are actually waves
EM Waves: Polarization
● Transverse vs. longitudinal● Horizontal, vertical, elliptical polarizations
EM Waves: Frequency
EM Waves: Generation and Detection
● Generation:● Excited state → ground state● Laser● Thermal radiation
● Detection:● High-frequency: easy● Low-frequency: easy● Intermediate frequency: really hard
Millimeter Waves
● 30 – 300 GHz● Relatively unexplored spectrum● Dominated by thermal radiation● Natural processes are polarization-selective● Detectors are polarization-sensitive
Millimeter Waves contd.
● Positives:● Low scattering through obscurants● Many materials are transparent● Things look like things
● Negatives:● Difficult to image● High noise● Low resolution
Simulation: Why Blender?
● Mature● Documentation● Tutorials
● Feature-rich● Open-source
● Active development community● Improvements rolled in
Simulation: How?
● Ray optics for passive scenes● Snell's Law● Fresnel Equations● Transfer matrices
● Physical optics for active scenes● Modified radiosity code● Slow, memory-intensive, not very useful
● Post-processing for imager model
Validation: Bricks
Validation: Bikes
Results: Checkpoint Screening
Results: Airplane Landing
Results: Search-and-Rescue
Future Work
● Continue port to 2.5● Bandwidth● GPU
Conclusions
● Blender is great