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OF RULES OF KARATE COMPETITION KUMITE KATA REVISED March 2016 (with amendments May 2018) This rule book belongs to: Author: COLIN PUTT Chief Referee SKDUN GB I SKDUN Copyright © SKDUN

SKDUN Rules of competition · safety edge around; the total size of the area shall be 10 metres square (10x10m).Tatami coverings. 2) Kata: The size of the area shall be large enough

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Page 1: SKDUN Rules of competition · safety edge around; the total size of the area shall be 10 metres square (10x10m).Tatami coverings. 2) Kata: The size of the area shall be large enough

OF

RULES OF KARATE

COMPETITION KUMITE

KATA

REVISED March 2016 (with amendments May 2018)

This rule book belongs to:

Author: COLIN PUTT Chief Referee SKDUN GB I SKDUN

Copyright © SKDUN

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TABLE OF CONTENT

PART A: GENERAL CONTEST RULES ................................................................................................................... 4

CHAPTER I - JUDGING ............................................................................................................................................... 4

ARTICLE 1: JUDGES AND REFEREES ................................................................................................................... 4

ARTICLE 2: DUTIES OF REFEREES AND JUDGES ............................................................................................... 4

ARTICLE 3: POWER AND DUTY OF THE CHIEF REFEREE .................................................................................. 4

ARTICLE 4: POWER AND DUTY OF THE REFEREE (SHUSHIN) .......................................................................... 5

ARTICLE 6: JURY TABLE ARBITRATOR (KANSA), SCORE-KEEPER, TIME-KEEPER, CALLER-ANNOUNCER ................................................................................................................................................................................... 7

ARTICLE 7: TERMS AND SIGNS .............................................................................................................................. 7

ARTICLE 8: SIGNALS .............................................................................................................................................. 7

ARTICLE 9: DECISIONS .......................................................................................................................................... 7

ARTICLE 1: MATCH AREA SIZES ........................................................................................................................... 8

ARTICLE 2: OUTFIT AND PRESENTATION ............................................................................................................ 8

ARTICLE 3: OFFICIAL DRESS CODE ..................................................................................................................... 9

ARTICLE 4: STAFF ................................................................................................................................................. 10

ARTICLE 5: MATCH EQUIPMENT .......................................................................................................................... 11

ARTICLE 6: PROTEST AGAINST DECISION AND REVISION OF DECISION ..................................................... 11

ARTICLE 7: INJURIES OR ACCIDENTS DURING THE MATCH ........................................................................... 12

ARTICLE 8: RETIREMENT ..................................................................................................................................... 12

ARTICLE 9: OTHER MATTERS .............................................................................................................................. 13

PART B: KUMITE AND KATA CONTEST RULES ..................................................................................................... 14

CHAPTER I - THE RULES OF KUMITE MATCH..................................................................................................... 14

ARTICLE 1: TYPES OF MATCH ............................................................................................................................. 14

ARTICLE 2: STARTING, SUSPENDING AND ENDING OF MATCHES ................................................................ 15

ARTICLE 3: DURATION OF A MATCH ................................................................................................................... 15

ARTICLE 4: EXTENSIONS (2 MINUTES DURATION) ........................................................................................... 16

ARTICLE 5: VICTORY OR DEFEAT ....................................................................................................................... 17

ARTICLE 6: SCORING AREAS .............................................................................................................................. 17

ARTICLE 7: CRITERIA FOR DECIDING LPPON AND WAZA-ARI ........................................................................ 18

ARTICLE 8: CRITERIA FOR DECISION (HANTEI) ................................................................................................ 19

ARTICLE 9: PROHIBITED ACTS AND TECHNIQUES........................................................................................... 19

ARTICLE 10: PENALTIES AND DISQUALIFICATION ........................................................................................... 20

CHAPTER II - RULES OF KATA MATCH ................................................................................................................ 22

ARTICLE 1: TYPES OF MATCH ............................................................................................................................. 22

ARTICLE 2: JUDGEMENT OF A MATCH ............................................................................................................... 22

ARTICLE 3: TYPES OF KATA ................................................................................................................................ 22

ARTICLE 4: STARTING AND ENDING OF MATCHES .......................................................................................... 23

ARTICLE 6: CRITERIA FOR DECISION ................................................................................................................. 26

ARTICLE 7: MINUS POINTS AND DISQUALIFICATION ....................................................................................... 27

APPENDIX I ............................................................................................................................................................. 29

THE TERMINOLOGY ............................................................................................................................................... 29

APPENDIX II ............................................................................................................................................................ 32

JUDGES AND REFEREES SIGNALS ..................................................................................................................... 32

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APPENDIX III ........................................................................................................................................................... 44

TABLE FOR JUDGEMENT ..................................................................................................................................... 44

APPENDIX IV ........................................................................................................................................................... 45

MATCH AREA ......................................................................................................................................................... 45

APPENDIX V ............................................................................................................................................................ 46

EQUIPMENT ............................................................................................................................................................ 46

APPENDIX VI ........................................................................................................................................................... 47

SCORING SYMBOLS .............................................................................................................................................. 47

APPENDIX VII .......................................................................................................................................................... 48

FIST MITTS SPECIFICATIONS ............................................................................................................................... 48

APPENDIX VIII ........................................................................................................................................................ 49

APPROVED KATA LIST AND COMPETITOR RANGE .......................................................................................... 49

ADDITION TO SKDUN RULES OF COMPETITION (2013) .................................................................................... 50

SANBON KUMITE PERFORMANCE AND JUDGING CRITERIA .......................................................................... 50

PART A: DESCRIPTION OF COMPETITION CATEGORY - SANBON KUMITE ................................................... 50

PART B: JUDGEMENT OF COMPETITION CATEGORY - SANBON KUMITE ..................................................... 51

ADDITION TO SKDUN RULES OF COMPETITION (2013 THIRD REVISION) ...................................................... 53

JIYU IPPON KUMITE PERFORMANCE AND JUDGING CRITERIA ...................................................................... 53

ADDITION TO SKDUN RULES OF COMPETITION (MAY 2018) ........................................................................... 56

COACH RULES OF CONDUCT AND PROCEDURES ........................................................................................... 56

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PART A: GENERAL CONTEST RULES

CHAPTER I - JUDGING

ARTICLE 1: Judges and Referees

Chief Referee, Shiai Referee (Shushin), Corner Judges (Fukushin), Arbitrator (Kansa) and Jury

Table

1) The Chief Referee is appointed by the SKDUN Executive Board (ExBo).

2) The SKDUN ExBo, when necessary, may adopt other systems.

ARTICLE 2: Duties of Referees and Judges

The Chief Referee, Shiai Referee, Corner Judges, Arbitrator and Jury Table shall bear in mind

the following points:

1) They must be objective, impartial and fair.

2) They must conduct themselves with dignity and demonstrate respect for the contestants

and other Officials alike.

3) Their movements taken during the Match must be vigorous, agile, refined, quick and

precise, and maintain an attitude befitting a SKDUN Official.

4) The Shiai Referee, Corner Judges, Arbitrator and Jury Table must concentrate their full

attention on the Match, observe each contestant accurately and judge every action of the

contestants correctly. During the Match they must not converse with anyone other than

the Chief Referee, the other Judges and the contestants.

ARTICLE 3: Power and duty of the Chief Referee

The Chief Referee:

1) Has the ultimate responsibility of judgement.

2) Shall be responsible for seeing that the Match is conducted according to these Contest

Rules and should any unusual incident occur, shall base his decision upon these Rules.

3) Shall appoint the Shiai Referee, Corner Judges, Arbitrator and Jury Table before the

Match.

4) Should it be necessary to replace one of them during a match, the Chief Referee shall

immediately halt the match and select a substitute without loss of time.

5) Must be consulted whenever a Referee has any difficulties in their decisions.

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ARTICLE 4: Power and duty of the Referee (Shushin)

The Referee shall have the ipower:

1) To conduct Matches, including start and stop.

2) To announce the decision of the panel of Judges.

3) To explain when necessary the grounds on which such decisions are awarded

4) To announce fouls.

5) To issue warnings (before, during and after the Match).

6) To take other disciplinary action, to dismiss or suspend a contestant from a Match, if the

contestant, coach, supporters or others associated with the contestant interfere with the

smooth running of the competition.

7) To obtain advice from Corner Judges.

8) To decide victory by majority based on the table for judgment (Appendix Ill).

9) To extend the duration of the Match.

10) To award Shikkaku.

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ARTICLE 5: Power and duty of the Corner Judges and the Mirror Judge

1) The Corner Judges (Fukushin) shall have the power:

a) To assist the Referee.

b) To give their opinion regarding different situations.

c) To signal their judgement regarding the conduct and development of matches by

means of flags, hands and/or whistle.

d) To exercise their right to vote in a decision of a Match.

2) The Judges (Fukushin) shall carefully observe the actions of the contestants within their

range of vision. In the following cases, they shall at once signal the Referee (Shushin) by

means of a whistle or a flag, correctly giving their opinion:

a) When they notice injury or illness of a contestant before the Referee notices it.

b) When they perceive an action which they consider should be awarded as lppon or

Waza-ari.

c) When a contestant appears about to commit, or has committed a prohibited act and I

or technique.

d) When both or either of the contestants have moved out of the competition area.

e) In all cases when it is necessary to call the attention of the referee. For example:

competitor gi infringement, time clock not started, score or penalty not recorded on

screen.

3) Each Judge shall continuously evaluate the relative excellence of sportsmanship of the

contestants and form their opinion independently.

4) When the Referee calls "Hantei", the Referee and each of the Judges shall give their

opinion simultaneously in the prescribed manner. In case of a difference of opinion

between the Referee and the Judges on a given matter, the Judge can, with the

concurrence of other Judges, oppose the judgement of the Referee. In any case the

decision will be made by majority.

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ARTICLE 6: Jury Table Arbitrator (Kansa), Score-Keeper, Time-Keeper, Caller-Announcer

1) Persons will be appointed as Score-Keeper, Time-Keeper and Caller Announcer to the

Jury Table.

2) The Jury Table Arbitrator (Kansa) is responsible for:

a) The official result of the Match.

b) That the rules of Kumite and Kata are being followed according to SKDUN rule book,

and can offer guidance. Is responsible for checking the Do-Gi and protective equipment

during the line-up, together with the rest of the refereeing panel. Will record 1 minute

for the competitor to remedy any faults.

c) Can interrupt a match using their whistle in the event of a breach of the rules or when

a coach registers a valid protest against a decision.

d) Kansa can only participate in a refereeing panel meeting during the match when

Hansoku Make is being considered, or if invited by the Shushin for advice or guidance.

e) Kansa can request an explanation from the refereeing panel if they deem it necessary

for clarification of an issue.

ARTICLE 7: Terms and signs

The terms and signs to be used by the Referees and Judges in the operation of a Match are as

specified in Appendix I.

ARTICLE 8: Signals

1) The signals to be made by flags and I or whistle by Corner Judges during the Match shall

be as specified in Appendix II.

2) Whistle signals used by the Referees shall have the following meanings:

a) Long/normal + short / strong = Hantei.

b) Short/strong = the command to lower the flags or the Score Boards ARTICLE 9: Decisions

1) When the Referee awards a decision based on the signals given by the Corner Judges,

the decision shall be governed by the Rules given in Appendix Ill.

2) Matters relating to judgement not prescribed in these rules shall be discussed between the

Judges and the decision thus reached shall be referred to the Chief Referee. All officials

will be notified of these decisions and a public announcement will be made if relevant.

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CHAPTER II - GENERAL MATTERS

ARTICLE 1: Match area sizes

1) Kumite: The size of the competition area shall be 8 metres square (8x8m), plus 1 metre

safety edge around; the total size of the area shall be 10 metres square (10x10m).Tatami

coverings.

2) Kata: The size of the area shall be large enough so that participants are able to perform

the Kata without any obstacles (8x8m, plus safety edge).

3) The Match area shall be border-lined. Kumite and Kata: see Appendix IV

ARTICLE 2: Outfit and presentation

1) The contestants shall wear a clean, white and unfigured Karate-Gi. An association or

National badge may be worn and, if required by the organising committee, an identifying

contestant number.

2) In Kumite Matches and in Kata eliminations, one of the contestants shall, for identification

purposes, fasten a red band (Obi) around their waist and the other contestant a white band

(Obi). Contestants should bring their own red and white obi (not a double sided obi).

3) The contestants shall keep their nails short and shall not wear metallic or other hard, sharp

objects that could cause injury to their opponent. The referee should use their judgement.

4) The contestant is not allowed to wear bandages or supports, except with the Tournament

Doctor's nominated First Aid staffs permission.

5) The following rules apply to the wearing of devices for protection:

a) Fist mitts (protection) are compulsory in Kumite (except Sanbon and Jiyu Ippon kumite),

see Appendix VII for approved type and size (thickness).

b) Shin/instep protectors are forbidden.

c) Gumshields are compulsory in Kumite-for everyone (except Sanbon and Jiyu Ippon

kumite).

d) Groin protectors are compulsory in Male Kumite.

e) Chest protectors are compulsory in Ladies Kumite.

f) Spectacles are not allowed in Kumite. Can be worn in Kata.

g) Smooth, soft contact lenses may be worn at the contestant’s own risk.

6) All protective equipment must be approved by the SKDUN ExBo (see Appendix V).

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ARTICLE 3: Official dress code

1) Referees and Judges must wear the official uniform designated by the SKDUN ExBo. This

uniform must be worn at all tournaments, courses and examinations. The official uniform

will be as follows:

a) A navy-blue blazer. b) A white shirt. c) An association tie.

d) Light grey trousers.

e) Dark blue or black socks. f) Black shoes.

2) Contestants:

a) Contestants shall wear a clean, white and unfigured Karate-Gi (Do-Gi).

b) An association or national badge may be worn.

c) Women may wear a plain white T-shirt beneath the karate jacket. Men can wear a plain

white T-shirt for a medical reason only.

d) The jacket, when tightened around the waist with Obi (belt), must be of an overall length

that it covers the hips and must not be more than ¾ length of the thigh.

e) The sleeves of the Do-Gi jacket must reach at least half the way down the forearm

but must leave the wrist clearly exposed at all times (when the arms are relaxed and

down to the side). The sleeve may be rolled up on the inside, providing there is no

risk of injury and there can be no interruption of the match if the sleeve falls down, in

this event a penalty will be awarded as an unnecessary interruption of the match, 3

such occasions will lead to disqualification.

f) The leg of the Do-Gi trousers must be long enough to cover at least two-thirds of

the way down the shin and must leave the ankle clearly exposed at all times. The

trouser leg may be rolled up on the inside, providing there is no risk of injury and there

can be no interruption of the match if the trouser leg falls down, in this event a penalty

will be awarded as an unnecessary interruption of the match, 3 such occasions will lead

to disqualification.

g) The Obi (belt) must be of an overall length that leaves about 15 cm of extra length on

both ends after it has been properly tied around the waist.

h) Each contestant must keep their hair clean, and cut to such a length that does not

obstruct the smooth conduct of the Match (long hair must be tied I restricted from

excessive movement).

i) Hachimaki will not be allowed, however allowance must be made for recognised

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religious or cultural headdress, providing the safety of the contestants is not

compromised.

j) Contestants must have short fingernails and must not wear any metallic or other hard,

sharp objects such as jewellery, piercing or hair accessories that could injure their

opponents or themselves. Referees should use their judgement with regard to these

and consider the safety of both contestants (e.g. a wedding band that cannot be

removed or flat, thin hair clips for ladies).

3) Coaches:

The Coach shall at all times during the tournament wear a Karate-Gi or tracksuit with an

identifying badge upon it.

The SKDUN Officers or Tournament Director may disbar any official or contestant who does

not comply with these regulations.

SEE APPENDIX p.56 - COACH RULES OF CONDUCT AND PROCEDURES

ARTICLE 4: Staff

1) Tournament Director/Committee:

The Tournament Director is appointed by the SKDUN ExBo. He / she shall govern

the conduct and development of the matches and must not interfere with the judging

rules. He / she shall be assisted by the tournament personnel.

2) Tournament Doctor:

The tournament doctor is appointed by the SKDUN ExBo or tournament host. He /

she shall govern all medical matters during the tournament.

3) First Aid Team:

The First Aid team shall be prepared to act in case of accident or sickness, possibly

supporting a Doctor.

4) Security Teams shall be responsible for managing barriers around the Tatami area, and

control of contestants, spectators, coaches, managers and others. The teams will report

directly to the Chief referee as their control/manager before, during and until the end of the

event, following the Chief referee’s instructions and the orders of the SKDUN appointed

Security chief.

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ARTICLE 5: Match equipment

The types, quantity and usages of the equipment prepared by the Tournament Host will be as

follows:

1) Flags (red and white, 5 or 7 pairs per Match area)

2) Score boards (5 or 7 per Match area)

3) Recording equipment (score sheets / boards and recording forms, pens, calculators etc.)

4) At least 6 red and 6 white bands (Obi for Aka and Shiro)

5) Countdown clocks and time signalling devices

6) Suitable, safe tatami and where necessary, floor marking tape for area boundary and

positions

ARTICLE 6: Protest against decision and revision of decision

1) The Contestant:

The contestants cannot personally protest against the Judging panel decision, such

actions can result in a penalty.

2) The Coach:

Only when a decision given by the Refereeing panel is thought to have violated the

Rules of Karate competition (SKDUN rule book) the Coach of the team involved

may protest to the Kansa or Tatami chief (in the absence of Kansa) against the

decision immediately after it was detected, quoting the rule in question from the rule

book. Before the official protest is made, the coach has to pay a protest fee of

20 Euro (or equivalent). The fee will be returned should the protest be upheld. SEE APPENDIX p.56 - COACH RULES OF CONDUCT AND PROCEDURES

3) The Kansa/Tatami chief:

When he/she receives a protest against a decision from the Coach of a team to

which the contestant belongs, the Kansa/Tatami chief shall review the complaint,

and may call for an explanation from the Referees and/or Judges. If he/she finds

that the decision is in breach of the Rules, he/she may demand that the panel of

Judges revise its decision. In case the protest cannot be resolved by the Tatami

judging panel, the Chief referee must be called and will make the final decision.

4) The Winner:

To reduce any charting error, the winner of each Match must confirm their victory

and name with the Jury Table Judge before leaving the area. This is the contestant's

or their coach’s responsibility.

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ARTICLE 7: Injuries or accidents during the Match

1) In the case of an injury of a contestant, the Referee shall at once halt the Match, assist the

injured contestant and, at the same time, call the Tournament Doctor. The treatment of the

injury should not significantly delay the Match.

2) When a contestant, who suffers a minor injury, but not serious enough to disable them,

refuses to continue with the Match or requests for permission to quit the Match, they shall

be declared the loser: “AKA / SHIRO NO KIKEN, AKA / SHIRO NO KACHI”.

3) In case an injury or injuries sustained during a Kumite Match for reasons not ascribable to

either contestant, consequently disabled a contestant or in case both contestants are

injured at the same time for reasons for which both are responsible, the contestant who

quits the Match shall be declared the loser. In case both contestants quit and the reasons

causing the injuries are not ascribable to either of the contestants, the Match shall be

decided with Hantei.

4) In case a contestant is deemed unable to continue the Match owing to an injury or any

other physical reasons, on the advice by the Tournament Doctor, the Referee shall

terminate the Match and suspend the injured contestant from the Match. If the injury is

ascribable to his opponent, the injured contestant shall be declared the winner. If the injury

is not ascribable to his opponent, the injured contestant shall be declared the loser.

5) An injured contestant, who wins a Match through disqualification of their opponent for

causing their injury, cannot fight again in the competition without permission from the

Tournament Doctor.

6) Only the Tournament Doctor can take decisions concerning all matters about injuries,

accidents or physical condition of the contestants.

ARTICLE 8: Retirement

A contestant who is unable to continue competing or participating, for reasons other than injury

or who requests for permission to quit the Match for such reasons, shall be declared the loser:

“AKA / SHIRO NO KIKEN, AKA / SHIRO NO KACHI”.

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ARTICLE 9: Other matters

1) In case of a situation not foreseen in these Rules, or in case there is a doubt about the

applicability of these rules to a given situation, the Jury Table Arbitrator, Judges, Referee

and Chief Referee shall consult among themselves to find a solution thereto.

2) All officials will be notified of these decisions and a public announcement will be made, if

relevant.

3) All Karate-ka, be they contestants (this includes Coaches, Manager or anybody connected

with the contestant), Judges or other officials, must follow the Karate-Do ideals of Good

Character, Sincerity, Effort, Etiquette and Self Control. Failure to abide by these basic

principles of Budo Karate could result in penalties being imposed to individuals and / or

teams.

4) Any behaviour likely to bring Karate into disrepute (this includes that of Coaches, Manager

or anybody connected with the contestant), may result in a penalty or in the disqualification

of the contestant and / or team. The Coach will be assigned a specific place near to the

Tatami by the Tournament Director.

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PART B: KUMITE AND KATA CONTEST RULES

CHAPTER I - THE RULES OF KUMITE MATCH

ARTICLE 1: Types of Match

The types of Match shall be as follows:

1) Individual Match:

The Individual Match is decided by either "Shobu lppon", "Shobu Nihon" or

"Shobu Sanbon".

For example "Shobu Sanbon", three points Match, is a Match where the contestants try

to score three full points before their opponent within the stated time limit.

2) Team Match:

a) The number of persons comprising a team (male or female) shall be either 3 + 1 reserve

or 5 + 1 reserve.

b) The number of persons comprising a mixed team (male and female) shall be either 2

men and 1 woman + 2 reserves (1 male, 1 female) or 3 men and 2 women + 2 reserves

(1 male, 1 female).

c) A team will be allowed to participate only when it comprises of a minimum of 2

contestants for a 3 person team or 3 for a 5 person team.

d) Before each team Match, a team representative must hand to the official table, an

official form declaring the names and fighting order of the team members. The fighting

order can be changed for each round, but once notified, it cannot then be amended.

e) Mixed team fighting order will alternate male-female-male (-female-male).

f) Use of a reserve constitutes a change in fighting order.

g) Matches between individual members of each team shall be held in the pre-determined

order.

h) The winner of a team Match shall be decided on the basis of these individual Matches.

i) The criteria for deciding the winner of a team Match, on the basis of the number of

winners of individual Matches, are the following (in order of descending importance):

1. Numbers of wins

2. Numbers of full lppon scores

3. Number of Waza-ari scored

4. Number of wins due to Hansoku Make of the opponent

5. Extra match

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j) When the above criteria have been applied and the team match is a draw, each team

will elect one representative to fight to a conclusion. The extra match will be conducted

as an individual Shobu Ippon match with three extensions if required. First extension

(Encho Sen), if it is a draw, a further extension will take place (Sai Encho Sen). For the

1st and 2nd extension, all awards and penalties are carried forward. If the 2nd

extension ends as a draw, a final extension will take place on a first to score basis

(Sakidori Shobu), if this match is a draw, the refereeing panel will make a decision on

Hantei for either Aka or Shiro; there will be no Hikiwake decisions.

ARTICLE 2: Starting, suspending and ending of Matches

1) Starting: at the start of a Kumite Match, the Referee stands on the outside edge of the

Match area. On his left and right stand the Judges and Kansa. After the formal exchange

of bows by contestants and Referee Panel (Shomen ni Rei – Shimpan ni Rei - Otagai ni

Rei).

2) The Referee and Judges take their positions. The Referee checks to ensure Judges are

prepared.

3) The Referee calls forward the contestants by the command “Senshu”.

4) Referee takes a step forward to the start position. The Match shall start with the

announcement by the Referee of "Shobu ****** Hajime".

5) Suspending: by announcing "Yame", the Referee shall halt the Match temporarily and

order the contestant back to their positions “Moto No Ichi”.

6) When resuming the Match, the Referee announces "Tsuzukete Hajime".

7) The Time Keeper shall give signals by a buzzer indicating:

a) Atoshibaraku (30 seconds remaining) one short signal, plus verbal announcement

b) Time-up (Yame) long signal (plus verbal announcement)

8) Ending: after halting the Match, the Referee shall end the Match by announcing" Yame

Soremade".

9) After the formal exchange of bows by contestants and Referee Panel (Otagai ni Rei-

Shomen ni Rei), the Match is deemed over.

ARTICLE 3: Duration of a Match

The duration of a Match shall be 2 minutes (effective time), and 3 minutes for Senior individual finals. Before the Tournament, the SKDUN ExBo can modify the duration of the Matches.

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ARTICLE 4: Extensions (2 minutes duration)

1) In the event of a draw in an individual Match there will be a 1st match extension (Encho-

Sen). All awards and penalties are carried forward into this match.

2) In the event of a further draw there shall be a 2nd match extension (Sai Encho-Sen). All

awards and penalties are carried forward into this match.

3) In the event of this match being a draw a 3rd match extension will be decided by the first

score, Sakidori Shobu (sudden death). Awards and penalties are not carried into this

match.

4) If there is still no score, a decision must be taken by the judging panel, based on the Match

and the extension, no Hikiwake decision by the judges.

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ARTICLE 5: Victory or defeat

Victory or defeat shall be awarded based on:

1) Score

2) Victory by decision

3) Defeat due to a foul

4) Disqualification

5) Retirement

ARTICLE 6: Scoring Areas

1) The scoring areas shall be limited to the following:

a) Head

b) Face

c) Neck

d) Abdomen

e) Chest

f) Side

g) Back (excluding shoulders)

2) An effective technique delivered simultaneously as the Time-up bell signals the end, shall

be counted into the score. An attack, even if effective, delivered after the Time-up bell

signals the end, shall not be recognised as such, nor shall it constitute a basis for decision.

3) Jogai: Techniques delivered outside the prescribed Match area shall be invalid. However,

if the contestant delivering such a technique was within the boundary of the Match area

when he/she delivered the technique, it shall be considered as valid. The point at which

"Yame" is called is helpful in determining if Jogai has occurred.

Example: If Aka delivers a successful technique and then exits immediately afterwards, Yame

should occur at the instant of the score. The exit therefore occurs outside of Match time and may

not be penalised. If Aka's attempt to score is unsuccessful, Yame will not be called and the Jogai

will be recorded. If Shiro exits just after Aka scores with a successful attack, then Yame will occur

immediately on the score and Shiro's Jogai will not be recorded. If Shiro exits, or has exited as

Aka's score is made (with Aka remaining within the area) then both Aka's score will be awarded

and Shiro's Jogai penalty will be imposed.

NOTE: Jogai occurs when any part of the body is in contact with the floor outside of

the designated taped or defined area (not on the tape)

4) Scoring techniques of the same value simultaneously delivered by both contestants shall

not score (Aiuchi).

Rare situation - One technique is invariably superior- BE EVALUATIVE

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ARTICLE 7: Criteria for deciding lppon and Waza-ari

1) An lppon is awarded based on the following requirements:

a) When an exact and powerful technique, which is recognised as decisive, is delivered

to the recognised scoring areas under the following conditions:

1. Good form

2. Good attitude

3. Strong vigour

4. Zanshin

5. Proper timing

6. Correct distancing

2) Effective and decisive techniques delivered under the following conditions shall be

considered as an lppon:

a) When an attack is delivered with perfect timing and the opponent started to move

towards the attacker.

b) When an attack is delivered immediately the opponent was unbalanced by the attacker.

c) When a combination of successive and effective attacks are used.

d) For combined use of effective Tsuki and Keri techniques.

e) For combined use of effective Tsuki / Keri and Nage techniques.

f) When the opponent has lost their fighting spirit and dropped their guard or turned their

back to the attacker (Mubobi).

g) Effective attacks delivered on the undefended parts of the opponent

3) A Waza-ari is awarded for a technique almost comparable to that needed to score lppon.

The refereeing panel must look for lppon in the first instance and only award a Waza-ari if

one or more criteria stated above are missing.

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ARTICLE 8: Criteria for decision (Hantei)

1) In the absence of either a score win, or a defeat due to disqualification (Hansoku), or

retirement (Kiken), during the prescribed time of Match, a decision (Hantei) is taken based on the following considerations:

a) Whether there have been Waza-ari / lppon.

b) Whether there have been warnings or Hansoku Chui.

c) Escapes outside the Match area (Jogai).

d) The comparative excellence in the fighting attitude.

e) The ability and skill.

f) The degree of the vigour and fighting spirit.

g) The number of attacking moves.

h) The comparative excellence in the strategy used.

i) Fair play.

2) In the case of a contestant scoring at least one Waza-ari more than his opponent, he will

be automatically declared the winner (Kachi). Shushin does not call Hantei.

3) In the case of a contestant scoring at least one Waza-ari and having one Chui more than

his opponent, Hantei must be called for. The decision may result in Kachi for the contestant

with one Waza-ari more or Hikiwake.

ARTICLE 9: Prohibited acts and techniques

The following acts and techniques are prohibited:

1) Uncontrolled attacks. (Wild and aiming through the target areas)

2) Techniques which make excessive contact, having regard to the scoring area attacked.

3) Attacks to the upper and lower limbs.

4) Open hand techniques to the face, Empi Uchi, Hiza Geri and Atama Uchi.

5) Attacks to the groin.

6) Attacks to the hip joint, to the knee joints, the insteps and the shins.

7) Grabbing (unless immediately followed up by a valid technique), clinching or bodily contacting against the opponent unnecessarily.

8) Dangerous throws.

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9) Time-wasting.

10) Any unsporting behaviour such as verbal abuses, provocation or needless utterances.

11) Any behaviour likely to bring Karate into disrepute (this includes Coaches, Manager and anybody connected with the contestant).

12) Lack of regard for the contestant's own safety (Mubobi).

13) Any disrespectful and unnecessary actions are strictly forbidden.

14) Exaggerated actions and reactions (i.e.faking injury) are forbidden and will be penalised.

ARTICLE 10: Penalties and disqualification

1) When a contestant is about to, or has already committed a prohibited act, the Referee shall

issue warning or announce a penalty.

2) When a contestant avoids combat, the Referee shall issue a warning or announce a

penalty.

3) In the case of a contestant displaying a lack of regard for their own safety, the Referee

shall issue a warning and or announce a penalty.

4) In the case of a contestant, after having once been warned, repeats similar acts or acts

infringing upon the rules, the Referee may announce their defeat on account of penalties

already incurred.

5) When a contestant commits an act falling under any of the following cases, the Referee

shall announce the defeat of the offending contestant (Shikkaku):

a) Failing to obey the orders of the Referee.

b) If a contestant becomes overexcited, to such an extent that they are considered by the

Referee to be a danger to their opponent or themselves.

c) If the act or the acts of a contestant are considered as malicious, wilfully violating the

rules prohibiting them,

d) Other acts which are deemed in violation the Rules of the Match.

NOTE: When a contestant is awarded Shikkaku they are excluded from the rest of the

competition, including team events, Individual Kumite and Kata. In case of a very serious offence,

a disciplinary procedure may be invoked.

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6) Warnings and penalties are the following:

a) Private warning: Atenai/ Keikoku (without a penalty)

b) Official warning: Hansoku Chui

c) Disqualification: Hansoku Make

7) If a contestant deliberately escapes out of the Match area: Jogai.

Please consider whether a contestant deliberately avoids a fight by escaping or is bodily

forced out of the area.

a) After the first escape, the contestant must be given a private warning (Jogai Keikoku).

b) After the second escape, the contestant must be given an official warning (Jogai Hansoku Chui).

c) After the third escape, the contestant will be disqualified (Jogai Hansoku Make).

8) Any unruly behaviour from people connected with the contestant, such as the Coach,

Manager, supporters, etc. may result in the disqualification of the contestant and / or team.

9) There will be no accumulation of punishment through:

a) Atenai/Keikoku, Hansoku Chui, Hansoku Make.

b) Jogai, Jogai Hansoku Chui, Jogai Hansoku Make.

10) Penalties must be accompanied by an increase in severity of the penalty imposed (except

Atenai/Keikoku).

11) No point shall be awarded if the contestant injures his opponent, even if the injury is only

very minor unless it is considered that the contestant at the time of the execution of the

technique did everything possible to control the technique AND that the injured contestant

significantly contributed to the injury by their actions.

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CHAPTER II - RULES OF KATA MATCH

ARTICLE 1: Types of Match

1) The types of Match shall be as follows:

a) Individual Match

b) Team Match

2 ) The system of Individual Match and Team Match shall be the following - Point system

(Tensu Hoshiki):

Points shall be awarded to each participant and I or team separately, points should

be considered totally independently for Aka and for Shiro during elimination rounds

when two competitors perform kata at the same time. It is not a match between the

two competitors, but each score stands on its own merit within the pool of competitors.

This ensures that the best contestants from the sheet go through to the next round.

When two contestants are competing together, announce Aka first, followed by Shiro.

Note again: this is not a match between AKA & SHIRO, but should be scored as an

individual performance based on the rules of judgement, considering the essential

elements of kata.

The system of two competitors performing at the same time, but being judged

independently is used to maintain the flow of the competition.

3) The number of persons comprising a team shall be 3 + 1 reserve (3 + 2 reserves for mixed team).

4) The system may be changed by the SKDUN ExBo (i.e. Flag system Kohaku Hoshiki)

ARTICLE 2: Judgement of a Match

1) The judgement of a Match shall be made by a Panel of Judges: one Referee and four or

six Corner Judges.

2) All Matches shall be conducted exclusively upon the instructions of the Referee.

ARTICLE 3: Types of Kata

1) SHITEI - Low grade compulsory referees choice kata:

a) Heian Shodan

b) Heian Nidan

c) Heian Sandan

d) Heian Yondan

e) Heian Godan

f) Tekki Shodan

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2) SENTEI - Advanced grade compulsory referees choice kata:

a) Bassai Dai

b) Enpi

c) Jion

d) Kanku Dai

e) Hangetsu

3) TOKUI - Contestants choice (see Appendix VIII):

The kata should be appropriate to the contestant’s age and grade and therefore

depth of knowledge, and should reflect their experience and understanding of karate technique and the degree of difficulty required of the various kata. Any competitor who announces a kata that is outside of the listed range appropriate for his/her grade and age will be prompted to choose a kata from the correct range. Any competitor performing a kata outside his/her correct range will be disqualified.

a) 9th Kyu – 4th Kyu Heian Shodan, Heian Nidan, Heian Sandan, Heian Yondan,

Heian Godan, Tekki Shodan.

b) 3rd Kyu – 1st Kyu all kata listed in a) plus Bassai Dai, Kanku Dai, Jion, Enpi,

Hangetsu.

c) 1st Dan (Shodan) and ALL Junior Dan grades up to 16 years of age

(irrespective of Dan grade) all kata listed in a) and b) plus Tekki Nidan, Bassai

Sho, Kanku Sho, Nijushiho, Jitte.

d) 2nd Dan (Nidan) and above, over 16 years of age any of the approved list of 26

kata.

ARTICLE 4: Starting and ending of Matches

Individual and Team match

1) Starting Shitei and Sentei kata:

a) When called upon by the referee, the participants will immediately proceed to the edge

of the area, bow and enter the area on the command of the referee to their indicated

starting positions and bow.

b) The referee shall announce the kata that will be simultaneously performed, the

contestants will repeat the kata and make ready, the referee shall start the kata by

“Hajime”.

c) The contestants will commence and complete the Kata, the referee shall announce

“Yame” and the contestants will return to the Yoi position to await judgement from the

refereeing panel.

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2) Ending Shitei and Sentei Kata

a) The referee shall observe his Judges to ensure they are ready and that no one is

indicating a fault in a contestants performance, call Hantei and use the whistle to make

the judges show their scoreboards simultaneously with the Referee, the table recorders

will add up the scores and will announce the scores publicly.

b) The referee shall blow their whistle, the judges will lower the scoreboards and the

referee will dismiss the contestants.

c) The highest and the lowest scores are discarded and the remaining 3 of the 5 scores

or 5 of the 7 scores will be added together to make the final score.

3) Starting Tokui Kata

a) When called upon by the referee, the participant will immediately proceed inside the

Match area, bow to the Referee and will announce the name of the Kata they are to

perform clearly to the Judges.

b) The Referee will clearly repeat the name of the Kata.

c) The participant will commence their performance and upon completion will return to

their original position and await the Judges’ decision

4) Ending Tokui Kata

a) Upon completion of the Kata, the Referee shall call (Hantei) for the Corner Judge's

decisions. Immediately the Referee and the Corner Judges will raise the Score

Boards (simultaneously) with their decisions. The Announcer shall call out the

Referee and each Corner Judges scores clearly to the Recorder.

b) The Recorder shall record the announced score on proper forms, and calculate the final

score as follows: out of seven (five) scores received, the highest and lowest shall be

deleted and the remaining five (three) scores shall be totalled.

c) The Announcer shall clearly announce the total score.

d) After the announcement of the decision, the participant will bow to the Referee and

leave the Match area.

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ARTICLE 5: Kata rounds and scoring

Individual and Team Match

The range of scores selected for the competition is arbitrary, but will normally operate between 2

full points e.g. 6 – 8.

1) First Round - 16 highest scoring contestants go through to the next round. The

participant(s) must perform a scheduled Shitei / Sentei Kata. The choice must be

announced in advance in order to be recorded on the official sheet. If there are less than

sixteen entries to the first round, then that round can be omitted, therefore the event

becomes a two round event.

2) Second Round - from the 16 contestants, 8 will go through to the semifinal. The

participants must perform a scheduled Shitei / Sentei Kata. The choice must be

announced in order to be recorded on the official sheet.

3) Third Round (Semifinal) - the participants can perform their Tokui Kata selected from the

approved list of SKDUN Shotokan kata and appropriate for their grade and age (see Article

3). The Kata in the Semifinal must be different from the Kata performed in the 1st and 2nd

Round (Shitei / Sentei). The choice must be announced in advance in order to be recorded

on the official sheet.

4) Final round - top 4 competitors from the semifinal will compete for medal places. The

participants can perform their Tokui Kata selected from the approved list of SKDUN

Shotokan kata and appropriate for their grade and age (see Article 3). The Kata in the Final

must be different from the Kata performed in the 1st and 2nd Round (Shitei / Sentei) and in

the semifinal. The choice must be announced in advance in order to be recorded on the

official sheet.

5) Each round will be considered and scored separately.

6) In the event of a tie in any round the contestants shall perform another kata selected by

the referee. The judges shall adjudicate a score based on the judgement of kata criteria

and give a neutral score, when Hantei is called for the other contestant the referees shall

give either 0.2 higher than the previous score if the kata is superior or 0.2 lower than the

previous score if the kata is inferior, there will be no more ties.

7) In the event that there are more than 2 contestants scores in a tie then judges will use a

wider range of the scores they have available.

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ARTICLE 6: Criteria for decision

In a Kata Match, each performance will not be deemed simply good or bad, or just fast and sharp, but judged according to the essential elements of the basic and advanced criteria as listed below:

1) Basic performance The following basic points must appear in each performance of a Kata:

a) Kata sequence

b) Control of power and strength

c) Control of expansion and contraction of the body

d) Control of speed and rhythm

e) Direction of movements

f) Understanding Kata technique, including posture, balance and accuracy of reaching

the target

g) Ceremony

h) Embusen, including start and finishing position

i) Vision (Budo feeling and spirit)

j) Stances

k) Coordination

l) Stability and balance

m) Perfection

n) Harmony

o) Pauses (absolute stops resulting in poor timing which interrupt the flow of the kata)

p) Kiai

q) Breathing (no excess and unnecessary noises)

r) Concentration

s) Spirit

t) Eye intensity (Chakugen)

2) Advanced performance:

In addition to the basic performance criteria, the Judges will note the specific points and

the degree of difficulty of the performed Kata:

a) The mastery of techniques by the contestant.

b) The degree of difficulty and risk in the performance of the Kata e.g. risk in doing

Gankaku on soft tatami.

c) The budo attitude of the contestant.

3) Any member of the refereeing panel who observes a competitor making a mistake during

the kata performance, must ensure that the other members of the panel are aware of that

mistake by using their whistle and flag/hand signal to draw attention of the Shushin. This

is to ensure that an appropriate score is given by the whole panel and not just by the judge

who saw it.

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ARTICLE 7: Minus points and disqualification

1) Minus points

Points will be deducted in these cases:

a) For a momentary hesitation in the smooth performance of the Kata quickly remedied,

0.1 should be deducted from the final score.

b) For a momentary but a discernible pause, 0.2 points should be deducted.

c) For a momentary slight imbalance, and quickly remedied, 0.1 - 0.2 points should be

deducted.

d) For excessive breathing sounds or “slapping” sounds on their Gi during the kata

performance 0.3 points should be deducted (for example in Unsu)

e) The deviation from starting and finishing point is more than 0.5 metre, deduct 0.2 points,

(0.3 points if deviated more than 1 metre).

2) Disqualification:

a) If the contestant performs the wrong Kata.

b) If the Kata is varied.

c) If the contestant stops the Kata.

d) If the contestant loses balance completely and / or falls.

e) If the contestant moves out of the area.

f) If the contestant’s Obi falls off during the performance of the kata.

3) For Team Kata:

The same criteria apply as for Individual Kata performance.

a) Referees must look for ‘individual’ feeling but remaining synchronised with other team

members.

b) As in Tokui kata for individual performance, the contestants must place themselves in

such a position on the Tatami to enable them to complete the kata within the marked

area (usually 8x8 metres); the team will arrange themselves in a triangle formation.

Stepping out of the area will result in disqualification.

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c) During team kata, the judging panel must observe the eye focus of the individuals in

the team so as to note those who ‘follow’ each other in order to remain synchronous.

Points will be deducted for each team member who does not achieve the individuality

of performance whilst remaining synchronised with the other team members. There will

be 0.3 point deduction per member that was obviously glancing around.

d) If at any time throughout the performance of the team kata, a team member uses verbal

or non-verbal cues to encourage or maintain synchronisation then there will be a

deduction of 0.3 points. The command ‘Hajime’ can be used for the start of the kata.

e) If the team has a reserve(s), the name of the reserve(s) must be submitted before the

start of the competition.

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APPENDIX I

The Terminology

Term Meaning Method of signaling

Seiretsu Line up contestants at the beginning or the end of the match or event.

Verbal command

Senshu Calling contestants to their respective start positions at beginning of the match.

Verbal command

Moto No Ichi Referee orders the contestants to their original positions.

Verbal command

Shomen Ni Rei Asking contestants / officials to bow to the designated official position.

Verbal command

Otagai Ni Rei Asking contestants / officials to bow to each other.

Verbal command

Shimpan Ni Rei Asking contestants to bow to judges. Verbal command

Shobu lppon / Nihon / Sanbon Hajime

Start the Match The Referee stands on the official line and announces.

Shobu Hajime Start an extended Match The Referee stands on the official line and announces.

Ato Shibaraku 30 seconds before the end of the Match An audible signal will be given by the timekeeper, and repeated by the referee.

Yame Temporary halt of Match The Referee chops downwards with one hand. The timekeeper stops the clock.

Tsuzukete Continue fighting. Ordered after an unauthorised interruption has occurred.

Verbal command

Tsuzukete Hajime Restarting the Match The Referee stands on the official line, steps back into Zenkutsu- Dachi and brings the palms of the hands towards each other with the command.

Soremade End of the Match The Referee faces the palm of one hand between the contestants, with the arm outstretched and says.

Fukushin Shugo Calling the Judges The Referee beckons with one /

two arm(s) to the Judges, as

required.

Hantei Call for judgement The Referee blows their whistle

and the Judges render their

decision by flag signal.

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lppon Full point The Referee extends their arm higher than their shoulders, towards the relevant contestant and announces.

Waza-ari Not quite a full point The Referee extends their arm slightly downwards to the side towards the relevant contestant and announces.

Awasete lppon Two Waza-ari valued as one lppon After awarding Waza-ari as above the Referee then extends their arm higher than their shoulders, towards the relevant contestant and announces.

Aiuchi Simultaneous scoring techniques. No

point awarded.

The Referee brings his fists

together in front of the chest and

announces.

Hikiwake A draw The Referee extends both arms to

the side and slightly downwards

with palms facing up and

announces.

Aka (Shiro) no

Kachi

Victory of red (white) The Referee obliquely raises an

arm on the side of the winner and

announces.

Encho-sen/

Sai Encho-

sen/Sai sai shiai

(Sakidori Shobu)

Match Extension/Second extension/Last

extension (first to score)

Referee restarts the Match with the

command “Shobu Hajime".

Torimasen Not acceptable as scoring Gesture as Hikiwake, but hand

position culminating with the palms

facing downwards and says.

Atenai / Keikoku Private warning The Referee points with the index

finger to the feet of the offender at

an angle of 45 degrees and

announces.

Hansoku Chui Official warning The Referee points with the index

finger to the chest of the offender

and announces.

Hansoku Foul/Disqualification The Referee points with the index

finger to the face of the offender

and announces ‘Hansoku’, then

announces a victory for the

opponent.

Jogai Deliberate exit from the fighting area The Referee points the index finger

at a 45 degree angle to the area

boundary on the side of the

offender and says.

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Ukete-masu Technique blocked An open hand touching the elbow

of the opposite arm.

Nukete-masu Technique missed or off target A closed hand crossing in front of

the body.

Yowai Technique too weak An open hand descending

downwards.

Hayai Quickest / first to score. An open hand touching the palm of

the other hand with the fingers.

Maai Bad distance. Technique out of range. Both hands in front of the body

open and parallel to the floor facing

each other.

Mubobi Warning for lack of regard for one's own

safety (non-defending)

The Referee points one index

finger in the air at a 60 degree

angle on the side of the offender

and announces. Can award No

Kiken / No Kachi.

Kiken Renunciation The Referee points with the index

finger towards the contestant and

announces ‘Shiro (Aka) No Kiken,

Aka (Shiro) No Kachi’

Shikkaku Disqualification from the tournament The Referee points first with the

index finger to the offender's face,

then obliquely above and to the

rear, and outside the area.

Jodan Indicates a face / head attack Verbal

Chudan Indicates a chest / abdomen level attack Verbal

Tsuki Indicates a punch technique Verbal

Keri Indicates a kicking technique Verbal

Uchi Indicates a striking technique Verbal

Aka Indicates contestant wearing the red

identification band (Obi)

Shiro Indicates contestant wearing the white

identification band (Obi)

Timing Ga Osoi Poor timing (time has elapsed; out of

time)

Referee prescribes a circle across the body leading outside

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APPENDIX II

Judges and referees signals

JUDGES - FUKUSHIN

“YOI!” or “HAJIME!” or “YAME!” READY POSITION

SHIRO WAZA-ARI

Whistle action “Beep!”

Effective technique by shiro

SHIRO IPPON

Whistle action “Beeeeep!”

Decisive technique by shiro

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JUDGES - FUKUSHIN

SHIRO UKETEMASU

Shiro’s technique blocked

MAAI Distance too far

MAAI Distance too close

TORIMASEN No technique

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JUDGES - FUKUSHIN

MIENAI Could not see

HIKIWAKE Draw

SHIRO JOGAI

Whistle action “Beep, beep, beep!”

Out of area

SHIRO KEIKOKU

Whistle action “Beep, beep, beep!”

Private warning

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JUDGES - FUKUSHIN

HAYAI Shiro first to score

AIUCHI Simultaneous technique

SHIRO HANSOKU CHUI

Whistle action “Beep, beep, beep!”

Official warning

SHIRO HANSOKU MAKE

Whistle action “Beeep, beeep, beeep!”

Disqualification

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JUDGES - FUKUSHIN

AKA YOWAI Weak technique

SHIRO NUKETEMASU Technique missed

SHIRO NUKETEMASU Technique missed

SHIRO NUKETEMASU Technique missed

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REFEREE - SHUSHIN

“YAME!”

Stop the match temporarily

“SENSHU!” at the start of the match

or “MOTONOICHI!” during the match

To your positions

“TSUZUKETE, HAJIME!”

Restart the match

“SHOBU IPPON, HAJIME!”

Start the match

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REFEREE - SHUSHIN

“TORIMASEN”

No technique

“YOWAI”

Weak technique

“AIUCHI”

Simultaneous technique

“HIKIWAKE”

Draw (end of match)

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REFEREE - SHUSHIN

“AKA HAYAI”

Aka first to score

“AKA UKETEMASU”

Aka’s technique blocked

“MAAI”

Distance too far

“MAAI”

Distance too close

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REFEREE - SHUSHIN

“AKA IPPON!”

Decisive technique by aka

“AKA WAZA-ARI!”

Effective technique by aka

“TIMING GA OSOI”

Poor timing

“AKA NO KACHI!” or

“AKA AWASETE IPPON!”

Victory for aka

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REFEREE - SHUSHIN

“AKA KEIKOKU!”

Private warning

“AKA HANSOKU CHUI!”

Official warning

“AKA HANSOKU MAKE!”

Disqualification

“AKA SHIKAKU!”

Banned from the tournament

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REFEREE - SHUSHIN

“AKA JOGAI KEIKOKU!”

Stepped out of the area (first time)

“AKA JOGAI CHUI!”

Stepped out of the area (second time)

“AKA JOGAI HANSOKU!”

Stepped out of the area (third time)

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REFEREE - SHUSHIN

“AKA NUKETEMASU”

Technique missed - chudan

“AKA NUKETEMASU”

Technique missed - jodan

“AKA NUKETEMASU”

Technique missed - jodan

“FUKUSHIN SHUGO”

Calling the judges (one or all judges)

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APPENDIX Ill

Table for judgement

SHIRO (AKA) NO KACHI or HIKIWAKE When the judges are required to indicate a winner, one vote by the referee and one vote by each of the judges are equally regarded as a vote of the same value. The table below shows all

possible variations of judges’ votes and the options available to the referee when his/her vote is

added. The decision is based on majority vote.

S = Shiro A = Aka X = Draw

1) S S S S Victory of Shiro

2) S S S A Victory of Shiro

3) S S S X Victory of Shiro

4) S S X X Victory of Shiro or a Draw. It depends on the judgement of the referee.

5) A A A A Victory of Aka

6) A A A S Victory of Aka

7) A A A X Victory of Aka

8) A A X X Victory of Aka or a Draw. It depends on the

judgement of the referee.

9) X X X X Draw

10) A X X S Draw

11) A A S S Draw, victory of Shiro or victory of Aka. It depends on the judgement of the referee.

12) S X X X Draw

13) A X X X Draw

14) S S A X Victory of Shiro or draw. It depends on the

judgement of the referee.

15) A A S X Victory of Aka or Draw. It depends on the

judgement of the referee

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APPENDIX IV

Match area

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APPENDIX V

Equipment

1) Mitts (fist protection - see Appendix VII):

Compulsory for Jiyu kumite only (not Sanbon or Jiyu Ippon kumite).

Fist mitts must be covered with white, cleanable/washable material

(they must be clean and free from blood).

The fingers and forearm must be uncovered. The maximum thickness

is 2 cm.

2) Gumshields:

Gumshields must be white or clear (compulsory for all kumite).

3) Groin protectors:

Groin protectors must be made of plastic or leather. Metallic material is

not allowed.

4) Chest protectors:

Compulsory for Ladies Kumite. Chest protectors (inserts) must be

covered with suitable white and clean vest or sports bra, and must

provide sufficient protection. The chest protectors must be worn under

the Do-Gi.

1) Spectacles:

Spectacles are not allowed in Kumite. Can be worn in Kata.

8) Contact lenses:

Smooth, soft contact lenses may be worn at the contestant’s own risk.

5) Headdress:

Hachimaki or any other adornments may not be worn. Allowance will be made for

recognised religious or cultural headdress, providing the safety of the contestants

is not compromised.

Long hair must be tied back, no metal hair clips or hair pins are allowed.

9) Shin/instep protectors are forbidden.

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APPENDIX VI

Scoring symbols

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APPENDIX VII

Fist mitts specifications

SKDUN APPROVED TYPE MITTS: White only, max. 2 cm thick

TYPES THAT ARE NOT ALLOWED Red, blue, more than 2cm thick, extending to forearm.

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APPENDIX VIII

Approved kata list and competitor range

Heinan Shodan

9th - 4th Kyu

3rd Kyu - 1st Kyu

1st Dan and all junior Dan grades up to 16 years old

2nd Dan and above (over 16 years old)

Heian Nidan

Heian Sandan

Heian Yondan

Heian Godan

Tekki Shodan

Bassai Dai

Kanku Dai

Enpi

Jion

Hangetsu

Kanku Sho

Tekki Nidan

Bassai Sho

Nijushiho

Jitte

Tekki Sandan

Unsu

Sochin

Gankaku

Meikyo

Wankan

Chinte

Jiin

Gojushiho Sho

Gojushiho Dai

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Addition to SKDUN Rules of Competition (2013)

SANBON KUMITE PERFORMANCE AND JUDGING CRITERIA

PART A: Description of competition category - Sanbon Kumite

Specifically to allow Kohai up to and including Yellow belt (7th Kyu) of all ages who will have very

little knowledge or understanding of Karate technique, to compete under the pressures of

competition and demonstrate the various skills, fair play and ettiquete required to succeed over

an adversary of equal experience in a safe and controlled environment.

Basic three step attack and defence kumite consisting of Oi-Zuki Jodan, Oi-Zuki Chudan and

Mae Geri Chudan.

1. When called, two competitors, one wearing a red obi (Aka) and one wearing a white obi

(Shiro) shall step forward to their designated positions, face each other and bow to each

other (same as in Jiyu kumite).

2. Shushin will start the match with the verbal command: “Sanbon Kumite, Hajime”.

3. Aka will commence by obtaining correct distance for effective attack, step back with the

right leg (Migi) into Zenkutsu Dachi making Gedan Barai, states the intention - Jodan,

Chudan, Mae Geri and commences the attack.

It is not necessary for Uke (defender) to acknowledge that they understood and are ready.

Note: Tori (attacker) has the responsibility for timing and distancing, NOT Uke (defender).

Tori will Kiai with last attack.

4. At the instant of the attack, Uke will step back with the right leg (Migi) into Zenkutsu

Dachi blocking Age Uke, step back blocking Soto Uke, step back Gedan Barai, counter

punch Gyaku-Zuki Chudan with Kiai. Slight deviation to the side (Tai sabaki) on the last

step back is allowed. This should only be enough for the attacking foot to pass the body

and to maintain correct distance (Maai) for the counter attack.

5. Tori will step back (only moving the front foot) to Yoi position in Shizentai.

6. Uke will step forward (only moving the back foot) to Yoi position in Shizentai.

Both contestants should then be in the same relative position as at the start of the attack

sequence.

7. Shiro then makes the correct distance for effective attack, steps back with the right leg

(Migi) into Zenkutsu Dachi making Gedan Barai, states the intention - Jodan, Chudan,

Mae Geri. Tori will Kiai with last attack.

8. Uke will step back with the right leg (Migi) into Zenkutsu Dachi blocking Age Uke, step

back blocking Soto Uke, step back Gedan Barai, counter punch Gyaku-Zuki Chudan

with Kiai.

9. Tori will step back to Yoi position in Shizentai.

Uke will step forward to Yoi position in Shizentai.

Both contestants should be the same relative position as at the start of the attack

sequence.

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PART B: Judgement of competition category - Sanbon Kumite

General Notes

1. Aka will always start first.

2. The system of judgement will be the flag system (Kohaku Hoshiki)

3. In the event of a draw, the contestants will repeat the attack / defence but from Migi

Kamae (left hand to attack Jodan, right hand to attack Chudan, left leg to attack Mae

Geri) Judgement decisions for Tori will be based on the following criteria

1. Correct etiquette, e.g. entering the Shiai Jo, bowing correctly, showing respect for the

opponent, posture and manner,

2. Preparation to attack, e.g. obtaining correct distance prior to attack, yoi, stepping back

strongly and with vigour into Zenkutsu Dachi stance / Gedan Barai, stating the attack

sequence in a strong / clear / unhurried voice, concentration for the opponents weak

moment to make the attack, eye contact.

3. The correct timing of the attack, e.g. foot / hand timing (landing at the same time / co-

ordination), and correct form of the stance on completion with regard to length and width

of stance, foot and knee position, back straight, correct hikite / hikiashi

4. Note: Tori front foot should end up on the outside of Uke front foot on the first attack and

on the inside on the second attack - this maintains the correct line of attack.

5. The correct distancing of the attack, e.g. sundome is to be considered as best (there

should be no contact) and on target:

a) Jodan = just below the nose / chin

b) Chudan (punch and kick) = solar plexus

6. Overall spirit, Zanshin, Kime and attitude.

Prohibited elements of attack:

1. Faking a movement in order to have opponent react improperly and then attack

opponent.

2. Lunging the body towards the opponent or taking more than the correct basic step.

3. The attack must follow a straight line forward and not deviate side to side.

4. Attacks that carry undue and unnecessary force such as overreaching to hit, pressing

the arm downward against the blocking arm after the attack has finished.

5. Withdrawing the hand which is executing the attack.

6. Deliberate contact or uncontrolled techniques.

Consider all the above and include the Kiai or lack of Kiai in your judgement.

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Judgement decisions for Uke will be based on the following criteria

1. Correct etiquette, e.g. entering the Shiai Jo, bowing correctly, showing respect for the

opponent, posture and manner.

2. Preparation to defend, e.g. relaxed and concentrated on the opponent, clear mind,

stationary and prepared posture, no unnecessary or pre emptive movement.

3. Timing of the defence, e.g. hand / foot movement with the block to meet the attacking

limb correctly and effectively, moving the blocking arm in the correct way. Stance to be

correctly positioned for balance and control, body neither leaning forward to reach nor

leaning back to escape.

4. The correct distancing of the defence, e.g. stepping without sliding and/or incorrect

foot / body position to ‘escape’ i.e. distance too long or too short to be able to make an

effective block. Also to include the correct distance and target for the Chudan Gyaku-

Zuki counter attack. There must be no leaning or otherwise making distance in order to

make an effective technique that is on target and sundome (absolutely no contact to an

opponent who is not offering defence).

5. Spirit, Zanshin, Kime and overall attitude.

Prohibited elements of defence

1. Faking a movement in order to have opponent react improperly or moving before the

attack has commenced.

2. Lunging the body towards the opponent or taking more than the correct basic step.

3. The defence must follow a straight line backward and not deviate side to side. The only

exception is using Tai sabaki when blocking Mae Geri (see Part A, point 4).

4. Defence techniques that carry undue and unnecessary force or over reaching to hit.

5. Deliberate contact or uncontrolled techniques.

Consider all the above and include the Kiai or lack of Kiai in your judgement.

For and on behalf of the SKDUN Technical committee

Colin Putt,

Chief Referee SKDUN

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Addition to SKDUN rules of Competition (2013 third revision)

JIYU IPPON KUMITE PERFORMANCE AND JUDGING CRITERIA

For grading examiners, Instructors, referees and judges, coaches and those who wish to study

karate and not just do karate

Preamble: The need for students to learn how to fight is implicit in the art of Karate, it is not

possible to go straight to Jiyu Kumite because the necessary skills required to be a competent,

knowledgeable and competent Kumite Karate-ka are found in the building blocks of the grading

syllabus, 1st Gohon Kumite, 2nd Sanbon Kumite, 3rd Kihon Ippon Kumite then Jiyu Ippon Kumite

(the “bridges” to knowledgeable Jiyu Kumite).

No protective equipment is allowed.

There are several aspects to consider, listed below are some of the main points.

1) The attacker is the instigator of movement and of course the attack, if their Maai is

incorrect or the intention to make a determined attack is missing then the attack is non-

existent, the attack must be accompanied by a kiai.

2) The attacker must not chase the defender but focus and impact on the target “where it

is” not where it is going to be, for example, if the distance, timing, seeing the moment

and speed are correct then success is virtually guaranteed.

3) The attacks should be determined but absolute control should be demonstrated in the

event of the defenders unsuccessful block.

4) The correct use of shomen and hanmi must exist throughout from both competitors.

5) The defender must not retreat or run away, they must demonstrate their ability to control

the attacker’s distance (maai) and allow the attacker to close the distance and attack.

The attacker should seize the moment and attack when the distance is correct. The

defender should move just out of distance using a tactical rearward motion or tai sabaki

together with an effective block, but must remain close enough to perform an

effective/decisive counter attack or counter attacks combination. The counter attack(s)

must be immediate and precise (timing, target and distance etc). The attacker (Tori)

must not remain stationary following their attack, but move out of distance as soon as

the attack is finished.

6) Attacks are

For 3rd Kyu and above: Jodan Oi-zuki. Chudan Oi-zuki. Mae-geri chudan. Yoko-geri kekomi

chudan. Mawashi-geri jodan or chudan (to be stated by attacker). Ushiro-geri chudan.

For kohai 6th Kyu to 4th Kyu: Jodan Oi-zuki. Chudan Oi-zuki. Mae-geri chudan. Yoko-geri kekomi

chudan. Mawashi-geri jodan or chudan (to be stated by attacker).

For kohai up to 7th kyu: Jodan Oi-zuki. Chudan Oi-zuki. Mae-geri chudan.

7) Techniques are clearly announced just prior to each attack, it is not necessary for Uke to

acknowledge understanding by saying “oss”

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Procedure:

The two contestants, Shiro and Aka are called forward by Shushin to the kumite positions

marked on the Shiai Jo, bow to each other in the normal way, the Shushin states Jiyu Ippon

Kumite, Hajime.

The competitors immediately step forward into Hidari Zenkutsu Dachi Gedan Barai and assume

Kamae posture, Aka becomes Tori, states Jodan and proceeds to use the skills of kumite

movement, stealthy and guarded closing the distance to ensure timing and Maai in order to

execute a decisive oi zuki Jodan attack (the attack should be a complete and controlled

movement delivered to the target with all the criteria normally used to judge Jiyu kumite

technique ie, balance, posture, hikite, distance, timing, etc etc), the moment the attack is

completed to full extension and kime, Tori executes an effective Tai Sabaki maintaining Zanshin

and correct maai, prepares body and mind to receive an attack as Uke.

Note: the attack should be aimed at where the target is and not presume where it is going to be.

Shiro assumes the role of Uke and uses the necessary skills of defence and counter attack,

they will maintain control of movement so as not to “escape” but allow Tori to manoeuvre into an

attacking distance but not to allow Tori to dictate the attack. Once the attack is launched, Uke

will use the skills of waiting until the right time to use tai sabaki and Maai to deliver a decisive

and appropriate counter attack to a valid target and immediately use tai sabaki maintaining

Zanshin to step out of the immediate area of Tori and be facing Tori at an appropriate distance

with prepared body and mind to deliver the next attack as Tori.

Both contestants should demonstrate total control over their movement and contact, at no time

using distraction and posturing to gain advantage but rely on Zanshin in order to deliver attack

and counter attack nor should either contestant deliberately prematurely escape to avoid either

the attack or counter attack thus not allowing either Tori or Uke the opportunity to demonstrate

perfection of the necessary skills of Karate do.

(In order to ensure fairness of ate total control over their movement and contact, Jodan, Shiro

attack Jodan. Aka attack Chudan, Shiro attack Chudan and so on until the whole sequence of

attacks and defences are completed).

The next attack is stated by Tori, Chudan, this attack and all following attacks are treated as a

completely separate and independent “fight” and therefore the attitude of start and completion

should be the same as for Jodan attack above. Tori will not delay their attack in order to push

Uke outside of the effective fighting area (Jogai) defined by a border 8m x 8m, Uke will be

aware of the area and use skill and understanding of body movement in order not to commit

Jogai, in the event of Jogai, judges should decide whether the fault lies with Uke not

understanding body movement as Tori approaches and sets up their attack or whether the fault

lies with Tori taking an unreasonable time to make an attack and therefore effectively giving no

alternative for Uke to avoid Jogai. If Jogai occurs the Shushin will stop the match with the

command Yame, Torrimasen and order the contestants to their start positions with the

command Moto no ichi and award Jogai to the offending competitor using the above criteria.

On completion of all attacks and defences, Shushin calls Yame, returns the competitors to start

positions and calls Hantei from the judges (either mirror judge system or 4 fukushin and one

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shushin), using the criteria of Ippon or Waza ari as per the rule book section for Jiyu Kumite. In

the event of Hikiwake, competitors will repeat from Migi Hanmi Gamae with Shiro becoming Tori

and initiating the attacks.

On completion a decision will be made with further consideration of use of Hangekiwaza and the

understanding of junansei.

No Hikiwake decisions from the judging panel.

Note: If during the attack or defence the competitors lose control or the ability to safely defend,

the referee will stop the match and can lead to the disqualification of the offending competitor.

Criteria used for disqualification can be found in the rule book as for Jiyu Kumite.

Colin Putt

8th Dan JSKF / SKDUN

Technical Director SKDUN

Chief Referee SKDUN

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Addition to SKDUN rules of Competition (MAY 2018)

COACH RULES OF CONDUCT AND PROCEDURES

Coaches are expected to be role models to their students, peers and supporters, to set and

maintain standards for all nationalities.

The coach will be easily identified by wearing a tracksuit (not a do-gi or other type of clothing)

and clearly displaying the official badge issued by the SKDUN; no other badges will be

accepted.

The function of a coach is to ensure that their competitor is arriving at the appropriate Tatami at

the appointed time, has the official SKDUN competition equipment such as fist mitts and gum

shield, that the competitor is ready to compete wearing the correct Aka (RED) or Shiro (WHITE)

Obi. Another role of the coach is to look after the water, or other personal belongings in order to

keep the floor area clear of obstructions that might cause injury or present a trip hazard to

others. The coach also has responsibility to ensure that competitors remain on the area for the

whole duration of the category in accordance with correct etiquette. The coach should ensure

that in the event of their competitor winning their match they report to the official timekeeper /

scorer in order to maintain accuracy of the records.

During an official match where a coach is permitted to attend and support a competitor, the

coaches will sit on a designated chair, their conduct during the match must be dignified and

respectful, they are permitted to give guidance to their competitor in a quiet and controlled

manner and voice, in the event of a breach of this rule, the Shushin will give a private warning to

control their behaviour, in the event of non-compliance the Shushin will award either Hansoku

Chui or, in the event of a serious misconduct, Hansoku Make. This rule is known as: Coach

interference.

If during a match a coach considers that there has been a breach of the rules of competition by

the referee panel they can make the Kansa aware of a protest by raising a coloured card at the

time of the infringement, Kansa will allow the protest at a natural stop of the match on the

Shushin’s command, at this point the coach will be asked to approach the Kansa, the coach will

pay the fee of 20 Euro and state clearly the Rule from the SKDUN rule book that has been

broken, if the Kansa and or Shushin agree the validity of the protest, the fee will be returned and

the referee panel will make the appropriate amendments in accordance with the SKDUN rules.

If the protest is not upheld then the fee will be retained by SKDUN and the appropriate rules

applied to the match. Note: The coach can ONLY protest about the breach of SKDUN official

and current rule book, if the coach protests regarding the award of a point then this will be

considered as Coach Interference and the appropriate penalty awarded to their competitor

(holding up a match unnecessarily to the possible detriment of the competitors and smooth

running of the competition).

In the event of any enquiries or questions raised by a coach, it shall be done with respect

and civility, anyone shouting and excitable will not be tolerated and the coach and any

others joining the dispute will be escorted from the arena and possibly face disciplinary

procedure, the badge will be confiscated.

Colin Putt

8th Dan JSKF / SKDUN

Technical Director SKDUN

Chief Referee SKDUN

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