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WEAPON NAME MATERIALS TIME Dagger 1 Ingot, 1 Hilt 2 Hours Handaxe 1 Ingot, 1 Foot Pole 2 Hours Javelin 1 Ingot, 4 Foot Pole 3 Hours Light Hammer 1 Ingot, 1 Foot Pole 2 Hours Mace 2 Ingots, 1 Foot Pole 4 Hours Sickle 2 Ingots, 2 Foot Pole 3 Hours Spear 1 Ingot, 6 Foot Pole 3 Hours Dart 1/4 Ingot 30 Minutes Battleaxe 2 Ingots, 3 Foot Pole 8 Hours Flail 3 Ingots, 6 Inch Pole 8 Hours Glaive 2 Ingots, 5 Foot Pole 6 Hours Greataxe 4 Ingots, 4 Foot Pole 8 Hours Greatsword 4 Ingots, Hilt 10 Hours Halberd 2 Ingots, 5 Foot Pole 10 Hours Lance 5 Ingots, 6 Foot Pole 6 Hours Longsword 2 Ingots, Hilt 4 Hours Maul 2 Ingots, 1 Foot Pole 6 Hours Morningstar 2 Ingots, 1 Foot Pole 6 Hours Pike 1 Ingot, 12 Foot Pole 4 Hours Rapier 1 Ingot, Hilt 8 Hours Scimitar 2 Ingots, Hilt 6 Hours Shortsword 1 Ingot, Hilt 3 Hours Trident 3 Ingots, 4 Foot Pole 5 Hours Warpick 1 Ingot, 2 Foot Pole 3 Hours Warhammer 4 Ingots, 3 Foot Pole 8 Hours Hilt ngot, 1 Foot Pole, Leather Straps 1 Hour Wand 1 Ingot 1 Hour Staff 4 Ingots 2 Hours

Skill Tree Tables DnD 5e

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Tables to roll on for use with the Skill Trees Homebrew mechanic.

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Page 1: Skill Tree Tables DnD 5e

WEAPON NAME MATERIALS TIME ARMOR NAMEDagger 1 Ingot, 1 Hilt 2 Hours Chain ShirtHandaxe 1 Ingot, 1 Foot Pole 2 Hours ScalemailJavelin 1 Ingot, 4 Foot Pole 3 Hours BreastplateLight Hammer 1 Ingot, 1 Foot Pole 2 Hours Half-PlateMace 2 Ingots, 1 Foot Pole 4 Hours RingmailSickle 2 Ingots, 2 Foot Pole 3 Hours ChainmailSpear 1 Ingot, 6 Foot Pole 3 Hours SplintDart 1/4 Ingot 30 Minutes PlateBattleaxe 2 Ingots, 3 Foot Pole 8 Hours ShieldFlail 3 Ingots, 6 Inch Pole 8 HoursGlaive 2 Ingots, 5 Foot Pole 6 Hours NOTE: Adding items to recipes may produce interesting and unexpected effects.Greataxe 4 Ingots, 4 Foot Pole 8 Hours Gemstones, especially, are known for a tendency to hold latent magic within.Greatsword 4 Ingots, Hilt 10 HoursHalberd 2 Ingots, 5 Foot Pole 10 HoursLance 5 Ingots, 6 Foot Pole 6 HoursLongsword 2 Ingots, Hilt 4 HoursMaul 2 Ingots, 1 Foot Pole 6 HoursMorningstar 2 Ingots, 1 Foot Pole 6 HoursPike 1 Ingot, 12 Foot Pole 4 HoursRapier 1 Ingot, Hilt 8 HoursScimitar 2 Ingots, Hilt 6 HoursShortsword 1 Ingot, Hilt 3 HoursTrident 3 Ingots, 4 Foot Pole 5 HoursWarpick 1 Ingot, 2 Foot Pole 3 HoursWarhammer 4 Ingots, 3 Foot Pole 8 HoursHilt 1 Ingot, 1 Foot Pole, Leather Straps 1 HourWand 1 Ingot 1 HourStaff 4 Ingots 2 Hours

Page 2: Skill Tree Tables DnD 5e

MATERIALS TIME6 Ingots, Leather Straps 24 Hours7 Ingots, Leather Straps 20 Hours8 Ingots, Leather Straps 8 Hours

12 Ingots, Leather Straps 10 Hours12 Ingots, Leather Straps 24 Hours16 Ingots, Leather Straps 48 Hours16 Ingots, Leather Straps 10 Hours18 Ingots, Leather Straps 14 Hours

3 Ingots, Leather Straps

NOTE: Adding items to recipes may produce interesting and unexpected effects.Gemstones, especially, are known for a tendency to hold latent magic within.

Page 3: Skill Tree Tables DnD 5e

SIMPLE OBJECTS MATERIALS TIMEPole 1 Stick per Foot of Length 30 Minutes per FootPlank 1 Cubic Foot of Wood per 18 Feet of Length 1 HourSheet 1 Cubic Foot of Wood per 16 Square Feet 3 HoursThin Wall 2 Sheets, 4 Planks, Size Dependant 30 MinutesCrate 5 Sheets (6 With Lid), Size Dependant 15 MinutesPlatform 1 Sheet, 7 Planks, Size Dependant 20 MinutesShelf 1 Sheet, 2 Poles, Size Dependant 10 MinutesShelf Unit 8 Sheets, 28 Nails, Size Dependant 1 Hour

ADVANCED OBJECTS MATERIALS TIMETable 3 Sheets, 4 Planks 1 HourChair 4 Planks, 2 Sheets 45 MinutesBench 12 Planks OR 2 Sheets, 4 Planks 1 HourStool 3 Planks, 1 Sheet 30 MinutesChest of Drawers 14 Sheets 4 HoursArmoire 6 Sheets, 4 Planks 8 HoursWheel 7 Poles 4 Hours

Note: These are just examples. Come up with your own and the DM will categorize itand rank it's time/materials. Buildings and vehicles are based on blueprints, and timeand materials needed will be decided by the DM upon a blueprint's completion.

Page 4: Skill Tree Tables DnD 5e

WEAPONS MATERIALS TIMELongbow String, 5 Foot Pole 3 HoursShortbow String, 3 Foot Pole 2 HoursCrossbow, Light 3 1 Foot Planks, Wire 1 HourCrossbow, Heavy 4 1 Foot Planks, Wire 2 HoursCrossbow, Hand 1 6 Inch Plank, 2 6 Inch Poles, Wire 1 HourArrow/Bolt 1 Arrowhead, 1 Foot Pole, 3 Feathers 10 MinutesWand 1 Foot Pole 20 MinutesStaff 5+ Foot Pole 20 Minutes

NOTE: Adding items to recipes may produce interesting and unexpected effects.Gemstones, especially, are known for a tendency to hold latent magic within.

Page 5: Skill Tree Tables DnD 5e

BASIC POISON MATERIALSPoison, Basic Water, Yew, Goldvine, Elderberry, Hellsvine BerriesMindscorch Draught Moonseed, Mayapple, Jack-in-the-Pulpit, Liar's Leaf, WaterLockjoint Poison Hemlock, Nightshade, Thorn Apple, Water, Alcohol, DaffodilDystrophic Ale Wisteria, Water, Alcohol, Iocane Powder

ADVANCED POISON MATERIALSPoison, Advanced Basic Poison, Dreadweed, Elderberry, Iocane PowderSkull Rot Mindscorch Draught, Teeva Growth, Liar's LeafAnisthetic Lockjoint Poison, Hyacinth, Hellsvine BerriesCrushing Toxin Dystrophic Ale, Oleander, Laurel, AzaleaLithian Appetizer Water, Bleeding Heart, Iris, Azalea, RhubarbPoison, Master Daphne, Advanced Poison, Red Sage, JasmineSoulworm Skull Rot, Thorn Apple, Nightshade, Wisteria, FoxgloveArthritic Drain Anisthetic, Monkshood, Autumn Crocus, Rosary PeaDrops of Atrophy Castor Bean, Crushing Toxin, Rosary PeaMaiden's Kiss Foxglove, Lovesong, AnistheticSolmath Special Kingbreaker, Master Poison, Drake Blood

BASIC HEALING MATERIALSHealing Herbs Plaintain, Watercress, SweetbladeAntitoxin Sweetblade, Basic PoisonHealer's Kit Mullein, Milkthistle, Drycap

ADVANCED HEALING MATERIALSHealing Potion Healing Herbs, WaterAntidote Master Poison, Sweetblade, MilkthistleCure Sickness FREEMedicine Sorrel, Purslane, Mullein, LeeksHerbal Poultice Healing Potion, Sweetblade, Milkthistle, Prickly PearWoundpatch Advanced Healing Potion, Drycap, Miner's Lettuce, Sorrel, MulleinMorning Glory Garlic Grass, Herb Robert, Lovage

BASIC POTIONS MATERIALSViolet Phosphor Ground Horse's Hoof, Sapphire, Ash, OilClearwater Solution Water, Sweetblade, WatercressPanther Tears Eye of a creature with Darkvision, Ash, WaterAlchemist's Fire Oil, Molten Steel, Flint, Ground Horse's Hoof

ADVANCED POTIONS MATERIALSFoaming Plaster Ground Pearl, Water, Mullein, Garlic GrassAlchemist's Essence Ground Horse's Hoof, Ground Drake Pearl, OilClearsense Solution Eye of a Sentient Creature, Ear of a Sentient Creature, WaterTanglefoot Solution Ground Horse's Hoof, Monkshood, Water, MulleinAlchemist's Spark Ground Deer Antler, Flint, Iron Ore, Oil

Page 6: Skill Tree Tables DnD 5e

Blinding Bomb Salt, Steel Shavings, Sand, Ground Fire Drake PearlGhoststrike Oil Ectoplasm, Blood of a Sentient Creature, Ground High Elf Bone

Page 7: Skill Tree Tables DnD 5e

TIME30 Minutes30 Minutes30 Minutes30 Minutes

TIME1 Hour1 Hour1 Hour1 Hour1 Hour1 Hour1 Hour1 Hour1 Hour1 Hour1 Hour

TIME30 Minutes30 Minutes30 Minutes

TIME30 Minutes30 Minutes

6 Hours30 Minutes30 Minutes30 Minutes30 Minutes

TIME30 Minutes30 Minutes30 Minutes30 Minutes

TIME30 Minutes30 Minutes30 Minutes

, 30 Minutes30 Minutes

Page 8: Skill Tree Tables DnD 5e

30 Minutes30 Minutes

Page 9: Skill Tree Tables DnD 5e

EFFECT1d4 Poison Damage

-1 on Int Rolls-1 on Dex Rolls-1 on Str Rolls

EFFECT1d8 Poison Damage

Disadvantage on Int RollsDisadvantage on Dex RollsDisadvantage on Str Rolls

Disadvantage on Con saves1d12 Poison Damage

Disadvantage on Wis RollsDisadvantage on Dex RollsDisadvantage on Str Rolls

Sleep begins after 1 minute, lasts 6 hoursMust begin death saves after 1 minute

EFFECTRegain 1d4+Con Mod HP on Consumption or Smell of Burning

Advantage on saves vs poison for 1 hourStabilize a creature (10 Uses)

EFFECTRegain 2d4+2 HP on Consumption or Smell of Burning

Cure PoisonMake a Medicine Check to end a sickness on a creature

No effects of most sicknesses for hours equal to the crafter's Wis ModAllows the spending of 2 hit diceAllows the spending of 4 hit dice

Wakes sleeping creatures when burned

EFFECTEmits bright light for 20 feet for d20 hours

Remove poison and disease from food and drinkGrants Darkvision to the consumer for d4 hours

Combusts when exposed to oxygen, d4 ongoing fire damage on target(Con save ends)

EFFECTMake a mold or a cast

Elemental effect when exposed to oxygen, d8 ongoing elemental damage (Con Save ends)Target may make a saving throw vs Blindness or Deafness

Functions as a net, but with a DC 15 resistance check instead of DC 10Target has disadvantage on attack rolls (DC 14 Con save ends)

Page 10: Skill Tree Tables DnD 5e

DC 10 Con save vs Blindness (DC 12 Con Save ends)Weapons coated with Ghoststrike Oil ignore the penalty for attacking insubstantial creatueres

Page 11: Skill Tree Tables DnD 5e

SAVEDC 10 ConDC 10 Int

DC 10 ConDC 10 Con

SAVEDC 13 ConDC 13 Int

DC 13 ConDC 13 ConDC 13 ConDC 16 ConDC 16 WisDC 16 ConDC 16 ConDC 15 ConDC 16 Con

Page 12: Skill Tree Tables DnD 5e

ROLL DISCIPLE TRADE SPECIALIZATION1 Smithing 1-3: Weaponsmith, 4-6: Armorer2 Carpentry 1-2: Builder, 3-4: Woodcarver, 5-6: Fletcher3 Sailing 1-3: Navigator, 4-6: Pilot4 Brewing 1-2: Poisoner, 3-4: Apothecary, 5-6: Alchemist5 Hunting and Gathering 1-2: Fisherman, 3-4: Gatherer, 5-6: Hunter6 Religion 1-3: Shepherd, 4-6: Zealot7 Arcana 1-3: Identifier, 4-6: Arcane Transfiguration8 Performance 1-2: Hogging the Limelight, 3-4: Actor, 5-6: Compulsive Liar9 Stealth 1-3: Lightfoot, 4-6: Pickpocket

10 Tailoring 1-3: Sewing, 4-6: Leatherworker11 Siege Warfare 1-3: Siegebreaker, 4-6: Siegemaker12 History 1-3: Natural History, 4-6: Legends and Myths13 Detective 1-3: Arcane Detective, 4-6: Mundane Detective14 Counterfeiting 1-2: Imitative Tinker, 3-4: Penman, 4-6: Disguise Artist15 Cooking 1-3: Chuck Wagon, 4-6: Unethical Chef16 Gambling 1-3: Card Shark, 4-6: True Gambler17 Mining 1-3: Miner, 4-6: Prospector18 Masonry 1-3: Mason, 4-6: Sculptor19 Engineering 1-2: Architect, 3-4: Planner, 5-6: Tinker20 Animal Handling 1-3: Veterinarian, 4-6 Rider

Page 13: Skill Tree Tables DnD 5e

NOTE: All Disciples use "Commoner" stats, and come equippedwith no weapons or armor, though they may be given suchitems. If you bring disciples with you into combat, you mustgive up an action or move to allow a single disciple to make amove or action on your turn. Otherwise, they do not move ortake actions. The only exception to this is if the DM specifiesotherwise.

Page 14: Skill Tree Tables DnD 5e

LEATHER ITEMS MATERIALS TIMEPadded Armor 1 Animal Hide, Common Clothes 1 HourLeather Armor 2 Animal Hides 6 HoursStudded Leather Armor 1 Ingot, 2 Animal Hides 8 HoursHide Armor 3 Animal Hides 1 HourHide Cloak 4 Animal Hides 1 HourLeather Cloak 3 Animal Hides 3 HoursLeather Straps 1/10 Animal Hide 10 MinutesLeather Shield 1 Animal Hide 3 HoursBoots 1 Animal Hide 6 HoursSpellbook 1/2 Animal Hide 2 HoursScabbard 1/4 Animal Hide 2 HoursQuiver 1/2 Animal Hide 2 HoursLarge Quiver 1 Animal Hide 2 HoursHeavy Tent 8 Animal Hides, 4 Poles 2 HoursHeavy Bedroll 4 Animal Hides 1 Hour

CLOTH ITEMS MATERIALS TIMECommon Clothes Leather Straps, 1 Wool 3 HoursFine Clothes Leather Straps, 2 Wool, 2 Dyes 12 HoursLight Cloak 4 Wool 6 HoursDesert Wrappings 2 Wool, Leather Straps 8 HoursFacemask 1 Wool 1 HourSail 10 Wool 10 HoursLight Tent 8 Wool, 4 Poles 2 HoursLight Bedroll 4 Wool 1 Hour

Page 15: Skill Tree Tables DnD 5e

EFFECTArmorArmorArmorArmor

Resistant to Cold, Vulnerable to HeatAdvantage to Resist Cold, Disadvantage to Resist Heat

Crafting Material+1 AC

No effectHolds spells

Holds a melee weaponHolds 16 ArrowsHolds 24 Arrows

Advantage to resist damage from weather effectsWell rested in cold, risk of exhaustion in heat

EFFECTNo effectNo effect

Vulnerable to fire damage, Advantage to resist heatAdvantage to resist heat

Creatures attempting to recognize you are at disadvantageNeeded for Sailing

Can gain benefits of being well rested even when sleeping during the dayWell rested in heat, risk of exhaustion in cold

Page 16: Skill Tree Tables DnD 5e

Crafting as an engineer is unique. You may craft any item you have a blueprint for that is within your skill to craft.Thus, crafting as an engineer relies on either skill in a blueprinting Engineer tree or an ally with this skill. Basic,Advanced, and Master objects are up to DM discretion, but generally it boils down to this: Basic objects have nomoving parts, Advanced objects have no more than one or two moving parts, and Master objects may have several.

Blueprinting relies on the creativity and ingenuity of the player who has put points into that tree. You must designthe objects you wish to have built yourself, although those with more points into the tree can often recognize thedesign of objects and traps they have seen, allowing them to replicate those objects/traps into a blueprint.

Page 17: Skill Tree Tables DnD 5e

Crafting as an engineer is unique. You may craft any item you have a blueprint for that is within your skill to craft.Thus, crafting as an engineer relies on either skill in a blueprinting Engineer tree or an ally with this skill. Basic,Advanced, and Master objects are up to DM discretion, but generally it boils down to this: Basic objects have nomoving parts, Advanced objects have no more than one or two moving parts, and Master objects may have several.

Blueprinting relies on the creativity and ingenuity of the player who has put points into that tree. You must designthe objects you wish to have built yourself, although those with more points into the tree can often recognize the