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Slackers

Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

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Page 1: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Slackers

Page 2: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Presents

Noroi Kujira

Page 3: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

DESIGNERS/PROGRAMERS/R0X0RS0ERS

Peter Bingel

Steven Espinosa

David He

Jonathan Fomby

Page 4: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Description

3D Top Down Shooter (TDS)

PEW PEW!!!

Page 5: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Gameplay ie.(PEW PEW!!!)

● TDS

● Arcade Style

● Pickup and Play

● HARD – Tons of

ships

● Good Music

● PEW PEW!!!'s

● Goals

DON'T DIE

GET WEAPON

UPGRADES

KILL EVERYTHING

GET THE

HIGHSCORE

Page 6: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby
Page 7: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby
Page 8: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby
Page 9: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

VIDEO

Page 10: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby
Page 11: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

System Requirement

● Processor: Modern AMD or Intel processor

● O/S: Windows 2000/2003/XP

● RAM: 128 MB

● Disk: 10 MB?

● Driver package: Direct X 9.0

● Display: 800x600 res

● Audio: speakers

Page 12: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Audience

● Criteria:

Violence: mild

Language: none

Sexuality: none

Gambling: none

Alcohol/Drugs: none

Required skill: persistence

● Suggested rating:

Page 13: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Level Design

● Level basics:

New boss ship

New enemy ships

New terrain/backdrop

● Flexibility:

Levels stored in external files.

Page 14: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Interface/Camera● Player sees the game via a top down camera● Hud overlay on screen provides information necessary to player

Player health

Boss health, when applicable

Current/High scores

Power-ups remaining

Lives remaining

● May implement a panning camera that takes advantage of the full 3D nature of the game during level/boss transitions

Page 15: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Input/Output● All control will be done via the keyboard

● Either WASD or arrow keys may be used for primary movement

● Other keys will be bound for firing, special moves as is deemed

fit

● May make customizable controls in order to accommodate as

many people as possible

● Players will have the ability to control their ship through massive

PEW PEW battles

Page 16: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Premise● Simply to survive

● Kill Enemy Ships

Manage ammunition and weapon upgrades

● Evade Enemy Fire

Counter-maneuvering

Weapon based counter-measures

● PEW PEW!!!”

Page 17: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Limitations, Choices & Resources

● Limitations

Limited health and ammunition

● Choices

Player constantly making decisions

How to allocate resources (health, ammo)

How to evade enemy fire

● Resources

Health and Ammo

Weapon upgrades (primary, secondary, and defensive)

Page 18: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Content Design

● 2D texture for background

● 3D player and enemy models

● Created in Wings, 3D Canvas Pro, Photoshop

Page 19: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Ship Examples

The Coolest Ship

The Flyswatter Ship

The Metal Ship

Page 20: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Ship Examples (cont.)

The Fork Ship

The Seahorse Ship

The Ugly Ship

Page 21: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Audio

● Techo beats provided by Andrell Shaw

● Sound FX

“PEW PEW!!!”

“Ka-Pow!”

Page 22: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

3D Graphic Engines

Page 23: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

● Good Docs

● Works with both OpenGL and DirectX

● Lots and Lots of Online help

● Only Does 3DGraphics

● OpenAL for Audio

● Going to build our own Physics or find a

Download Solution.

Page 24: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Class Diagram (rough)

Page 25: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Testing

● We will be developing the game incrementally and testing as

much as possible at each stage

● Boss fights will initially be tested in a level in which they are

they only enemy in order to ensure that they are working as

intended

● Extensive test plan to be implemented when we have one

complete level to ensure it is of the highest quality before

continuing

Page 26: Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby

Timeline

March 7 – Initial presentation and models

March 21 – Initial test demo w/ scrolling background texture, simple model

April 4 – Play test with hud, simple enemies pathing on screen

April 11 – First boss fight implemented

April 18 – First level completed/tested

May 2 – Finished polishing/addition levels possibly implemented