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SOCIAL CHAIN EUROPES LARGEST SECRET INFLUENCER MARKETING AGENCY

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Page 1: Social chain @ oi14

SOCIAL CHAINEUROPES LARGEST SECRET INFLUENCER MARKETING AGENCY

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“The kids that claim they can make anything the No.1 trend on Twitter in less than half an hour” – Huffington Post

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*THIS MAY NOT BE AN ACCURATE ACCOUNT OF THE EVENTS THAT ACTUALLY TOOK PLACE.

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*AGAIN, I MIGHT BE LYING RIGHT NOW.

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PEOPLE IN ONE CLICK

IMPRESSIONS EVERY MONTH

TWITTER, YOUTUBE, FACEBOOK, INSTAGRAM, SNAPCHAT

LAST MONTH41 NATIONAL TRENDS

15 WORLDWIDE TRENDS TRENDING RIGHT NOW!

175,290,929

OVER 16 BILLION

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HOW DID IT START?

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*INSERT PICTURE OF ANGRY AFRICAN WOMEN*

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*INSERT PICTURE OF ANGRY ENGLISH WOMEN*

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1 MILLION

500,000

250,000

25,000

Dom runs out of toilet paper

Exit Company

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TIPPY TAPAddictive gaming app. The first app we ever promoted.

Case Study: Tippy Tap Addictive gaming app. The first app we ever promoted.

42 of our UK Twitter pages simultaneously started talking about how addictive Tippy Tap is.

We didn’t post a link to download the game or tell anyone to download it. In fact we did the opposite, we told people not to download it because they would get addicted.

100,000+ Downloads in the first 8 hours.

9281 people tweeted about Tippy Tap in 5

hours.

It trended number 1 in the country on Twitter for

2 hours.

It reached number 1 in the App store, where it

stayed for 2 weeks.

Reached a total of 2 million downloads.

Was talked about on BBC News.

The most effective way to reach the UK youth market

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Case Study: Tippy Tap Addictive gaming app. The first app we ever promoted.

42 of our UK Twitter pages simultaneously started talking about how addictive Tippy Tap is.

We didn’t post a link to download the game or tell anyone to download it. In fact we did the opposite, we told people not to download it because they would get addicted.

100,000+ Downloads in the first 8 hours.

9281 people tweeted about Tippy Tap in 5

hours.

It trended number 1 in the country on Twitter for

2 hours.

It reached number 1 in the App store, where it

stayed for 2 weeks.

Reached a total of 2 million downloads.

Was talked about on BBC News.

The most effective way to reach the UK youth market

TIPPY TAPAddictive gaming app. The first app we ever promoted.

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Case Study: Tippy Tap Addictive gaming app. The first app we ever promoted.

42 of our UK Twitter pages simultaneously started talking about how addictive Tippy Tap is.

We didn’t post a link to download the game or tell anyone to download it. In fact we did the opposite, we told people not to download it because they would get addicted.

100,000+ Downloads in the first 8 hours.

9281 people tweeted about Tippy Tap in 5

hours.

It trended number 1 in the country on Twitter for

2 hours.

It reached number 1 in the App store, where it

stayed for 2 weeks.

Reached a total of 2 million downloads.

Was talked about on BBC News.

The most effective way to reach the UK youth market

TIPPY TAPAddictive gaming app. The first app we ever promoted.

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Case Study: Tippy Tap Addictive gaming app. The first app we ever promoted.

42 of our UK Twitter pages simultaneously started talking about how addictive Tippy Tap is.

We didn’t post a link to download the game or tell anyone to download it. In fact we did the opposite, we told people not to download it because they would get addicted.

100,000+ Downloads in the first 8 hours.

9281 people tweeted about Tippy Tap in 5

hours.

It trended number 1 in the country on Twitter for

2 hours.

It reached number 1 in the App store, where it

stayed for 2 weeks.

Reached a total of 2 million downloads.

Was talked about on BBC News.

The most effective way to reach the UK youth market

TIPPY TAPAddictive gaming app. The first app we ever promoted.

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of our UK Twitter pagessimultaneously started talking abouthow addictive Tippy Tap is.We didn’t post a link to download thegame or tell anyone to download it.In fact we did the opposite, we toldpeople not to download it becausethey would get addicted.

Case Study: Tippy Tap Addictive gaming app. The first app we ever promoted.

42 of our UK Twitter pages simultaneously started talking about how addictive Tippy Tap is.

We didn’t post a link to download the game or tell anyone to download it. In fact we did the opposite, we told people not to download it because they would get addicted.

100,000+ Downloads in the first 8 hours.

9281 people tweeted about Tippy Tap in 5

hours.

It trended number 1 in the country on Twitter for

2 hours.

It reached number 1 in the App store, where it

stayed for 2 weeks.

Reached a total of 2 million downloads.

Was talked about on BBC News.

The most effective way to reach the UK youth market

100,000+

9,281

TRENDED NUMBER 1

REACHED NUMBER 1

2 MILLION

42

BBC NEWS

Downloads in the first 8 hours

people tweeted about Tippy Tap in 5 hours.

in the country on Twitter for 2 hours.

in the App store, where it stayed for 2 weeks.

Total downloads

Talked about Tippy Tap during a broadcast

Case Study:

Trending No.1 on Twitter for 5 hours

Over 10,000 tweets mentioning Bebo in 1 Hour

Trended #Bebo and #AddMeOnBebo

Over 10,000,000 Impressions

Reached Number 4 overall in the App Store

The most effective way to reach the UK youth market

Brief:

After two weeks of consultation to help develop a social product targeted specifically towards the UK youth market (16-24.) Social Chain became the sole launch partners for the new Bebo Messenger App.

We developed a digital strategy to overcome the stigma initially associated with the Bebo brand, drive app downloads and create a community of active users. Additionally creating unique localised social content and promotional content for media partners.

The most effective way to reach the UK youth market

Social Chain are Bebo’s Exclusive Marketing Partner across the UK

TIPPY TAPAddictive gaming app. The first app we ever promoted.

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CONNOR19 YEARS OLD

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HANNAH21 YEARS OLD

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CATHAL18 YEARS OLD

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CELEBRITIES110 INFLUENTIAL CELEBRITIES

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FASHION INFLUENCERS270 INFLUENTIAL INSTAGRAMERS

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YOUTUBERS60 INFLUENTIAL YOUTUBERS

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SOCIAL CHAINS NETWORK

We own all the big UK community Twitter channels, several celebrity channels, a mass blogging network and huge channels across Instagram and Facebook. Those channels that we don’t own are part of our external network.

We own some of the biggest food accounts on Instagram and Twitter

We have access to many RealityTV stars Twitter Accounts

We own all the student Twitter& Facebook pages

We own the biggestHealth / Fitness account on Twitter

We own all the student Twitter& Facebook pages

We own some of the biggest sports accounts on Instagram and Twitter

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THE DRESS

“The dress” was mentioned 3.2 million times on twitter in 30 hours.

3.2 MILLION TIMES IN 30 HOURS

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For this campaign we implemented a full-scale Thunderclap across Social Media. We centered content around the hook of the app being too addictive and created a fear of missing out. This led to mass hype generation which included a UK & Worldwide Trend, in which major brands and tabloids joined in on the trend organically due to the hype & conversation our Thunderclap generated.

CASE STUDYSLEEPY WINGS

Addictive gaming app. The third addictive gaming app we promoted.

77,893

33,412

TRENDED WORLDWIDE

MAJOR TABLOIDS

MAJOR BRANDS

Downloads in the first 5 hours

mentions in 6 hours

& in the UK

picked up on the trend

picked up on the trend

OUR BRIEF

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RANDOM FACTS- THERE’S NOW MORE THAN 40-50 PEOPLE WORKING FOR /

WITH THE SOCIAL CHAIN.

- THE AVERAGE AGE OF THE SOCIAL CHAIN IS 22 YEARS OLD.

- EVERY DAY OUR NETWORK GROWS BY 380,000 PEOPLE ORGANICALLY.

- WE’VE RECENTLY RAISED A MAJOR INVESTMENT TO ACCELERATE OUR GROWTH INTO NEW MARKETS.

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COOL DAD SYNDROME

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TREND DELUSION

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JAB, JAB, HOOK

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“The secret group of kids that choose what all the other kids talk about” – Huffington Post

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@TheSocialChain

@_SteveBartlett

[email protected]

CONNECT WITH US