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Internet of Things
• "Beyond RFID - The internet of things”, “a world-wide network of uniquely addressable interconnected objects, based on standard communication protocols” (Eposs, 2008).
07-03-15 © Jun Hu, 2015 PAGE 2
Internet of Things
• Internet of Things• As technology (sensors, actuators, controllers, Internet),
technology as material for design• As a concept to be designed, and to inform technology
07-03-15 © Jun Hu, 2015 PAGE 3
Internet of Things
• Internet of Things• As technology (sensors, actuators, controllers, Internet),
technology as material for design• As a concept to be designed, and to inform technology• Research questions
• How do we design using these technologies as material for interactive and intelligent products and systems?
• What are the affordances of digitally enhanced things? • How can design innovate the Internet of Things, and related systems and services?
07-03-15 © Jun Hu, 2015 PAGE 4
Internet of Things
• European Research Cluster on the IoT (BEUC/ANEC, 2008): the internet of people
• Accenture (2008): Internet of Everyone• “standard Internet protocols to allow for human-to-thing or thing-to-
thing communication”, hence, including the human element in the very definition (Garcia-Morchon, 2011).
07-03-15 © Jun Hu, 2015 PAGE 5
Design Research on Social Things
• “Internet of Social Things”, allowing the objects to have their own social networks, enabled by communication technologies.
• “Internet of Social things” are further in connection with their environments and users through sensors and actuators, forming a “Social Internet of Things”.
07-03-15 © Jun Hu, 2015 PAGE 9
Design Research on Social Things
• “Internet of Social Things”, allowing the objects to have their own social networks, enabled by communication technologies.
• “Internet of Social things” are further in connection with their environments and users through sensors and actuators, forming a “Social Internet of Things”.
• New opportunities and challenges in designing new products (that are networked) and services (that are adaptive to their human users and context aware in their physical and social environments).
• Therefore the design research to meet these new opportunities and challenges needs a social approach to the Internet of Things.
07-03-15 © Jun Hu, 2015 PAGE 10
Design Research on Social ThingsVision
• Social things for service centric design
07-03-15 © Jun Hu, 2015 PAGE 12
• Social things for social innovation
07-03-15 © Jun Hu, 2015 PAGE 13
Design Research on Social ThingsVision
Design Research on Social ThingsVision
• Social things as “simulation” platforms for design
07-03-15 © Jun Hu, 2015 PAGE 14
• Social things as a competency and as a tool in the design education
Design Research on Social ThingsVision
07-03-15 © Jun Hu, 2015 PAGE 15
• Social Things to support Cyber-Physical Systems
Design Research on Social ThingsAreas
07-03-15 © Jun Hu, 2015 PAGE 17
• Social things for Health and Care
Design Research on Social ThingsAreas
07-03-15 © Jun Hu, 2015 PAGE 18
• Social things in Public Spaces
Design Research on Social ThingsAreas
07-03-15 © Jun Hu, 2015 PAGE 19
• Social things for sustainability
Design Research on Social ThingsAreas
07-03-15 © Jun Hu, 2015 PAGE 20
• Research with the Internet of Things Industry
Design Research on Social ThingsAreas
07-03-15 © Jun Hu, 2015 PAGE 22
• Intersection of computational systems and social behavior
Design Research on Social ThingsResearch Methodology
07-03-15 © Jun Hu, 2015 PAGE 23
• Intersection of computational systems and social behavior• Engineering methods
Design Research on Social ThingsResearch Methodology
07-03-15 © Jun Hu, 2015 PAGE 24
Design Research on Social ThingsResearch Methodology
• Intersection of computational systems and social behavior• Engineering methods• Empirical research methods
07-03-15 © Jun Hu, 2015 PAGE 25
Design Research on Social ThingsResearch Methodology
• Intersection of computational systems and social behavior• Engineering methods• Empirical research methods• Research through Design
07-03-15 © Jun Hu, 2015 PAGE 26
• Bi-directional integration• Research tools and infrastructure to be shared with education• Research results to be fed into education
• Active involvement of the students in on-going research
Integration of research and education
07-03-15 © Jun Hu, 2015 PAGE 28
Basic skills to be introduced
• Introduction to sensors, actuators and embedded systems
07-03-15 © Jun Hu, 2015 PAGE 29
Makerspace for Internet of Things
• Where the research and education take place• Where researchers and students work together• Open for participation • Encourage cooperation between design and engineering• Links to other makerspaces• Make the makerspace a “make space”.• Make learning playful and social.
07-03-15 © Jun Hu, 2015 PAGE 31
PhD research projects as touch points
• Involve PhD candidates in Education• Encourage cooperation between students and PhD candidates
07-03-15 © Jun Hu, 2015 PAGE 32
Education in context
• Active involvement of both the researchers and the students• Internships in cooperation with industry
07-03-15 © Jun Hu, 2015 PAGE 33