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8/19/2019 Sonic Adventure - Manual - DC
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Seven precious emeralRelics fAn epi
Now fatDestiny repea
Thank you for purchasing Sonic Adventhe Dreamcast console. Be sure to re
Sonic Adventure is a memory card compatible gblocks required to save game files varies accogame, 10 blocks are needed to save game f isave Chao creatures. Playing “Chao Adventurethat because the saving of all cleared action stanever turn OFF the Dreamcast power, remove t
CONSOLE AND CONTROLLEROPERATION . . . . . . . . . . . .
STARTING A GAME . . . . . . . . ADVENTURE MODE . . . . . . . . TRIALMODE . . . . . . . . . . . . . .
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4
STARTING A GAME
STARTING A GAM E
When the title screen appears, press the Start Button to display thememory card selection screen.
M EMORY CARD S ELECTION/ FILE SELECTION
M EMORY CARD SELECTION = Enter, or = Cancel
FILE SELECTION = Enter, or = Cancel
After you turn the Dreamcast power ON and start the game, the memory
card selection screen appears. Select the memory card containing the“Sonic Adventure” game file you wish to play from among the connectedVMU units that appear on the screen.
The file selection screen appears once a memory card is selected. Select the game file youwish to use. When the confirmation window appears, select either “OK” or “Cancel”.Up to three separate Sonic Adventure game files can be stored on one memory card. Whenstarting a game for the first time, select an empty file. To play a continual game, be sure to
DELETING GAME FILESSelect the game file you wish to delete andpress the Button. Use the Analog ThumbPad or the D-Button to select “Delete” andthen press the Button. Once theconfirmation window appears, select either“OK” or “Cancel”.
Once you have selected a file andstarted playing that game, you will nolonger be able to access the memorycard or file selection screens even if youreturn to the title screen. Instead, youwill be taken directly to the main menu.
To switch to a different game file duringgame play, select “Options” from the mainmenu and then, select “File Change”. Fordetails, see p. 6.
Game file numberTotal num ber ofemblems col lected
The character beingplayed the last t imethe game was saved.
Charactersavailable forplaying/saving
The next adventurestage to be started
once the characteris activated.
The lastsuccessfullycleared actionstage, bossbattle, etc.
Total time played
MAIN M ENU
After selecting amemory card angame file, the mmenu appears.Select a game mto start game pla
TRIAL (See p. 14)
Select this item to replay any of the stages or mini-games that have beesuccessfully cleared during play in t“Adventure” mode.
Select this item to access the “Sonirelated information is available at th
CAUTIONS REGARDING INTE
This software is not equipped with thenvironment.
In order to access the “Sonic AdveBrowser, included with the Dreamc
Once the user registration check is Select “Sonic Adventure Home Pagweb site contains a variety of informFor details about email or operation manual.
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6
STARTING A GAM E
OPTIONS = Enter, or = Cancel
All settings can be modified.Select the item that representsthe setting you wish to modify.
SOUND TEST M ESSAGE SETTINGS
Select and enter“Sound Test” todisplay the soundtest menu.Use to select acategory and pressA. The contents ofthe selectedcategory aredisplayed as tracks. Use to select atrack and press A to start playback. Pressor to stop playback and return to thesound test menu.To return to the main menu, select “To MainMenu” or press or .
Select “S.E.” to replay specific sound effectsfrom any stage in the game. Use to selectan item and to select numbers. Pressto start playback and or to stop playbackand return to the sound test menu.
It is possible to modify the settings for thesound and text messages that occurthroughout the game. Select an item todisplay the modification options at the bottomof the screen. Use to select and toenter the preferred setting.
SOUN D OUTPUT
It is possible to toggle the sound outputsetting between “Stereo” and “Mono”. Use
to select and to enter the preferredsetting.
FILE CHANG E
When you want to switch to a different SonicAdventure game file or to erase a game file,select this item to display the memory cardand file selection screens.
RETURN TO THE MAIN M ENU
Select “To Main Menu” or press or to return to the main menu.
AD VENTURE M ODE
ADVENTURE FLOW
CHARACTER SELECTIO
The central game of Sonic AdventureThe adventure mode is comprised ofcontains a variety of “Events” that arestory. The other area is called an “Acmust fulfill a unique “goal” in order togame can be illustrated as follows:
Event
Action
StageEntrance
AdventureField
ActioStag
When you select a character, the itemare displayed. Select one of these ite
Sonic is the only character that cangame. The other characters will becprogress through the adventure sto
GAME IN STRUCTIONS
Basic control instructions for the selewith a brief summary of the particulameet to successfully clear the action review this information before playingthe next screen and or to return
STORY
These screenscharacter. Pres
NOTE: These scharacter is sel
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ADVENTURE M ODE
ADVENTURE FIELD
EVENTS
CHARACTERS
BATTLING THE BOSS ES
Because there are no time limits or goals to complete in theadventure field part of the game, feel free to investigate andexplore the adventure field as much as you like.However, in order to continue the overall game, it is necessaryto find the Level Up Items that grant your character special pow-ers as well as to locate the various action stage entrances when-ever your character is in the adventure field.Each of the three areas within the adventure field contains a “Chao Garden”. A chao gardenis a special location designed for raising Chao creatures. For details about Chao creatures,
Whenever you discover a new action stage entrance or meet up with a new character whilein the adventure field, an “event” in the form of an FMA(Full Motion Action) sequence isshown. Events occur automatically and while the event is “playing”, you are unable to oper-ate your character.
Sonic is the only character that can be selected at the start of a newgame. You will be able to select other characters as you progressthrough the game.The five additional characters in this game are Tails, Knuckles, Amy,Gamma and Big. Each character can be selected immediately followingtheir respective introduction.
Sometimes a “Boss” will appear in the adventure field after you havesuccessfully cleared an action stage. It is necessary for you to locateand defeat the boss in battle to continue to the next stage. The battlestarts as soon as the boss’s name and life gauge appear on the screen.Remember, it is important to have at least one ring throughout the battleto prevent your character from dying when attacked. Once the boss’s life gauge reaches zero,
CHAO CREATURES
ACTION STAGES
RINGS & B ONUS LIVES
POINT MARKERS
A special feature of Sonic Adventureunique species of creatures called “Ca “virtual pet” that you first encounteradventure field. If you discover an egthe egg and raise your chao creatureYou will find one “Chao Garden” in eaprotected enemy-free location specifbe forewarned! How you raise and cacharacteristics but also its behavior a
Each character has a different goal tthe action stages. This goal is displaystage.The goal of each stage is broken intoyour sights on clearing all three levelFor details about action stage goals a
A number of rings can be found in easurvive damage inflicted by an enemyat least one ring. However, when attaall the rings they were carrying. If attayour character will lose a life.Whenever your character collects 10boxes containing an extra life can so
You will find a number of point markeyou can use to save your character’syour character loses a life, the next lipoint marker touched with the time thoriginally touched. The exact time at displayed briefely at the bottom right touched.
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ADVENTURE M ODE
EMBLEMS
GAME OVER & CONTINUE
PAUSING THE GAM E Start = Pause, = Select, = Enter,or = Cancel
Each time your character successfully clears an action stage you willreceive a Sonic emblem. As the “goal” of each action stage is comprisedof three levels, you can receive a total of 3 Sonic emblems per actionstage. Additional Sonic emblems can also be found in both the mini-games and scattered about the adventure field. The total number ofemblems you have collected is displayed in the file selection screen. For details, see p. 4.
Your character will lose one life if they sustain damage while not carrying
any rings. Your character can also lose a life, even when carrying rings,if they fall off the action stage course or a cliff in the adventure field.The “Game Over” screen appears when the number of “extra lives” yourcharacter has reaches zero and they lose their last life. Select and enter“Continue” to restart* the game at the beginning of the same stage or “Quit” to return to thetitle screen.
*With action stages, boss battles or mini-games, your character will restart at thebeginning of the stage.
*With the adventure field, your characterwill restart from the location where the char-acter was when the game was last saved.
To “pause” the game duringgame play, press the start buttonand the pause window appears.
Options available in the pausewindow vary according to thetype of stage you are in when thegame is paused. Refer this dia-gram and select an option fromthe pause window.
PAUSING IN THE ADVENTURE FIELD
PAUSING IN THE A CTION STAGE
Continue = Select to continue
the game. Quit = Select to quit the game
Continue = Select to continue the game. Restart = Select to forfeit the rings your character is
carrying and restart the game from the location of the lastpoint marker touched.
Quit = Select to quit the game and return to the entrance ofthe action stage in the adventure field.
ITEMS
There are two types of “items” that caBoxes” are located throughout the ac
These shoes provide your chawith a boost of speed for a limtime.
Use this item to destroy enemwithout damage for a limited ti
Adds 5 rings to your ring colle
Adds 10 rings to your ring coll
Adds 1, 5, 10, 15, 20, or 40 riyour ring collection.
Protects your character from dage one time only.
Attracts and collects all nearby
until damage is sustained.
Adds an extra life to the total ber of extra lives.
These illuminated balls providwhen consulted.
HIGH-SPEED SHOE
INVINCIBILITY
5 RINGS
10 RINGS
RANDOM RINGS
SHIELD
MAGNETIC SHIEL
EXTRA LIFE
HINT ORB
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ADVENTURE M ODE
M INI-GAM ES
As you proceed through the game, you will encounter a number of “mini-games”. Fulfillingcertain requirements while participating in these mini-games may award you with bonus items.Once a mini-game is successfully cleared, it will be registered in the “Trial Mode” (for details,see p.14) enabling you to replay the game as often as you like. While some mini-games canbe played by every character, certain mini-games can only be played by certain characters.
SKY CHASE (ACT I/ II)
SAND HI LL
Maneuver Tails’airplane, the “Tornado”, to pursue and engage theenemy spaceship “Egg Carrier” high in the sky in this 3D shooting mini-game. Do your best to destroy the enemy before the Tornado life gaugereaches zero.
CHARACTERS
OPERATINGINSTRUCTIONS
Sonic, Tails
Airplane Maneuvers/Target Lock-on Device =Analog Thumb Pad
Rapid Fire Gun = Press either , orMissile Lock-on = Press and hold either , or
while aiming the target lock-on deviceHoming Missile = Release , or after lock-on
Race across the sand covered ruins aboard a specially designed“sandboard”, maneuvering to avoid numerous obstacles along the way.To reach the goal of this mini-game in style, try pressing on the jump ramps.
CHARACTERS
OPERATINGINSTRUCTIONS
Sonic, Tails
Sandboard Maneuvers = Analog Thumb PadJump = Press
"WHACK-A-SONIC" GAM E
TWINKLE CIRCUIT
CHAO RACES
Enter your hand-raised Chao creaturcompete for a top ranking against oth
For details, see p. 15.
NOTE: Chao races are not available
Take part in this no-holds barred “Whher special hammer action.Collect points by whacking “Sonic” doare awarded for whacking the “Super
Rev up your hover car and hone you3D-racing game.Race each character independently, to see who will make it to the top thre
CHARACTERS
OPERATINGINSTRUCTIONS
Amy
Amy Maneuvers Whack Action =
CHARACTERS
OPERATINGINSTRUCTIONS
All characters
Accelerator = Brake (reverse) =Skid Maneuvers = A
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TRIAL MODE
TRIAL M ODE = Enter, or = Cancel
In the trial mode, you can select and replay previously cleared actionstages and mini-games that are separate from the adventure game.Select “Trial” from the title screen to display the items “Action Stage”and “Mini-game”. Select and enter an item to proceed to the characterselection screen.
ACTION STAGE = Enter, or = Cancel
MINI-GAME = Enter, or = Cancel
Select “Action Stage” to display the character selection screen andselect a character. All the action stages that have been previouslycleared by the selected character appear. Select the action stage youwish to play.
When the confirmation screen listing the character and stage youhave selected appears, select either “OK” or “Cancel”.
Select “Mini-game” to display the character selection screen, and then
select a character.All the mini-games that are available for the selected characterappear. Select the mini-game you wish to play.When the confirmation screen listing the character and mini-game youhave selected appears, select either “OK” or “Cancel”.
CHAO CREATURES
RAISING CHAO C REATURES
An added feature of Sonic Adventurewithin protected environments called enables you to hatch, raise and interacreatures called “Chao”. Be sure to taseriously for how you care for your Conly their physical development but aNOTE: The time only flows in the Chleave the Chao garden, time stands s
RACING CHAO CREATURES
HOW TO RAIS E CHAO CREATU
Chao are hatched from eggs that canfound in Chao Gardens or the adventfield. The Chao life cycle spans threestages: Egg Infancy Maturity.To enhance its physical traits and abyour Chao creature can absorb the cteristics of the small animals rescuedthe action stages. To do this, use the ton to pick up and hold a small animafront of your Chao. As the absorption place, your Chao creature will visiblyform. Chao will also undergo physica
Pit your Chao against seven other CSelect a level and style and watch ‘e
ENTERING A CHAO RACE
Jump on the “Entry” button in the lobset the appropriate items and start thRace Mode Selection- Chao Race (Jewel): A jewel goesto- Chao Race (Beginner): Beginner co- Multi-entry: Pit a number of raised CRacecourse Selection = Select a coChao Selection = Select the location
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PLAY ING “CHA O ADVENTURE” USING YOUR VMU
TAK ING YOUR CHAO FOR A WA LK
PLAYIN G “CHAO A DVENTURE”
Transfer your Chao to a Visual Memory Unit (VMU) to take them on anadventure. To do this, use a character to pick up* your Chao and carryit over to the “Transporter Machine” located in the Chao garden. Jumpon the red button and set the Chao down. Select a VMU and press the
Button. The Chao will automatically be transported to your VMU.When multiple VMUs are connected, you will need to select whichVMU to use to hold your Chao.One VMU can hold only one Chao and one egg at a time.*CAUTION: To avoid inadvertently attacking your Chao, it is recommended that you onlyuse the Y button when picking up Chao creatures.
“Chao Adventure” is an independent mini-game that you can play using your VMU. After youhave transported your Chao to the VMU, remove the VMU from the controller to start thegame.
HOW TO PLAY and : Select: Return to the previous screen
Select the game mode and once the title screen appears, press the and Buttonssimultaneously to start the game. To quit the game, press the sleep button to turn OFF theVMU power.
Your Chao will likely have its share of“accidents”, such as tripping and fallingdown, in the course of an adventure.
When this happens, be sure to lend ahelping hand by pressing the buttonto help it up.
When your Chao reaches a crossroads,someone has to make a decision. Justwho is in charge here anyway?
PLAYIN G “CHA O ADVENTUR
RETURNING YOUR CHAO TO
Flying Fists Battle
When your Chao encounters a “Bullyuse the A button to stop the displayepunch landed lowers the bully’s HP(Hreaches zero, you win!If your Chao has too many accidentsend so do your best to help your Cha
Note that if your Chao experiences m
MEN U DISPLAY
Press the A button at any time duringable for selection are as follows:
Status: Review your Chao’s status Items: Check your item hoard or fyour Chao. Game: Beat the game in three triewin a prize. Match Making: Connect to anotheto set up a Chao date… Battle: Connect another VMU to sChao battle.
After reconnecting your VMU to the c
Chao garden and jump on the red buSelect the Chao to return to the gardout of the machine. Pick it up and givChao!CAUTION: Set the VMU to the file or
TIPS
Socializing is healthy, soyour Chao in your Chao ga There are magic portals Gardens…to find these, firs
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1 8
CHARACTER INTRODUCTIONS
SONIC THE HEDGEHOG
Destroy the capsule to rescuethe animals trapped inside.
He’s the world’s fastest, hypersonichedgehog!With a strong love of freedom, the onlything Sonic hates is oppression.Despite his short temper, deep downhe’s a really nice guy who is 100%committed to helping those in troublewhenever and wherever he can.Sonic’s adventure begins just as he isreturning home from a long journey…
TIPS
Jump on the switch atop thecapsule located at the end ofthe course to liberate theenslaved animals and clear thestage.NOTE: In some scenarios, an objectother than a capsule may be the goal.
There are several possible shortcuts ineach stage so be sure to explore various
ACTION STAGE DISPLAY
ACTION STAGE GOAL
Elapsed Time
Number of Collected Rings
Remaining Lives
Rescued Animals
SONI
HOW LEVE
Position Sonic near an enemy and jfurious spin attack in mid-jump.
SPIN ATTACK
Use this attack to have Sonic autom
enemies are within range, use this m
HOM ING ATTACK
Whether stopped or on the move, pin place. When you release the buttthe Analog Thumb Pad both to aim
SPIN DASH
After obtaining “Light Speed Shoes”you press and hold the or buttothemselves around Sonic until he glcan perform the following actions:
HOLD
As long as there are noperform this unique actlit rings suspended in m
LIGHT SPEED DA
Seek and obtain the “Aenemies within range u
LIGHT SPEED ATTA
LIGHT SPEEDSHOES
For a description of the actions co
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CHARACTER INTRODUCTION S
M ILES “ TAILS” PROWER
To find and destroy the capsuleahead of Sonic.
ACTION STAGE GOAL
TIPS
ACTION STAGE DISPLAY
This sweet-natured fox is a natural bornmechanic with the unique ability to fly highin the sky using his two special tails.A long time friend and admirer of Sonic,Tails devoted himself to tinkering in hisworkshop while Sonic was away on his journey. Tails’adventure begins oneday when, in the midst of performing aflight test with his latest aircraft inven-tion, he suddenly began to experience
In some scenarios, an object other
The most important thing is to beatSonic so take full advantage of Tails’unique “propeller” action to find theshort cuts that will enable him toreach the capsule faster.
Elapsed Time
Number of Collected Rings
Remaining Lives
This gauge shows the positions of both Sonic/Dr.Robotnik and Tails relative to their progress onthe course. The left side represents the startingpoint and the right, the finish line.
Rescued Animals
TAI L
PROPELLER FLIGHT
For a description of the actions co
Pressing and Holding
the Button
or Button
Pressing the A button while in mid-juIf you try to fly for too long, Tails wil
Propeller Flight Maneuvers
Press the or button while stoppenemies with a 360º spin.
TAILS ATTACK
HOW LEVE
RHYTHMBADGE
Seek and obtain the Rhattack.
RAPID TAILS
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CHARACTER INTRODUCTIONS
KNUCKLES THE ECHIDNA
ACTION STAGE DISPLAY
Use Knuckles’special emerald radarto locate the fragments. The radarindicator changes from blue to red andits tempo speeds up, the closer he is toa fragment. Also, not all the Emeraldfragments are “visible”. Sometimesthey are buried underground or hidden
TIPS
Knuckles is one wild and powerfulspiny anteater.Although blessed withan honest, straight-up personality, heoften lacks flexibility. With his powerfularms, he can glide through the air toattack and land some serious punches.Guardian of the Master Emerald for aslong as he can remember, oneseemingly normal day his world isshattered and his adventure begins…
To collect three of the fragmentsof the Master Emerald.
ACTION STAGE GOAL
Elapsed Time
Number of Collected Rings
Remaining Lives
Emerald Radar – The color of and speed at whichthese indicators flash depend on Knuckles proximityto the Emerald fragments.
Number of Collected Emerald Fragments – Displayed as each fragment is collected.
Rescued Animals
For a description of the actions co
KNUCK
Use the Analog Thumb Pad to manegliding jump by hitting enemies withcause Knuckles to take damage.) Rpossible to revive the glide by press
GLIDING JUM P
Knuckles will automatically begin to do this, execute a glide jump and aigrabbed the wall, use the Analog Th
CLIMBING
Press or to execute a punch. EKnuckles perform a third, more pow
PUNCH ATTACK
HOW LEVEL
SHOVEL CLAW
Position Knuckles on a
simultaneously. He willavailable buried items.
DIGGI
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CHARACTER INTRODUCTIONS
AMY ROSE
ACTION STAGE DISPLAY
Find and grab hold of the balloon whileavoiding capture by the evil robot
ACTION STAGE GOAL
Always bright and cheerful, Amy is theself-appointed girlfriend of Sonic.Possessing a strong competitivestreak, she is second to none when incontrol of her Piko Piko Hammer.With many fond memories of herSonic-chasing days, she’s thrilledwhen their two worlds collide againwith the sudden appearance of a hugespaceship one fine day...
TIPS
It is important that Amy and her birdcompanion escape together. If necessary,use drum cans or other such shelter tohide. ZERO can’t be destroyed but hecan be knocked over temporarily alimited number of times. If a ttackedtoo often, he becomes invincible so
Elapsed Time
Number of Collected Rings
Remaining Lives
Rescued Animals
AMY
HOW LEV
Press the or button while walkenemies with her Piko Piko Hammely overturn ZERO, he cannot be desed number of times.
HAM M ER ATTACK
Press or while running to haveher high in the air. Note that Amy muntil her hammer appears before prheights higher than her normal jump
HAMM ER JUMP
Press or in mid-jump to have A
JUMP ATTACK
For a description of the actions co
WARRIORFEATHER
Press and hold the ohave Amy swing the haAnalog Thumb Pad or that if Amy spins in oneand won’t be able to wa
SPIN HAM M ER
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CHARACTER INTRODUCTIONS
E-102 GAM MA
ACTION STAGE DISPLAY
Created by the evil Dr. Robotnik, E102Gamma is an E100 series gunner robot.Shortly after his “birth”, Gamma mustpass a test that will enable him to joinan elite unit of robots. His destiny thentakes a drastic turn when he meetsa certain frog with an unusual tail…
Be sure to destroy enough enemiesalong the way to save enough timeto destroy the final target.
You can increase the allotted time bydestroying enemies but killing eachenemy one at a time uses more timethan can be gained. Instead, “lock on”to multiple enemies and blast them allaway at once.
TIPS
To seek and destroy the target
located at the end of each course
ACTION STAGE GOAL
Allotted Time Display
Number of Collected Rings
Remaining Lives
Warning Countdown (Countdown begins when theremaining allotted time reaches 5 seconds.)
Countdown to Missile Launch (Appears whenever“lock-on” is made.)
Rescued Animals
For a description of the actions co
GAMM
Press and hold the or button toenemy and “target lock-on” will occuand aim the laser beam. When lockappear over the enemy.You can halaser beam around an area with ma
lock-on indicator will disappear after
LASER GUN
After achieving “lock-on” using the lmissiles to attack. Note that Gamma
HOMI NG MISSILE LAUN
Gamma will automatically transformmode whenever he reaches full-spewalking mode.
ROLLING MOD E
HOW LEVEL
JET BOOSTER
Press and hold the bdescend slowly using hbooster will turn off andcontinue hovering by p
HOVER
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CHARACTER INTRODUCTIONS
BIG THE CAT
This giant cat is one laid-back andeasy going fellow who loves to fishand is never without his favorite rodand lure.Big leads a tranquil life, together withhis buddy “Froggy”, in a hut in aserene part of the jungle. Until oneday when suddenly Froggy underwentan unusual transformation…
Fish of various species and sizeslive in the many fishing spots foundthroughout the adventure field sotry your hand at catching other fishwhile searching for Froggy.
In order to catch a fish (or Froggy) youmust first “hook” your prey.To do this,once the fish (or frog) bites the lure,press on the Analog Thumb pad tohook (secure) the lure and then reel itin.
TIPS
To fish for and catch Big’s pal Froggy.
ACTION STAGE GOAL
HOW LEVEL UP ITEMS A FFECT BIG
LIFE BELT
Once Big has the life belt, he will automatically float when he is in the water.Use the Analog Thumb Pad to move Big around or to position him for casting.Press the button to have Big dive underwater and use the Analog ThumbPad to walk him on the bottom. When the button is released, Big will floatup to the surface.
FLOATING Automatic
For a description of the actions co
Due to Big’s large physique, he is abcharacters can’t.
BIG
ACT
POWER M OVES (CARRYI NG, T
PULLING OR PUSHING
Weight in Grams of Entire Ca
Number of Collected Rings
Remaining Lives
Line Tension Gauge
Reel Position
Line Length
Rescued Animals
Cast Indicator
Normal Mode (Before Casting) Displ
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DR. ROBOTNIK
Yes, just as we all feared, the mad smore ruthless than ever before. In thfriends have managed to ruin all histhose days over?! Anew battle has Dr. Robotnik (“Eggman” to Sonic anlong last figured out how to harnessancient powers of the 7 Chaos Emethe world!
CHAOS
This mysterious liquefied life-form thtrapped in the Master Emerald was Robotnik to do his evil bidding. Chaoand more powerful with each emeraRobotnik adds to him. What will hapif Dr. Robotnik manages to add all s
Emeralds…?
CHARACTER INTRODUCTIONS
BIG THE CAT
FISHING MODE
Button Reeling In Quickly
Analog Thumb Pad Tugging the Rod
or Button Reeling In Slowly
1.Once the lure has sunkunderwater, tug on thelure to entice the fish(frog). When the fish(frog) bites the lure,press down on theAnalog Thumb Padto hook it.
2.Use the Analog ThumbPad to maneuver therod system so that thefish (frog) doesn’t getaway and reel in careful-ly so as not to unhook it.
3.Once you reel in the fishclose enough, Big willautomatically pull it outof the water.
Use the or button to have Big cast into the water.1. Position Big facing the water, press and hold the or button to display the cast indica-
tor and use the Analog Thumb Pad to position the cast indicator over the desired spot.2.Release the or button to automatically cast the lure to the desired spot.3.If the cast is successful, the lure will sink down and the game will switch into “fishing
mode”.
CASTING or Button
Using the same action as when casting, face an enemy and press and hold the or button
to display the cast indicator and use the Analog Thumb Pad to position the cast indicatorover the enemy. Release the or button to attack.If an enemy is nearby, you can also have Big attack them using his pole by pressing or
LURE ATTACK Press and release the or Button
FISHING Refer to the Diagram Below
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CHARACTER INTRODUCTIONS
ENEMIES
KIKI SPIKY SPINNER
B LADED SPINNER RHINOTAN K
LEON EGG K EEPER
Keep an eye out forthis bomb throwing
robotic monkey, whocan attack using two
types of bombs.
Armed with swingingballs and chains, this
free-floating robotcan attack from a
distance.
Steer clear of thishovering robot
whenever he startsspinning like crazy.
This hybrid robot,based on a cross
between a tank andrhinoceros, is one
big and meancharging machine.
This chameleonshaped robot can
disappear andreappear right before
your very eyes sobeware!
Armed with a specialbeam that can
paralyze its prey, doyour best to avoid
the deadly grasp ofthis E100 Series
robot.
SONIC ADVENTURE Credits
< Sonic Team >Producer
Yuji NakaDirector
Takashi IizukaArt director
Kazuyuki HoshinoMain programmer
Tetsu KatanoSound director
Jun SenoueCharacter designer
Yuji Uekawa
Scenario writerAkinori NishiyamaCG movie producer
Naoto OhshimaCG movie director
Manabu Kusunokiand All Sonic Team staff
< SEGAOF AMERICAInc. >Producer
Keith PalmerAssisting Producer
Osamu ShibamiyaWeb Development and Support
A.J. BrionesExecutive Producer
Kurt BuschNetwork Games Producer
Paul Stathacopoulos
Sr. Product ManagerAndrew Stein
Sr. Marketing CoordinatorUndyne Stafford
English Translation(SEGAOF JAPAN)
Takahiro FukadaMonika Hudgins
In-Gam
Lead
Assist
Teste
Script
Speci