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May 21st, 2019
Sony Corporation
Sony IR Day 2019
Sony Corporation
Opening Remarks 3
Game & Network Services 11
Music (SME) 46(Sony/ATV) 65(SMEJ) 82
Pictures 90
Electronics Products & Solutions 114
Semiconductors 1422
Hiroki Totoki
Senior Executive Vice President, CFOSony Corporation
Opening Remarks
Sony Corporation
FY2018 Consolidated Results
8,544.0 8,665.7Sales & operating revenue
FY2017 FY2018
4
734.9 894.2Operating income
490.8 916.3Net income attributable to Sony Corporation’s stockholders
770.6 753.4Operating Cash Flow*
(bln yen)
* Sony Group consolidated without Financial Services Segment
Sony Corporation
Improvement in Financial Position
34.7% 40.3%Equity Ratio *
482.9 bln yen 397.7 bln yenNet CashPosition* **
As of the end ofFY2017
As of the end of FY2018
5
* Sony Group consolidated without Financial Services Segment** This is the amount deducting interest-bearing debt from cash.
Sony Corporation
Game & Network Services
Segment
FY2018 Achievements in Each Segment
• Accumulated total PS4® unit sales 96.8 million units,PS Plus subscribers 36.4 million users
• Ratio of Network Services sales 62%
Music Segment
Pictures Segment
• US box office revenue share in CY2018 11% (exceeded double-digit /#4 position for the first time in 4 years)
• Reduced cost by “Reimagine SPE” Project 15.0 billion yen /year
• Total streaming sales growth of Recorded Music/Music Publishing +16%*
• Improved cash generation capability(EBITDA) by EMI consolidation approx. 29 billion yen*(Total music publishing EBITDA: approx. 43 billion yen*)
6
* Including EMI, year-round basis
Sony Corporation
Electronics Products & Solutions Segment
FY2018 Achievements in Each Segment
Semiconductors Segment
Financial Services Segment
• Free cash flow 89.5 billion yen• Reduced operation costs in MC Business approx. ▲17%(vs FY2017)
• Historically-high new policy amount in force at Sony Life 6.15 trillion yen (increased by 16% vs. FY2017)
• Operating income 161.5 billion yen
• Image sensors revenue share 51%*• Image sensors capital expenditure 128.9 billion yen(Invested 22% of approx. 600 billion yen of FY2018-20 budget)
* Source: Sony7
Sony Corporation
FY18-20 Three Year Total Capital Allocation (without Financial Services)
8
2.2 TrillionYen
or more
Approx. 1.1 Trillion yen
StrategicInvestment
✓Primarily in Image Sensors✓Increase dividends in a stable and long-term manner
✓Key focus areas- Content IP- Technology acquisition
DividendsCapital ExpenditureOperating Cash Flow
FY18(Major achievements)✓Consolidation of EMI 392. 8 bln yen(Includes assumption of interest-bearing debt)
✓Repurchase of Shares 100 bln yen
FY19(Previously announced)✓Setting of Parameters forRepurchase of Shares 200 bln yen (maximum)
Sony Corporation
Policy Regarding Strategic Investment
Make investments for growth with higher return
Strategically repurchase own shares to increase capital efficiency
9
Sony Corporation 10
Jim Ryan
Game & Network Services Segment
Music Segment
Rob Stringer Jon Platt Michinori Mizuno Shunsuke Muramatsu
Semiconductors SegmentElectronics Products & Solutions Segment
Terushi ShimizuShigeki Ishizuka
Today’s Speakers
Pictures Segment
Tony Vinciquerra
Game & Network Services SegmentSony Interactive Entertainment
Senior Vice PresidentSony Corporation
President & CEOSony Interactive Entertainment
Jim Ryan
PlayStation® Assets
Platform Strategy - The Role of Next Gen
Content Distribution Strategy – The Role of Cloud and Streaming
Questions we want to respond to
One Sony Collaboration
Game & Network Services Segment
Today
Medium Term
Longer Term
Today
Sony Corporation 12
PlayStation Assets
Game & Network Services Segment
Sony Corporation 13
OWNED IP BRAND COMMUNITY
Game & Network Services Segment
Sony Corporation 14
Owned IPDistinguished Game Studios
Franchise Strength IncreasingImproving Competence in
‘Game as a Service’ Revenue
13 Studios Worldwide
Game & Network Services Segment
US Japan
Europe
PS2 PS3 PS4 PS3 PS4 PS3 PS4
Lifetime unit image by title and platform
92 94 92 93 95 95
Highest paying user spend of anySports title on the US Store
MLB® The Show™ 19
10mil
* Comparison in PlayStationTMStore 6weeks after launch
*
Sony Corporation 15
Our Brand Is Our Greatest Strength
Prophet brand relevance index Sep-18
Game & Network Services Segment
#3 #7 #13
Sony Corporation 16
(UK) (DE) (US)
Engagement
Community
• 94M+* PlayStation™Network monthly active users
• Over 90% of all consoles ever seen have connected over the last 12 months
• Player used PS4 for over 21 hrs per week on average in FY18
Spend
• Consumer spend through the PS4 ecosystem estimated at over $20bn for the first time in FY18
• Average lifetime device spend exceeds $700
• Average launch year lifetime device spend exceeds $1,600
Game & Network Services Segment
PlayStation®Plus subscriber base exceeds 36 million* As of end of Mar, 2019
*
Sony Corporation 17
Platform Strategy
Game & Network Services Segment
– The Role of Next Gen
Sony Corporation 18
Generational Transformation
Game & Network Services Segment
PlayStation®4 ProNext Generation( under development )
Ultra High Speed
00:00.83 00:08.10Loading time (sec) Loading time (sec)
Sony Corporation 19
SIE Believes in Generations
We will harness the power of new technology to offer completely transformative and immersive gaming experiences
We will leverage Backwards Compatibility to transition our community to Next Gen faster and more seamlessly thanever before
We provide stability of environment for content creators
Game & Network Services Segment
Sony Corporation 20
Next GenWhat we have said so far
What we have not spoken about yet
All New CPU, GPU
Ray Tracing 8K
SSD
Date Price Games
Backwards Compatibility
Disc Support 3D Audio
Country Rollout
Game & Network Services Segment
User Experience
Sony Corporation 21
The Critical Role of PS4
Will remain the engine of engagement and profitability for the next three years
Will provide the fertile early adopter gamer base critical for Next Gen success
Game & Network Services Segment
Outstanding roster of exclusive AAA games still to come
Sony Corporation 22
Content Distribution Strategy
Game & Network Services Segment
– The Role of Cloud and Streaming
Sony Corporation 23
Game & Network Services Segment
Today
Sony Corporation 24
・
PS4 Remote Play Offers Seamless Multi-Device Streaming Today
5.6 Million active users, 71M+ hours of gameplay**1 FY18 yearly figure*2 Xperia only as of today
Game & Network Services Segment
Android
iOS PC/Mac
1
2*
Sony Corporation 25
PlayStation™Now – the History
700k Subscribers : 40% CAGR*
Game & Network Services Segment
* As of end of Mar, 2019
Current area coverage > 70% PS4 base Our experience in game streaming
2012 Acquisition of GAIKAI
2014 PS Now rental service launch
2015 Acquisition of OnLive IP
Sony BRAVIA, Blu-Ray, Samsung TVs support
2016 PS Now subscription service launch2015 20192014
Rich IP Portfolio
Sony Corporation 26
PlayStation™Now – Today
PS4/PC Client
19 Countries
780 games
170 Publishers Supporting
Streaming + Download
15 Data Centers37 Network POPs
Game & Network Services Segment
* As of end of Mar, 2019
No developer effort required
Sony Corporation 27
PlayStation™Now and its technology
Server Network Client
Ultra Low latency with only 5Mbps bandwidth required
Game & Network Services Segment
DynamicAdaptive
Streaming
StreamShaping
Congestion Control
NetworkProtocol
LowLatencyClient
Packet LossConcealment
Sony Corporation 28
Game & Network Services Segment
Medium Term
Sony Corporation 29
Increase CAGR to over 50%
PlayStation™Now – Our Plans
Support1080p
and beyond
Improve Quality of Content
MaximizeOff-console Opportunity
Leverage ExistingCapacity
StrengthenMarketing
Support
Existing capacity investments support 5 mil subscriber base
Game & Network Services Segment
Sony Corporation 30
Game & Network Services Segment
Longer Term
Sony Corporation 31
SIE Believes in Gamer Choice
Next Gen
+ +
+
CD/DVD Blu-ray
Download
Blu-ray
Download
Streaming
Generation
MainstreamBusiness Model
PlayStation® PlayStation®2 PlayStation®4PlayStation®3
Game & Network Services Segment
Sony Corporation 32
Role of Streaming in Next Gen
Game & Network Services Segment
- Portable Client devices- Static Client devices- New Entitlement models- Next Gen Hardware- Next Gen Games- Evolved services
Next Gen LaunchGames
PS3PS4
Next Gen
5 mil(capacity)
Engines of Growth
A massively enhanced PlayStation community where enriched and shared PlayStation experiences can be seamlessly enjoyed independent of time and place – with or without a console
Our Vision
Sony Corporation 33
Using Partnership to Achieve Scale
Game & Network Services Segment
• We will leverage existing and new partnerships to achieve growth and scale faster than ever before
• This follows the model successfully followed in growing our PSN business
Sony Corporation 34
Game & Network Services Segment
Questions we want to respond to
Sony Corporation 35
$299
$199 $179
$149 $129 $99
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
PS2
PS3$599
$399 $299
$249 $199
2006 2007 2008 2009 2010 2011 2012 2013
PS3
Game & Network Services Segment
Console promotional activity has been proportionate and has positive ROI
2018 Black Friday –$199 promotional pricing self-financed during FY18
All FY19 promotions willself-finance this year
$399 $349
$299
2013 2014 2015 2016 2017 2018 2019 2020
PS4
Sony Corporation 36
The 99, Not the 1
Game & Network Services Segment
99
Sony Corporation 37
Cost Management
We recognize the need for a more stringent approach to the management of our cost base
PlayStation™Vue will not negatively impact our P&L from FY20 onward
Game & Network Services Segment
Sony Corporation 38
One Sony Collaboration
Game & Network Services Segment
Sony Corporation 39
One Sony Collaboration
Game & Network Services Segment
Original music for 1st party games
VR content with Sony artists
Collaborationon Contents IP
Sony Corporation 40
Game & Network Services Segment
1,943.8 2,310.9
177.5
311.1
+19%
(1)
(2)
(3)(4) (5)
Sales Revenue
FY2017Act
FY2018Act
(Bil yen)
Operating Profit
*1: Impact of foreign exchange fluctuations is calculated using the sales and costs denominated in each currency in FY2018 and comparing them with the previous fiscal year.
1) Sales growth of both 1st and 3rd party game software and add-on contents
2) Sales growth of network services mainly in PS Plus
3) Unit decrease due to lifecycle and higher console cost in hardware and peripherals
4) Increase of SGA in enhancement and expansion of network business, 1st party game software development and R&D cost of next generation
5) Negative impact of exchange rate *1 etc.
FY2018 Operating Profit Variation from FY2017
Sony Corporation 42
Game & Network Services Segment
2,310.9 2,300
311.1280
-0.5%
(1) (2) (3)(4) (5)
Sales Revenue
FY2018Act
FY2019Fct
(Bil yen)
Operating Profit
*1: Impact of foreign exchange fluctuations is calculated using the sales and costs denominated in each currency in FY2019 and comparing them with the previous fiscal year.
1) Continuous sales growth of network services mainly in PS Plus
2) Cost improvement more than unit decrease due to lifecycle in hardware and peripherals
3) Sales decrease of 1st party game software that had big hit titles in FY2018
4) Increase of SGA in acceleration of next generation development activities
5) Negative impact of exchange rate*1 etc.
FY2019 Operating Profit Variation from FY2018
Sony Corporation 43
Music Segment
Sony Corporation
Sony’s Music Segment Music Segment
Sony Music Entertainment (“SME”)
Sony Music Publishing (“SMP”)
Sony Music Entertainment Japan (“SMEJ”)
Recorded Music: 54%
SME:
SMEJ:Music Publishing: 13%
Visual Media & Platform: 33%
SMEJ:
SME:
SME
SMEJ
SMP
SMEJ
SMEJ
SME
FY18 Outside Sales
45
Music SegmentSony Music Entertainment
Rob Stringer
Executive Vice PresidentSony Corporation
Chief Executive OfficerSony Music Entertainment
Sony Corporation
Music SegmentRecorded Music Market
$3.1
$4.7
$2.3
$9.0$14.3 $14.8$16.2
$17.4$19.1
CY14 CY15 CY16 CY17 CY18
+3.7%
Source: IFPI. Note: Digital Figures Include Digital Radio (SoundExchange)
47% OF TOTAL
MARKET
Public Performance/ Sync
Streaming
Downloads / Other Digital
Physical
–3.2%
Four Consecutive Years of Solid Revenue Growth; Expected to Continue($B, includes Japan)
+9.2%+7.4%
+9.7%
+33%
PAID SUBSCRIPTION
CY18 vs CY17 KEY METRICS
+22%
VIDEO
-21%
DOWNLOADS
47
Sony Corporation
2018Grammy Awards
Childish Gambino• Record of the Year
• Song of the Year
• Best Rap/ Sung Performance
• Best Music Video
Music Segment
IFPI 2018 Best Selling Global Single “Havana”
2.9Bn Streams LTD
GlobalSuccess
Camila Cabello
48
Sony Corporation
Music Segment
2019 So Far…
50M Monthly ListenersNow #1 Global Spotify
Artist
“Old Town Road”900M Streams
#1 Track of This Year
Lil Nas XKhalid
7 #1 Albums On Billboard Album Chart
Future, Backstreet Boys, Hozier, Khalid, BTS, P!nk, Vampire
Weekend
Travis Scott
Over 1.5Bn Streams 2019 YTD
5.8Bn Streams LTDApproaching 4M Album Equivalent Units Globally
Source: Spotify, Nielsen Music Connect, SME Sales Reporting 49
Sony Corporation
Music SegmentSME Financial Highlights
FY16 FY17 FY18 FY19 FCT
Op
era
tin
g In
com
e CAGR+25%
Record Profit
Profit Margin+6.5 ptsVs. FY16
Strong Growth in Operating Income, Cash Flow and Margin
+ Additional $1BN Spotify Gain
Excludes one-time $1B Spotify gain*
*
50
Sony Corporation
Music Segment
Continued Expansion of Global Footprint & Service Capabilities
40+ Markets Worldwide
Successful Investment in The Orchard
NOTE: The Orchard Revenue Reported On A Net Fee Basis
24,000 Labels
600,000 Artists
13Million
Tracks
30,000New Tracks per Week
+26% OPERATING INCOME CAGR SINCE FY15
51
Sony Corporation
FY15 FY16 FY17 FY18 FY19 FCT
FY15 FY16 FY17 FY18 FY19 FCT
FY15 FY16 FY17 FY18 FY19 FCT
FY15 FY16 FY17 FY18 FY19 FCT
Music SegmentIncreased Investment in Talent Acquisition and Development
IncreasedResources in Creative Staff
Increased Investment In Talent
Increased Artist Signings*
IncreasedRoster Size*
AnnualSignings:
+93% vs. FY15
Roster Size:+45% vs. FY15
Annual Talent Investment:
+46% vs. FY15
Talent Discovery Headcount:
+75% vs. FY15
52* Number of Persons
Sony Corporation
New Leadership at Key Creative Centers
• New President and Co-Heads of A&R
• Newly Structured Region• New Head of GSA
Relaunch of Arista
• Additional Major U.S. Label – 20 New Artists Signed
• Experienced Executive Team
• Management & Publishing Divisions
Label Partnerships and Joint Ventures
Expanding Repertoire Centers and Creative Resources Music Segment
Keep Cool Visionary
September Six Course
SamePlate Palm Tree
CONTINENTAL EUROPE & AFRICA
New Leadership at Key Creative Centers
Relaunch of Arista Records
Establishing Joint Venture Labels
53
Sony Corporation
New Leadership at Key Creative Centers
Relaunch of Arista
Label Partnerships and Joint Ventures
Supporting Partner Innovation
Sharing Market Intelligence With DSPs
CollaborativeMarketing
Music SegmentDriving Global Music Market DevelopmentWorking With Commercial Partners to Drive Paid Subscription Growth
Voice Activation
Accretive Bundles
New Business Models
GenreOpportunities Untapped
Demographics
PromotionEffectiveness
Acquisition and Conversion Campaigns
Consumer Behavior
54
Sony Corporation
Music SegmentDriving Global Music Market Development
Emerging and Growth Markets
Subscription Model Creating Opportunities In…
Aggressive SMEGrowth Strategy
Eastern EuropeRussia
Africa SE Asia
India
Joint Venture
with
#7 Global Market
Headcount & Roster Growth
Latin Iberia
+13%Market GrowthY-o-Y*
+33%Streaming GrowthY-o-Y*
3 of Top 15Global Markets
Build On #1 Leadership Position
In Latin Iberia
China New Markets
Expand Global Footprint
55* Annual Growth in CY2018
Sony Corporation
World Class Global Workforce[employee photos in background]
Music SegmentSony Music’s Extensive Value Proposition to Artists
Data &Analytics
Creative Excellence
MarketingExpertise
Relationships and Access
GlobalReach
Core: Talent / Artists
World-Class Global Workforce
56
Sony Corporation
Music SegmentSony Music Value Proposition
Investing In Capabilities to Expand Our Value Proposition and Deepen Our Relationship with Artists
Premium New Content
Podcasting Production Brands
Merchandising Services
Creative Studio Centers Live / Ticketing
Artist Management Hubs
Artist-Led Ventures
57
Sony Corporation
Enhancing Data & Analytics Capabilities
Continued Investment In People & Technology
Simple, Insightful Tools and Dashboards
Enhanced Internal Capabilities
Cutting Edge Analytical Techniques
Talent Discovery
Marketing Efficiency
Audience Development
Commercial Sales
58
Music Segment
Sony Corporation
New Leadership at Key Creative Centers
Relaunch of Arista
Label Partnerships and Joint Ventures
Fair Compensation For Artists
Transparent Artist — Label Relationship
Real Time Royalty Accounting
Music SegmentIndustry Leader in Artist Relations
Sony Music Industry Leading Approach to…
Simple Flexible Artist Contracts
Best-In-Class Artist Sales and Royalty Portals
Extremely Positive Reaction to SME Spotify Equity Payments
Introducing Real Time Royalties & Cash Out
59
Sony Corporation
Music SegmentPharrell Williams & Sony Partnership
CES PresentationJanuary 2019, Las Vegas
In The Water FestivalApril 2019, Virginia
Music TechnologyDevelopment ProjectOngoing
Sony HQ VisitNovember 2018 Tokyo
60
Sony Corporation
Music SegmentSony Competitive Differentiation
Sony Music Position as Part of the Sony Family of Companies Enabling Unique Commercial, Promotional, and Creative Opportunities Across Business Units
61
Appendix
Sony Corporation
Music SegmentSony Music Operating Income: FY17 Act to FY18 Act
FY17 Act FY18 Act
1
2 3
1
2
3
Physical & Download
Streaming
Higher prior year one time expenses and current year savings offset by increased investment in talent, SG&A, and unfavorable FX
(US Dollars)
63
Sony Corporation
Music SegmentSony Music Operating Income: FY18 Act to FY19 Forecast
(US Dollars)
FY18 Act FY19 Forecast
1
2 3 1
2
3
Physical & Download
Streaming
Investment in talent, data analytics, emerging markets, and new business verticals
64
Music SegmentSony/ATV Music Publishing
Jon Platt
Chairman & Chief Executive OfficerSony/ATV Music Publishing
Sony Corporation
Music Publishing Overview Sony/ATV Music Publishing
RadioStations
Cable Networks
TelevisionNetworks
Digital Streaming
Physical & Downloads
Live Concertand Stage
Film Soundtrack and Trailers
Advertising
Video Games
Diversified Sources of Revenue
66
Sony Corporation
Music Publishing Market Sony/ATV Music Publishing
Growth Trajectory
$ in billions
Source: Music & Copyright
$4.0 $4.0 $4.2 $4.4 $4.9
$5.5
2% 2% 4%
5%
11% 11%
CY 2013 CY 2014 CY 2015 CY 2016 CY 2017 CY 2018 CY 2021
Global Music Publishing Revenues Growth %
67
CY 2021E
Sony Corporation
Importance of EMI Acquisition Sony/ATV Music Publishing
Exemplifies Sony Corp’s Content Strategy
High Margin
Recurring Revenue
Diverse Revenue Stream
Stable Cash Flow
Genre Diversity
One Sony Projects
Decade Spanning
2.1 Million Copyrights
68
Sony Corporation
FY 2017 FY 2018 FY 2019
Impact of EMI Acquisition Sony/ATV Music Publishing
Material Increase to Operating Income
39.8% Equity Interest
100% Owned November 2018
100% Owned Full Year
69
FY 2019 FCT
Sony Corporation
Roster of the Most Talented Songwriters Sony/ATV Music Publishing
Taylor Swift
Luis Fonsi Lady Gaga
The Beatles Drake
Queen
Stevie Wonder
P!nkPharrell
Carole King
Ed Sheeran
Sara Bareilles
70
Sony Corporation
Top Earning Songs By Release Year Sony/ATV Music Publishing
196
0s
&
Old
er
1970
s &
19
80
s19
90
s &
20
00
s20
10s
&
Tod
ay
71
Sony Corporation
#1 Publisher Around the World Sony/ATV Music Publishing
Based on CY 2018 Worldwide Revenue (1)
Based on CY 2018 Radio Airplay in the U.S. (2)
Based on CY 2018 Singles Market in the UK (3)
(1) Music & Copyright (2) Nielsen BDS (3) Music Week 72
Sony Corporation
Long Term Strategies Sony/ATV Music Publishing
1
2
3
4
5
Be the Destination For the Best Songwriters in the World
Expand Our Presence in Emerging Markets
Differentiate and Grow through Proprietary Technology
Leverage Our World Class Licensing Organization
Achieve Fair Digital Streaming Royalty Rates
73
Sony Corporation
Long Term Strategies (Continued) Sony/ATV Music Publishing
1 Be the Destination For the Best Songwriters in the World
74
Khalid Cardi B Travis Scott
Sony Corporation
Long Term Strategies (Continued) Sony/ATV Music Publishing
2 Leverage Our World Class Licensing Organization
75
Sony Corporation
Long Term Strategies (Continued) Sony/ATV Music Publishing
3 Achieve Fair Digital Streaming Royalty Rates
76
Sony Corporation
Long Term Strategies (Continued) Sony/ATV Music Publishing
4 Expand Our Presence in Emerging Markets
77
Sony Corporation
Long Term Strategies (Continued) Sony/ATV Music Publishing
5 Differentiate and Grow through Proprietary Technology
CreativeLicensingAdministration
SATV Proprietary
Software
New Songwriter Discover &
Accompanying Analysis
78
Appendix
Sony Corporation
OP Bridge from FY17 to FY18 Sony/ATV Music Publishing
Removal of 39.8% prior ownership of EMI
Consolidation of 100% of EMI
Declines in Physical and Digital Download
Growth in Streaming
FX/All Other
1
324 5
FY17Actual
FY18Pro Forma 80
1
2
3
4
5
Sony Corporation
OP Bridge from FY18 to FY19 Sony/ATV Music Publishing
FY18 Pro Forma
FY19FCT
1
324
1
2
3
4
Declines in Physical and Digital Download
Growth in Streaming
Consolidated Cost Savings
FX/All Other
81
Michinori Mizuno
Executive Vice PresidentSony Corporation
Chairman and Representative Director of the Board, CEO Sony Music Entertainment (Japan) Inc.
Shunsuke Muramatsu
President and Representative Director of the Board, COO Sony Music Entertainment (Japan) Inc.
Music SegmentSony Music Entertainment (Japan) Inc.
Sony Corporation
Music Segment (SMEJ)
Michinori Mizuno83
Executive Vice PresidentSony Corporation
Chairman and Representative Director of the Board, CEO Sony Music Entertainment (Japan) Inc.
Sony Corporation
Music Segment (SMEJ)
Creating and Maximizing Hits Strengthen music and anime IP Leverage IP
Road to General Entertainment Company
84
Sony Corporation
Music Segment (SMEJ)
Content
Digital Real
Live
Artists, Songs, recorded music, anime, video,
mobile game, characters, etc.
85
Sony Corporation
Label, Marketing & Distribution
Visual
Artist Management & Publishing
Solution
Net & Media/Live
Artist & Music
Visual & Character
Entertainment Solution
Music Segment (SMEJ)
Contents-basisFunction-basis
86
Sony Corporation
Shunsuke Muramatsu
Music Segment (SMEJ)
87
President and Representative Director of the Board, COO Sony Music Entertainment (Japan) Inc.
Sony Corporation
0 1 ∞
88
Sony Corporation 9
Executive Vice PresidentSony Corporation
Chairman & CEOSony Pictures Entertainment
Pictures SegmentSony Pictures Entertainment
Tony Vinciquerra
Tony VinciquerraChairman and CEO
Mike HopkinsChairman, Sony Pictures Television
Jon HookstrattenEVP, Administration & Operations
Erik MorenoEVP, Corporate Development And M&A
Stacy GreenEVP, Chief People Officer
Leah WeilSEVP & General Counsel
Philip RowleySEVP & Chief Financial Officer
Tom RothmanChairman, Motion Picture Group
Robert LawsonEVP, Chief Communications Officer
November 2017 July 2017September 2018 August 2018
February 2015 April 2001May 2016 May 2015
Pictures SegmentSenior Leadership Team
Sony Corporation 91
June 2017
State of the Entertainment Industry
Sony Corporation 92
Pictures Segment
Increase in Sony Pictures Streaming Shows
2015 2019
4
17
�� ������� � � �
• Behind Her Eyes• The Commons• Them: Covenant• White Lines• Wheel of Time
�� ��� ���� � ���
Sony Corporation 93
Pictures Segment
Global Digital Centers for Theatrical Marketing
Consolidation of Media Networks, TV Distribution and Home Entertainment
Media Networks Portfolio Review
“Reimagine” SPE
Sony Corporation 94
Pictures Segment
“Reimagine” SPE
Approximate Annualized Savings of $135 million
Sony Corporation 95
Pictures Segment
Margin Improvement
4.1%
5.5%
6.0%
FY17 FY18 FY19E FY20E FY21E
Operating MarginSony Corporation 96
Pictures Segment
Controlling Production Costs
Managing Marketing Spend
Co-financing/Strategic Partnerships
Controlling Cost/Managing Risk
Sony Corporation 97
Pictures Segment
Managing Risk & Volatility
Expanded relationships, co-financing partners
Sony Corporation 98
Pictures Segment
Content LibraryStrong I.P. Independent Studio One Sony Collaboration
Four Pillars
Sony Corporation 99
Pictures Segment
4
Strong I.P.
Sony Pictures Universe of Marvel Characters Extending SPE’s Library I.P. Focus on I.P.-Based Material and Franchises
Kraven
Sony Corporation 100
Pictures Segment
Independent Studio
Sony Corporation 101
Pictures Segment
Diversified Portfolio of Shows…
Sony Corporation 102
Pictures Segment
…Across All Platforms
Sony Corporation 103
Pictures Segment
Content Library
Sony Corporation 104
Pictures Segment
Cinderella
One Sony Collaboration
Sony Music
Sony Corporation 105
Pictures Segment
Sony’s Breadth and Scale
Sony Corporation 106
Pictures Segment
Sony Corporation 107
Pictures Segment
Sony Tech in Production
Sony Corporation 108
Pictures Segment
The Crown © 2018 Left Bank Pictures (Television) Limited. All Rights Reserved.Jumanji: Welcome to the Jungle © 2017 Columbia Pictures Industries, Inc. All Rights Reserved.
Creating & Delivering High Quality Content
Sony Corporation 109
Pictures Segment
Sony Tech in Delivery
Sony Corporation 110
Pictures Segment
Appendix
SPE FY18 Review
Note: FY17 Revenues and OI are under Old GAAP. FY18 Revenues and OI are under New GAAP.Source: Pictures Segment Supplemental Data, March 31, 2019
$8,870Sales revenue
$9,133-2.9%
$376
FY18 ActualFY17 Actual
Operating income
$489
1
2 34
1. Substantial increase in Motion Pictures’ OI driven by the carryover performance in FY18 of higher margin FY17 titles such as Jumanji: Welcome to the Jungle and Peter Rabbit (no comparable carryover performance in FY17 from FY16 titles), higher television/home entertainment sales and margins, and development/overhead savings
2. In Television Productions, lower revenues in the current year from various current and prior U.S. television series
3. Media Networks had lower advertising and subscription revenues at SPNI and various international channels
4. One-off charges due to Media Networks portfolio review costs, partially offset by impact of GAAP rules change
Revenue Decreased 3% To $8.9 Billion; OI Grew 30% To $489 Million
($ in millions)
Sony Corporation 112
SPE FY19 Forecast
Note: Revenues and OI are under New GAAPSource: Pictures Segment Supplemental Data, March 31, 2019 and SPE Management* FY19 sales forecast converted at 110 JPY/USD to ¥1,080 billion
$9,820*Sales revenue
$8,870+10.7%
$489
FY19 ForecastFY18 Actual
Operating income$593
1 2 3
4
1. Projected decrease in Motion Pictures OI is due primarily to slate mix and timing (e.g., larger 4th quarter theatrical marketing expense in FY19) and less carryover performance from the FY18 slate than the carryover into FY18 from the FY17 slate
2. Television Productions is forecasting an increase in OI related to the 3rd season of The Crown and assumed new and returning series, partially offset by increased development expense
3. Media Networks growth primarily from India as well as the projected improvement in earnings from the MN portfolio review undertaken in FY18
4. One-off charges in FY18 due to Media Networks portfolio review costs
Assumptions for FY19:($ in millions)
Sony Corporation 113
Senior Executive Vice PresidentOfficer in charge of Electronics Products & Solutions Business
Sony Corporation
Representative Director and President Sony Imaging Products & Solutions Inc.
Electronics Products & Solutions Segment
Shigeki Ishizuka
Sony Corporation 115
Officer in charge of Electronics Products & Solutions Business
Shigeki IshizukaSenior Executive Vice President
Deputy Officer in charge ofElectronics Products & Solutions Business
Ichiro TakagiSenior Executive Vice President
EP&S Organization Electronics Products & Solutions Segment
Imaging Products &Solutions Business
Digital Imaging Professional Medical
Mobile Communication Business
Smart Phone Internet Service
Home Entertainment & Sound Business
Audio / VideoTV
Sales & Marketing Platform
Manufacturing / Logistics / Procurement / Engineering Platform
Sony Corporation 116
EP&S Basic Policy Electronics Products & Solutions Segment
• Maintain financial discipline and accountability in each business• Create new customer value that exceeds the confines of each business by leveraging technology
• Maximize growth and eradicate opportunity loss through operational efficiency• Nurture next generation talent and deploy personnel across business units
EP&S
HE&S IP&S MCDIEstablish top brand position in overall camera marketMaintain No.1 position in mirrorless on a revenue basis
Professional SolutionExpand the B2B solution business by leveraging EP&S products
MedicalAim to expand the business overthe mid to long term
Smartphone Become profitable in FY2020• Reduce OPEX by completing transformation in FY2019
• Strengthen product appeal by leveraging leading technology from the Sony Group
TVMaintain a stable business foundation based on large panel premium product strategy
V&SConsistently grow sales and profits through greater product and technology competitiveness in growth categories
Internet Service / IoTStrengthen recurring services
Sony Corporation 117
EP&S Business Foundation Electronics Products & Solutions Segment
① Sony Brand(B2B&C)
➂ Differentiationby Technology
② Real-Time Benefit
④ Strengthen Solution Business
Customer ValueBusiness Foundation (Key Strategies)
① Sony Brand(B2B&C)Strengthen products & services under the Sonybrand
---------------------------------------------
② Customer Real-Time BenefitCreate customer value with “time”
➂ Differentiation by TechnologyIn-house technology“Light to Display/Sound/Communication”
④ Strengthen Solutions BusinessSony Network Communication,Professional Product Solution Group
Sony Corporation 118
Electronics Products & Solutions Segment
Home Entertainment & Sound Business(HE&S)
Sony Corporation 119
Electronics Products & Solutions SegmentTV Business
Immersive Picture Quality Regardless of Panel Source
OLED
Z9G series
A9G series
High Quality SoundThat is Part of Visuals Immersive and Realistic
Easy Hands-Free OperationFor both Broadcast and Internet
For LCD modelsFor OLED models
Maintain Stable Business Foundation Based on Large Panel Premium Product Strategy
Further Evolution of End-to-End Supply Chain Managementfrom Procurement to Manufacturing to Sales
Sony Corporation 120
Electronics Products & Solutions SegmentVideo & Sound Business
Strengthen Premium Products
■Best-in-Class Noise Cancelling Headphone (1000X series)
■Premium Home Speaker
Sony’s leading spatial sound technology createsthe New Experience of Being Engulfed by Sound
Pursue partnerships with studios, labels and content providers
Launch of 360 Reality Audio(Evolution of Sound Technology)
Feel the sound coming from all around
WH-1000XM3 WI-1000X WF-1000X
HT-Z9F
Audio market 10% annual growth, lead by the headphone market
*: Source: Sony
(*)
Consistently Grow Sales and Profits Through Greater Product and Technology Competitiveness in Growth Categories
Sony Corporation 121
Electronics Products & Solutions Segment
Imaging Products & Solutions Business(IP&S)
Sony Corporation 122
Digital Imaging Business
Establish top brand position in overall camera marketMaintain No.1 position in mirrorless on amount basis
SpeedBasic Resolution
Mount1
Full-size APS-CSEL24F14GMCamera Grand Prix 2019 Lens Awards
Electronics Products & Solutions Segment
Technology that supports new standard for mirrorless
Full-size×APS-Cseamless
compatibility
Fundamental lens launched
and further expansion
Speed Imagequality
Stamina Compact design
Lens
The Five Fundamentals
Sony Corporation 123
Medical Business
Aim to expand the business over the mid to long term
Launched in 2018Cell SorterMA900
Disposable Sorting Chip
Launched in 20174K/3D Video
Microscope System
Launched in 20154K Surgical
Endoscopy System
Acquired in 2016Operating Room
SolutioneSATURNUS
Turn positive in FY18
Life ScienceSurgical ImagingBusiness expansion in the 4K & operating room solutions space
Electronics Products & Solutions Segment
Expand lineup and increase recurring business CAGR 10%+
Contributing to the Medical Field with Imaging Technology
(*)
* Since FY2013
Sony Corporation 124
Electronics Products & Solutions Segment
Mobile Communication Business(MC)
Sony Corporation 125
Electronics Products & Solutions SegmentSmartphone Business Transformation
Non-Focus and Defocused Regions Reviewed Sales, Engineering and Manufacturing
Focus Regions(Japan, Europe, Taiwan, Hong Kong)
No Operator Businesses
UK (European Business Sales)• Merged sales & marketing functions with Sony Europe
Japan (Headquarters)• Reduced outsourced design
• Transferred corporate functions to Sony
Sweden (Engineering)• Reduced focus on mobile
• Shifted R&D focus to communication technology and new businesses
Withdrew from certain Regions and Conducted Sales, Engineering and Manufacturing Review
China (Factory)• Ceased Production
Sony Corporation 126
Electronics Products & Solutions Segment
Operating Loss
Profit Margin
One time transformation cost44 billion yen
Impairment
Other CostAfter service / Patentetc
OPEX
※vs FY2017 Actual
Overall Cost
▲57%▲34%
▲31%
Smartphone Business Transformation
Complete Structural Reforms in FY2019Reduce OPEX by 50% and Overall Cost by 57% in FY2020
FY2017 Actual FY2019 PlanFY2018 Actual FY2020 Plan
▲50%
Sony Corporation 127
Electronics Products & Solutions Segment
Professional Monitor-Level Picture Reproduction
・4K OLED・BT2020 color space・10-bit HDR
High Quality Picture Technology from BRAVIA
・X1 for mobile engine・HDR remaster
Supervised by Sony Pictures Mixer for 3D Sound Design
・Dolby Atmos
21:9 Wide Screen Format for Mobile Gaming
VENICE Cinematography experience with “Cinema Pro”
・Adopted VENICE color Look
Powered by
Image Processing Algorithm from α series
・AF/AE following 10fpsburst mode・Eye AF
Smartphone Business Competitive Products2019 Flagship Model
Leveraging Leading Technology from the Sony Group
Immersive gamingin 21:9 format such as ・Fortnite・Asfalt 9・Arena of valor
Sony Corporation 128
Electronics Products & Solutions Segment
Solution Business
Sony Corporation
New Visual Experience with Large Displays, from Consumer to B2B
129
Electronics Products & Solutions SegmentCreate new customer value that exceeds the confines of each business (B2B&C)
②Personal Entertainment SolutionMerge Sound and Communication Technologies to Create New Value
①Large Display Solution
Sony Corporation
Electronics Products & Solutions Segment
③5G Solution
User device
Live content transmission with 5G (wide bandwidth /
low latency)
Real-time viewing and listening to content taken from multiple cameras
Immersive Audio
“Crystal LED“Public Viewing
Operator Cloud/Multi-access Edge Computing
Remote Production
Live Streaming
Create new customer value that exceeds the confines of each business (B2B&C)
Pursuing Real-Time Benefit in Various Applications
Applicable to sport, music live, movie, news distribution etc.130
Capture Create Listen / ExperienceLow cost, live content creation solution with 5G (MEC / low latency)
Sony Corporation 131
Electronics Products & Solutions Segment
Shooting system includes multiple cinema cameras from SIPS to create high quality VR content
Provide highly immersive virtual experience of being in the same space as the artist
(c)2018 U3MUSIC/Sony Music Entertainment (Japan) Inc. (c)2018 Sony Interactive Entertainment Inc.
Hikaru Utada Laughter in the Dark Tour 2018 ‐ “Hikari”&“Chikai” ‐ VR
Site operation and post-production which leverages the Sony Group’s content creation know-how
Create new customer value that exceeds the confines of each business (B2B&C)④xR SolutionCreate New Visual Experiences and VR Content by Leveraging the Sony Group’s Strength
Provide Highly immersive VR content and solutions
Applicable to sport and various live events as well as music
Create New Value, Connect Creators and UsersThrough the Power of Technology
Sony Corporation 132
Electronics Products & Solutions Segment
Sony Corporation
Appendix
133
Electronics Products & Solutions Segment
Sony Corporation
FY2018 Review ‒ HE&S Electronics Products & Solutions Segment
Operating Income
Sales 1,222.785.8 89.7+3.8
1,155.4(bln yen)
Positive Factor1. Improvement in the product mix reflecting a shift to high value-added models
Negative Factors2. Price decline
3. Negative impact of foreign exchange rate
4. Decrease in sales
5. Increase in OPEX (research and development expenses for competitive products)
1
23
4 5
FY17 FY18
FY2018 Operating Income (vs FY2017)
134
Sony Corporation
FY2018 Review ‒ IP&S Electronics Products & Solutions Segment
OperatingIncome
Sales 655.974.9 84.0+9.1
670.5(bln yen)
Positive Factors1. Improvement in the product mix reflecting a shift to high value-added models
2. Improvement in OPEX
Negative Factors3. Negative impact of foreign exchange rate
4. Decrease in sales
FY2018 Operating Income (vs FY2017)
FY17 FY18
12 3
4
135
Sony Corporation
FY2018 Review ‒ MC Electronics Products & Solutions Segment
OperatingIncome
Sales 723.7-27.6 -97.1-69.5
498.0(bln yen)
Negative Factors1. Decrease in smartphone unit sales
2. Increase in expense primarily for the write-down of excess inventory due to regional withdraw and clearing market inventory
3. Increase in restructuring charges
Positive Factors4. Reduction in operating costs
5. Decrease in the impairment charge recorded against long-lived assets
FY2018 Operating Income (vs FY2017)
FY17 FY18
12 3 4
5
136
Sony Corporation
FY2019 Forecast ‒EP&S Electronics Products & Solutions Segment
Operating Income
Sales 2,320.676.5 121+44.5
2,240(bln yen)
Positive Factors1. Improvement in the product mix reflecting a shift to high value-added models in TV and DI Business
2. Improvement in OPEX in MC Business
Negative Factors3. Decrease in sales
4. Negative impact of foreign exchange rate
FY2019 Operating Income (vs FY2018)
FY18 FY19April forecast
1
2 34
137
Sony Corporation
TV Business: FY2018 Sales by Product Type & Region / Unit and Revenue ShareElectronics Products & Solutions Segment
4K TVs2K TVs
Sales by Product Type Sales by Region
Japan
U.S.
EuropeChina
Asia Pacific
Other
Sales791.8bln yen
1位#5 #3
LCD TV Unite Share by Manufacturer LCD TV Revenue Share by Manufacturer
(Source: Sony / For the most recent year) (Source: Sony / For the most recent year)
Sales791.8bln yen
China
138
Sony Corporation
Audio Growth Category
Audio Others
Video
Other
Sales by Product Type
Sales363.6 bln yen
Japan
U.S.
Europe
China
Asia Pacific
Other
Sales by Region
Video & Sound Business: FY2018 Sales by Product Type & Region
Sales363.6bln yen
Sound Bars
Headphones
System Stereos
*1
Electronics Products & Solutions Segment
Home Video
*1:”Audio Growth Category” includes Headphones, Sound Bars and Wireless Speakers as its main products.
Wireless Speakers
Digital Music Players WALKMAN
Audio Components
139
Sony Corporation
IP&S Sales by Business Category and Geographic Area
FY2018 Sales by Business Category
Sales670bln yen
FY2018 Sales by Geographic Area
Sales670bln yen
Still and Video Camera
Other
Digital Imaging
Professional
Medical
Electronics Products & Solutions Segment
Japan
Other
North America
Europe
China
Asia
140
Sony Corporation
ILC (Incl. Lens):23%(#2)(#1 in Mirrorless Camera)
DSC :29%(#1)(#1 in Premium DSC)
IP&S Key Product Market Share (Revenue Basis)
Sony24%
FY2018 Still Camera Market FY2018 Video Camera MarketMarket Size: 1,300 bln yen Market Size: 300 bln yen
*1 Premium DSC = DSC with large (1/1.7 inch and over) image sensors or high zoom (20X and over)
(Source : Sony)
Components of Video Camera Pie ChartVideo cameras for consumer (POV + Conventional)
Video cameras for business (Pro-sumer + Professional)
Electronics Products & Solutions Segment
Sony29%
141
Terushi Shimizu
Executive Vice PresidentSony Corporation
Representative Director and PresidentSony Semiconductor Solutions Corporation
Representative Director and PresidentSony Semiconductor Manufacturing Corporation
Semiconductors Segment
Sony Corporation
Semiconductors Segment
1. Business Environment
2. Long-Term Business Strategy
143
Sony Corporation
Semiconductors Segment
1. Business Environment
144
Sony Corporation
Worldwide Image Sensor Shipments (Revenue Basis)
※Source: Sony
Mobile Area• Market expansion from multiple lens and large sized sensors
• Steady adoption of sensing products although the pace of market growth is slower than expected
AV Area• No change in expansion of high-end sensor market
New Area• Automotive: No change in the speed of growth of the ADAS market
• Factory Automation:Growth market in the mid to long term
• Security:Stagnant market from late FY18 to early FY19. Expect recovery in FY19
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
New AreaMobile SensingMobile Multiple Lens (Sub Camera)
AVMobile Front + Rear
Semiconductors Segment
145
CY 19E 20E 21E 22E 23E 24E 25E
Sony Corporation
Mobile Market Growth: Smartphone Units x Multiple Lens x Larger Size
Increase inSensor Units
and Number of Wafers
Semiconductors Segment
Smartphone Multiple Lens Adoption Rate
Smartphone Sensor Optical Size
146
Approximately20%*
Average AnnualIncrease in Sensor
Size
Approximately15%*
Average AnnualIncrease in MultipleLens Adoption
※Source: Sony’s Forecast
AlarmSound
Toyota Corolla Sports vehicle with Sony’s sensorwas awarded the top score in the automatic braking tests for
night-time pedestrians (1st half of FY18)
Brake!
Sony Corporation
Automotive Initiatives Semiconductors Segment
148
Initiatives for the futureSensor fusion
• Achieve quality and functionality for automotive - high sensitivity, high resolution,and capable of reducing LED flicker while maintaining high dynamic range
Camera
Milliwaveradar
Sensor Fusion
• Able to integrate large amounts of raw data from camera images, LiDAR and milliwave radar
• Identify objects even in harsh conditions
LiDAR
Recent initiativesAutomotive image sensor space
IMX224(1.27M pixels)
IMX324(7.42M pixels)
Current Model
IMX490
Sony Corporation
Automotive Initiatives: Sensor Fusion Semiconductors Segment
149
Scene 1: Fog Scene 2: Backlight Scene 3: Night & Rain
• Identify car ahead despite fog making it difficult to see
• Identify car ahead despite glare making it difficult to see
• Identify car ahead despiteheadlights and rain making itdifficult to see
Current Technology
Sony’s Sensor Fusion
Sony Corporation
Image Sensor Revenue Share Target
51%*FY25Target
60%
FY18
※Source: Sony
Semiconductors Segment
150
Sony
Sony
Sony Corporation
Revenue Portfolio Target
SensingSeveral%
FY25Target
Sensing30%
FY18
Semiconductors Segment
151
Sony Corporation
Image Sensor CAPEX
FY12-14 FY15-17 FY18-20E FY21E-23E
Semiconductors Segment
152
Approx.700 billion yen
Sony Corporation
ROIC Target / Roadmap to Improvement Semiconductors Segment
×
=
ROIC Actual15%
Target20%-25%
MarginHigher functionality,higher value added
productsOperational improvement
Decrease in depreciation and R&D
FY18 FY25FY21
InvestedCapital
Turnover Rate
CAPEX increase due to higher demand
Improvement in turnover rate due to decrease in CAPEX investment
153
Sony Corporation
2. Long-Term Business Strategy
Semiconductors Segment
154
Sony Corporation
Long-Term Business Strategy
FY19-21 Beyond FY21
Market for mobile-use image sensors grows Mobile 3D sensing penetration expands
Sensor market growth stabilizesUse case diversifies
Combine edge AI processingwith sensor hardware
Pursue a recurring revenue business model
Aggressively invest to maintain No.1 position in imaging and
take No.1 position in sensing
Market Environment
Pursue partner strategy inthe software space
Generate cash flowExpand the business through new use cases in sensing
HWStrategy
SWStrategy
*HW: hardware, SW: software
Semiconductors Segment
155
Sony Corporation
Sony Sensors Used in Various Applications Around the WorldSemiconductors Segment
156
Sony Corporation
Cloud and Edge AI Processing
Benefit:• Big data processing ispossible
• Less influence from edge device performance
Benefit:• Ensure privacy• Reduces data transfer time• Reduces cloud usage costs• Reduces bandwidth
Edge AI Processing
Processing
Cloud AI ProcessingProcessing
Semiconductors Segment
157
Sony Corporation
Image Sensors × AI Possibilities
Imaging AI Sensing AI
Better Picture QualityPossibilities limited to
the number of human eyes
Recognition andMachine VisionUnlimited Possibilities
Eliminates moireCorrection beyondphysical limitations
Utilizes complementary colorsHigh sensitivity and color
reproduction
Moire
Semiconductors Segment
158
Sony Corporation
Role of Image Sensors in the AI Era
What Image Sensors AimTo Do Going Forward
Create clean image data based on how AI sees the world
What Image Sensors AimedTo Do Up Until TodayCreate clean images based on how human eyes see the world
Semiconductors Segment
159
Sony Corporation
Integration of Edge AI Processing and Sensor Hardware
Approximately 51%* global market share Superb expertise in data output space
Integrate edge AI processing and sensor hardware Pursue a recurring revenue business model
Semiconductors Segment
Sony Image Sensors AI Applications
160
※Revenue basis, Source: Sony
Sony Corporation
Increase Image Sensor Possibilities with Stacked Structure
AI Recognition
PixelsPixels
LogicEmbed
Semiconductors Segment
161
Sony Corporation
Growth in Image Sensor BusinessSensingEdge AI
Semiconductors Segment
162
Sony Corporation
Appendix
Semiconductors Segment
163
Sony Corporation
Achievements
Increase in sales and OI in image sensors for mobile-use due to the shift to multiple lenses and larger sized sensors
Adoption of Sony’s ToF sensors for mobile applications
Increased presence in the automotive market
Adaptability to market volatility for factory automation and security cameras
Operating Income Analysis(bln yen)
Issues
OperatingIncome
879.3Sales 850.0Image Sensors
711.4Image Sensors
649.3
1USD=110.9 yen 110.9 yen
One-Time Factors*
Depreciation / R&D
Inventory Change
Exchange Rate
Unit increase/Product Mix Improvement/Cost
Reduction
Semiconductors Segment
164
FY2018 Review
164.0
143.9
* Please refer to slide 24 of Presentation Material for FY2018 Earnings.
Sony Corporation
Environment
Acceleration in multiple lens and larger sized sensor adoption
Sensor market for factory automation and security are expected to recover from the second half of FY19, after a slowdown in the second half of FY18
990879.3
Operating Income Analysis(bln yen)
Basic Strategy
Invest to meet the growing demand for sensors
Accelerate initiatives to generate monetization opportunities that go beyond selling sensor hardware
Image sensors840
Image sensors711.4
(April Forecast)
Semiconductors Segment
165
FY2019 Forecast
Sales
143.9 145
Depreciation / R&D
Inventory Change
Exchange Rate
Unit increase/Product Mix Improvement/Cost
Reduction
1USD=110.9 yen 110 yen
OperatingIncome
Statements made in this presentation with respect to Sony’s current plans, estimates, strategies and beliefs and other statements that are not historical facts are forward-looking statements about the future performance of Sony. Forward-looking statements include, but are not limited to, those statements using words such as “believe,” “expect,” “plans,” “strategy,” “prospects,” “forecast,” “estimate,” “project,” “anticipate,” “aim,” “intend,” “seek,” “may,” “might,” “could” or “should,” and words of similar meaning in connection with a discussion of future operations, financial performance, events or conditions. From time to time, oral or written forward-looking statements may also be included in other materials released to the public. These statements are based on management’s assumptions, judgments and beliefs in light of the information currently available to it. Sony cautions investors that a number of important risks and uncertainties could cause actual results to differ materially from those discussed in the forward-looking statements, and therefore investors should not place undue reliance on them. Investors also should not rely on any obligation of Sony to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. Sony disclaims any such obligation. Risks and uncertainties that might affect Sony include, but are not limited to:
(i) Sony’s ability to maintain product quality and customer satisfaction with its products and services; (ii) Sony’s ability to continue to design and develop and win acceptance of, as well as achieve sufficient cost reductions for, its products and services, including image sensors, game and network platforms, smartphones and
televisions, which are offered in highly competitive markets characterized by severe price competition and continual new product and service introductions, rapid development in technology and subjective and changing customer preferences;
(iii) Sony’s ability to implement successful hardware, software, and content integration strategies, and to develop and implement successful sales and distribution strategies in light of new technologies and distribution platforms;(iv) the effectiveness of Sony’s strategies and their execution, including but not limited to the success of Sony’s acquisitions, joint ventures, investments, capital expenditures, restructurings and other strategic initiatives;(v) changes in laws, regulations and government policies in the markets in which Sony and its third-party suppliers, service providers and business partners operate, including those related to taxation, as well as growing
consumer focus on corporate social responsibility; (vi) Sony’s continued ability to identify the products, services and market trends with significant growth potential, to devote sufficient resources to research and development, to prioritize investments and capital expenditures
correctly and to recoup its investments and capital expenditures, including those required for technology development and product capacity;(vii) Sony’s reliance on external business partners, including for the procurement of parts, components, software and network services for its products or services, the manufacturing, marketing and distribution of its products, and
its other business operations;(viii) the global economic and political environment in which Sony operates and the economic and political conditions in Sony’s markets, particularly levels of consumer spending;(ix) Sony’s ability to meet operational and liquidity needs as a result of significant volatility and disruption in the global financial markets or a ratings downgrade;(x) Sony’s ability to forecast demands, manage timely procurement and control inventories; (xi) foreign exchange rates, particularly between the yen and the U.S. dollar, the euro and other currencies in which Sony makes significant sales and incurs production costs, or in which Sony’s assets, liabilities and operating
results are denominated; (xii) Sony’s ability to recruit, retain and maintain productive relations with highly skilled personnel;(xiii) Sony’s ability to prevent unauthorized use or theft of intellectual property rights, to obtain or renew licenses relating to intellectual property rights and to defend itself against claims that its products or services infringe the
intellectual property rights owned by others;(xiv) the impact of changes in interest rates and unfavorable conditions or developments (including market fluctuations or volatility) in the Japanese equity markets on the revenue and operating income of the Financial Services
segment;(xv) shifts in customer demand for financial services such as life insurance and Sony’s ability to conduct successful asset liability management in the Financial Services segment;(xvi) risks related to catastrophic disasters or similar events;(xvii) the ability of Sony, its third-party service providers or business partners to anticipate and manage cybersecurity risk, including the risk of unauthorized access to Sony’s business information and the personally identifiable
information of its employees and customers, potential business disruptions or financial losses; and(xviii) the outcome of pending and/or future legal and/or regulatory proceedings.
Risks and uncertainties also include the impact of any future events with material adverse impact. Important information regarding risks and uncertainties is also set forth in Sony’s most recent Form 20-F, which is on file with the U.S. Securities and Exchange Commission.
Cautionary Statement
Note to the Financial Information without Financial ServicesFinancial information without Financial Services made in this presentation is not in accordance with accounting principles generally accepted in the United States of America, which is used by Sony to prepare its consolidated financial statements. However, because the Financial Services segment is different in nature from Sony’s other segments, Sony utilizes this information to analyze its results without the Financial Services segment and believes that a comparative presentation may be useful in understanding and analyzing Sony’s consolidated financial statements.
Sony Corporation