SOT Walk Through

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    Prince of Persia Sands of Time

    Table of Contents

    I. Legal Info

    II. Introduction

    IIa. Controls

    III. Walkthrough

    Chapter 01: "Tutorial"Chapter 02: "The Maharajah's Treasure Vaults" |2%|Chapter 03: "You Have Unleashed the Sands of Time" |5%|Chapter 04: "Had I really seen her?" |7%|Chapter 05: "A Secret Passage" |10%|Chapter 06: "The Palace's Defense System" |12%|Chapter 07: "A Booby-Trapped Courtyard" |14%|Chapter 08: "Death of a Sand King" |17%|Chapter 09: "I'll Try To Find a Way In" |19%|Chapter 10: Climbing the Tower" |21%|Chapter 11: "The Warehouse" |24%|Chapter 12: "The Sultan's Zoo" |28%|Chapter 13: "Atop a Bird Cage" |28%|Chapter 14: "Cliffs and Waterfall" |33%|Chapter 15: "The Baths" |33%|Chapter 16: "There's Something Glowing Up There" |33%|Chapter 17: "Above the Baths" |33%|Chapter 18: "A Long-Buried Secret" |40%|Chapter 19: "Daybreak" |43%|Chapter 20: "A Soldier's Mess Hall" |46%|Chapter 21: "The Drawbridge" |46%|

    Chapter 22: "A Broken Bridge" |50%|Chapter 23: "I'll Meet You at the Baths" |52%|Chapter 24: "Waterfall" |55%|Chapter 25: A Cavern of Ladders |57%|Chapter 26: An Underground Reservoir |60%|Chapter 27: Out of the Well |62%|Chapter 28: "The Sultan's Harem" |65%|Chapter 29: "What Did You Call Me?" |65%|Chapter 30: The Hall of Learning |69%|Chapter 31: Observatory |71%|Chapter 32: Hall of Learning Courtyards |75%|Chapter 33: On the Ramparts |75%|Chapter 34: A Prisoner Seeking an Escape |79%|Chapter 35: "At Last We're Here!" |81%|Chapter 36: The Hourglass |83%|Chapter 37: The Tomb |90%|Chapter 38: "Farah! Come Back!" |90%|Chapter 39: Climbing the Tower of Dawn |93%|Chapter 40: The Setting Sun |95%|Chapter 41: Honor and Glory |98%|

    IV. Frequently Asked Questions

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    ============================I. Legal info=================================This document may not be altered, copied, published, sold nor reproduced forprofit in any way shape or form without advance permission from me. Use ofthis guide on any other web site or as a part of any public display isstrictly prohibited. If you steal any part of this Guide, FAQ, you will bepunished to the full extent of the law. Plagiarism is illegal, and I reallydetest it. If you do Email us for our permission, We have nearly no problemsin allowing you to post it on your site as long as full credit is given tous (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting offof Gamers/Users to access it directly or indirectly in any way shape orform. However, you may print this document out if it is for your own personaluse. If you see a site using this without our permission let us know.==========================================================================

    II. Introduction

    If you see any directional errors (like left should be right or vice-versa)just let one of us know and we will take care of it. We have altered somemajor directions and corrected some other problems with the Walkthrough. Wehope this has not caused other errors/problems (it does happen sometimes) but

    if You notice a problem just let one of us know and we will look into it.

    ================== IIa. Controls ==================

    L1 & L2 R1 & R2| |v v_____ || _____/ L | || | R \

    _/ |___________||___________| \_/ _ \ / ^ \/ | | \ Select Start / /_\ \

    Directional | _ v _ \ ___ / __ _ |Pad ---> | |_> | | | / \ |

    (D-Pad) | ^ /____ ___ _____\|__| \_/ |\ |_| / __ \ |___| / __ \ \/ /\ / / \ \_______/ / \ \ /\ //\______/ | | | | | | \______/\/ /\ \__/ / \ \__/ /\ \/ / \ / \ / \ \

    / / \___/ \_____/ \ \/ / ^ ^ \ \/ / | | \ \\ / Left Analog Stick Right Analog Stick\ /\____/ (L3) (R3) \____/

    Gameplay Controls

    Left Analog Stick = Move the PrinceRight Analog Stick = Move CameraR3 (Push down on Right analog stick) = Reset Camera viewTriangle = Use DaggerCircle = CancelSquare = AttackX = Action (Jump/Roll)

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    Start = Pause/MenuL2 = Alternate view (Landscape Camera)R2 = Look (First person View)L1 = Hold Down L1 to Rewind Time (only when you have the time power) Tap L1to slow down time (when you have the time power to do so)R1 = Special Actions (Run along walls, Run up walls, Push/Pull,Swing on poles/ropes, Drink water and Blocks during a fight

    ################III. Walkthrough################

    (Note for Ps2 users ONLY: If you would like to play a level of the FirstPrince of Persia game in 3D you will need to hold down L3 after you havestarted a new game and when looking at the prince standing on the Balcony.While holding down L3 (Left Analog stick) quickly push X, Square, Triangle,Circle, Triangle, X, Square, Circle. If done fast enough you should see aload screen come up and it will load up the 3D Level of the First Prince ofPersia game.)

    When you start this game you will see the Prince on a balcony. You need to gointo the curtains behind the Prince.

    Intro Scene______________________________\ /\ /| Chapter 01: "Tutorial" |/ \

    /____________________________\

    (Note: The game tells you which buttons to use so I won't bother with givingthem to you again.)

    1. Head towards the gate that the guys in front of you are trying to breakopen.

    2. Once you see them get killed climb up onto the rock ledge to your rightand then climb up the next two ledges to your right.

    3. Wall run (Push towards the wall and hold R1) along this wall to your leftto get to the next ledge (this move is very important to master because youwill be using it often throughout this game).

    4. Climb up the two ledges to your right and then wall run up the wall hereto grab the ledge. Climb up and head to your right.

    5. You will see a big explosion in front of you. Jump the large gap that wasmade by the explosion.

    6. Go out to the broken wooden walkway to your right and wall run along thewall with the curtain here on your left.

    7. Go into the doorway to your left and smash the box and chair in front ofthe door to your right to clear the path to continue on.

    Scene

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    (Note: If you want to climb the ladder without fighting the enemy you willneed to put away your weapon to do so)

    8. This would be a good time to practice your various attack, dodge andblocking moves. The two moves you want to master is the Vaulting over theenemy move (Push Analog Stick towards and enemy and Push X to vault over themand then slash them (Square) when you are coming down behind them) and theWall Vaulting over enemy move (Push Analog stick towards a wall and push Xtwice to leap from the wall over an enemy to attack them when you are comingdown behind them. If you master these two moves the game will be much easierfor you because these are pretty much the two moves you will be using throughthe entire game to take out enemies/bosses. I covered this now because Iwon't be repeating myself later and now you know basically the two moves youwill be doing in all of the fights that you come to. I do have to mentionboth moves do not always work on every enemy. Some will have a defense tovaulting over them by knocking you down. If this is the case you will need touse your wall vaulting move on them. I will mainly be covering where you needto go as it seems that is the main problem people have been emailing us aboutwhere to go from where they get stuck at.

    9. After you have defeated this enemy climb up the ladder you find here alongthis walkway to your right. You don't have to fight the enemies just to letyou know I just wanted you to get use to how you need to fight them with thefirst guy. When you reach the top of the ladder (avoid or fight the enemieshere) head into the doorway to your left.

    10. You will find a pool of water here that you can drink from (with R1) torefill your health. Anytime you see a pool of water or water in generally youcan usually drink it to regain health. Keep that in mind when you are goingthrough this game as I'm not going to mention it due to the fact the water isvery obvious to find. Only waters I will mention are the Hidden Life UpgradeFountains that you will come to through the game. I will also mention whereto get all the Sand Upgrade Clouds but you don't need to know about those fornow.

    11. Go across the pool of water to the far side of this room and destroy thechairs in front of the doorway to your left to continue on.

    Scene

    12. Go straight and drop down the various rock ledges here at the hole in thewalkway and go through the doorway that the last guy the scene showed youwas guarding it.

    13. Follow this hallway right and then around to the left. Follow the hallwayto the right again and go out of the doorway you come to.

    14. You will see the walkway up ahead get destroyed. Wall run along the wallon your right to reach the next portion of walkway and then Wall run yetagain to reach the next portion of walkway. Climb up the ladder you see hereand then head into the doorway to your left.

    15. Go to the far left side of this room and out of the doorway you findhere.

    Scene

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    16. You should have noticed in that scene a hole was made from an explosion.That hole is where you need to go next. If you feel the need to beat up theenemies here do so. If not go past them and jump up to grab onto a narrowledge on this wall. While hanging from this ledge shimmy to Prince's leftuntil you get past that face on the wall. Climb up onto the ledge and jump upto grab the ledge above you. Climb up and Sidestep to the Prince's left. Onceyou reach the face on the wall around the corner drop (Circle) off the narrowledge to hang from it. Shimmy to the Prince's left and once you are over thenarrow ledge you can see below you drop down to it. Sidestep to the left andonce you get to the face drop down to hang from it. Shimmy to the left untilyou are over the hole in the wall and drop down to the hole in the wall.Climb up into the hole and jump to/towards the column/pillar slightly to yourright (this serves two purpose it's a shortcut and you avoid fighting theenemies in this room).

    17. Turn to the Prince's right once and jump to the column/pillar behind thePrince. Climb straight up this column/pillar and turn to the Prince's leftonce. Jump to the balcony that is behind the Prince and climb up onto thebalcony. Go through the doorway with the green curtain over it.

    __________________________________________________________\ /\ /| Chapter 02: "The Maharajah's Treasure Vaults" |2%| |/ \

    /________________________________________________________\

    1. Wall run along the wall to the left to reach the next walkway. Go to yourright and wall run along the wall to your right. Near the end of your wallrun you need to jump to the ledge to your left. Go straight and Wall runalong the wall to the right to reach the next ledge. Wall run up either theright or left wall and jump at the peak of your wall run to jump to theopposite wall. When you touch that wall (the controller will vibrate justslightly to let you know you touched it) jump to the wall you ran up and keepdoing this until you reach the ledge on the left (this move I will refer toas an upwards wall jump which is another move you will need to master). Gointo the doorway with the torn green curtain over it (where you hear thebuzzing/humming sound coming from).

    Scene

    (Note: When you gain control you can drop down to the area below and go overto the hourglass to have the prince make a comment about it. You can use thepillar/column near the ledge you dropped down from to get back up to it andcontinue on with the walkthrough)

    2. The scene just showed you the doorway you need to get to. Turn to thePrince's right and wall run along the wall to his right to the next ledge.Wall run again along the wall to the right and near the end of the wall runjump to the ledge to the left. Go to your right where the door with theglow light of the Dagger of Time is coming out of and wall run up a the wallto the Prince's left (When you are facing the glowing light of the Dagger ofTime). Climb up onto this ledge and follow it straight and to the left. Wallrun along the wall to the Prince's right and you should drop down to the nextledge at the end of your wall run. Wall run along the wall to the Prince'sright again until you reach the next ledge and then go into the doorway to

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    the Prince's right.

    Scene

    3. Drop down into the pit that the spiked poles are in and make your way pastthem at the correct time. Once you have gone past them wall run along thewall to your left and you should land on a narrow ledge at the end of yourwall run. Sidestep to the Prince's right all the way and then jump to thenarrow ledge directly behind the Prince. Sidestep all the way to the Prince'sleft and then jump to the narrow ledge behind him. Sidestep to the right atthe correct time to avoid being hit by the spiked pole and when the nextspiked pole is out of the way wall run along the wall on your left. Near theend of the wall run jump to the narrow ledge to the right. Sidestep to thePrince's left and then walk to the edge of the doorway up ahead.

    Scene

    4. Drop off the edge of this doorway to hang from it and shimmy all the wayleft. Drop down to the narrow ledge below you and then drop down to thenarrow ledge below that one. Pull yourself up after that near fall experience

    and then sidestep to the Prince's left all they way. Jump up and grab thenarrow ledge above you and then climb up onto it. Do the same as beforesidestep all the way left, Jump up to grab the narrow ledge above you andpull yourself up. Sidestep all the way left and then drop to hang from thisledge before dropping down to the narrow ledge below you. Sidestep all theway left again and then drop to hang from this ledge before dropping down tothe next narrow ledge below you. Sidestep left again (a bit repetitivewouldn't you say) all the way left and then jump up to climb the narrow ledgeabove you. Sidestep all the way left and then drop down to the narrow ledgebelow you. Sidestep left one last time all the way and then jump to thecolumn/pillar behind the Prince.

    Scene

    5. Turn the Prince twice to the Prince's right or left and jump to the nextcolumn/pillar. Turn the Prince twice again to the Prince's right or left andjump to the next column/pillar. Turn the Prince once to the Prince's rightand jump to the next column/pillar. Turn the Prince twice again to thePrince's right or left and jump to the next column/pillar. Slide all the waydown this column/pillar and then turn the Prince once to the Prince's rightto jump to the ground below. Wall run up the wall between the two fountainsof water and climb up onto the ledge. Wall run and climb up onto the ledgewith the glowing candles on the wall above the ledge. Wall run up the wallto the Prince's right and at the peak of his wall run jump to the hand of thestatue to the left. Climb up onto the hand and wall run up the wall to theleft to get up to the shoulder of this large statue. Make your way towardsthe head of this large statue and wall run up the side of the statue's head.

    at the peak of your wall run jump to the wall to the left and then back tothe statue's head. Keep doing this upwards wall jump until you reach theledge on top of the head of the statue. Go over to the "Dagger of Time".

    Scene

    You now have the "Dagger of Time" (with the ability to rewind time (a limitedamount of time depending on how many sand tanks you have full) and theability to drain sand from sand creatures).

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    6. Turn the Prince around and wall run along the wall to the Prince's leftto reach the ledge inside the doorway up ahead. Go straight some and thenwall run along the wall to your left again and near the end of the wall runjump to the ledge to the right. Wall run along the wall to the right andbefore the end of that wall run jump to the ledge to the left. Make yourway past the spiked poles up ahead and then make Follow the spiked poles asthey are going away from you to duck into one of those little alcoves oneither side to make your way past those spiked poles. Once the poles get outof the way drop down into the pit here that they were blocking. Make your waypast the spiked poles to the Prince's left (the same ones you went pastearlier on your way to the Dagger of Time. Jump up to grab the narrow ledgeabove you and then jump up to grab the ledge above you. Climb up and walk outof the doorway in front of you.

    Scene

    _______________________________________________________________\ /\ /| Chapter 03: "You Have Unleashed the Sands of Time" |5%| |

    / \/_____________________________________________________________\

    1. You now have many enemies to kill. Use your Vaulting or Wall Vaultingattacks on them and once you knock one down use the dagger (Triangle) todrain the sand from them. Just keep doing this until they are eventuallyall defeated. They might seem like they are endless but they willeventually stop showing up. You should also take notice that these enemiesare in red or reddish colored clothes. You may wonder why I mention thisfact. I mention it because the enemies in those colored clothes can bevaulted over and later in the game you will run into ones that wear bluewhich you can't Vault over them or they will knock you to the ground. Theonly way to kill the ones in blue is with a Wall Vaulting attack.

    Scene and your First Premonition Scene (the Premonition scene is to give youhints on what you will be doing soon or what you need to do to continue onwith the game.)

    2. You can save or repeat the Premonition Scene if you need to and then headthrough the opening on the right side of the gate in front of you.

    3. Go up the stairs in front of you and then to the left. Follow after theMysterious woman you see at the top of the stairs going to the right. Yourpath will be blocked by the ceiling collapsing. Go into the doorway to yourright that is covered by the red curtain and go down the stairs here untilthey end. Wall run along the wall to the Prince's right and you should landsafely on the lower portion of the staircase at the end of the wall run (let

    go of the wall run a little early otherwise you will take a little damagefromlanding on the lower part of the lower portion of the staircase). Drop offthe top part of this lower portion of the staircase and you will find a sandcloud here. Use your Dagger (Triangle) on the cloud to get the "Sand TankUpgrade #1 part #1 out of 8". Go straight to the corner of this room that isunder the broken staircase where the camera should change and jump up to grabthe low pole it shows you.

    4. Swing/Jump (Hold R1 and Press X when the Prince is going in the desired

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    direction) to the next pole you can see up ahead and then swing/jump again tothe next pole. Swing/Jump one more time to the next pole up ahead and thenswing/jump to the narrow ledge you see on the wall. Climb up and Sidestep tothe right until you reach the ledge. Wall run along the wall to the Prince'sleft to reach the next ledge. Wall run again along the wall to the left andjump to the pole you see to your left near the end of the wall run.__________________________________________________\ /\ /| Chapter 04: "Had I really seen her?" |7%| |/ \

    /________________________________________________\

    1. Swing/Jump from this pole to the balcony to the right. Go out of thedoorway you see to the left and then down this hallway to your left. You willsee that Mysterious woman again and chase after her yet again. Your way getsblocked yet again. Turn around and go back towards the doorway you got tothis hallway from and wall run up the rock ledge near it to reach a SandCloud. Use your Dagger on the Sand Cloud to get the "Sand Tank Upgrade #1part #2 out of 8". Drop down off these rock ledges and then head to where the

    ceiling came down when you saw the Mysterious Woman. Go to your left and wallrun along the wall to the right to grab the pole you see in front of you.Swing/Jump to the pole that is just behind the red curtain in front of you.Shimmy all the way left on this pole and then swing/jump to the pole upahead. Shimmy left on this pole to the left and jump to the next pole.Swing/Jump from this pole to the ledge up ahead. Use the fountain here if youneed it otherwise go to your right and into the doorway to the right.

    Scene

    2. It showed you the hole you need to get to now. Wall run along the wall tothe Prince's right to grab a pole and then swing/jump to the next two poles.Swing/Jump from the last pole to the balcony up ahead and go to your left.Wall run along the wall to your right to grab that highest pole you can seein the distance. Drop down from pole to pole below you until you reach thefloor and then go to the opposite side of this room (on the other side of thebed). You will want to fight and take the sand from all the sand creatureshere to make the next Premonition/Save Point appear before making your way upto that hole in the wall.. You should see a pole here with a light hangingfrom it. Wall run up the wall near it (the wall the big hole in the wall isover) and jump from the wall to that pole. Swing/Jump from this pole towardsthe wall you just used to get on that pole and wall jump off that wall toreach the pole above the one you were just on. Swing/Jump towards the wallyou just jumped off again to grab the narrow ledge you see below the bighole. Sidestep to the right and then jump up to climb out of the big hole.

    3. Use the Orange and White Premonition/Save Point to see what is ahead of

    you and to save your game. Run down this hallway to the Prince's right (usethe fountain if you need it) and then break the boxes and chair in front ofthe doorway up ahead. Go in through that doorway and go to your right to useyour dagger on the sand cloud to get the "Sand Tank Upgrade #1 part #3 out of8". Go back the way you came and you will see a pole near the top of thedoorway you came out of. Use the right side of the wall directly in front ofyou to wall run up and jump to that pole. Swing/Jump towards the wall youjust jumped from to grab the ledge you can see and climb up onto it. Thecamera angle should change and you need to make your way down to that hole inthe wall you see to your right. Make your way down this hallway until you

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    reach the end of it. Go across the bridges you see in front of the Prince toreach a fountain.

    Scene

    You now have Life Upgrade #1 (if you are low on health it will refill yourhealth fully). This will extend the size of your health bar and refill yourhealth bar if it is low..

    4. Jump to the rock ledge to your right and then make your way down theserock ledges. Once you reach the floor go down this hallway and jump the holein the floor. Use your dagger on the sand Cloud to get the "Sand Tank Upgrade#1 part #4 out of 8". Drop down into the hole/gap you just jumped over andmake your way down these rock ledges. When you reach the floor follow thehallway to the left.

    Scene

    ____________________________________________\ /

    \ /| Chapter 05: "A Secret Passage" |10%| |/ \

    /__________________________________________\

    1. Fight off the scarabs by slashing them and if you think one is going tohit you just use block (R1) to block their attack. You will know you havedefeated them all once the it shows the Prince put away his weapons. Youshould see a fountain of water near you if you need a drink of water. Faceaway from that fountain and go down the hallway ahead of you. Go into thedoorway to your left and down the hall to the right. You will find a SandCloud here to use your Dagger on to get the "Sand Tank Upgrade #1 part #5 outof 8". Go back through the doorway you got here with and go into the doorwaydirectly in front of you.

    Scene

    2. It should have shown you a very large room that you now need to work yourway around and down to the floor of it. Jump to the ledge directly in frontof you and then go out of the doorway to your right.

    Scene

    3. Go to the Prince's left and the floor will crumble. Wall run along thewall to the left to get across this gap and then go into the doorway you seeto your left.

    Scene

    4. Jump to the column/pillar and climb up it all the way. Face the back ofthe Prince to the broken column/pillar to the right and then jump to it. Turnto the Prince's left once and then jump to the next broken column/pillar.Turn to the Prince's right or left twice and then jump to the next brokencolumn/pillar. Turn to the Prince's right or Left twice again and then jumpto the last broken column/pillar. Turn to the Prince's right once to face thePrince's back to the cracked wall and jump to the crack in the wall. Dropdown to the crack below the one you are hanging on and then drop down to the

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    ledge. Turn to the Prince's left and wall run along the wall to the right andright when you reach the shadow of the column/pillar on the wall jump tograb onto that column/pillar. Slide all the way down this column/pillar tothe floor below.

    5. Fight the scarabs here and then use the Dagger on the Sand Cloud to getthe "Sand Tank Upgrade #1 part #6 out of 8". Face the column/pillar you sliddown a moment ago and go over to the wall to the Prince's left. Turn to yourleft and wall run along this wall (with the green curtain) to your rightuntil you reach the shadow of the column/pillar. Jump to that column/pillaronce you reach it's shadow and then turn the Prince once to the Prince'sright after you have climbed all the way up it. Jump to the brokencolumn/pillar that the Prince's back is facing and then. Turn to the Prince'sright or Left twice and then jump to the next column/pillar. Slide down thecolumn/pillar to the floor and climb up onto the rock ledge you see in thecorner here. Wall run up the wall to grab the higher ledge and climb up ontoit. Wall run up the wall to the Prince's left and at the peak of the wall runjump to the pole that this camera angle shows you. Swing/Jump to the nextpole at the bottom of your screen and then swing/jump to the ledge in frontof that pole. Climb up and go to the Prince's right. You should see a Sand

    Cloud behind you to the Prince's right. Jump across the gap and use yourDagger on the Sand Cloud to get the "Sand Tank Upgrade #1 part #7 out of 8".Jump onto the broken pillar near the edge of this ledge and climb all the wayto the top of it. Turn to the Prince's right or left twice and then jump tothe broken column/pillar you see behind the Prince. Turn to the Prince'sright or left twice again and then jump to the next broken column/pillar.Turn to the Prince's right once and then jump to the ledge you see behind thePrince. Hang off the edge of this ledge to the Prince's left and shimmy allthe way to your left. Drop down to the next crack in the wall below you andthen shimmy all the way left again. Drop down to the next crack in the wallbefore dropping down to the floor. Go over to where the green curtain ishanging near the wall and jump to the pole you see here. Swing/Jump from poleto pole and on the last pole swing/jump to the ledge up ahead. Go over to therailing to the Prince's left and hang off the side of it. Line the Prince'sback up with the column/pillar that is near it and jump to it. Slide down thecolumn/pillar to reach the floor below. Go to the far corner of the roomwhere the Sand Cloud is and use your Dagger to get the "Sand Tank Upgrade #1part #8 out of 8".

    You now have Extra Sand Tank #1.

    6. Fight all of the sand creatures here before trying to do anything else toactivate the Premonition/Save Point in the room. Use the Orange and WhitePremonition/Save Point to see what is ahead of you and to save your game. Goover to one of the cabinets near this save point. Go over to that cabinet andstand on the side of it. Push (R1) the cabinet either way and go into thedoorway it reveals. If there is no doorway behind the cabinet go to the other

    cabinet near the save point.

    7. Go down the stairs on your left and you will see the stairs to your rightare missing. Wall run along the wall on the left and near the end of the wallrun jump to the ledge on the right. Use your Dagger here to get the "SandTank Upgrade #2 part #1 out of 8". Step on the button up ahead and then enterthe doorway that opens up. Go towards the bridge and it will end upcollapsing. Go to the Prince's right to wall run along this wall here andwhen you are near the end of the wall run you need to jump to the make itonto the other side of the bridge. Go towards the doorway near you and you

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    will see a button and a box. Go over to the box and push/pull (R1) it over tothe button on the floor. Go into the doorway that opened up.

    Scene_______________________________________________________\ /\ /| Chapter 06: "The Palace's Defense System" |12%| |/ \

    /_____________________________________________________\

    1. Pull the Handle out of the wall to the Prince's right. Quickly make yourway across the retracting bridge and jump to the center platform quickly. Goto the center of this center platform.

    Scene

    2. Here are the directions for this puzzle (One handle on this centerplatform moves the platform up and down. The other Handles moves theplatform clockwise or counter-clockwise. You can figure out which one does

    which by looking at the spiral design on each handle):

    A. Step on button to get First Axel.B. Next Turn platform once clockwise.C. Move platform up once.D. Next Turn platform counter clock wise three timesE. Move platform down once.F. Step on button to get Second AxelG. Move platform up Once.H. Turn platform clockwise twice.I. Move platform up twice.J. Step on button to get Third Axel.K. Turn platform once clockwise.L. Move platform down once.M. Step on button for Final Axel.N. Move platform up once.O. Turn counter clockwise once.P. Move platform up once

    Scene

    3. Go across the bridge that extended and climb up the ladder to your left.Go to your left and jump up to grab the pole switch here.

    Scene

    4. Go back to where the ladder is and go down it. Defeat the two sand

    creatures that show up.

    Scene

    5. Use the Orange and White Premonition/Save Point at the top of the stairsto see what is ahead of you and to save your game. Continue up the stairsand make your way past the spiked poles here. Avoid the panels on the floorwith the holes in them and when you need to pass over them walk very slowly(push slightly forward on analog stick to walk slowly) to avoid having spikescoming out of it. Go into the doorway here and pull the handle out of the

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    wall below the yellow symbol on the wall.

    Scene

    (Note: You will need to do the following directions rather quickly becausethe door is slowly starting to close. If you don't make it to the door intime you will need to go back to the handle and pull it out again.)

    6. Go up the stairs to your right and make your way past the spiked poles atthe top of the stairs. When you reach the gap up ahead wait until the sawblade is going to the left before jumping across the gap to grab the narrowledge and quickly climb up onto it. Sidestep to the Prince's left all the wayand then jump to the ledge on the left when the saw blade is going towardsthe top of the screen, Quickly drop off the narrow ledge to hang from it andshimmy all the way to the Prince's right. When the saw blade is going awayfrom you quickly climb up onto the narrow ledge and jump to the ledge to yourleft. Quickly run down this corridor and jump to the narrow ledge you seein front of you. Sidestep to the Prince's right making sure to avoid beinghit by the saw blades here and when the saw blades are moving away from yougo a little into the saw blades path to be able to jump to that narrow ledge

    you can see on your right. Sidestep to the Prince's left all the way andwhen the saw blades are near the bottom of the screen (or off the screen jumpback to the narrow ledge you were on. Sidestep to the Prince's right all theway and then drop down to the ledge below you. Quickly go into the doorwayhere that is slowly closing (roll under it if it is to low to walk through).

    _____________________________________________________\ /\ /| Chapter 07: "A Booby-Trapped Courtyard" |14%| |/ \

    /___________________________________________________\

    Scene

    7. Go to the far right corner of this courtyard to find a Sand Cloud afteryou have climbed over a rock ledge. Before you get there take notice of thatbutton that is on the wall to the right with a white symbol on it. Once youfind the Sand Cloud use your dagger here to get the "Sand Tank Upgrade #2part #2 out of 8". Fight off all the sand creatures here and take their sandif you have not already done so. Use the Orange and White Premonition/SavePoint to see what is ahead of you and to save your game if you have notalready done so. Head over to the wall with the button with the white symbolon it once you have done that and Wall run up the wall to activate thebutton.

    Scene

    8. Quickly make your way up the stairs to the block that rose out of theground and wall run up it. Climb up onto it and quickly jump up to grab thepole above you. Swing/Jump to the ledge you see near you and climb up ontoit. Go to the Prince's right and jump across the gap here to grab the higherledge you can see. Climb up onto the ledge and go forward.

    Scene

    9. Drop off to the right and roll past the spinning blade trap here (You can

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    also wall run past it if you climb up on that small rectangular block). Youcan sometimes run past some of these blade traps and the others you will needto time your roll just right to get by it without taking damage (you willwant to get use to this because you will be doing this alot more farther intothe game).

    10. Once you have gone past the blade trap wall run along the wall on yourleft and jump to the ledge to your right near the end of the wall run. Nowyou need to make your way past spiked poles and a spinning blade trap. Onceyou have gone by them stand near the yellow symbol on the floor and jump fromthere to the pole switch you see on your right. Swing/Jump to the ledge infront of you and into the doorway you opened up.

    Scene

    11. This next part will be a bit tricky for some of you. Climb up onto therock ledge to your left and wall run here along the wall to your left. Nearthe end of the wall you need to jump to the ladder to the Prince's right. Youneed to jump to that ladder and then move the Prince right or left to getonto the correct side of the ladder (facing his back to you).

    12. Climb up the ladder and go to the Prince's left. Wall run or jump to theledge you can see to your left. Continue to the prince's left and you willsee a gap you need to jump across diagonally. Once you make that jump goto the Prince's right and use your dagger here to get the "Sand Tank Upgrade#2 part #3 out of 8". You should see a big hole on the top portion of thewall here with a few spike floor panels on the floor. You can either wall runalong the wall the sand cloud was near to reach the big hole in the wallwithout touching the spikes or Wall run along the wall here once you climb onthat little rock block you see to the right to reach the big hole withoutgetting touched by the spikes.

    13. Go into the hole and drop down to the hallway below. Follow this hallwayuntil it ends and then go across the bridges until you reach a fountain.

    Scene

    You now have Life Upgrade #2. This will extend the size of your health barand refill your health bar if it is low..

    14. Go straight and wall run along the wall to your right to grab onto thepole with the hanging light in front of you. Swing/Jump from this pole tothe next pole and then to the crack in the wall. Shimmy to your right untilyou get past the corner of the wall and then jump to the ledge behind thePrince. Go straight and then wall run along the wall to the Prince's rightwhen the saw blade isn't in the way. Near the end of the wall run jump to theledge on your left or you might get lucky and grab onto it anyways as the

    wall run ends. Wall run up the wall here and grab the narrow ledge on thehigher part of this wall. Climb up onto it and sidestep to the Prince'sright. Jump to the Pole behind the Prince and then face the prince the otherdirection when swinging on the pole. Swing/Jump to the ledge that you can seeand then climb up onto it. Wall run along the wall with the saw blade herewhen it is not in the way to reach the ledge in the distance. Wall run againwhen the saw blade ahead is not in your way and near the end of the wall runyou need to jump to the ledge to your right. Follow this walkway straight andthen around the corner to the right (use the fountain if you need it on yourleft). Wall run here when the saw blade isn't in the way to get to the ledge

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    in the distance with the button on the floor. Go over the button on the floorto push it.

    Scene

    15. Quickly wall run back across the wall when the saw blade isn't in yourway to go through that doorway you opened up near the fountain you passed amoment ago.

    Scene

    16. Pull the handle out of the wall here under the yellow symbol and quicklygo to your right. Wall run along the wall on your left or right when the sawblade isn't in your way and make your way past the spinning blade trap. Wallrun up the wall to your left to activate the button with the white symbol onit. Once you touch the button quickly jump to the ledge that extends out onyour right and jump up to grab the narrow ledge on the wall in front of thePrince. Climb up onto the narrow ledge and then the one above you. Sidestepto the Prince's right and then jump to the narrow ledge behind the Prince.Climb up onto the narrow ledges above the prince and then sidestep to the

    Prince's left all the way. Jump to the ledge behind the Prince's back andyou have two ways of doing this next part. You can either walk along thenarrow ledge and then drop down to shimmy along it to get past the blade oryou can wall run past the blades on your right which ever you prefer. Onceyou have done that quickly make it through that slowly closing doorway (rollthrough if it is low).

    Scene

    ________________________________________________\ /\ /| Chapter 08: "Death of a Sand King" |17%| |/ \

    /______________________________________________\

    1. Boss Battle "Sand King and Minions"

    These are tips to help you beat this boss and his minions.

    A. For red monsters use a vaulting attack on them.

    B. For blue monsters use anything to rebound off of to attack them (If youtry use vaulting attacks they will knock you to the ground and attack you).The only time you can vault over them is when you turn them into a statue ofsand with the dagger.

    (Note: If a monster is bent over you can either attack or vault over them toknock them down on the ground so you can use your dagger on them.)

    C. They respawn a lot just keep killing them and they will eventually stoprespawning.

    D. Defeat all other monsters before even trying to attempt the task ofkilling your father.

    E. Use Vaulting attacks on your father when you are one on one with him.

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    Use these tips until you finally defeat him.

    _____________________________________________________\ /\ /| Chapter 09: "I'll Try To Find a Way In" |19%| |/ \

    /___________________________________________________\

    Scene

    1. Save your game if you need to.

    Scene

    2. Follow after Farah as she runs off and jump or wall run to make it to theledges she jumps to. Jump to the balcony up ahead where the sand creaturesare and take the sand from all of them to make a Premonition/Save Pointappear (you may want to fight them near the top of the stairs as it seems

    Farah didn't shoot me when I was over there and when she comes to the balconywhere you are protect her from any that try to attack her). Go up the stairsthat are here on the far side of the balcony and go to your right to find asand cloud hidden here. Use your dagger here to get the "Sand Tank Upgrade #2part #4 out of 8". Use the Orange and White Premonition/Save Point to seewhat is ahead of you and to save your game. Wall run up the wall near youand hop over the railing. Go to the Prince's left where the floor collapses.Wall run along the wall to your right and at the end of your wall run youwill fall down to a little greenish rooftop. Wall run along the wall again toreach the next little greenish rooftop and then wall run to grab the firstpole you see in the distance. Swing jump from pole to pole until you reachthe last pole and then you need to swing/jump to the little greenish rooftop.

    3. Face the way you came and wall run along this wall on your left and atthe end of the wall run you will drop down to that rooftop overhang you seebelow you. Wall run again to the balcony where the handle is at. Move theHandle clockwise until it opens a doorway.

    Scene

    _____________________________________________\ /\ /| Chapter 10: Climbing the Tower" |21%| |/ \

    /___________________________________________\

    1. Break the barrels near you then drop off the broken ledge that they wereblocking and then drop down to the balcony below. Go over to the Sand cloudto use your dagger here to get the "Sand Tank Upgrade #2 part #5 out of 8".Fight off and take the sand of the sand creatures that show up to make aPremonition/Save Point appear inside of the doorway you opened up. Use theOrange and White Premonition/Save Point to see what is ahead of you and tosave your game.

    2. You now have three options for the next part (I recommend A or B only ifyou are good at the Upwards Wall jumping):

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    A. Face away from the doorway you came in and stand between the pillars infront of you. Wall run up one of the pillars and at the peak of your wall runjump to the other pillar Keep upwards wall jumping back and forth until youeventually grab the pole that connects the two pillars.

    B. Face away from the doorway you came in and go to the left side of thedoorway in front of you. Wall run up the wall here and near the peak of yourrun jump to the pillar behind the prince. Jump back and forth between thewall and pillar until you reach a narrow ledge. Sidestep to the right on thisnarrow ledge and then jump to the pole behind you.

    C. Climb up on the rock ledges near the wall on the far side of this roomaway from the doorway. Once you climbed up them wall run up the wall here andthen climb up onto the narrow ledge you grab. Sidestep all the way to thePrince's right and then jump to the pole behind the Prince.

    3. Swing/Jump to the pole that is higher up and near you. Swing/Jump to thenext two poles. Swing/jump to the wall once you reach the higher pole nearthe wall to Jump off the wall and grab the pole that is above the one you

    jumped from a moment ago. Swing/ Jump to three more higher poles and thenswing/jump to the ledge near the last pole. Climb up on this ledge and theneither turn to your left to wall run along the wall here or just jump acrossthe gap here. Enter the hole in the wall you see here and follow this hallwayuntil it ends. Go across the bridges until you reach a fountain.

    Scene

    You now have Life Upgrade #3. This will extend the size of your health barand refill your health bar if it is low..

    4. Wall run or jump back across the gap you went across to get here and youwill find a ladder to the right. Climb up the ladder and you can either gostraight or wall run along the wall behind you. Whichever way you choose youneed to wall run past the gaps and push the wall button with the yellowsymbol on the wall between two saw blades going up and down. Once you havepushed that button quickly make your way back to where the ladder is and gointo the doorway that opened up near it.

    5. Go to your right and wall run along either wall here to get past the pit.Go down the stairs on your right and push the button with the yellow symbolon it at the bottom of the stairs. Go back up the stairs and over to the gateto your right.

    Scene

    6. Go into the door Farah opened and then go into the doorway to your left.

    _________________________________________\ /\ /| Chapter 11: "The Warehouse" |24%| |/ \

    /_______________________________________\

    Scene

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    7. Go down the walkway in front of you and wall run along the wall to yourleft near the edge. When you reach the white symbol on the wall jump to grabonto the pole switch.

    Scene

    8. Drop down at the correct time to avoid being in a retractable clamp trapsandwich and walk up the walkway that Farah moved over to you. When you reachthe top of this walkway go into the doorway here and pull the handle out ofthe wall to your right.

    Scene

    9. Go down the hallway it showed you avoiding the spiked poles and slowlywalking over the spike panels on the floor here. Quickly get through theslowly closing door and then wall run over the pit in front of you. Go intothe doorway in front of you and then out of the doorway to your left to makeit back into the room with the moving walkways. Go down the walkway to yourright and wall run or jump to where Farah is and then go down the walkway toyour left. Wall run along the wall here at the correct time to avoid the

    clamp trap and then wall run again to get to the walkway you can see in frontof you. Go up this walkway and jump up where the white symbol on the floor isto grab the pole switch.

    Scene

    10. Go down the walkway that moved near you and wall run or jump to the ledgeup ahead. Stand on the white symbol and jump to grab the pole switch.

    Scene

    11. Go down the walkway that moved near you and wall run or jump to the ledgeup ahead. Stand on the white symbol and jump to grab the pole switch (youshould see a sand cloud in this scene that you will be getting once you reachthe bottom of this room).

    Scene

    12. Go down the walkway to stand on the white symbol and jump to grab thepole switch.

    Scene

    13. Go down the walkway and meet up with Farah. Drop down to where the sandcreatures are and take care of them like normal by taking their sand to makeanother Premonition/Save Point appear. Climb up the boxes where the Sandcloud is and use your dagger here to get the "Sand Tank Upgrade #2 part #6

    out of 8". Drop back down to the floor and look around this room for twoblocks that you can move with symbols on them that look like the whitesymbols on the floor buttons. One of them is under the walkway that Farahcame down on some boxes. You will need to pull or push that block off ofthe stack of boxes to get it down to the floor. The other block is on thefar side of this room. Move both of these boxes onto the floor buttons withthe white symbols on them. Once you have done that jump up onto the platformit brings up and get back up to the ledge Farah is on. Use the Orange andWhite Premonition/Save Point to see what is ahead of you and to save yourgame.

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    14. Climb up onto the platform near the wall and wall run up it to push thebutton with the yellow symbol on it.

    Scene

    15. Follow after Farah and go into the doorway that you just opened.

    Scene

    16. Follow this hallway and jump across the gaps you come to. Continue tofollow this hallway until you are outside again.

    Scene

    ____________________________________________\ /\ /| Chapter 12: "The Sultan's Zoo" |28%| |/ \

    /__________________________________________\

    1. Go down the stairs and go around the right side of them. You will find aSand cloud here to use your dagger here to get the "Sand Tank Upgrade #2 part#7 out of 8". Turn around and head for the stairs in the distance where thesand creatures are at (near the outside of that large bird cage you can see).Take care of them and take their sands to make another Premonition/Save Pointappear (be sure to protect Farah from them). Use the Orange and WhitePremonition/Save Point to see what is ahead of you and to save your game.

    2. Face the front of the Bear/Animal Statue near the Premonition/Save Pointand wall run up the wall to the Prince's left. Climb up onto this ledge andthen jump to the tree trunk here to climb up it like a column/pillar. Climball the way up it and face your back to the higher ledge to jump to it (ifyou would like a slightly faster way of getting up it you can also wall runup the wall near the trunk and jump to the trunk from the peak of the jump.This will put you at the correct height and direction to jump right to theledge that you need to jump to). Go to the other side of this ledge and dropdown to the lower ledge. Turn to the Prince's left and you should see abranch to jump to. Jump to it and then swing/jump straight to land on thewall in front of you. Drop down off this wall and walk over the floor buttonwith the yellow symbol in front of the gate here. A few birds will come downfrom the sky and attack you. There is two ways you can handle this:

    A. Before a bird attacks push Block (R1) and then slash it to kill it.

    or

    B. Stand a little way away from Farah and hold down block to let Farah takecare of them.

    3. Go into the small room of this area and move the block on your left withthe Symbol on it (pull it out of the way (R1)). Leave this room and stand infront of the gate with the yellow symbol direction in front of you. WhenFarah opens it go into this large bird cage.

    Scene

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    4. Jump up to grab the pole near the gate you came in from and swing/jump tothe side of the bird cage near you to wall jump off of and grab the poleabove the one you were just swinging on. Swing/jump to the next pole in frontof the Prince and then swing/jump to the ledge in front of you. Climb up andyou have two choices here:

    A. Go to your left to jump to the long pole here and then swing/jump from itto the ledge in front of you.

    or

    B. Go to your right and wall run along the bird cage wall here to reach theledge you can see nearby.

    5. Jump up to grab the pole here and swing/jump to the higher up pole you cansee from here. Swing/Jump to the next higher pole and then swing/jump to theledge in front of the Prince. Go to your right and climb up the correct sideof the ladder you find here. When you reach the ledge at the top wall runalong the wall to the left to reach that ledge you can see in the distance.

    Go to your left and you can either jump to the long pole you see at thebottom of your screen or you can wall run to it. If you jumped to it you needto swing/jump to the ledge in front of you and if you did a wall run to ityou need to shimmy left all the way before jumping to the ledge with the holein the cage.

    ____________________________________________\ /\ /| Chapter 13: "Atop a Bird Cage" |28%| |/ \

    /__________________________________________\

    1. Jump out of the hole in the cage to land on the ledge in front of you.Wall run up the wall in front of the Prince and at the peak of it jump tothe branch to the right. Swing/Jump to the ledge to the right and climb up.Go to the center of this rooftop where a handle is at and move it clockwiseuntil it can't move anymore.

    Scene

    2. Turn to your left and you should see a Premonition/Save Point. Jump tothat ledge to use it to see what is ahead of you and to save your game.

    3. Face towards the wall you are near and you need to drop off the ledgeto your right to get onto that small ledge you can see below. Drop off thisledge and then hang off the edge of this ledge. Shimmy all the way to your

    right to make sure you are over the pole below you and then drop down(Circle) to the pole. Swing/Jump to the next light pole and then swing/jumpto the ledge in front of you. You should see the door you opened up earlierto your left. Before going into that doorway go straight and wall run up thewall with the white symbol on it. Jump when you are over the symbol and youshould grab the pole switch.

    Scene

    4. Lead Farah into the door you passed a moment ago and then follow the path

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    here down until you see a room to your left. Go into the room to your leftand fight off the scarabs you encounter here (If you want Farah say somethingdifferent you will want to come here before using the pole switch to raisethe ladder). Climb up onto the ledge in the corner on the left side of thisroom and then wall run towards the opening you came in from after you destroythe barrels in the way. When you reach the yellow symbol on the wall jump tothe pole switch. Drop down and go into the doorway you opened up. Climb uponto that ledge you see to your right where the sand cloud is to use yourdagger to get the "Sand Tank Upgrade #2 part #8 out of 8".

    You now have Extra Sand Tank #2.

    5. Drop down and go over to the block near the wall to pull it (R1) away fromthe wall. Leave this room and leave through the opening on your left or hopover the railing to your left and go down the slope here to go into a nowopened up gate at the bottom.

    Scene

    6. Break the barrels in front of you and then pull the handle out of the

    wall. Quickly make your way down the slope near you and get past the threeblade traps here by rolling past them on the side that doesn't have a spikefloor panel. Jump across the gap once you get past those three blade trapsand then head to your right to wall run along the wall on the left at thecorrect time to make it across the gap. Walk slowly over the spike floorpanels near the slowly closing door and then roll under the door before itcloses.________________________________________________\ /\ /| Chapter 14: "Cliffs and Waterfall" |33%| |/ \

    /______________________________________________\

    Scene

    1. Jump across the gap in the bridge in front of you and go over to thePremonition/Save Point. Use it to see what is ahead of you and to save yourgame.

    2. Jump back across the gap in the bridge to make it back to where Farah isat and then wall run along the wall to your right to reach a ledge with atree. Climb all the way up this tree and then jump to the next tree. Jump tothe ledge you end up near and stand near the wall to fight off the birds byblocking before attacking. Go to your right and wall run along the wall hereto a crack in the wall you should grab. Shimmy almost all the way to thePrince's right and jump to the tree that is behind the Prince. Slide down the

    tree to find a sand cloud to use your dagger to get the "Sand Tank Upgrade #3part #1 out of 8".

    3. Climb back up the tree and climb almost all the way up before jumpingto the next tree. Jump to the tree on the Prince's left and then climb allthe way up it. Turn to the Prince's right and jump to the ledge with thewaterfall. Fight off the birds by blocking and then attacking them (go to thecorner of the waterfall to make it harder for the birds to back out once theyswoop in), Drink the water of the waterfall if you need it and then hang offthe edge of the ledge in front of the waterfall. Shimmy all the way to the

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    right and then drop down to the ledge below (if you went to this ledge whilefighting the birds Farah could help you fight them also). Go to the brokenbridge and jump across the gaps in the bridge to make it to a handle. Movethe handle clockwise until it can't move anymore. Go to your left and wallrun along the wall here to jump to the tree you see in the distance when youreach the moss on the wall.

    4. Slide down almost all the way before turning to the Prince's left or righttwice and then jumping to the tree behind the Prince. Turn to the Prince'sleft once and then jump to the ledge you see here. Follow this ledge aroundto the left and wall run along the wall here to reach the door you opened. Gointo the doorway to meet back up with Farah. Fight off the scarabs here andthen follow this hallway to the right to where a fountain is if you need it.Fight off the scarabs in this hallway and then head into the hallway at theend of this gloomy hallway.

    Scene

    _____________________________________\ /

    \ /| Chapter 15: "The Baths" |33%| |/ \

    /___________________________________\

    1. Fight all the sand creatures here and take their sand. Once you havecleared the ones in this room you can either go up the stairs in the backof the room or wait until more show up. When you defeat them all go to thePremonition/Save Point that appeared. Use it to see what is ahead of you andto save your game.

    2. Drink the water here if you need to otherwise go over to the waterfallnear the save point and jump up to grab the ledge it is flowing down. Climbup and then go up one of the staircases here. You should see a vase here ona pedestal blocking a crack in the wall. Pull the pedestal away from the walland onto the button near the doorway (like the vision showed you). Go intothe doorway and a swinging spiked log will start swinging. Time your run justright to avoid the swinging log and hang from the edge of the pit that it isswinging over. Drop down to the crack in the wall below you and then dropdown to the floor below. Wall run up the wall under the pole to grab the poleor wall run up the wall farthest away to jump to the pole. Swing/Jump to thepole on the other side of the pit and then to the wall ahead of you. Dropdown to the floor below and wall run up the right or left wall. When you areat the peak of the wall run jump to the opposite wall and keep up thisupwards wall jump between the walls until you reach the crack in the wall tothe left. Continue the upwards wall jump to the ledge below the swinging logyou can see above you. Quickly get up at the correct time and go into the

    doorway here up ahead of you.

    ______________________________________________________________\ /\ /| Chapter 16: "There's Something Glowing Up There" |33%| |/ \

    /____________________________________________________________\

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    3. Fight off all the sand creatures here and take their sand to make aPremonition/Save Point appear. Use it to see what is ahead of you and to saveyour game.

    2. Farah should be standing on a button in a pool of water now near you (ifshe is not on it you may need to hit her onto it). Go over to the statue nearthe save point and push it (R1) towards the button on the wall to make ithold down that button like in the vision. Go to the wall to the right of thestatue below the other button on the wall and wall run up it to push it.Quickly go into the doorway that opened before it closes. Go over to the sandcloud to use your dagger to get the "Sand Tank Upgrade #3 part #2 out of 8"and then go to the handle to turn it clockwise until it can't move anymore.

    3. Go back out the way you came by pushing the button on the floor near theclosed gate. Turn to your right when you go out of the gate and you shouldsee two streams of water here. You should also see a narrow ledge up on thewall in the distance. Go to the wall under that narrow ledge and wall runup the wall to grab that narrow ledge. Climb up onto the ledge and then jumpto the pole behind the Prince. Shimmy to the Prince's right before facing

    the Prince towards the next pole and swing/jumping to it. Shimmy to thePrince's right and face the Prince in the direction of the pillar/column toyour right. Swing/Jump to it and then turn once to the Prince's left (to facethe Prince's back to the column/pillar near you if his back isn't alreadyfacing it) before jumping to the next pillar/column. Turn to the Prince'sleft once and then jump to the pole you see to your left. Shimmy to thePrince's right and then face the Prince towards the next pole before jumpingto it. Swing/Jump to the pole switch you see here before the yellow writingon the wall.

    Scene

    4. You can either drop down from this pole switch or make your way back theway you came to get down. Once you have gotten down head to the other side ofthe room to find another narrow ledge to wall run up to. just like the oneyou just used near the flowing water. Once you grab it climb up onto it andjump to the pole behind the Prince. Swing/Jump to the broken pillar/columnonce you grabbed the pole. Turn to the Prince's right if you are not facingtowards the next pillar up ahead already and jump to it. Turn to the Prince'sright and jump towards the pole you see to your right. Shimmy all the way tothe Prince's left before facing the next pole up ahead and then swing/jump toit. Swing/Jump to the pole switch you see here before the yellow writing onthe wall.

    Scene

    5. You can either drop down from this pole switch or make your way back the

    way you came to get down. Go over to the Movable block near Farah and moveit into the hole you opened up (the left side of the hole).

    Scene

    6. Go through the doorway that Farah is standing near and make your waythrough this swinging log room the same way you did earlier. When you exitout of the door on the other side go down the stairs to your left and youwill find the block you pushed into the hole. Push/Pull the block over towhere the water flows down near the Premonition/Save Point and push it off

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    that ledge. Drop down to where it fell and you should see a ladder to yourright. Push/pull it towards that ladder and climb up onto it to climb up theladder.

    ___________________________________________\ /\ /| Chapter 17: "Above the Baths" |33%| |/ \

    /_________________________________________\

    1. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade#3 part #3 out of 8". Climb up into that hole on the higher part of the wallyou see in front of you and then hang off it when the camera angle changes.Drop down to the narrow ledge below you and shimmy to the Prince's right.Climb up onto the ledge here and walk about of the hole in the window you seehere. Sidestep to the Prince's left (if he is facing away from you) alongthis narrow ledge and then jump to the column/pillar behind the Prince.

    2. Turn to the Prince's right once and then jump to the narrow ledge you see

    on the wall. Climb up onto this narrow ledge and then Sidestep all the way tothe Prince's right. Jump to hang from the narrow ledge above you and shimmyall the way to the Prince's right. Drop down to the narrow ledge below andsidestep to the Prince's right again. Jump to hang from the narrow ledgeabove you and shimmy all the way to the Prince's right. Jump to the woodenpole behind the prince and swing/jump to the ledge to your right. Wall runalong the wall here to make it to the next ledge in the distance and wallrun again to the right to reach a ledge with a doorway. Go into the doorwayand wall run up to the Prince's left. When you reach the peak of your wallrun jump to the pole here. Swing/Jump from pole to pole until you reach anarrow ledge. Sidestep to the Prince's right to make it into a room and thengo to your left. Break the barrels you find here in front of the doorway andstep on the button with the yellow symbol on it. Quickly make your way pastthe blade trap in front of you and then the one around the corner to theright to get through the doorway before it closes (I recommend wall runningpast these blade traps to get by them faster).

    3. Fight the sand creatures here and take their sands to make anotherPremonition/Save Point appear. Use it to see what is ahead of you and to saveyour game.

    4. Go up the stairs and to your left at the top of them. You should see apole on your right high up over the railing and a cabinet on your left.Pull/Push (R1) the cabinet over to the railing under the pole. Climb up onthe cabinet and jump up to grab the pole. Line your self up with thecolumn/pillar in front of you and then swing/jump to that column/pillar. Turnto the Prince's right once and then jump to the pillar behind him. Turn to

    the Prince's right or left twice and then jump to the pillar behind him. Turnto the Prince's left once and then jump to the pillar behind him. Turn to thePrince's right or left twice and then jump to the pillar behind him. Turn tothe Prince's right or left twice and then jump to the pole behind him.

    5. Swing/Jump towards the wall ahead of you and then go over to the sandcloud to use your dagger to get the "Sand Tank Upgrade #3 part #4 out of 8".Face towards those pillars/columns you just came from and go to your left.When you reach the opening on your right you need to wall run along this wallto the right to reach the place it showed the sword was at and then go over

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    to the sword.

    Scene

    6. Wall run back the way you came and go over to the doors you see on yourleft. Go in front of them and hit them repeatedly until they break open. Godown the stairs here and down the stairs around the corner to the left. Youshould see a big crack in the wall on your right as you go down these stairs.hit the crack with your sword repeatedly to open up a hole in the wall. Gointo the hole you made and follow this hallway inside it until it ends. Goacross the bridges until you reach a fountain.

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    You now have Life Upgrade #4. This will extend the size of your health barand refill your health bar if it is low..

    7. Continue down the stairs until you reach another broken doorway. Break itopen with your sword and go back out to the "Baths" to meet back up withFarah. Go up the stairs Farah just came down and down the stairs on the other

    side. Go to your right and you will see a wall here with light coming througha crack in it. Use your sword to break open the wall and enter the hole youmake. Follow this corridor and staircases down until you reach a big cavern.________________________________________________\ /\ /| Chapter 18: "A Long-Buried Secret" |40%| |/ \

    /______________________________________________\

    Scene

    1. Go to the Prince's right and you should find a block. Pull it towards thestairs you just came down from. When you see the camera angel change push itup near the wall to line it up with the square groove in the wall you cansee. Wall run up the wall after you have climbed on the block and jump to thepole when you are at the peak of your wall run. Swing/Jump from the pole tothe next pole in front of the Prince and then jump to the ledge in front ofhim. Jump to the ledge to the Prince's left and then go to the Prince's rightto hang off the edge of the ledge. Shimmy to the Prince's right until you arehanging over a crack in the wall. Drop down to the crack in the wall and thenthe narrow ledge below you. Climb up onto this narrow ledge and sidestep tothe Prince's right. Jump to the wall to the right and then jump back to thewall to the left. Keep doing this upwards wall jump until you reach thenarrow ledge high up on the right. Climb up onto the ledge and sidestep allthe way to the Prince's right. Climb up to the narrow ledge above the princeand sidestep again all the way to the right. Climb up onto the narrow ledge

    you see above you and then jump to the narrow ledge to your right with thesand cloud. Go over to the sand cloud to use your dagger to get the "SandTank Upgrade #3 part #5 out of 8". Hang off of the opposite side of the ledgefrom where you landed. You should see a narrow gap below you. Drop down tothat narrow gap and shimmy all the way to the Prince's right. Jump to theledge behind the Prince and then follow that ledge to the right. Sidestepalong the narrow ledge you come to and then climb up to the narrow ledgeabove you. Sidestep to the Prince's right and then climb up into the doorwaythat Farah is waiting for you at.

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    (Note: For PS2 gamers go over to the blank wall just past the handle here andhit it with your sword to unlock POP1. To open up the gate behind the wallyou destroyed you will need to point the handle of this room towards thatgate. Go into the gate that opened and it will give you the option to save.)

    2. Point the handle in this room towards the gate on the right with the whitesymbol on it to open it. Go through the gate you just opened and fight offthe scarabs here. Continue down this hallway and pull/push the block you seeto your right towards the edge of the pit near the wall. Climb up onto theblock and you should see ledges popping out of the wall at this time becauseFarah stood on a button. Wall run along the wall the block is next to andwhen you get near the ledge on the left jump to it. Wall run again towardsthe next ledge and jump to it. Keep doing this until you make it all the wayacross to where Farah is standing.

    ____________________________________\ /\ /| Chapter 19: "Daybreak" |43%| |/ \

    /__________________________________\

    1. Climb up the ladder that Farah climbs up and then go into the room upahead. Fight the sand creatures here and take their sands to make anotherPremonition/Save Point appear. Use it to see what is ahead of you and to saveyour game. Go to the far right corner of this room in front of you (if youare facing away from the door you came in that is of course). You should seea cracked/weak wall to your right. Use your sword to break down the wall andgo inside. Go to your left down the hallway and use the fountain to refillyour health if you need some. Continue down the hall and towards the doorwayup ahead. Go to your left when you reach the door and break the barrels here.Step on the floor switch that you find behind the barrels and go into thedoor behind you that was closed (be sure Farah goes into the door also oryou won't be able to continue on to the next area past this dining area).

    _________________________________________________\ /\ /| Chapter 20: "A Soldier's Mess Hall" |46%| |/ \

    /_______________________________________________\

    Scene

    1. Fight the sand creatures here while protecting Farah at all cost (rememberthat the enemies in blue you need to rebound off of walls to hit them easier)and take their sands to make another Premonition/Save Point appear. Use it to

    see what is ahead of you and to save your game. Once you have done that goall the way down the stairs and to your right you will notice some fallendebris here (if you need to heal there is a fountain down here). Climb up onthe debris that is next to the wall and wall run along this wall to the poleyou can see from here (to the Prince's right if you are facing the wall).Swing/Jump from this pole to the next higher pole and swing/jump from thatpole to the narrow ledge in front of the Prince. Climb up onto the narrowledge and sidestep all the way to the Prince's right. Jump to the pole behindthe Prince and then jump to the narrow ledge in front of the Prince. Climb upthe two narrow ledges above you and then sidestep all the way to the Prince's

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    right to reach the sand cloud. Go over to the sand cloud to use your daggerto get the "Sand Tank Upgrade #3 part #6 out of 8". Go back to the narrowledge and sidestep all the way to the Prince's left. Jump to the pole behindthe Prince and then jump to the ledge in front of him. Go to your right andwall run along the wall on the right to get across the big hole/gap in thefloor. Go to the end of this walkway and step on the floor button that youfind. Go out of the door you just opened near you.

    _________________________________________\ /\ /| Chapter 21: "The Drawbridge" |46%| |/ \

    /_______________________________________\

    Scene

    1. Go to the Prince's left and follow the walkway here along the side of thebuilding. When you reach the end of it jump to the flag pole you can see and

    then swing/jump to the next pole. Swing/Jump towards the wall in front of thePrince and jump off of that wall to grab the pole above the one you justjumped from. Face towards the wall you just jumped from and swing/jump to therooftop above that wall. You should see some spikes come up above you. Wallrun up the wall and climb up when the spikes are not in your way. Head tothe left making your way past the spiked poles and spikes coming out of theground. You will eventually reach some spiked poles with some spike trapflooring surround them. Use your wall run when the spike poles are away fromthe wall to get past them and then wall run up the wall you find a symbol onat the end of this walkway. Jump when you reach the symbol on the wall tograb the hanging switch behind the Prince. Go into the door that opened andgo to your left down the stairs. Stand on the white symbol on the floor andjump up to pull down the hanging switch.

    Scene

    2. Go up the stairs and follow the walkway to the left to reach a gate thatFarah should crawl under. Go over to the sand cloud to use your dagger to getthe "Sand Tank Upgrade #3 part #7 out of 8". Go to the wall with the whitesymbol on it and wall run up the wall. Jump when you reach the white symboland grab the hanging switch behind the Prince.

    Scene

    3. Leave this room and go out of the doorway Farah is standing near. Go tothe Prince's left and the camera angle should change. You should see a woodenplatform you can jump down onto. Jump down to that ledge and drop down to the

    floor below. Go to the Prince's left and then use the fountain you see toyour right before crossing the bridge. Fight the sand creatures here whileprotecting Farah at all cost (remember that the enemies in blue you need torebound off of walls to hit them easier) and take their sands to make anotherPremonition/Save Point appear. Use the fountain before Using it to see whatis ahead of you and to save your game. Go across the bridge and follow thewalkway to the left to find a doorway to go into. Turn the handle in thisroom to face the gate and then go out of it.

    Scene

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    (Note: This part actually reminded me a little of ICO.)

    4. Go to the stairs to the Prince's left and after you go up the firststaircase face away from the second staircase. You should see a pole in thedistance. Wall run along the wall to the left to reach that pole. Swing/Jumpto the next pole behind the Prince and then swing/jump to the next polebehind the Prince again. Swing/Jump to the next few poles until you land on aledge. Stand on the white symbol and jump up to grab the hanging switch.

    Scene

    5. Drop off of it and jump back up to grab it again.

    Scene

    6. Jump up and grab the hanging switch again.

    Scene

    7. Climb up onto the rock that you see near you. Wall run up the wall to grabthe narrow ledge you see. Climb up when the saw blade isn't in the way andquickly climb up to the narrow ledge above you. Sidestep to the Prince's leftand then jump to the wooden platform behind the Prince. Climb up onto it andthen jump to the big hole in the wall you see behind the Prince. Shimmy tothe right a little and climb up.

    Scene

    8. Drop down out of the big hole and go to the Prince's left along thiswalkway. Break the barrels if you want and then wall run along the wall toreach the pole you can see to the right. Swing/Jump to the ledge in front ofthe Prince and then go into the doorway you find to the left around thecorner. Wall run up the wall where the white symbol is and jump when yourfeet touch the white symbol to grab the hanging switch. Drop down and walk tothe end of the wooden platform you just moved.

    Scene

    9. Jump to the narrow ledge that the wooden platform is now near and climb upto the narrow ledge above you. Sidestep to line yourself up with the ladderbefore jumping to it and then go to the left or right to get onto the correctside of the ladder. Climb up the ladder and go to your left along thewalkway. When you reach the end of the walkway you can either wall run toreach the hanging switch or stand on the white symbol and jump to the hangingswitch.

    Scene

    10. Swing jump back to the walkway you were on and go over to the door Farahis standing near.

    Scene

    11. Go out of the doorway and near the start of this bridge in front of you.

    ___________________________________________

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    \ /\ /| Chapter 22: "A Broken Bridge" |50%| |/ \

    /_________________________________________\

    Scene

    1. Quickly run across the bridge and just ignore/dodge the birds. Climb uponto the wooden platform that Farah is on.

    Scene

    2. Follow the path that is just past the Premonition/Save Point and go overto the sand cloud to use your dagger to get the "Sand Tank Upgrade #3 part #8out of 8"

    You now have Extra Sand Tank #3.

    3. Use the Premonition/Save Point here to see what is ahead of you and to

    save your game. Climb back up onto the wooden platform and hang off the sideclosest to the bridge that collapsed. Drop down to the pole below you andthe shimmy all the way to the Prince's right to line up with the tall polebehind the Prince. Jump to the pole and slide down to the bottom of it. Turnto the Prince's right once and jump to the pole behind the Prince. Turnto the Prince's right once and jump to the gap in the wall behind the Prince.Shimmy all the way to the left and then jump to the wall to the left. Jumpoff that wall and back to the wall you were hanging from. You need to keepdoing this downward wall jump until you reach the bottom. When you reach thefloor quickly run along the walkway to the left and when you reach the woodenwall you need to wall run up it. When you are at the peak of the wall runjump to the pole behind the Prince. Swing/Jump to the ledge to your left(above the wall you just did the wall run up).

    ______________________________________________________\ /\ /| Chapter 23: "I'll Meet You at the Baths" |52%| |/ \

    /____________________________________________________\

    Scene

    1. Hang off the other side of this ledge and drop down to the narrow ledgebelow before dropping down to the ground below. Follow this walkway and tothe Prince's right you will see a gap to grab. Jump up to grab it and shimmy

    to the Prince's left all the way. Jump to the Pillar behind the prince andthen turn the Prince twice to jump onto the ledge with the sand cloud. Goover to the sand cloud to use your dagger to get the "Sand Tank Upgrade #4part #1 out of 8".

    2. Jump onto the other pillar you haven't been on yet and face the Prince'sback towards the building that Farah is in. Climb all the way up the pillarand jump to the gap in the building behind the Prince. Shimmy all the way tothe left and then drop down to the narrow ledge below the Prince. Hang offthis ledge and shimmy all the way to the Prince's left. Climb up when you

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    reach a ledge and then make your way across the narrow ledge the same way youbalance on a balance beam. When you reach the wall in front of you sidestepto the Prince's right until you reach a ledge. Go into the doorway you findhere.

    Scene

    3. Go to the Prince's right and when you reach the end of the ledge herewall run along the wall on the right. Before you run into the wall jump tothe pole to your left. Swing/Jump from pole to pole until you reach thePremonition/Save Point. Use the Premonition/Save Point here to see what isahead of you and to save your game.

    (Note: If you fall off at any point of this next part you can get back up bygoing into the small dead end room closest to the Premonition/Save Point toupwards wall jump to make your way across the narrow ledges again.)

    4. Drop down to the ledge with the doorway below you and go into the doorwayhere. You will see (R2) the exit floor switch on the other side of the barshere. Go out of the doorway and look (R2) to the Prince's right to see a sand

    cloud in the distance. You will notice there is no way right now to get tothat sand cloud. You will need to remember how to get back to this ledge youare on because a bit later you will be making a mad dash back to this ledgeand over to that sand cloud. Look to the Prince's left and you should see anarrow ledge you can balance on. Walk out on that narrow ledge and jump tothe narrow ledge in front of you. Walk along this narrow ledge to the rightand out onto the top part of the open gate. Jump to the other door of thegate and walk along the narrow ledge to the right. When you reach the fork ofthis narrow ledge go to the Prince's right and out onto a metal narrow ledge.Jump to the Narrow part of the wall that you can see to the Prince's rightand then fight off the birds that start attacking you while you are on thiswall. If you time the attack just right you can kill the bird when heis swooping in or just when they get near you (you can also just continuewith the direction and not fight any of them just be fast to jump to theledges you need to jump on). Once you have killed them all (it makes iteasier to get around if you kill them all) jump to the wall with the raisedgate in front of you and walk along this narrow ledge to the left until youwalk onto a narrow wooden beam. Jump to the wooden beam/frame to the Prince'sright and then walk along this narrow ledge to the Prince's left until youget inside of a room with a hanging switch. Stand on the white symbol beforejumping up to grab the hanging switch.

    Scene

    5. Drop down off of the hanging switch and go down the ladder to thePrince's left. Face away from the ladder and go over to the sand cloud to useyour dagger to get the "Sand Tank Upgrade #4 part #2 out of 8". Go back to

    the ladder and face away from the ladder. Follow the wall to the Prince'sleft keeping the wall on your left until you reach the gate you opened upwith that hanging switch you pulled. Stand on the white symbol on the floorof the room you come to and jump to grab the hanging switch here.

    Scene

    6. Leave this room and fight off all the scarabs that are now runningaround. Go into the room they came out of and pull out the handle under thewhite symbol to your left.

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    Scene

    7. The gate is slowly closing and like I told you earlier you now need tomake a mad dash back to that ledge just below the Premonition/Save Point.Quickly head back to the ladder to climb up it and go out along the narrowledge you got here with. Quickly jump to the narrow beam/ledge to your rightand then make your way along it to the Prince's left. Jump across the gapyou come to and then back up a little if you jumped to far before jumping tothe narrow ledge to the Prince's right (if you don't back up a little youmay end up jumping over the ledge you need to jump to). From this ledge jumpto the now closed gates that were open before and go to the left along theledge. Jump across the gap quickly to reach the ledge just below thePremonition/Save Point. Go to the left and quickly wall run along the slowlyclosing gate to reach that sand cloud I mentioned earlier. If you didn't makeit here in time and the gate closed you will need to go back down to pullthat handle out of the wall again. Go over to the sand cloud to use yourdagger to get the "Sand Tank Upgrade #4 part #3 out of 8".

    8. Go into the room on this ledge and stand on the white symbol in the room

    before jumping up to grab the hanging switch. Drop down off of the hangingswitch and out of the doorway near you. Wall run along the wall to the leftto reach the ledge the ladder is at and go into the doorway here. Break thebarrels to the Prince's left (left of the exit floor switch) and then breakthe cracked/weak that is behind those barrels. Go into the hole you made andfollow this hallway inside it until it ends. Go across the bridges until youreach a fountain.

    Scene

    You now have Life Upgrade #5. This will extend the size of your health barand refill your health bar if it is low..

    9. Step on the exit floor switch in front of the Prince..

    Scene

    10. Quickly go out of the door and down the ladder. Go into the door thatopened up before it closes. If it does close just go back up the ladderand step on the button again.

    _____________________________________\ /\ /| Chapter 24: "Waterfall" |55%| |/ \

    /___________________________________\

    1. Go into the tunnel in front of you and use your sword to break down thecracked/weak wall that you find at the end of the tunnel. Go out and walkacross the narrow ledge to the Prince's left. Break the barrels to the leftand then hang off the edge of the ledge they were blocking. Drop down to thenarrow ledge below you and then sidestep to the Prince's right all the way.Drop down to the next narrow ledge below you and then sidestep again to thePrince's right. Drop down again to the next narrow ledge below you and thenjump to the rock with the sand cloud on it. Go over to the sand cloud to useyour dagger to get the "Sand Tank Upgrade #4 part #4 out of 8". Fight off

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    the Scarabs here and then face away from the wall you came from and youshould see a narrow ledge going across the waterfall to your left. Climb uponto the ledge and go towards the narrow ledge that goes across the front ofthe waterfall.

    Scene

    2. Go across the narrow ledge (if you want to get across it faster you canjust jump forward) and then hang off the edge of the ledge near the wall tothe right when you reach the other side. Drop down to the narrow ledge belowyou and then drop down again to the next narrow ledge below you. Drop downto the ledge that is below you and go over to the waterfall. Jump across thegap in front of the waterfall to the next ledge and go across the narrowledge to the Prince's left. As you are going across some bats will attackyou. Quickly kill them with your sword until only three remain and they willthen fly away (if you are fast enough you don't even have to kill them justkeep following the direction quickly and they will leave you alone once youreach the premonition/save point whichever you prefer). When you reach theother side turn to the Prince's left and wall run along the wall here on yourright to reach that lower ledge in the distance. Hang off the edge of the

    ledge to the Prince's left and drop down to the narrow ledge below him.

    3. Sidestep to the left and you will need to fight off more bats. Continue tosidestep to the left until you are next to the waterfall and then jump to theledge behind the Prince. Go to the other side of this ledge and jump to theledge you see up ahead. Go across the narrow ledge you find here and when youreach the other side turn to your right. Wall run along the wall to the leftto reach the Premonition/Save Point. Use the Premonition/Save Point here tosee what is ahead of you and to save your game.

    4. Walk across the beam he wakes up near and then follow the path on theother side to the left. Break the cracked/weak wall here with your sword andfollow this tunnel out. Drop down to the wooden ledge at the end of thetunnel and go to the Prince's right. Face to the left when you are near thewall and wall run along the wall to your right to reach the next woodenplatform. Quickly continue to run along this wooden platform as it will startcollapsing once you land on it. When you reach the end of this woodenplatform wall run again to the next wooden platform and then you should runinto a ledge you grab onto after wall running one more time along the wallto your right. Climb up and go to the cracked/weak. Break the wall with yoursword and enter the big cavern.

    _____________________________________\ /\ /| Chapter 25: A Cavern of Ladders |57%| |/ \

    /___________________________________\

    1. Go over to the wooden platform to your left and then wall run along thewall to the left to reach the next wooden platform. Quickly run across thiswooden platform and wall run along the wall to the Prince's left to reachthe next wooden platform. Quickly run across this wooden platform and wallrun along the wall to the Prince's left to run into a wall with a narrowledge. Sidestep to the Pr