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SCGT16 House Rules and FAQ V2.0
Copyright the DWR tournament Group
South Coast Grand Tournament 2016
House Rules and FAQ
Intro
This document is broken down into two main sections, the first will outline fundamental rule
clarifications/changes and detail which rules will not be used at the SCGT from the main AoS rules.
The second will be FAQ’s about specific warscrolls/formations or comp and how these items will be
used at SCGT
House Rules
Army Selection
Replace “The Armies” section with the following.
All the Warscrolls in an army must come from the same Grand Alliance (Keyword Chaos, Death, Order or Destruction). Where multiple entries for same unit exist the most up to date one will be used. A pool system will be used at SCGT to select armies. The pool cost each Warscroll is worth can be found here SCGT2016 Pool Document Each Warscroll has a minimum unit size. For each pool choice selected you receive the minimum number of models from that Warscroll. For example Blood warriors are 5 pool choices. Their minimum unit size according to their Warscroll is 5. So to take 5 Blood warriors in your Army, it costs 5 pool choices. You may only take a maximum 6 of each warscroll in your Army
Army List
When writing army lists you may choose from a maximum of 150 pool choices. These 150 pool choices are your Army and are the models you can choose from when deploying your Warband for each game and for generating your summoning pool.
When writing your Army list, you do not need to list unit sizes just how many models you are taking. For example 5 Blood warriors are 5 pool choices. On your Army List you would just need to state 30 x Blood Warriors (30 Pool Choices) Named character Warscrolls such as Kairos, Karnak, Grimgor etc are unique and so only one of each may be taken in your total army. You may still take multiple different special characters though.
SCGT16 House Rules and FAQ V2.0
Copyright the DWR tournament Group
Weapon and upgrade and command options do not have to be stated on Open Lists but must be stated when you deploy the unit, some options will have a different pool cost depending on these upgrades because of this these must be stated on your army list. Any Warscroll Battalions (formations) you wish to use must be stated in your Army List.
Warband
When setting up during a game you may deploy up to 100 pool choices only. This is known as your “Warband”. Deployed units must follow the rules in the warscroll for size (for example if a Blood warrior unit is deployed this must consist of 5 or more models) however you may drop any unit in any order and in any size you decide. This can change from game to game.
Each deployed unit will have its own Pool Cost. So if a unit of 8 Blood warriors are deployed
their Pool Cost is 10 However the remaining 2 warriors can Carry over allowing you to deploy a further unit of 7 Blood Warriors for 5 pool choices, If you decide not to deploy the remaining 2 because you run out of pools to pay for an additional 5 models to make a legal unit then you lose them because you cannot deploy 2 Blood Warriors on their own. You may have 1 of each type of command model per deployed unit. So every unit deployed may have Full Command. Remember to state what options each unit has when it is deployed. While setting up your Warband the following restrictions apply. Note these restrictions do not apply to the Total Army of 150 Pools:
You must deploy at least one unit with the HERO keyword.
Your General must be a model with the HERO keyword
No unit may be over 30 Wounds when deployed. Units with a pool cost of 5 or less for 10 or more models may be 40 Wounds when deployed. They may not go over this limit during the game either by any means. (do not include bonus wounds from champions etc, just the flat number on the warscroll profile)
As long as they don’t break any comp limitations set in this pack, Battle Scroll Formations will be allowed when creating your Warband. You must pay the Pool Cost listed though for each one to be able to use them however you do not need to list them in your Army. Make sure to inform your opponent you have created the formation when deploying. Formations may be deployed as a single deployment drop.
No more than 5 warscrolls with the warmachine keyword can be used in your warband.
No more than 2 of the same warscroll with the warmachine keyword may be set up as part of your warband.
A maximum of 3 units of any warscroll may be set up as part of your warband, these can be more than one pool choice, so for example 6 pools of blood warriors could be set up at 3 units of 10 but not as 6 units of 5.
the above restriction is raised to 4 units with any warscroll marked as “core” in the pool document.
Summoning Pool
Before deployment starts of your Warband you may create a Summoning Pool* from your Army list of up to 40 pool choices by reducing your total Warband size.
SCGT16 House Rules and FAQ V2.0
Copyright the DWR tournament Group
*Please note - this can include units to pick when using certain special abilities which allows you to set up a new unit –such as Karnak’s “Call of the Hunt” ability etc but excludes special deployment rules like setting up in Celestial Realm and Ambushing Skink Patrol etc.
You must inform your opponent what units make up this pool, what size they are and what
options they have (just like when you deploy them on the battlefield). When deploying your Warband you must reduce your total size by half the summoning pool
choices (round up) for example you could have a summoning pool of 20 pools but you would only have available 90 pools for your Warband.
So 1 warband pool gives you 2 summoning pool to a max of -20 warband/ +40 Summoning Pool
If you are playing with Destruction grand alliance and your opponent uses a summoning pool you may deploy 110 pools in your warband during this game. Simply put this summoning pool is a tray of models you can bring onto the table during the game using abilities and spells, these models can never be added to existing units and once they have been deployed they do not return to this tray/pool once killed in the game.
TOOLS OF WAR
All distances will be measured from Base to Base and not from the models. When measuring distance vertically, you will use a volume from the base foot print as high as the models head (or torso) whichever is the highest point (please note this excludes limbs, wings, weapons banners and weapons even if they have a head on a spear…)
Please note we will be enforcing base sizes at SCGT (see the “what I need to bring” section of the SCGT16 Tournament pack)
SCGT16 House Rules and FAQ V2.0
Copyright the DWR tournament Group
The Battlefield
Replace this this section of the rules with the following… Games at the SCGT will use the Scenarios from the SCGT2016 Battle plan pack which will show you how to set up the terrain for the battle field. Games will be played on a 6x4 table (provided) and players will need to bring at least 5 pieces of terrain (for guidelines see the “what I need to bring” section of the Tournament pack) but players should feel free to bring and use more terrain if they want as long as their opponent agree players should feel free to use more scatter terrain on the table.
Mysterious Landscapes
This section will be used with following exceptions
You must roll on the chart unless both players agree to choose the same effect.
Only the 10 main pieces of terrain will be rolled for any additional terrain will not be used
When moving over terrain (up and down) you have to measure diagonally to clear the terrain (you cannot “drop” for free you have to measure that distance)
You can freely move through terrain which is half the size of your models volume (see above)
Varied and interesting terrain adds a lot to a game of Age of Sigmar. Sometimes it is impractical to stand a model on a slope of a hill or on a piece of terrain, Where models do not stand up on a slope of a hill for example this should be handled with a degree of abstraction, simply put the model near its intended position and mark the models location and agree with your opponent. However this does not mean you can balance Kairos on top of a realmgate.
It’s a good idea to discuss terrain with your opponent before the game as to what can be moved over with models, if a piece of terrain is awkward you can play it as “impassable” and
SCGT16 House Rules and FAQ V2.0
Copyright the DWR tournament Group
not allow any model to move through it or for a model with fly to finish their move on top of it (ref Kairos example above)
See the appendix at the back of this document for guidelines on how certain situations should be handled during the SCGT.
Deadly – Models with the Hero or Monster Keyword instead suffer 1 wound on a 1.
Any building or structure will be able to be garrisoned during the game o A unit can garrison a building/structure if all models are within 6” at the start of
their movement phase, or if they could be set up within 6” of the building when deploying for the battle. Remove the garrisoning unit and place it to one side *it’s helpful to put some models on the building to show its garrisoned*
o A unit garrisoning a building can attack and be attacked as normal, except that the range and visibility for models is measured from the building model.
o The unit counts as being in cover when attacked. o Only one Unit can garrison a building/structure (Monsters can never Garrison a
building). Models cannot enter a building garrisoned by the enemy. o A garrisoning unit can exit a building/structure as its move in a future movement
phase, to do so set it up so that all models form the unit are within 6” of the building and more than 3” of enemy units *you cannot charge if you are in a building or have left this turn*
The Battle Begins
This section will be used with following exceptions
SET-UP
Unless otherwise stated follow this section to set-up your game. Some Scenarios will modify this section please refer to the Battle Plan Pack
The General
You must select a model with the HERO keyword to be your general Your general will allow you to use the Hidden Agenda card “At all Costs!” ability (see SCGT16 Battleplan pack for details)
Glorious Victory, Sudden Death Victories & Triumphs
These sections will not be used at SCGT
Battle Rounds & Onwards
The rest of the AOS rules will be used as printed with the changes & clarifications outlined below
SCGT16 House Rules and FAQ V2.0
Copyright the DWR tournament Group
FAQ’s
General changes
A Natural roll of a 1 to Hit, to wound and to Save will always fail
Games last for 5 Battle Rounds
Spells or Abilities that raise models back into existing units are allowed, however the unit may not exceed their starting size
Persisting effects & Spells with the same name do not stack however two different abilities giving the same effect do stack.
o For example Casting 3 Mystic shields on a unit have same effect of +1 to save roll, at SCGT you would only get +1 not +3 as all abilities have same name. However if you had Mystic Shield and a buff like the Warding Lantern ability then the unit would get +2 to saving throws
Any additional attacks generated from an attack get a cumulative -1 to hit/wound with a natural 6 always counting as a hit/wound, for example if on a 4+ you gained an additional attack, the effect would then only work on a 5+ then a 6+ until you miss/fail.
If a wound roll generates an additional attack then the to hit roll for that attack cannot generate other attacks only the subsequent to wound roll (remember to apply the negative modifier)
The dice to see who takes the initiative at the start of each Battle Round may not be re-rolled or modified in any way.
You can attempt to cast a maximum of 5 spells a turn.
The Rules FAQ
Q: Can I pile in with a model which is in Base contact with an enemy model? A: No, because it’s impossible to finish your pile in move closer to the enemy model Q: When piling in, can I move around other models or do I have to move in a straight line directly towards the nearest enemy model? A: You must end your move closer to the closest enemy model than when you started the move – This is the only restriction Q: Are Warmachines and Crew one warscroll? A: Depends on the warmachine, some state that it consists of a unit of X and unit of Y, where there is a separate crew and warmachine entry they are treated as two separate units Q: When attacking a warmachine how are wounds allocated? A: When you take saves use the majority of the unit (use the best save if there is no clear majority) then you can allocate a wound to either the crew or machine, however once you have allocated a wound to the warmachine you must continue to allocate to it until it is destroyed,
For example – 10 Archers shoot a High Elf bolt thrower, the unit hits and wounds with 7 attacks the bolt thrower and crew both have a save of 5+ you take your saves and fail 4 saves, you could remove 1 crew member and then allocate 3 wounds to the machine however the next time the warscroll suffers a wound you must allocate this to the warmachine because its already wounded.
SCGT16 House Rules and FAQ V2.0
Copyright the DWR tournament Group
Q: When can I claim a cover save what does within or on mean? A: All models in a unit must be fully inside terrain with no part of the base at all outside to be able to receive the +1 cover save bonus. In the case of Walls/Obstacles a model only needs to be touching part of the Wall to receive the +1 cover save bonus as long as the Wall/Obstacle is between the attacking model and the target Q: Does a unit with a save of “-“ get a save for being in cover or from an ability that gives you +1 to your save? A: No, you never take a save roll so cannot modify it. Q: If I have a wounded model when it comes to inflict damage step, do I need to allocate to that model or can I pick a new model as it’s from a different set of attacks? A: No, you must continue to allocate until the model is slain, you cannot split wounds across models in a unit, ever. You must remove whole models where possible. Q: If I declare a charge and roll the dice do I have to make the charge if I roll low and can only charge a target I do not want to fight? A: No you do not need to make the charge you can throw the dice see what you can reach then decide to complete the charge. Q: Can you use command abilities off the table - specifically the Celestant’s ability when using the skyslayer brotherhood on the turn you drop in? A: No, you must be on the table so you cannot activate command abilities from the Celestial Realm Q: When Setting up units in the Celestial Realm or in Ambush, do these count as “deployments” and affect who decides who takes the first turn in the battleround? A: Yes, these are deployments; you are just setting them up in a special zone off the table.
Warscrolls FAQ
Q: Can I use scenery Warscrolls in my games? A: At the SCGT we won’t be using scenery scrolls unless specifically mentioned in the Battle Plan pack, however players who both agree can use special terrain warscrolls during their game. Q: How do the abilities which have off the table effects work? A: Any rule that requires an out of game, quirky action such as dancing or shouting will always be in effect as if the person had done the action required already. The exceptions to this are: Any rule that you must obtain permission from your opponent for something to work; these rules will be played as per the rule, so you must obtain permission. Any hidden dice based rule; these rules will be played as per the rule. The part of Settra’s rule where the person loses the game if he kneels, is ignored completely. Q: How do abilities that halve wounds taken like the Sacred War Statue work in game terms? A: Any ability that Halves wounds inflicted are done after the whole unit has attacked. Add up the number of wounds the unit has done and then half this. If for example a unit of 10 Saurus Warriors attack and inflicts 5 Wounds to a unit with this ability (each attack is only damage 1) then the unit would only take 3 wounds (5 halved and rounded up). This means even single Damage attacks will be halved. Q: when do abilities which allow you to ignore suffered wounds take affect?
SCGT16 House Rules and FAQ V2.0
Copyright the DWR tournament Group
A: You must follow the sequence in “the Rules” so after the Determine Damage step you would then use your special rule and then move to the Inflicting Damage step. For example if you hit a phoenix guard unit and wound with 3 attacks that inflict 2 Damage each, you would take 3 saves and if you failed 2, you would then suffer 4 wounds and then roll 4 dice for the phoenix guards Witness to Destiny rule Q: Does the Saurus Guard “Sworn Guardians” rule apply to the unit itself or the Seraphon Hero within 8”? A: This only affects the unit and not the nearby Hero. Q: What Monster can a Great Bray-Shaman summon using the “Savage Dominion” spell. A: Any Warscroll which has the Chaos and Monster keywords except for warscrolls with the Hero Keyword Q: Do I need to include models in my summoning pool for abilities which bring models on the table? A: Yes, for simplicity sake every new unit set up must have been paid for with either your warband or summoning pool. Exception to this is healing units back to starting strength (Blood knights banner for example) But they can never go above the starting size of the unit.
SCGT16 House Rules and FAQ V2.0
Copyright the DWR tournament Group
Best practice guidelines – Examples of Abstract play.
Here Model A cannot fit on the
ledge to make base contact
with the Gaunt Summoner,
however he can finish with his
volume within ½” to charge
him.
But Model B cannot fight
through because he is not
within 1” of the Gaunt
Summoner.
It is not OK to use abstraction to
balance model A on the ledge
(there is not enough room) in
order to get more attacks on the
Gaunt Summoner from Model
B. However if they went up the
stairs this would be OK (see next
diagram).
Players will need to agree on
these examples during the game
and if unable to please call over
a referee to make the decision.
SCGT16 House Rules and FAQ V2.0
Copyright the DWR tournament Group
In this diagram Model A wont
balance on the stairs,
however it’s not unreasonable
to assume they could fight up
the stairs and finish their
move in base to base contact
with the Gaunt Summoner.
So we agree that Model A and
B can fight the Gaunt
Summoner even if the model
cannot balance on the stairs
of the Dragonfate Dias just
put him to one side and apply
abstraction to where the
model is positioned.
Here we can see a Gaunt
Summoner standing in front
of a Realmgate on the
platform, his base is slightly
too big for this but we apply
reasonable abstraction that
he could indeed stand here
and this totally fine.
However balancing on top
of the Realmgate for an
unfair game advantage
would not be allowed, even
if it is possible by balancing
the model on top of the
terrain this would constitute
an abuse of abstraction and
not be allowed.