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Speaking at GenCon: People Really DO Care! Super easy to submit talks Your description is your pitch Your description should match your talk Supply contact information Make your slides available

Speaking at GenCon: People Really DO Care! Super easy to submit talks Your description is your pitch Your description should match your talk Supply

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Page 1: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Speaking at GenCon:People Really DO Care!

Super easy to submit talks Your description is your pitch Your description should match your

talk Supply contact information Make your slides available

Page 2: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

D&D Next: Please Come Back

Reversing the “sameness” from fourth ed.

“Spiritual Successor” to third edition Everything is streamlined for fast

play “Experience” of play is the focus

Page 3: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Event-Centric Gaming:Experience is Everything

Artemis and True Dungeon “Full immersion” gaming Very expensive, always packed. Local Experience:

https://bigtf.webconnex.com/trapped

Page 4: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Eric Mickols@ickmiester

Listen to Your Game:Design Through Playtesting

Page 5: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Designing Through Playtesting

What is playtesting? How do I playtest? How do I use my results?

Page 6: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Playtesting?

Trying things in a non-final state Can be fully designed, or under

construction Can be guided or dropped off

Page 7: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Guided Playtesting

Play with your testers Requires no documentation Allows for instant feedback

Page 8: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Playtesting Cycle

Choose your goal Create your scenario Prepare for Feedback Choose your players Gather Feedback Act on the Feedback Iterate

Page 9: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Choose Your Goal

Be specific Write it down Focus on answering one question

Page 10: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Test function of new dice system in combat

Test feel of different choices in combat

Test the group outcome of combat

Did you make meaningful choices in combat?

Page 11: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Design your Scenario

Does not have to be the full gameplay loop

The smaller the better All players must interact with your

goal Easily replayed

Page 12: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

One specific dungeon and combat Pre-generated characters and

enemies Enemies have set tactics Enemies selected for goal purposes

Page 13: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Prepare for Feedback

Prepare your questions (one listed in goals!)

List feature changes Brainstorm problems Brainstorm causes

Page 14: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Questions: Did your actions in combat feel significant? Did you ever choose to change how you rolled? Did you make meaningful choices in combat?

New dice system was added in features Possible problem:

Combat goes too slowly. Possible cause:

Players are used to a static dice system, choice may paralyze players.

Page 15: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Choose Your Players

Different Players play different ways How familiar are they? How will that match your goal 3 main player ideals, and 3 main

motivations

Page 16: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Competitive Player“Is that fair?”

Page 17: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Story Player

“That was so cool!”

Page 18: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Rules Lawyer Player“But wait, you said…”

Page 19: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Power Gamer“I bet I can beat him…”

Page 20: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Troll Player“It would be so funny if…”

Page 21: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Support Player“Hodor…”

Page 22: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Will: Very Familiar with RPGs, new to Guilds. Narrative ideal, Power Gamer Motivation.

Nathan: Very familiar with RPGs, new to Guilds. Competitive ideal, Power Gamer.

Adriana: Familiar with RPGs, familiar with Guilds. Competitive ideal, Support Player.

Jordon: Familiar with RPGs, new to Guilds. Narrative ideal, Troll.

Page 23: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Gathering Feedback

Record your session Talk to your players Take notes! What % rules coverage did they

achieve?

Page 24: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Asking the Right Questions Be Direct Let them know you want criticism Use examples from the session Did they skip content? Never accept “Its OK” or “All right, I

guess”

Page 25: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Don’t Shrug it Off

Player opinion cannot be wrong Small Clues point to big problems Don’t Take criticism of your game

personally Pay attention to the players

themselves

Page 26: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Player Tells

I don’t get it. That’s not worth it. <Leans back in chair> <Leans forward in chair> <Scrunchy Frown> <Scratches Head> I guess so, maybe? Lets check the rules.

Page 27: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Get to the Real Feedback

Remember player type Remember player motivation Listen, then think like a player Find solutions through play

Page 28: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Players used only one or two abilities There was no reason to change what

was working Players never changed their hit

percentage If an ability missed, a whole turn was

wasted Players took high damage

The enemies took too long to kill.

Page 29: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Act on the Feedback

Implement solutions Explain your changes Restart the scenario Keep gathering feedback

Page 30: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Scrapped the dice system entirely Changed to auto-success attacks Added randomness elsewhere

Page 31: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Iterate!

Act on your feedback Tweak rules Make changes Begin again

Page 32: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Long Term Benefits

Find holes in your design Fill those holes naturally Reveals “optimal” strategies Design based on play

Page 33: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

So Please…

State a goal Prepare for feedback Choose your players Gather feedback Iterate

Page 34: Speaking at GenCon: People Really DO Care!  Super easy to submit talks  Your description is your pitch  Your description should match your talk  Supply

Listen to Your Game!

Eric Mickols@ickmiester