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Species A Game of Bio Tech 4 Alien Species fighting for control of the planet. Species must gather resources to develop as a species and wipe out the other species while multiplying and taking control of the planet. Each species has a different set of characteristics and abilities which will give them specific advantages during the game when attacking, defending, or moving and when converting their resources. These qualities are defined on the Species card.

Species rules 1

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First version of rules for Species Bio Tech Game

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  • Species A Game of Bio Tech4 Alien Species fighting for control of the planet.Species must gather resources to develop as a species and wipe out the other species while multiplying and taking control of the planet. Each species has a different set of characteristics and abilities which will give them specific advantages during the game when attacking, defending, or moving and when converting their resources. These qualities are defined on the Species card.

  • Initial SetupEach player is dealt a species card to select the species they will play as. It is possible for multiple players to have the same species.The board is a hexagonal grid covering the planet. It has resource slots to represent the resource gained by occupying that slot. The deck of resource cards is shuffled and placed out in order on the board. There are 3 resources Food, Metal and Technology.

  • Species MembersPlayers start with 3 members of their species. These are placed in the 3 slots beside the players home base.Players move to occupy resource slots to acquire resources.Players convert resources into new members of their species and bonus abilities.

  • PlayingPlayers take turns to play. Order determined by rolling dice.At the beginning of a players turn the player acquires resources for all of their species members occupying resource slots. Ie 1 or more player pieces on a Food resource slot acquires one Food resource token.Players then either a) convert resources into species members and bonuses, or b) move species members, or c) attack another player.Each player controls their species members byConverting resources to generate new species membersMoving species members to acquire resourcesAttacking another species in an adjacent squareDefending against attacks from an adjacent square

  • Converting ResourcesPlayers can convert resources into new species members and bonus cards. A player can have at most 7 bonus cards the costs of each bonus is written on their species card. Players convert resources intoNew species members a new species member pieceAttack bonus adds 1 to each dice roll per species member when attackingDefense bonus adds 1 to each dice roll per species member when defendingMobility bonus allow species members to move an extra step when movingEvolution bonus specific to each evolution card can be a combination of attack, defense and mobility combined with increased rate of new species member generation.

  • Species 1A savage alien race determined to wipe out the others, considered to be both strong and aggresive. Attack focused.

    Cost of New Species Member2 Food, 1 Metal, 1 TechCost of Attack Bonus +11 Food, 1 Metal, 1 TechCost of Defense Bonus +12 Food, 2 Metal, 2 TechCost of Mobility Bonus +1 Slot3 Food, 1 Metal, 1 TechCost of Evolution Bonus4 Food, 3 Metal, 4 Tech

  • MovementEach player can move 3 species member pieces each time it is their turn.Each species member normally moves to any adjoining slot not occupied by another player.When a player has mobility bonus cards each species member can move 1 extra slot per mobility card.Players can only move through slots unoccupied by other players.When a player trades resources for new species members these members are placed in any of the 3 home slots.Players can have at most 3 species members per slot.

  • Attack / DefenseA player can attack another player in an adjacent slot. The outcome is determined by dice. The loser loses all their species members from the attack or defense slots.The total attack and defense values are determined by adding dice rolls per species member combined with attack and defense bonus cards. Draws are rerolled untill a winner occurs. The player attacking has 1 dice roll per species member in the attacking slot.If a player has an attack bonus card they have +1 added per card per species member on the slot.For the player defending they have 1 dice roll per species member on the attacked slot.If a player has a defense bonus card they have +1 added per card per species member on the slot.

  • Goal / Winning ConditionGoal : To multiply and dominate the planetTo defeat all other players until they have no species members on the board