Sphere Standards and Standard Spheres

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    Optronic Laboratories, Inc.

    Sphere Standards andStandard SpheresDr. Richard Young

    Optronic Laboratories, Inc.

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    Optronic Laboratories, Inc.

    Sphere ApplicationsStandard Spheres

    Total flux measurements All the light from a lamp is measured

    Irradiance measurements Light at a surface is measured

    Sphere standards

    Large uniform source is used for calibrationof instruments

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    Optronic Laboratories, Inc.

    Total FluxAn integrating sphere has several

    interesting properties:

    Any part of the sphere surface sees allother parts of the sphere surface equally. This means a detector at any point on the surface can measure the total

    power in the entire sphere.

    Reflections from the sphere wall add to the

    lamp power, giving more power inside thesphere than the lamp is generating.

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    Optronic Laboratories, Inc.

    Total FluxThe lamp is placedin the center.

    A baffle preventsdirect light hitting

    the detector.

    The sphere wallsand baffle are

    highly reflective.

    Lamp

    Baffle

    Detector

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    Optronic Laboratories, Inc.

    Total FluxLight from thelamp hits the

    sphere wall equallyin almost all

    directions

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    Optronic Laboratories, Inc.

    Total Flux

    Light from thelamp hits thesphere wall equallyin almost all

    directions ...but there are

    variations insphere response.

    Shadow

    area

    Partial Shadow

    area

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    Total Flux

    In these shadowareas, the firststrike (lightdirectly from the

    lamp) is not fullymeasured.

    A sphere cannothave PERFECTresponse.

    Shadow

    area

    Partial Shadow

    area

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    Total FluxAlthough perfect response is not

    attainable with this design, practicalspheres can come very close.

    How close they come depends onattention to small details of design.

    An expert is someone who knows some of the

    worst mistakes that can be made in his subjectand how to avoid them.

    - W. Heisenberg

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    Total Flux

    Response is bestviewed on a radargraph.

    Response varies

    with sphere sizeand reflectivity.

    If a reflectivity of

    95% is used

    0

    0.2

    0.4

    0.6

    0.8

    1

    0.5 m sphere

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    Total Flux

    Response is bestviewed on a radargraph.

    Response varies

    with sphere sizeand reflectivity.

    If a reflectivity of

    95% is used

    0

    0.2

    0.4

    0.6

    0.8

    1

    1.0 m sphere

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    Total Flux

    Response is bestviewed on a radargraph.

    Response varies

    with sphere sizeand reflectivity.

    If a reflectivity of

    95% is used

    0

    0.2

    0.4

    0.6

    0.8

    1

    2.0 m sphere

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    Total Flux

    A reflectivity of98% or more ismore common forUS manufactured

    spheres.0

    0.2

    0.4

    0.6

    0.8

    1

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    Total Flux

    Some Europeanstandardsrecommend 80%reflectivity.

    But this giveslarge geometricerrors.

    0

    0.2

    0.4

    0.6

    0.8

    1

    Note the higher

    response in places

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    Total Flux

    This high responseis caused byreflections fromthe detector side

    of the baffle.

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    Total Flux

    This high responseis caused byreflections fromthe detector side

    of the baffle. It is present in all

    spheres, but someare much worsethan others.

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    Total Flux

    All the prior sphereresponses had onething in common:

    The detector had a

    cosine collector on it. If we remove the

    cosine collector

    Radial Response Map

    0.0

    0.2

    0.4

    0.6

    0.8

    1.0

    1.2

    1

    2 3 45 6 7

    89 1 01 1 1 2

    1 31 4 1 5

    1 61 7

    1 81 9

    2 02 1

    2 2

    2 32 42 5

    2 6

    2 72 8

    2 9

    3 03 1

    3 2

    3 3

    3 43 5

    3 6

    3 7

    3 83 9

    4 0

    4 1

    4 2

    4 3

    4 4

    4 5

    4 6

    4 7

    4 8

    4 9

    5 0

    5 1

    5 25 3

    5 4

    5 5

    5 6

    5 7

    5 8

    5 9

    6 0

    6 1

    6 2

    6 3

    6 4

    6 5

    6 6

    6 76 8

    6 9

    7 0

    7 1

    7 2

    7 3

    7 4

    7 5

    7 6

    7 7

    7 8

    7 9

    8 0

    8 1

    8 28 3

    8 4

    8 5

    8 6

    8 7

    8 8

    8 9

    9 0

    9 1

    9 2

    9 3

    9 4

    9 5

    9 6

    9 79 8

    9 9

    1 00

    1 01

    1 02

    1 03

    1 04

    1 05

    1 06

    1 07

    1 08

    1 09

    1 1 0

    1 1 1

    1 1 21 1 3

    1 1 4

    1 1 5

    1 1 6

    1 1 7

    1 1 8

    1 1 9

    1 2 0

    1 2 1

    1 2 2

    1 2 3

    1 2 4

    1 2 5

    1 2 6

    1 2 71 2 8

    1 2 9

    1 3 0

    1 3 1

    1 3 2

    1 3 3

    1 3 4

    1 3 5

    1 3 6

    1 3 7

    1 3 8

    1 3 9

    1 4 0

    1 4 1

    1 4 21 4 3

    1 4 4

    1 4 5

    1 4 6

    1 4 7

    1 4 8

    1 4 9

    1 5 0

    1 5 1

    1 5 2

    1 5 3

    1 5 4

    1 5 5

    1 5 61 5 71 5 8

    1 5 9

    1 6 01 6 1

    1 6 2

    1 6 3

    1 6 41 6 5

    1 6 6

    1 6 71 6 8

    1 6 91 7 0

    1 7 11 7 2

    1 7 31 7 4

    1 7 51 7 6

    1 7 71 7 8

    1 7 91 8 01 8 1

    1 8 21 8 31 8 4

    1 8 51 8 61 8 71 8 81 8 91 9 0

    1 9 11 9 21 9 3

    1 9 4

    1 9 51 9 61 9 71 9 81 9 92 00

    2 012 022 032 042 05

    2 062 072 08

    2 092 1 0

    2 1 12 1 2

    2 1 32 1 4

    2 1 5

    2 1 62 1 72 1 8

    2 1 9

    2 2 02 2 1

    2 2 2

    2 2 32 2 4

    2 2 5

    2 2 6

    2 2 72 2 8

    2 2 9

    2 3 02 3 12 3 2

    2 3 3

    2 3 4

    2 3 5

    2 3 6

    2 3 7

    2 3 8

    2 3 9

    2 4 0

    2 4 1

    2 4 2

    2 4 3

    2 4 4

    2 4 52 4 6

    2 4 7

    2 4 8

    2 4 9

    2 5 0

    2 5 1

    2 5 2

    2 5 3

    2 5 4

    2 5 5

    2 5 6

    2 5 7

    2 5 8

    2 5 9

    2 6 02 6 1

    2 6 2

    2 6 3

    2 6 4

    2 6 5

    2 6 6

    2 6 7

    2 6 8

    2 6 9

    2 7 0

    2 7 1

    2 7 2

    2 7 3

    2 7 4

    2 7 52 7 6

    2 7 7

    2 7 8

    2 7 9

    2 8 0

    2 8 1

    2 8 2

    2 8 3

    2 8 4

    2 8 5

    2 8 6

    2 8 7

    2 8 8

    2 8 9

    2 9 02 9 1

    2 9 2

    2 9 3

    2 9 4

    2 9 5

    2 9 6

    2 9 7

    2 9 8

    2 9 9

    3 00

    3 01

    3 02

    3 03

    3 04

    3 053 06

    3 07

    3 08

    3 09

    3 1 0

    3 1 1

    3 1 2

    3 1 3

    3 1 4

    3 1 5

    3 1 6

    3 1 7

    3 1 8

    3 1 9

    3 2 03 2 1

    3 2 2

    3 2 3

    3 2 4

    3 2 5

    3 2 6

    3 2 7

    3 2 8

    3 2 9

    3 3 0

    3 3 1

    3 3 2

    3 3 3

    3 3 4

    3 3 53 3 6

    3 3 7

    3 3 8

    3 3 9

    3 4 0

    3 4 1

    3 4 2

    3 4 3

    3 4 4

    3 4 5

    3 4 6

    3 4 7

    3 4 8

    3 4 93 5 0

    3 5 1

    3 5 2

    3 5 33 5 4

    3 5 5

    3 5 6

    3 5 73 5 8

    3 5 9

    3 6 03 6 1

    3 6 23 6 3

    3 6 43 6 5

    3 6 63 6 7

    3 6 83 6 9

    3 7 03 7 1

    3 7 23 7 33 7 4

    3 7 53 7 63 7 7

    3 7 83 7 93 8 03 8 1 3 8 23 8 3

    3 8 43 8 53 8 6

    Cosine collectorremoved

    Equatorial

    Angle

    ...the response ofeven the bestsphere is destroyed.

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    Total FluxMany Sources are highly directional

    Fluorescent Lamps

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    Total FluxMany Sources are highly directional

    LEDs

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    Total Flux

    A sphere has areasof uniformresponse (green).

    And non-uniform

    areas (red). If the source is

    highly directional,it should be

    pointed at a greenarea for the bestresults.

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    Total Flux

    The green area isbigger for largerspheres.

    The red area is

    bigger for largerbaffles.

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    Total FluxGeometrically, the highest

    accuracies are obtained by orientinglamps so the maximum output isdirected at areas of uniformresponse.

    Highly reflective coatings give muchlower geometrical errors, regardlessof orientation, than less reflectivecoatings.

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    Total FluxHowever,Anything placed inside spheres,

    including lamps, holders, sockets

    and cables, can absorb light andchange the sphere throughput.

    The higher the reflectivity of the

    sphere, the bigger the change tothroughput when something isplaced inside.

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    Total Flux

    0.01%

    0.10%

    1.00%

    10.00%

    100.00%

    0.00001% 0.0001% 0.001% 0.01% 0.1%

    Object in Sphere as % of Sphere Volume

    %C

    hangeinSphereT

    hroughput

    99%

    98%

    97%

    95%

    90%

    80%

    Coating

    Reflectivity

    Here, the effective reflectivity is

    changed by just 0.25%

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    Total FluxThis example is for a black sphericalobject in the center of the sphere.

    Actual changes will depend on the

    objects reflectance, shape andposition in the sphere, and can belarger than shown.

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    Total FluxThe lamp used in calibration and thelamp to be measured are rarely the

    same.

    Different changes in throughputbetween these lamps will meanresults will be wrong unlessthroughput changes are alsomeasured.

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    Total Flux

    An auxiliary lamp,which is housedpermanently in thesphere, is used to

    measure changesin throughput.

    Auxiliary

    Lamp

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    Total FluxThe auxiliary lamp

    is powered upwhile the standardor test lamp is inthe sphere. But not switched on.

    The ratio of signalsis the change inthroughput. This is part of the

    calibrationprocedure.

    Auxiliary

    Lamp

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    Total FluxGood total flux measurementsrequire:

    A large high reflectivity sphere.

    Small, well designed, baffles.A cosine collection detector at the sphere

    wall.

    An auxiliary lamp.

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    Total FluxIt also helps to have:

    Uniform measurement procedures. e.g. keep a constant time between powering up a lamp and measuring it.

    Dedicated software to guide the userthrough calibration and measurement.

    Accurate power supplies for lamps.

    NIST traceable calibration lamps.

    Heisenberg experts for support.

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    Irradiance

    Irradiance is thelight flux fallingonto a surface.

    The light can come

    from any directionand may be frommultiple sources.

    The total lighthitting the surfacemust be measured.

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    Irradiance

    The apparent area of a surface changeswith angle.

    This is called the cosine law.A measurement device that follows the

    cosine law is called a cosine collector.

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    Irradiance

    An integratingsphere with aninput port makesan excellent cosine

    collector ...provided certain

    design rules arefollowed.

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    IrradianceThe first rule is:

    If light does notobey the cosine lawwhen entering thesphere, there is little

    the sphere can do tocompensate.

    This is easier saidthan done because

    a sphere has 2sides the insideand the outside.

    Magnify

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    IrradianceThe first rule is:

    If light does notobey the cosine lawwhen entering thesphere, there is little

    the sphere can do tocompensate.

    This is easier saidthan done because

    a sphere has 2sides the insideand the outside.

    Inside

    Outside

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    Irradiance

    This creates atube effect thatstops some of thelight at higher

    angles entering thesphere directly.

    Some

    light is

    blocked

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    Irradiance

    So, as the angle is changed, the cosineresponse gets worse and worse.

    A circle obeys the cosine law

    A tube does not obey the cosine law

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    Irradiance

    The answer issimple.

    Make the outside ofthe sphere flat to

    meet the inside atthe port.

    Thus eliminatingthe tube.

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    Irradiance

    So now the lightenters the sphereobeying the cosinelaw.

    Rule #2: Add a

    baffle to prevent

    direct light hitting

    the detector.

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    Sphere Standards

    If we replace thedetector with alamp, this sphereis now a source

    instead of acollection optic.

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    Sphere Standards

    The uniformity ofthe sphere outputdepends on theway the light

    enters the sphere.Cosine diffusers at

    the input giveuniform output but

    throw away a lot oflight.

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    Sphere Standards

    It is difficult toachieve high lightlevels and gooduniformity.

    Especially if theoutput level alsoneeds to be variable.

    One option is to

    change the design.

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    Sphere Standards

    By making surethe input light onlyhits the baffle, theoutput light is

    randomized. If the input light

    level varies, sodoes the output.

    To track changes,we add a monitor.

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    Sphere StandardsThis monitor is

    baffled so it onlysees the outputlight, not the input.

    So it can becalibrated to showthe output levels

    directly.

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    Sphere StandardsThe amount of

    light entering thesphere can becontrolled by

    varying a slit.

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    Sphere StandardsNon-imaging

    collection mirrorscan increase thelight intensity.

    Provided thebeam isapproximately

    uniform and over-fills the largestslit.

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    Sphere Standards

    Slits can be linear (1D) The width varies

    Or area (2D)

    The width and height vary together

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    Sphere StandardsA 2D slit provides better control over a

    wide range of levels than a linear (1D) slit.

    1.0E-06

    1.0E-05

    1.0E-04

    1.0E-03

    1.0E-02

    1.0E-01

    1.0E+00

    0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0

    Normalized slit width

    Normalizedoutput

    1D slit 2D slit

    With a 1D slit, the output drops

    almost vertically at small slit widths

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    Sphere StandardsExpressed another way, the slit resolution

    needed to change the output by 1%

    1.0E-08

    1.0E-07

    1.0E-06

    1.0E-05

    1.0E-04

    1.0E-03

    1.0E-02

    1.0E-06 1.0E-05 1.0E-04 1.0E-03 1.0E-02 1.0E-01 1.0E+00

    Normalized output

    Norm

    alizedchangeinslitfor1%

    changeinoutput

    1D slit 2D slit

    At a resolution of 10-5, the 1D slit cannot

    control the output below below 3 decades

    2D slits can give

    up to 1000 times

    better control

    than 1D slits

    2D slits are clearly

    superior for high dynamic

    range sources

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    Sphere Standards

    By careful design and materialselection, one can achieve:

    High uniformity of output

    High maximum levels of output

    Very stable operation

    6 or more decades of light level adjustment

    Direct reading of the output

    Easy adjustability and setting to any level

    An almost constant spectrum at all levels

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    Sphere Standards andStandard SpheresDr. Richard Young

    Optronic Laboratories, Inc.