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Very useful cheat sheets for playing SR4.
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Melee Cheat Sheet
What You Need to Know What You Need to Do
Skills
(Weapon Skill)
1. Choose the you want to use, and note itsand .
weapon DVAP
2. Add your to your pool.Agility
3. Add the correct to your pool: Blades,Clubs, Exotic Melee, Unarmed.
weapon skill
4. Add and together, andcompare them to the defender's total reach. The higherreach may either add the difference to their own pool, orsubtract it from their opponent's pool.
your reach your weapon's reach
5. Subtract any from your pool.Wound Modifier
6. Roll your pool dice, note your .hits
7. The defender rolls defense pool and subtractsfrom . If your are zero or less, stop now.
their hitsyour hits net hits
8. Add your to your ; this is your. If this number is greater than the defender's
armor modified by your , it causes Physicaldamage, otherwise it causes Stun damage.
net hits weapon DVmodified DV
weapon AP)
Variables
Your Hits
Defender's Hits
Defender's Reach
Modified DV
Your Net Hits
9. Tell the gamemaster your final . Thedefender will attempt to resist the horrible damage youhave just caused.
modified DV
Attributes
Agility
Strength
Options
Weapon Used
Weapon DV
Weapon AP
Wound Modifier
Weapon Reach
Your Reach
Ranged CombatCheat Sheet
What You Need to Know What You Need to Do
Attributes
Agility
Skills
(Weapon Skill)
Options
Weapon Used
Ammo Used
1. Choose the and you want to use, andnote their and .
weapon ammoDV AP
2. Choose a that you want to use.fire mode
Weapon + Ammo DV
Weapon + Ammo AP
3. Add your Agility to your pool.
4. Add the correct to your pool: Archery,Automatics, Exotic Ranged, Heavy, Longarms, Pistols, orThrowing.
weapon skill
5. Add the bonus for a to yourpool.
laser sight or smartlink
Wound Modifier
6. Subtract any from your pool.Wound Modifier
7. Subtract the from the, then subtract one; the difference is
the r .
Recoil Compensation number ofrounds fired this Phase
ecoil modifier
Variables
Number of rounds fired thisAction Phase (incl this attack)
Your Hits
8. If the is a heavy weapon, double the.weapon recoil
modifier
9. If the is a shotgun and the is BF orFA, double the .
weapon fire moderecoil modifier
10. If the is greater than zero, subtract itfrom your pool.
recoil modifier
Defender's Hits
11. Roll your pool dice, note your .hits
12. If your is one of the wide bursts, tell thegamemaster; the defender loses defense pool.
fire mode
13. The defender rolls defense pool and subtractsfrom . If your are zero or less, stop now.
their hitsyour hits net hits
14. Add your to your ; this isyour . If this number is greater than thedefender's armor modified by your , it causesPhysical damage, otherwise it causes Stun damage.
net hits weapon + ammo DVmodified DV
weapon AP)
Weapon Fire Mode: (rounds fired)
SS(1) SA(1) BF/Wide(3)FA/Long Narrow(6) FA/Long Wide(6)FA/Full Narrow(10) FA/Full Wide(10)
BF/Narrow(3)
Recoil Compensation
Laser Sight/Smartlink Bonus
Recoil Modifier
Modified DV
Your Net Hits
15. If your is one of the narrow bursts, add oneless than the number of rounds in the burst to your
.
fire mode
modified DV
16. Tell the gamemaster your final . Thedefender will attempt to resist the horrible damage youhave just caused.
modified DV
Drone CombatCheat Sheet
What You Need to Know What You Need to Do
Attributes
Drone's Pilot
Autosoft
Targeting
1. Choose the and you want to use, andnote their and .
weapon ammoDV AP
2. Choose a that you want to use.fire mode
3. Add your rating to your pool.Drone's Pilot
4. Add the rating to your pool.Targeting Autosoft
5. Subtract any from your pool.Damage Modifier
6. Subtract the from the, then subtract one; the difference is
the r .
Recoil Compensation number ofrounds fired this Phase
ecoil modifier
7. If the is a heavy weapon, double the.weapon recoil
modifier
8. If the is a shotgun and the is BF orFA, double the .
weapon fire moderecoil modifier
9. If the is greater than zero, subtract itfrom your pool.
recoil modifier
10. Roll your pool dice, note your .hits
11. If your is one of the wide bursts, tell thegamemaster; the defender loses defense pool.
fire mode
12. The defender rolls defense pool and subtractsfrom . If your are zero or less, stop now.
their hitsyour hits net hits
13. Add your to your ; this isyour . If this number is greater than thedefender's armor modified by your , it causesPhysical damage, otherwise it causes Stun damage.
net hits weapon + ammo DVmodified DV
weapon AP)
Options
Weapon Used
Ammo Used
Weapon + Ammo DV
Weapon + Ammo AP
Damage Modifier
Weapon Fire Mode: (rounds fired)
SS(1) SA(1) BF/Wide(3)FA/Long Narrow(6) FA/Long Wide(6)FA/Full Narrow(10) FA/Full Wide(10)
BF/Narrow(3)
Recoil Compensation
Variables
Number of rounds fired thisAction Phase (incl this attack)
Your Hits
Defender's Hits
Recoil Modifier
Modified DV
Your Net Hits 14. If your is one of the narrow bursts, add oneless than the number of rounds in the burst to your
.
fire mode
modified DV
15. Tell the gamemaster your final . Thedefender will attempt to resist the horrible damage youhave just caused.
modified DV
Astral Combat Cheat SheetFor use against wholly astral entities
What You Need to Know What You Need to Do
Skills
Astral Combat
1. Choose the you want to use, and note its. If unarmed, the DV is half your , rounded up.
weapon focusDV Charisma
2. If you are astrally perceiving (or dual-natured), add yourto your pool. If you are astrally projecting, add
your to your pool.Willpower
Logic
3. Add your to your pool.Astral Combat
4. Add and together, andcompare them to the defender's total reach. The higherreach may either add the difference to their own pool, orsubtract it from their opponent's pool.
your reach your weapon's reach
5. Add the if you are using one.Weapon Focus Rating
7. Roll your pool dice, note your .hits
8. The defender rolls defense pool and subtractsfrom . If your are zero or less, stop now.
their hitsyour hits net hits
9. Add your to your ; this is your.net hits weapon DV
modified DV
Variables
Your Hits
Defender's Hits
Defender's Reach
Modified DV
Your Net Hits
11. Tell the gamemaster your final . Thedefender will attempt to resist the horrible damage youhave just caused.
modified DV
Attributes
Logic
Willpower
Options
Weapon Focus Used (if any)
Weapon Focus DV
Weapon Rating
Wound Modifier
Weapon Reach
Your Reach
Charisma
6. Subtract any from your pool.Wound Modifier
10. Decide whether your attack will cause Stun damage orPhysical damage, and tell the gamemaster.
Summoning Cheat Sheet
What You Need to Know What You Need to Do
Attributes
Magic
Willpower
(Drain Resistance Attribute)
Skills
Summoning
Options
Spirit Type
Desired Force
1. Choose a to summon and the youwant it to have.
type of spirit Force
2. Add your to your pool.Magic Attribute
Mentor Spirit Bonus
Summoning Focus
3. Add your to your pool.Summoning Skill
4. Add your to your pool, if itapplies.
Mentor Spirit modifier
5. Add the Rating of a to your pool, if itis of the right type and you do not wish to save it to helpreduce Drain later.
Summoning Focus
Wound Modifier
6. Subtract any from your pool.Wound Modifier
7. Roll your pool dice, add up the . If you glitch, tellthe gamemaster.
hits
Variables
Your Hits
Spirit’s Hits
8. The gamemaster rolls the spirit’s and adds up thehits.
Force
9. Subtract the from . If you have zeroor fewer hits, no spirit appears. If you have hits left over,each hit counts as a service the spirit owes you.
spirit’s hits your hits
10. Multiply the by two. This is theof the Drain, minimum 2.
spirit’s hits DamageValue
Drain Damage Value 11. Start a new pool, add your to it.Willpower
12. Add the ,according to your tradition.
Attribute that you use to resist Drain
13. If you did not add your Rating toyour summoning pool, add it now.
Summoning Focus
14. Roll your pool dice. Subtract one from thefor each hit.
DrainDamage Value
15. If you did not reduce the to zero,apply the damage to your Condition Monitor: Physical ifthe Force was greater than your , Stun otherwise.
Drain Damage Value
Magic
Matrix CombatCheat Sheet
What You Need to Know What You Need to Do
Skills
Cybercombat
1. Choose the you want to use: Attack,Black Hammer, or Blackout.
attack program
2. Add the to your pool.attack program rating
3. Add your rating to your pool.Cybercombat
4. Subtract any you may have from Stunor Physical damage.
wound modifier
5. Subtract any from your pool.matrix damage modifier
6. Roll your pool dice, note your .hits
7. The defender rolls defense pool and subtractsfrom . If your are zero or less, stop now.
their hitsyour hits net hits
8. Add your to your ; this isyour .
net hits attack program ratingmodified DV
9. Tell the gamemaster the that you usedand your final . The defender will attempt toresist the horrible damage you have just inflicted.
attack programmodified DV
Programs
Attack Program Rating
Options
Wound Modifier
Matrix Damage Modifier
Variables
Defender's Firewall
Defender's Response
Defender's Hits
Your Hits
Your Net Hits
Modified DV
Node Record Sheet
Node Node Description
Response
Node
Firewall SignalSystem
Response loss fromrunning programs
System cap due tolower Response
Node Damage Track
-2
-4
-3
-1
8+(System÷2, round up) boxes
Cum
ula
tive
dam
age
modifie
r
Programs/Agents/IC Rating Loaded Programs/Agents/IC Rating Loaded
Agent/IC Damage Track
-2
-4
-3
-1
8+(System÷2, round up) boxes
Cum
ula
tive
dam
age
modifie
r
Agent/IC Damage Track
-2
-4
-3
-1
8+(System÷2, round up) boxes
Cum
ula
tive
dam
age
modifie
r
Agent/IC Damage Track
-2
-4
-3
-1
Cum
ula
tive
dam
age
modifie
r
Agent/IC Damage Track
-2
-4
-3
-1
Cum
ula
tive
dam
age
modifie
r
Active Alert activation(+4 Firewall bonus)
Maximum wirelesssignal range (p. 212)
Hacking: Cybercombat: Computer: Electronic Warfare:Spid
er
B A R S C I L W ESS EDG (Res) Init IPDamage Track
-2
-4
-3
-1
8+(System÷2, round up) boxesC
um
ula
tive
dam
age
modifie
rNotes:
Local Topology Diagram
Directly Connected Nodes
Subscribed Devices
8+(System÷2, round up) boxes 8+(System÷2, round up) boxes
Important Data (Paydata)
Hacking: Cybercombat: Computer: Electronic Warfare:Spid
er
B A R S C I L W ESS EDG (Res) Init IPDamage Track
-2
-4
-3
-1
8+(System÷2, round up) boxesC
um
ula
tive
dam
age
modifie
rNotes:
Notes