Upload
others
View
2
Download
0
Embed Size (px)
Citation preview
Stage 1 - Pistol and Rifle
Start Position: In the box at P1
Firearm Start Condition: - Pistol loaded and holstered - Rifle loaded and held at low ready ON WEAK SIDE/SHOULDER
Procedure: - All shots from box at P1 must bet taken with rifle from the shooter's weak side/shoulder.
- Targets T1 and T2 must be shot from the weak shoulder - Remainder of shots taken from free fire zone P2 are shot as normal - Shooter may not return back to P1 after leaving the position
Targets: - T1-T2 - IPSC Classic “Turtle” targets, rifle only - T3-T6 - IPSC Metric “Silhouette” targets, pistol only - T7-T18 Steel, pistol only
RO Notes: - Do not crowd the shooter in the free fire zone. - Selector must be on 'safe' when transitioning shoulders with rifle
Stage 2 (Bay 3) - Rifle
Start Position: In box at at position P1.
Firearm Start Condition: - Rifle loaded and held at low ready
Procedure: - Engage all targets from free fire zone through openings in wall - ALL TARGETS REQUIRE 3 HITS TO NEUTRALIZE (EXCEPT FOR HEAVY METAL—2 REQUIRED) - Less than 3 hits on paper will result in a FTN penalty
Targets: - T1-T13 - Cardboard, rifle only
RO Notes: - Caution shooters of 180° risks for lateral movement
Stage 3 - Rifle and Shotgun
Start Position: At P1
Firearm Start Condition: - Shotgun loaded and held at low ready - Rifle staged in dump barrel at P2 (loaded magazine, empty chamber, bolt forward)
Procedure: - Engage all shotguns targets from P1 - Abandon shotgun and proceed to P2 - Retrieve rifle and engage rifle spinner - RO will call hits and “OVER” for spinner target
Targets: - T1-T2 - Clays. Birdshot only - T3-T10 - Steel, birdshot only - T11 - Spinner, rifle only
RO Notes: - RO will call “over” for spinner target - Failure to spin the spinner will result in Spinner FTN
penalty
PAR Time: 120 seconds
Stage 4 - Rifle and Shotgun
Start Position: Centered on dump barrel at P1
Firearm Start Condition: - Shotgun loaded and held at low ready - Rifle staged in dump barrel at P2 (loaded magazine, empty chamber, bolt forward)
Procedure: - Engage T1-T6 from P1 - Abandon shotgun and proceed to P2 - Retrieve rifle and engage T7-T9 with one round each from P2, either off hand or with use of shooting
bench - Advance to the roof at P3 and engage T7-T9 with round hit each
Targets: - T1-T6 - Cardboard, shotgun slug only - T7-T9 - Steel, rifle only
RO Notes: - Brief shooters on muzzle safe point to the left of P2 - No part of shooter’s body may be touching the ground
while shooting from the roof position (P3) - T13-14 >100yd and as such use the >100yd penalties - Slug targets are normal scoring - 1 hit in A-zone, or 2
hits anywhere
Target Distances:
T7+T8: _________ - diamond
T9: _________ - bowling pin
Stage 5 - Pistol and Shotgun By Josh Horowitz
Start Position: At P1.
Firearm Start Condition: - If starting with pistol: Pistol loaded and holstered, shotgun staged in dump barrel at P2–loaded
magazine, empty chamber, bolt closed. - If starting with shotgun: Pistol loaded WITH EMPTY CHAMBER and holstered, shotgun loaded and held
at low ready.
Procedure: - Engage targets with your starting firearm from P1 - Abandon firearm and proceed to P2 - Engage remaining targets from P2 with remaining firearm
Targets: - T1-T12 - Steel, pistol or birdshot
RO Notes: - IMPORTANT: Shooter’s pistol may not be drawn from the holster before both feet are in the shooting
box. - RE-HOLSTERING A HOT PISTOL IS NOT PERMITTED AND WILL RESULT IN A MATCH DQ. - You may not move between bays with a hot firearm - Shooting polish plate rack plates before the activator will result in a procedural (PE) penalty
The idea is: You get to pick which side you want to shoot with which gun. Everyone will start at P1 (left bay) and finish at P2 (right bay).