48
-1- Stage 4 Design Your Instructional Blueprint

Stage 4 Design Your Instructional Blueprint

  • Upload
    tavita

  • View
    59

  • Download
    0

Embed Size (px)

DESCRIPTION

Stage 4 Design Your Instructional Blueprint. The Flow of Instructional Design. Clarify where you’re headed – A roadmap. Select Model(s) of Instruction. Click on any of the underlined blue text for details. Incorporate the 5 Es. Write your Lesson Plans. Return to Instructional Design. - PowerPoint PPT Presentation

Citation preview

Page 1: Stage 4 Design Your Instructional Blueprint

-1-

Stage 4Design Your Instructional

Blueprint

Page 2: Stage 4 Design Your Instructional Blueprint

-2-

The Flow of Instructional Design

Direct Instruction

Concept Teaching

Problem-BasedCooperative

Learning

Classroom Discussion

Presentation

Select Model(s) of Instruction

Clarify where you’re headed – A roadmap

Write your Lesson Plans

Click on any of the underlined blue text for details

Incorporate the 5 Es

Page 3: Stage 4 Design Your Instructional Blueprint

-3-

Lessons Student Learning Object-ives

Essential Questions

Instructional Strategies/Tasks to Support Differentiation(Include a balance of analytical, creative, and practical activities)

Formative

Assess-ments

1

2

EtcReturn to

InstructionalDesign

Page 4: Stage 4 Design Your Instructional Blueprint

-4-

ENGAGE

EXPLORE

EXTEND

EXPLAIN

EVALUATE

Next Page

Page 5: Stage 4 Design Your Instructional Blueprint

-5-

The 5 Es Learning Cycle

Developed by BSCS (Biological Sciences Curriculum Study) in 1989

Has emerged as a premier framework for instructional design because it: is applicable for virtually any instructional

purposes is flexible, adaptable and realistic reflects real science aligns with the standards

Next Page

Return toInstructional

Design

Page 6: Stage 4 Design Your Instructional Blueprint

How could you pique your students’ curiosity?

How could you hook them?How can you focus their attention

on the topic?

Engage

Next PageReturn to

InstructionalDesign

Page 7: Stage 4 Design Your Instructional Blueprint

What activities will allow students to handle and manipulate materials?

How could you help students make discoveries?

How can you get students to talk about their discoveries?

Explore

Next Page

Return toInstructional

Design

Page 8: Stage 4 Design Your Instructional Blueprint

How could you help students make sense of their observations and questions?

How could you help students describe what they see?

How can you help students with explanations for why things happened certain ways?

Explain

Next Page

Return toInstructional

Design

Page 9: Stage 4 Design Your Instructional Blueprint

How will students apply newly learned concepts and skills to new situations?

How could you help them to present and defend their understandings and explanations?

What are possible student misconceptions and how would help students work through them?

Extend

Next Page

Return toInstructional

Design

Page 10: Stage 4 Design Your Instructional Blueprint

What kinds of evidence will reveal what students understand and grasp about the big ideas?

What are some different ways you could monitor progress?

How can you help students self-assess their own learning?

Evaluate

Return toInstructional

Design

Return toStage 4

Template

Page 11: Stage 4 Design Your Instructional Blueprint

-11-

Direct Instruction

Concept Teaching

Problem-BasedCooperative

Learning

Classroom Discussion

Presentation

Models of Instruction

Click on any model for more details. Return to

InstructionalDesign

Page 12: Stage 4 Design Your Instructional Blueprint

-12-

Presentation Model of Instruction

A tightly structured teacher-centered model designed to help students acquire & assimilate information expected to be learned

4 phases:1. Presenting objectives

2. Use of advanced organizers to scaffold new information

3. Presenting information to be learned

4. Helping students extend and strengthen their thinking

Return toInstructional

Design

Page 13: Stage 4 Design Your Instructional Blueprint

-13-

Using Presentation Lessons in the Classroom

Connect content and advance organizers to student’s prior knowledge

Be sure lesson delivery is clear by explaining links of information, providing examples with rules, and carefully planned verbal transitions

Help students extend and discipline their thinking by using higher order questioning and discussions

Return toInstructional

Design

Page 14: Stage 4 Design Your Instructional Blueprint

-14-

Web Links for the Presentation Model

Increasing Comprehension by Activating Prior Knowledge. ERIC Digest

Critical Presentation Skills–Research to Practice, ERIC Digest #449

Advance Organizers Increasing Comprehension by Activating Prio

r Knowledge. ERIC Digest

Schema Activation, Construction, and Application. ERIC Digest.

Return toInstructional

Design

Return toModels ofInstruction

Page 15: Stage 4 Design Your Instructional Blueprint

-15-

Direct Instruction Model

Designed to help students master well structured academic content and acquire specified skills in step-by-step fashion

5 phases1. Establish rationale/goals of the lesson

2. Explain and/or demonstrate knowledge or skill

3. Guided practice

4. Debrief/feedback/check for understanding

5. Extended practiceReturn to

InstructionalDesign

Page 16: Stage 4 Design Your Instructional Blueprint

-16-

Using Direct Instruction Lessons in the Classroom

Prepare specific learning objectives that address student behavior, testing situation, and performance criteria (STP)

Break tasks/skills into logical stepsProceed through the 5 phases (goals,

demonstrate, guided practice, debrief, extended practice)

Return toInstructional

Design

Page 17: Stage 4 Design Your Instructional Blueprint

-17-

Web Links to Direct Instruction

The Madeline Hunter Direct Instruction Model Association for Direct Instruction Direct Instruction “really works” What direct instruction is & is not, with more li

nks Observational (Social) Learning Praise in the Classroom

Return toInstructional

Design

Return toModels ofInstruction

Page 18: Stage 4 Design Your Instructional Blueprint

-18-

Concept Teaching Involves the learning of specific concepts, the

nature of concepts, and the development of logical reasoning & critical thinking

May be deductive (rule to example) or inductive (example to rule)

Proceeds through 4 primary phases:1. Clarify goals & conditions2. Illustrate examples & nonexamples3. Students provide examples & nonexamples to

demonstrate attainment of concept4. Guide students to think about their own thinking (examine

their decisions, consequences of choices, how concept fits in with bigger picture)

Return toInstructional

Design

Page 19: Stage 4 Design Your Instructional Blueprint

-19-

Using Concept Teaching in the Classroom Select Big Idea concepts and determine the best

approach: inductive through direct presentation of the concept first, or Deductive (Concept Attainment) through

examples/nonexamples & guided discovery Clarify aims/establish a “hook” to draw students in Proceed through the selected inductive or deductive

approach using examples & nonexamples Get students to demonstrate their understanding Employ higher-level questioning & discussion

strategies -- help students analyze their own thinking processes

Return toInstructional

Design

Page 20: Stage 4 Design Your Instructional Blueprint

-20-

Web Links to Concept Teaching

Concept Teaching strategies with additional links Concept Mapping Homepage Overview of Concept Attainment Teaching Concept Attainment Concept Formation Discovery Learning Concept Teaching through Inquiry Inductive Approach Inductive/Deductive links

Return toInstructional

Design

Return toModels ofInstruction

Page 21: Stage 4 Design Your Instructional Blueprint

-21-

Problem-Based Learning

A problem situation is presented to students who then investigate & problem solve to find solutions.

5 major phases:1. Orientation to the problem & lesson objectives

2. Review logistical details to tackle the problem

3. Oversee student activities such as data collection, experimenting & finding solutions

4. Extend the findings by preparing appropriate presentations, models, reports, etc.

5. Reflective analysis on the processes & results student results

Return toInstructional

Design

Page 22: Stage 4 Design Your Instructional Blueprint

-22-

Using Problem-Based Learning in the Classroom

Careful planning is paramount – in particular: clearly defined goals & objectives, puzzling & ill-defined problems to spark interest, & logistical organization of resources & tools.

Work through the 5 phases of PBL instruction, bearing in mind that the teacher facilitates and the students investigate & problem-solve.

Return toInstructional

Design

Page 23: Stage 4 Design Your Instructional Blueprint

-23-

Web Links to Problem-Based Learning

Problem-Based Learning Tutorial & Resource Guide Project-Based Learning with Multimedia Projects-L Listserv Center For Problem-Based Learning Project Approach in Early and Elementary Educatio

n

Problem-Based Learning Overview & Resources PBL Checklist for Science (& other subjects)

Return toInstructional

Design

Return toModels ofInstruction

Page 24: Stage 4 Design Your Instructional Blueprint

-24-

Cooperative Learning

Students work together in small groups and learn through interaction with each other while the teacher coaches the process.

Return toInstructional

Design

Page 25: Stage 4 Design Your Instructional Blueprint

-25-

5 Major Phases1. Teacher clarifies goals, provides a hook and

introductory information2. Organize student teams with clearly defined

roles3. Facilitate team activities, including academic

learning, social skills & cooperative behavior4. Assess student knowledge throughout the

process and/or by team presentations5. Recognize both group & individual efforts

such as active participation and taking responsibility for learning

Return toInstructional

Design

Page 26: Stage 4 Design Your Instructional Blueprint

-26-

Phase 1: Goals, Hook & Introduction

The 3 instructional goals of cooperative learning are:

1. Academic achievement,

2. Tolerance and acceptance of diversity, and

3. Development of social skills

Consider how you will communicate these goals in your introduction

Return toInstructional

Design

Page 27: Stage 4 Design Your Instructional Blueprint

-27-

Phase 2: Teams and Roles

Organize materials, learning experiences and small group activities by paying attention to 4 key features:

1. Form heterogeneous teams

2. How students will work together in small groups (Student Teams, Jigsaw, Group Investigation, Think-Pair-Share)

3. How behavior and results will be recognized or rewarded

4. Realistic time estimateReturn to

InstructionalDesign

Page 28: Stage 4 Design Your Instructional Blueprint

-28-

Jigsaw-Teams

Return toInstructional

Design

Page 29: Stage 4 Design Your Instructional Blueprint

-29-

Think-Pair-Share

Return toInstructional

Design

Page 30: Stage 4 Design Your Instructional Blueprint

-30-

Four- and Six-Cluster Seating Arrangements

Return toInstructional

Design

Page 31: Stage 4 Design Your Instructional Blueprint

-31-

The Swing Seating Arrangement

Return toInstructional

Design

Page 32: Stage 4 Design Your Instructional Blueprint

-32-

Cooperative Learning Roles May Include …

Group recorderMaterials collectorReporterFinal copy scribe Illustrator

TimekeeperCheerleader/

FacilitatorMonitorMessenger

Return toInstructional

Design

Page 33: Stage 4 Design Your Instructional Blueprint

-33-

Phase 3: Facilitate learning, social skills & cooperative learning Help with Transitions Teach Cooperation

Task Interdependence Social Skills

Sharing SkillsParticipation Skills

Communication Skills Group Skills

Team Building Teaching Social and Group Skills

Return toInstructional

Design

Page 34: Stage 4 Design Your Instructional Blueprint

-34-

Phase 4: Assess Throughout and/or with Presentations

Test Academic Learning Assess Cooperation Grade Cooperative Learning Recognize Cooperative Effort

Return toInstructional

Design

Page 35: Stage 4 Design Your Instructional Blueprint

-35-

Scoring Procedures for Jigsaw

Return toInstructional

Design

Page 36: Stage 4 Design Your Instructional Blueprint

-36-

Quiz Score Sheet for Jigsaw

Return toInstructional

Design

Page 37: Stage 4 Design Your Instructional Blueprint

-37-

Rubric for Cooperation and Collaboration

Return toInstructional

Design

Page 38: Stage 4 Design Your Instructional Blueprint

-38-

Phase 5: Recognize Group & Individual Efforts

Find ways to highlight group presentations by displaying results prominently in room.

Maybe invite guests to hear final reports. Consider summarizing results through

newsletters or other forums. Each individual makes some kind of unique

contribution – highlight those.

Return toInstructional

Design

Page 39: Stage 4 Design Your Instructional Blueprint

-39-

Web Links to Cooperative Learning

A guide to Cooperative Learning Overview of Cooperative Learning Strategies Jigsaw Group Investigation The Collaborative Classroom

Return toInstructional

Design

Return toModels ofInstruction

Page 40: Stage 4 Design Your Instructional Blueprint

-40-

Classroom Discussion An enhanced form of everyday class discussions,

characterized by explicit attention to improved conceptual understanding, thinking processes, communication and social skills.

5 phases:1. Establish aims & ground rules of the discussion2. Ask a leading question or provide discrepant

event/discussion topic3. Keep the flow going with questioning, responses, wait

times, paraphrasing, summarizing, and so on4. Summarize the discussion5. Students self-evaluate the discussion and thinking

processes

Return toInstructional

Design

Page 41: Stage 4 Design Your Instructional Blueprint

-41-

Using Classroom Discussion in the Classroom Recognize that good discussions require planning just like any

other lesson. Look at the different kinds of discussions & choose the one that fits your purposes.

In preparation, take into account the purpose of the discussion and students’ prior knowledge & communication/discussion skills.

Remember the use of physical space – seating in a U-shape or circle is more conducive to engaging discussions that straight rows.

Work through the 5 phases with attention to convergent & divergent questions (many prepared ahead of time), slowing the pace to broaden participation, use of wait time, refocusing the discussion as needed, and so on.

Return toInstructional

Design

Page 42: Stage 4 Design Your Instructional Blueprint

-42-

Web Links to Classroom Discussion Leading Classroom Discussions Teaching Science with Classroom Discussions The Socratic Method: Teaching by Asking Instead of by Telling Asking the Essential Questions Convergent, Divergent, Memory & Evaluative Questions Using "Think-Time" and "Wait-Time" Skillfully in the Classroom,

ERIC Digest

Classroom Questions, ERIC/AE Digest Questioning Techniques for Gifted Students Communication Apprehension: The Quiet Student in Your Classr

oom

Return toInstructional

Design

Return toModels ofInstruction

Page 43: Stage 4 Design Your Instructional Blueprint

43

Instructional Strategies

The web links to the strategies that follow represent some, but not all, of research-based strategies that work. You should pick and choose those strategies that best support your lesson’s success

Return toInstructional

Design

Next Page

Page 44: Stage 4 Design Your Instructional Blueprint

-44-

Web Links to Instructional Strategies

Assigned Questions Author's Chair Balanced LiteracyBloom’s Taxonomy QuestioningBook TalksBrain-Based Artistic ApproachesBrainstorming Case StudiesCategorizing Cloze ProcedureConcept AttainmentConcept Formation Concept MapsCooperative LearningDebatesDidactic QuestionsDiscussionDrill & Practice Focused Imaging Graphic OrganizersGuided & Assisted ReadingGuided Reading & Thinking

Interactive JournalingInquiryIntegrating the ArtsInterdisciplinary ApproachJigsawJournal Writing K-W-L Learning ContractsLearning LogsLectureLiterature CirclesMind MappingOratory, Public Speaking and Speech Writing Picture Books and Illustrator Studies

Picture Word Inductive Model (PWIM)Quick WritesRAFTRead AloudReading for MeaningReaders' Theater

Reciprocal TeachingReflective DiscussionResearch ProjectsResponse JournalRole PlayingScaffoldingScience FairsScience OlympicsSimulationsStory MappingStorytellingStructured ControversySynetics Think AloudsThink, Pair, Share Visual Imaging WebbingWebQuestsWord WallsWriting to Inform

Return toInstructional

Design

AccommodationStrategies

Page 45: Stage 4 Design Your Instructional Blueprint

-45-

Recall from Stage 1 that you identified what student needs require accommodations…A number of online resources provide assistance and strategies for instruction for English learners, advanced learners and students with disabilities:

CA Science Project English Learner Initiative:http://csmp.ucop.edu/csp/initiative.html

SDAIE Handbook: Techniques, Strategies, and Suggestions for Teachers of LEP and Former LEP Studentshttp://www.csupomona.edu/~tassi/sdaie.htm

Disabilities, Teaching Strategies & Resourceshttp://www.as.wvu.edu/~scidis/sitemap.html

Planning Programs for High Ability Learnershttp://ericec.org/digests/e546.html

Return toInstructional

Design

Return toInstructional

Design

Page 46: Stage 4 Design Your Instructional Blueprint

-46-

Lesson Plans

Lesson plans are merely the means to organize and communicate the details of how you will carry out your instructional blueprint . . .

Return toInstructional

Design

Page 47: Stage 4 Design Your Instructional Blueprint

Generic Lesson Plan Template

Return toInstructional

Design

Title:Purpose:Student Learning Objectives:Formative Assessments (should match lesson plan objectives): Materials/Set-Up/Safety: Procedures:

IntroductionDevelopingConcluding

Adaptations and Extensions:Special Management Considerations and accommodations for special needs, advanced and English language learnersReflections:

Page 48: Stage 4 Design Your Instructional Blueprint

-48-

Now you have:

learned the 4-stage unit designing process examined the underlying principles for each stage

Using the same principles and the templates provided, you are now ready to put the design principles to use for your own unit design.

Happy designing!

Push toEnd Show

Return toInstructional

Design