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STAR TREK ONLINE MOGH BATTLECRUISER STATS Minimum Rank: Lieutenant General (50) Faction: Klingon Defense Force Availability: C-Store Hull Strength: 37,500 Shield Modifier: 1 Crew: 2,000 Weapons: 5 Fore, 3 Aft Device Slots: 3 Base Turn Rate: 9 degrees per second Impulse Modifier: 0.15 Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Universal Console Modifications: 4 Engineering, 4 Tactical, 1 Science +10 Power to Weapons +10 Power to Engines Can Equip Dual Cannons Matter-Antimatter Warp Core Innate Cloaking Device Cruiser Communication Array Abilities: o Command – Weapon System Efficiency o Command – Shield Frequency Modulation o Command – Strategic Maneuvering Console – Universal – Dynamic Defense Deployment System WARMOGS BORTASQU BUILD This built is designed for a Tactical Klingon captain with the roles focused in the following order: Tanking > DPS > Support. I am for feedback from other whose has either tried this built or has something similar. Of course, any suggestion on how to improve is always welcomed. Credit to my 12th Fleet mate and Dragon (my test dumbies) :p Ship: Bortasqu' Command Cruiser - Sensor Analysis - Ship Energy +20 overall (+10 Power to both Weapons & Shield)

Star Trek Online Mogh Battle Cruiser Stats and Bortasqu Build (Warmog)

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The stats for the new STO ship for the KDF the MOGH BATTLECRUISER and the bortasqu build by warmog from sto forums

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Page 1: Star Trek Online Mogh Battle Cruiser Stats and Bortasqu Build (Warmog)

STAR TREK ONLINEMOGH BATTLECRUISER STATS

Minimum Rank: Lieutenant General (50) Faction: Klingon Defense Force Availability: C-Store Hull Strength: 37,500 Shield Modifier: 1 Crew: 2,000 Weapons: 5 Fore, 3 Aft Device Slots: 3 Base Turn Rate: 9 degrees per second Impulse Modifier: 0.15 Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical, 1 Commander

Engineering, 1 Lieutenant Science, 1 Lieutenant Universal Console Modifications: 4 Engineering, 4 Tactical, 1 Science +10 Power to Weapons +10 Power to Engines Can Equip Dual Cannons Matter-Antimatter Warp Core Innate Cloaking Device Cruiser Communication Array Abilities:

o Command – Weapon System Efficiencyo Command – Shield Frequency Modulationo Command – Strategic Maneuvering

Console – Universal – Dynamic Defense Deployment System

WARMOGS BORTASQU BUILD

This built is designed for a Tactical Klingon captain with the roles focused in the following order: Tanking > DPS > Support.

I am for feedback from other whose has either tried this built or has something similar. Of course, any suggestion on how to improve is always welcomed.

Credit to my 12th Fleet mate and Dragon (my test dumbies) :p

Ship: Bortasqu' Command Cruiser - Sensor Analysis- Ship Energy +20 overall (+10 Power to both Weapons & Shield)

Weapons:x8 Disruptor Beam Array Mk XII- Disruptor proc. is where the support part comes in- Ship consoles and others supplements this

Ship:

Page 2: Star Trek Online Mogh Battle Cruiser Stats and Bortasqu Build (Warmog)

Assimilated Deflector Array (Borg):- 2-piece bonus is great for the hull, as I focus my BOFF abilities more on shields.- I have no skill points in Inertial Dampers or Power Insulators, which this provides.- +5 to AUX makes my heals stronger.

Klingon Honor Guard Engines:- BEST turn rate engine for Klingon, compared with all other engines- Hot Engine Restart is an awesome ability for both defensive and offensive- Scaling ship energy bonus to Weapon, Shields, Aux., (doesn't provide bonus past 75)

Klingon Honor Guard Shields:- Best defensive shields for the Klingon side- The defensive proc. ability is -25% accuracy to opponents

The 2-piece bonus from the KHG provides Aux and protection for your crew.

Consoles: Engineering Consoles (4 slots)- x 2 Neutronium Alloy +XX to all dmg. resistance - Impluse Capacitance Cell - Plasmonic Leech Console, steal and provides +10-ish energy to all your ship's energy system

Science Consoles (2 slots)- Field Generator, +18 to max shield- Borg Assimilated Module

Tactical Consoles (4 slots)- x4 Disruptor Induction Coil

Bridge Officer Layout:Tactical 3: TT, AP:B1, AP:O1 (or APD1 for more tanking) Tactical 2: FaW1, FaW2Eng 1: EptA1Eng 4: EptA1, EptS2, EptS3, AuxtSiF3Sci 2: HE1, TS2

Bridge Officer:x1 Klingon Borg w/ Efficient spacex3 Lethean w/ Efficient spacex1 Human w/ Leadership space

Play Style: Tanking: - Every 15 secs. use EptX, to add energy to either Shield and Aux. with a chance to proc. Doff.- Hull Heal: HE (bonus from Aux), AuxtSiF3 (bonus from Aux), Borg 2-piece bonus- Shield Heal: TS2 (bonus from Aux), EptS2, EptS3, Shield Battery (emergency)- +Aux Borg Deflector, +Aux KHG Engines, +Aux 2-piece KHG = more resistance to XX ?- Currently game focus on Shield Tanking more than Hull Tanking

Page 3: Star Trek Online Mogh Battle Cruiser Stats and Bortasqu Build (Warmog)

DPS:- Burst: Bio Neural Warhead & Disruptor Autocannon (my old setup)- Sustain: Beam Array Broadside - Tanking: FaW will draw multiple targets to you, all but the escort’s main target on them and APD- Support: FaW, AP:B and Disruptor proc. will offer the dmg. resist debuff for the team.

Support: (Why EptA?)- I used EptW for weapons energy bonus before, but no need w/ Plasmonic Leech Console- The EptW gives a minor damage increase for only 5 seconds- EptEngines is useless compared to EptAux- EptAux provides Aux which means better heals and more resistance (need to verify) ?- EptAux offers bonus to stealth and stealth sight- Running x2 EptAux and x2 EptShield helps with the Doff procs. setup listed below

Movement: - Is a weakness of this ship so using your movement abilities at the right time is key:1. Attack Pattern Omega movement buff2. Attack Pattern Alpha movement buff3. Evasive maneuvers movement buff (Doff with -10 second reduce recharge time)4. Impulse Capacitance Cell (Doff with -10 second reduce recharge time)- Captain Movement Skill maxed- Engine energy bonus gained from the Doff proc. and Plasmonic Leech Console(The turn rate bonus gained is minor but this is a positive side effect)

Duty Officer: 1. x1 Kazan (purple): Maintenance Engineer: Add various bonus to Battery to XX- ship has x4 Device slots so this provides bonus to many situations2. x1 Warp Core Engineer: 20% proc. chance for power level +25, from any EptX- with 4 abilities used every 15 seconds, there’s a real nice chance to proc. this which benefits all your systems. 3. x3 Conn. Officer: flat bonus to reduce recharge time of evasive maneuvers- this ships weakness is movement, this help both defensive and offensive- this has an added bonus to Impulse Capacitance Cell