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Steam Works Brochure 2011

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Page 1: Steam Works Brochure 2011
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Microtransactions add up. Gamers are asking you to make and deliver more and more of their favorite game content. Using the same proven microtransaction system that supports the Mann Co. Store and “Mann-conomy” in Team Fortress 2, you can ship more content to your customers as frequently as you like.

Wondering whether your players will enjoy bunny slippers or a new machine gun? Or maybe they’d like bunny slippers equipped with machine guns! Now you can find out. Make and ship all the content you’d like, providing customers with new ways of interacting, expressing themselves, and inventing and discovering new ways to enjoy your games.

Make your fans happy —quickly, easily, and often.

01 Steamworks 2011

Welcome to Steamworks.

Now your game can take advantage of a gaming platform that has over 30 million players worldwide and spans multiple systems. Whether you’re looking for matchmaking, achievements, anti-cheat technology, in-game economy systems with microtransactions, or the next big feature in gaming, Steamworks has what you need.

It’s free: There’s no charge for bandwidth, updating, or activation of copies at retail or from third-party digital distributors.

It’s freeing: With Steamworks you avoid the overhead and delay of certification requirements—there are none. Distribute your game on your terms, updating it when and as often as you want.

Here’s what’s new to Steamworks in 2011.

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Steam’s big-picture mode doesn’t require any additional development from you. Just ensure your game works well with a controller, and we’ll take care of the rest. And don’t worry, keyboard and mouse aren’t going anywhere— users will be able to switch between input devices at any time. This revolution will be televised.

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They’ve got the big screen, now give them the big picture.It’s time to come out of the den and explore a few more rooms of the house. Heading to the living room—or anywhere there’s a big screen—is Steam’s soon-to-be-released big-picture mode, offering simple, easy-to-read navigation designed specifically for TV. With full controller support, big-picture mode will let gamers kick back and enjoy their favorite games on the biggest screen in the house.

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Full support for wherever your game is sold.Keep all of your users together no matter where or how they get your game. Steamworks has a host of features and services that support your retail product and any digital copies, wherever they are sold. It’s free. There is no per-copy activation charge or bandwidth fee.

Ship your game at retail and online. With Steamworks, you decide where and how it will be sold.

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Steam stats

Cost to partners and users

21 Languages 30+ Petabytes of data delivered per month 35 Petabytes delivered during Holiday Sale 237 Countries 500 Gigabits/second of bandwidth 1,100 Games 90,000 Dedicated game servers worldwide 1.5 million Active Steam Community groups 3.5 million Concurrent peak players 15 million Steam Community profiles 30 million Accounts 140 million Steam achievements unlocked 419 million Minutes played per day 13 billion Minutes played per month

$ 0 paid by partners for bandwidth $ 0 paid by partners for updating and packaging $ 0 paid by partners for Steam Cloud storage $ 0 paid by partners for Steamworks features $ 0 paid by partners for technical support $ 0 paid by partners for retail activation and authentication $ 0 charged to users for account and features

More out-of-the-box thinking.Steamworks supports many of the top indie titles out there…and just a few of them are shown below. As your game grows you can change and add the Steamworks features you need and your customers want. Like some of the best games, Steamworks can start small to fit the needs of your game. Start with something easy like Steam Cloud–saved games or achievements, then see where your game takes you.

Unleash your creativity.

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Get started today.

To learn more about:

STEAMWORKS: www.steampowered.com/steamworks

GAME SUBMISSION: www.steampowered.com/submissions

HIRING: www.valvesoftware.com/jobs

Just a few of the reasons your game wants Steamworks:

Auto-Updating Your community stays current, and your support burden will be significantly reduced with Steamworks auto-updating features.

Matchmaking/Lobbies Steamworks multiplayer back-end is powered by robust matchmaking and lobby technology that works with both peer-to-peer and server-based games.

The Steam Community Steam’s large and connected community ensures that your game will get noticed. Friends will see friends playing and will want to join in.

In-Game DLC Steamworks provides true in-game DLC, allowing customers to select, buy, and use DLC—all without leaving the game.

Anti-CheatExtend the life and sales of your game by making sure the game plays as you intended it to when it shipped.

Persistent Identity Framework Achievements, leaderboards, profiles, and avatars help build your community and provide users with incentives to play more and recruit others.

Real-Time Sales Data Real-time, worldwide activation and usage reports give you the information you need to make informed decisions about marketing and retail conditions when they need to be made.

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www.steampowered.com/steamworks

© 2011 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.