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Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17

Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

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Page 1: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Still Logged In:What Social VR and AR Can Learn

from MMOs

Raph Koster

GDC17

Page 2: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

These slides are going to be stark.

I usually do lots of pretty design, but I want to go slow and thoughtfully here.

Plus, I’ve mostly lost my voice.

Page 3: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Social spaces are not just games.

They are places that may happen to have games in them.

Page 4: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

When you take up the tools of online world design, you are designing societies.

You might design them with intention.

You might design them by accident.

By omission.

Page 5: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Snow Crash is bullshit.

What’s coming is far weirder and in most ways, less cool.

It’s also dangerous and challenging in a way that Snow Crash never touched.

Page 6: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

“What ethical implications?”

Page 7: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Damn.

So let’s get real here for a minute.

Page 8: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

You may recall there was a harassment incident in a VR world.

The game designers added a stronger “personal bubble” and a gesture that created a force shield.

Page 9: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

What should have happened:

The Wrath of God should have manifested.

And turned the offender into a toad.

Followed by lifetime banning.

Page 10: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

If you host an online community, you are on the hook.

If you don’t have the wherewithal to be on the hook,

don’t host an online community.

Page 11: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Do you have a Code of Conduct for players?

Ideally, that they affirmatively sign.

(It increases compliance to sign a contract or take an oath.)

Plain English. With penalties listed.

Page 12: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

A circular buffer providing impartial evidence to world admins.

Adjudicating disputes is crazy expensive and useless.

Consider voice logs, and recording of all gesture data.

Page 13: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

The gesture was a nice touch, but no mention was made of bans.

Recidivism is common. The worst offenders can chase away actual thousands.

This implies a full persistent identity system.

Page 14: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Block and mute are wholly inadequate.

For one, what about what third parties see?

Please go read “A Rape in Cyberspace” by Julian Dibbell.

Better yet, the entirety of the book My Tiny Life.

Page 15: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

As social VR pursues UGC, it’s likely we will hit the equivalent.

“TTP” is the metric that online world designers use.

In Second Life, a woman was attacked by an actual swarm of flying penises.

Page 16: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Every feature must be looked at as a weapon.

Page 17: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Panopticons are also susceptible to abuse from admins.

Privacy is the most likely initial violation.

Your world must have hardcoded limitations to prevent abuse.

Page 18: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Admins may trade virtual items for money.

Or for sexual favors.

Avoid giving them in world identities.

Page 19: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Don’t open your world without these sets of laws.

Don’t do things that circumvent your own laws.

Page 20: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Players will use your space for self-therapy.

Be prepared:

• To call police

• Suicide hotlines

• To track runaways

Page 21: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Remember, you shape this society.

The original MUD was designed as a blow against the British class system.

It was also designed for identity exploration.

Page 22: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

The promise:

Be someone you aren’t,

Somewhere you can’t be,

With other people.

Page 23: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Voice chat without masking ruins this.

Voice isn’t all:

Consider “The Hobbit effect.”

Page 24: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Choice of avatar is effectively a personality test.

Consider what you are offering and what you are saying.

Page 25: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

The biggest bias in virtual spaces is against empathy.

Newbies are “virtual sociopaths.”

There must be strong and rapid investment into a persistent identity.

Page 26: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Also increase channels for empathy with others:

Interdependent roles.

Strong means of conveying emotion.

Page 27: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Voice cuts both ways:

Terrible at puppeteering,

Players will be bad actors,

And yet still inferior to Skype.

Page 28: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

The less emotional content, the worse players behave.

Maybe you could do voice stressor analysis to affect facial expressions?

Natural language processing to detect keywords?

Page 29: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

My actual advice would be

Do tiny groups – two?

Of friends only.

That don’t move.

With unrealistic avatars.

Page 30: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

This all gets worse with social AR.

Page 31: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Let’s get dry and boring for a minute.

I’m going to refer you to the Metaverse Roadmap.

Page 32: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Augmented reality Lifelogging

Mirror worlds Virtual worlds

Page 33: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Yelp

Pokemon GO

Twitter

Facebook

Instagram

Snapchat

Zillow

Waze World of Warcraft

Page 34: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Virtual worlds are not defined by clients

Page 35: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

The Goggles Fallacy

I call this

Page 36: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

WoW Google Maps Pokemon Go

Simulates

spaceX X X

Map data

sourceFiction Real Real

Tracks

clientsX X X

Positions

them

spatially

X X X

Spawns Ais X X

Allows

interactionX

Page 37: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

“A ‘virtual reality’ is defined as a real or simulated environment in which a perceiver experiences

telepresence.”

- Jonathan Steuer

(this can be, and has been, experienced in plain text)

Page 38: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

All of these technologies, and many more, are just a virtual world server.

And as Internet of Things comes online, it too will just be objects in a giant MMO.

I honestly do not think Web companies realize this.

Page 39: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

The adage is

“Never trust the client”

But what when YOU (well, your phone) are the client?

Page 40: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

UGC in social AR served as the basis for the PokemonGO map.

It came out racist and classist.

Game AR data actually affected people’s home real estate value.

Page 41: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Businesses used AR game data to drive traffic;

Would the game operator be liable if they favored one business over another?

Or if they direct traffic somewhere it isn’t wanted?

Page 42: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

It’s not

“stick a little bit of virtual on this real thing.”

It’s

“stick a version of reality in this virtual thing.”

Page 43: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

If you add trade, you’ll have real money trade instantly.

You’ll also have muggings or worse.

Page 44: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

What about stuff like collision? Block access to a Gym?

Or tribalism? Are you sponsoring real world gang membership?

(This isn’t fanciful; it has happened).

Page 45: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

If you have

location,

circular buffers,

action history,

location history,

reasonable population density…

Page 46: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Are you going to end up

community managing

downtown

San Francisco?

Page 47: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Bluntly, I saw little to no evidence

that the designers of this game

thought much about this.

Page 48: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

You have avatars.

Who move. Who trade.

Who talk. Who interact.

Affect the map. Affect the economy.

With profiles. Persistence.

Private data.

Under the rules of entities.

Page 49: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

We usually call those entities governments.

Page 50: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

And that’s why I said this isn’t all about fun and games.

Page 51: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

I want to read you something.

It’s from August of 2000.

It’s something in the way of a little Declaration.

Page 52: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

“Someday there won’t be any admins. Someday it’s gonna be your bank records and your grocery shopping and your credit report and yes, your virtual homepage with data that exists nowhere else. Someday it’s gonna

be Snow Crash and Neuromancer and Otherland all wrapped up into one, and it may be a little harder to

write to Customer Service. Your avatar profile might be your credit record and your resume and your academic

transcript, as well as your XP earned.”

Page 53: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Soon enough, Internet of Things will give important objects individual instance IDs.

Just like Amazon unified UPCs and ISBNs under a master tenplate ID called an ASIN,

We’ll unify FedEx tracking, shipping containers, SSNs, LinkedIn identities, flight numbers, and more under

“ThingIDs.”

Page 54: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

We’re adding friends lists via well, everything

And bots via robots

and reputations via LinkedIn

and auction houses via eBay

and secure trade via Craigslist

and profiles via Facebook

and virtual currency with Bitcoin

and quests via serious games

and points for meaningless grinding via gamification

and strategy guides via Quora

and guild chat via status updates

And stats to ourselves via ‘quantified self’ approaches

And classes and skills via the march of specialization in job roles

Page 55: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

And…

Well, I don’t know.

Page 56: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Technologists in the room know we can actually build that server right now.

This isn’t a hypothetical.

Page 57: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

The fact that “AR” or “mixed reality” currently mean

“superimposing 3d graphics on video”

is purely temporary.

And the least important thing about AR.

Page 58: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

I am kept up at night by the idea that

we will blindly chase “cool”

or “useful”

and build infrastructure around our lives unwittingly

Because we don’t realize that yeah, we are building an MMO.

Page 59: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

On the other hand, this room gives me hope.

Page 60: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Because I don’t trust social media companies or web companies to understand people.

But game designers… well, we are mostly about helping others enjoy life.

Page 61: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Given the choice

I know I’d rather have you be the ones to write the EULA that is going to govern my life.

Page 62: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

We are actually the best qualified people on Earth to build this scary new future.

So let’s please take the right first steps.

Page 63: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Cautiously.

Page 64: Still Logged In - Raph's Website · 2017-03-05 · Still Logged In: What Social VR and AR Can Learn from MMOs Raph Koster GDC17. These slides are going to be stark. I usually do lots

Things to please read• My Tiny Life, Julian Dibbell

• “A Declaration of the Rights of Players,” Raph Koster

• Designing Virtual Worlds, Richard Bartle

• The Lessons of of LucasFilm’s Habitat, Chip Morningstar & Randy Farmer

• The Proteus Effect, Nick Yee

• Rainbows End, Vernor Vinge

• For the Win, Cory Doctorow

• Halting State, Charles Stross

• http://www.metaverseroadmap.org/