8
Suikoden V Enable Code 902074B0 0C040D80 R3 + Up For No Encounters R3 + Down To Resume Normal D089A39C 0000FFEB 2025C374 00001027 D089A39C 0000FFBB 2025C374 0C0D1798 Cycle Through Encounters 200C0000 3C01000D 200C0004 8422FFFE 200C0008 24420001 200C000C 0043282A 200C0010 0005100A 200C0014 A7824428 200C0018 03E00008 200C001C A422FFFE 20346200 08030000 20346204 87834424 This code will cause the game to cycle through the available enemy parties in sequential order, i.e. on the first encounter, you'll get the digit 1 encounter for the area, on the second, 2, and on the third, 3, and so on. When you've exhausted the available enounters for the area, the process starts over again at zero. Note that to save space, you start at one when the game loads, but the 0 digit has a valid encounter as well. It will be the last one you see in the area. Also note that when you move to a new area, it will either keep going from where you left off, or it will start over at zero, depending on how many possible encounters there are in the new area.

Suikoden V Codesbreakers

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Page 1: Suikoden V Codesbreakers

Suikoden V

Enable Code 902074B0 0C040D80

R3 + Up For No EncountersR3 + Down To Resume Normal

D089A39C 0000FFEB2025C374 00001027D089A39C 0000FFBB2025C374 0C0D1798

Cycle Through Encounters

200C0000 3C01000D200C0004 8422FFFE200C0008 24420001200C000C 0043282A200C0010 0005100A200C0014 A7824428200C0018 03E00008200C001C A422FFFE20346200 0803000020346204 87834424

This code will cause the game to cycle through the available enemy parties in sequential order, i.e. on the first encounter, you'll get the digit 1 encounter for the area, on the second, 2, and on the third, 3, and so on. When you've exhausted the available enounters for the area, the process starts over again at zero. Note that to save space, you start at one when the game loads, but the 0 digit has a valid encounter as well. It will be the last one you see in the area. Also note that when you move to a new area, it will either keep going from where you left off, or it will start over at zero, depending on how many possible encounters there are in the new area.

Cycle Through Encounters (Freeze)Press Start + Up to Freeze (Default)Press Start + Down to Unfreeze

200C0000 3C01000D200C0004 8422FFFE200C0008 8026FFFD200C000C 00461021200C0010 0043282A200C0014 0005100A200C0018 A7824428200C001C 03E00008200C0020 A422FFFE20346200 0803000020346204 87834424D089A39C 0000FFE7000CFFFD 00000000D089A39C 0000FFB7000CFFFD 00000001

Just so we're clear, the code starts out frozen by default. It serves the same function as the other code, but you can press the indicated buttons to freeze the cycle at the current encounter. You can do this during the battle, or afterwards until the next encounter is hit. Note that with this code, the digits will start cycling at zero, unless you unfreeze the code before the first encounter. If you move to a new area that has fewer encounters, it will go back to zero, and remain frozen there until you press the right buttons. You can unfreeze the cycle at any time.

Always Encounter the Same Enemy Party

203461C8 2402????203461CC A7824428

This code won't be too useful without a list of digits, but it will be different for every area in the game. Therefore I don't plan on making one. However, someone might be kind enough to compile one, and for certain recruiting purposes, the code may be useful, and require only about a half a dozen digits for a similar number of areas. Those digits I will probably compile.As a sample, here are the digits for the Mountain Pass that is near the Beaver Lodge (south of Yoshuna, I think).0 Zadum1 Tree Wizard2 Dragonfly x 33 Mad Condor4 Mad Condor & Dragonfly x 25 Avolo Pestis & Dragonfly x 2 (area boss)6 SoLaTi (probably only until captured)

Press L2 + Up For More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E99

Press L2 + Up For Even More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E80

Press L2 + Up For Far More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E38

Press L2 + Up For Ungodly Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003DCD

Press L2 + Down For Normal Encounter Rate

E002FEBF 0089A39C2025C2D4 100400061025C2DC 00003EAE

You can choose on of the increase codes. The last code is the "off" code and it works with all of them. It does not work with the No Encounters code as posted above.

Quick Level Up - AllD0AA901E 00003C0B20AA90E8 3402????

Any value from 0001 to FFFF. 03E8 for one level per fight. 2710 for 10.

Super Quick Level Up (99) - All

D0AA901E 00003C0B20AA90E8 3C020002

You gain 131,072 per character/per battle. Just enough to shoot anyone straight to level 99.

Earned Experience Multiplier

D0AA901E 00003C0B20AA90E8 00021??0

?? multiplied by04 208 40C 810 1614 3218 641C 12820 25624 51228 10242C 204830 409634 819238 16,3843C 32,76840 65,536

HP Restored After BattleD0AA901E 00003C0B20A7427C 00000000

Infinite HP - In Battle

200C3000 14200002200C3004 00000000200C3008 86050032200C300C 082A039A200C3010 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Infinite HP - In Battle

200C3000 86030032200C3004 0061280A200C3008 082A039A200C300C 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Same as above. I just tightened up the code a bit.

Infinite Rune Use - In Battle

D0AA901E 00003C0B20A72E7C 00000000

Infinite Rune Use And Restore- In Battle

200C3100 00042082200C3104 00042080200C3108 8C830004200C310C 0829CBA5200C3110 AC830000D0AA901E 00003C0B20A72E80 08030C40

Using a rune spell from any level will set the available uses to maximum in all levels. Makes up for use out of battle.

One Hit Kills

200C3200 54400005200C3204 27FF0084200C3208 12200003200C320C 8201002B200C3210 54200001200C3214 27FF006C200C3218 03E00008D0AA901E 00003C0B20A80E04 0C030C80

Allied Units Never Take Damage (War)

D0A8B838 0000607820AB6078 00000000

Enemy Units - Instant Death (War)

D0A8B838 0000607820AB6074 000003E7

Infinite Special Skills (War)

E0056078 00A8B83820A59358 0000000020A59438 0000000020A59500 0000000020A59630 0000000020A59858 00000000

Hero Name Modifier

20A31C18 L3L2L1L020A31C1C L7L6L5L420A31C20 LBLAL9L820A31C24 LFLELDLC

Army Name Modifier

00A31C29 000000L010A31C2A 0000L2L120A31C2C L6L5L4L320A31C30 LAL9L8L720A31C34 LELDLCLB00A31C38 000000LF

Castle Name Modifier

10A31C3A 0000L1L020A31C3C L5L4L3L220A31C40 L9L8L7L620A31C44 LDLCLBLA10A31C48 0000LFLE

Each Lx (0-F) is an ASCII character code. You need to enter your character codes in sequence, starting at L0 to get the name spelled right, which essentially means enter the characters you need in a particular code line in reverse order. Any positions you don't intend to use need to be set to zero. In this example, I will set all the names to DUMMY.

D - 44U - 55M - 4D (x2)Y - 59

Hero Name Modifier20A31C18 4D4D5544 (MMUD)20A31C1C 00000059 (Y)20A31C20 0000000020A31C24 00000000

Army Name Modifier00A31C29 00000044 (D)10A31C2A 00004D55 (MU)20A31C2C 0000594D (YM)20A31C30 0000000020A31C34 0000000000A31C38 00000000

Castle Name Modifier10A31C3A 00005544 (UD)20A31C3C 00594D4D (YMM)20A31C40 0000000020A31C44 0000000010A31C48 00000000

Blacksmiths Can Forge to Level ??

203982A4 241300??

?? = 10 for maximum. (Or 0F, I can't remember).

Forging Always Costs ???? Potch

2039846C 2403????20398558 2403????

Forging Sets Weapon Level to ?

203854C8 2403000?

?? = F is maximum. (I'm positive on this one).

Forging Sets All Character's Weapons to Level ?

200C4300 0000282D200C4304 3C0400A1200C4308 A083E42B200C430C 24840160200C4310 28A10086200C4314 1420FFFC200C4318 24A50001200C431C 03E00008203854C8 2403000?203854D0 080310C0

?? = F is maximum again. Every character's weapon will be at the level you choose after forging one weapon once.

All Trainers Can Raise Skills to Rank SS

203A8CF4 24020007203A8D18 24020007203A9268 24020007

All Characters Can Reach Rank SS In All Skills

203A925C 24100002203A92FC 24060007203A9300 A0460000203A9304 14A60169

Train Once For Rank SS 202CF5B8 24020007

Skill Training Costs ???? SP 202CE6BC 2402????

Infinite HP - DuelsD0A56690 000004B420A89830 42C80000

Page 2: Suikoden V Codesbreakers

Enable Code 902074B0 0C040D80

R3 + Up For No EncountersR3 + Down To Resume Normal

D089A39C 0000FFEB2025C374 00001027D089A39C 0000FFBB2025C374 0C0D1798

Cycle Through Encounters

200C0000 3C01000D200C0004 8422FFFE200C0008 24420001200C000C 0043282A200C0010 0005100A200C0014 A7824428200C0018 03E00008200C001C A422FFFE20346200 0803000020346204 87834424

This code will cause the game to cycle through the available enemy parties in sequential order, i.e. on the first encounter, you'll get the digit 1 encounter for the area, on the second, 2, and on the third, 3, and so on. When you've exhausted the available enounters for the area, the process starts over again at zero. Note that to save space, you start at one when the game loads, but the 0 digit has a valid encounter as well. It will be the last one you see in the area. Also note that when you move to a new area, it will either keep going from where you left off, or it will start over at zero, depending on how many possible encounters there are in the new area.

Cycle Through Encounters (Freeze)Press Start + Up to Freeze (Default)Press Start + Down to Unfreeze

200C0000 3C01000D200C0004 8422FFFE200C0008 8026FFFD200C000C 00461021200C0010 0043282A200C0014 0005100A200C0018 A7824428200C001C 03E00008200C0020 A422FFFE20346200 0803000020346204 87834424D089A39C 0000FFE7000CFFFD 00000000D089A39C 0000FFB7000CFFFD 00000001

Just so we're clear, the code starts out frozen by default. It serves the same function as the other code, but you can press the indicated buttons to freeze the cycle at the current encounter. You can do this during the battle, or afterwards until the next encounter is hit. Note that with this code, the digits will start cycling at zero, unless you unfreeze the code before the first encounter. If you move to a new area that has fewer encounters, it will go back to zero, and remain frozen there until you press the right buttons. You can unfreeze the cycle at any time.

Always Encounter the Same Enemy Party

203461C8 2402????203461CC A7824428

This code won't be too useful without a list of digits, but it will be different for every area in the game. Therefore I don't plan on making one. However, someone might be kind enough to compile one, and for certain recruiting purposes, the code may be useful, and require only about a half a dozen digits for a similar number of areas. Those digits I will probably compile.As a sample, here are the digits for the Mountain Pass that is near the Beaver Lodge (south of Yoshuna, I think).0 Zadum1 Tree Wizard2 Dragonfly x 33 Mad Condor4 Mad Condor & Dragonfly x 25 Avolo Pestis & Dragonfly x 2 (area boss)6 SoLaTi (probably only until captured)

Press L2 + Up For More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E99

Press L2 + Up For Even More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E80

Press L2 + Up For Far More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E38

Press L2 + Up For Ungodly Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003DCD

Press L2 + Down For Normal Encounter Rate

E002FEBF 0089A39C2025C2D4 100400061025C2DC 00003EAE

You can choose on of the increase codes. The last code is the "off" code and it works with all of them. It does not work with the No Encounters code as posted above.

Quick Level Up - AllD0AA901E 00003C0B20AA90E8 3402????

Any value from 0001 to FFFF. 03E8 for one level per fight. 2710 for 10.

Super Quick Level Up (99) - All

D0AA901E 00003C0B20AA90E8 3C020002

You gain 131,072 per character/per battle. Just enough to shoot anyone straight to level 99.

Earned Experience Multiplier

D0AA901E 00003C0B20AA90E8 00021??0

?? multiplied by04 208 40C 810 1614 3218 641C 12820 25624 51228 10242C 204830 409634 819238 16,3843C 32,76840 65,536

HP Restored After BattleD0AA901E 00003C0B20A7427C 00000000

Infinite HP - In Battle

200C3000 14200002200C3004 00000000200C3008 86050032200C300C 082A039A200C3010 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Infinite HP - In Battle

200C3000 86030032200C3004 0061280A200C3008 082A039A200C300C 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Same as above. I just tightened up the code a bit.

Infinite Rune Use - In Battle

D0AA901E 00003C0B20A72E7C 00000000

Infinite Rune Use And Restore- In Battle

200C3100 00042082200C3104 00042080200C3108 8C830004200C310C 0829CBA5200C3110 AC830000D0AA901E 00003C0B20A72E80 08030C40

Using a rune spell from any level will set the available uses to maximum in all levels. Makes up for use out of battle.

One Hit Kills

200C3200 54400005200C3204 27FF0084200C3208 12200003200C320C 8201002B200C3210 54200001200C3214 27FF006C200C3218 03E00008D0AA901E 00003C0B20A80E04 0C030C80

Allied Units Never Take Damage (War)

D0A8B838 0000607820AB6078 00000000

Enemy Units - Instant Death (War)

D0A8B838 0000607820AB6074 000003E7

Infinite Special Skills (War)

E0056078 00A8B83820A59358 0000000020A59438 0000000020A59500 0000000020A59630 0000000020A59858 00000000

Hero Name Modifier

20A31C18 L3L2L1L020A31C1C L7L6L5L420A31C20 LBLAL9L820A31C24 LFLELDLC

Army Name Modifier

00A31C29 000000L010A31C2A 0000L2L120A31C2C L6L5L4L320A31C30 LAL9L8L720A31C34 LELDLCLB00A31C38 000000LF

Castle Name Modifier

10A31C3A 0000L1L020A31C3C L5L4L3L220A31C40 L9L8L7L620A31C44 LDLCLBLA10A31C48 0000LFLE

Each Lx (0-F) is an ASCII character code. You need to enter your character codes in sequence, starting at L0 to get the name spelled right, which essentially means enter the characters you need in a particular code line in reverse order. Any positions you don't intend to use need to be set to zero. In this example, I will set all the names to DUMMY.

D - 44U - 55M - 4D (x2)Y - 59

Hero Name Modifier20A31C18 4D4D5544 (MMUD)20A31C1C 00000059 (Y)20A31C20 0000000020A31C24 00000000

Army Name Modifier00A31C29 00000044 (D)10A31C2A 00004D55 (MU)20A31C2C 0000594D (YM)20A31C30 0000000020A31C34 0000000000A31C38 00000000

Castle Name Modifier10A31C3A 00005544 (UD)20A31C3C 00594D4D (YMM)20A31C40 0000000020A31C44 0000000010A31C48 00000000

Blacksmiths Can Forge to Level ??

203982A4 241300??

?? = 10 for maximum. (Or 0F, I can't remember).

Forging Always Costs ???? Potch

2039846C 2403????20398558 2403????

Forging Sets Weapon Level to ?

203854C8 2403000?

?? = F is maximum. (I'm positive on this one).

Forging Sets All Character's Weapons to Level ?

200C4300 0000282D200C4304 3C0400A1200C4308 A083E42B200C430C 24840160200C4310 28A10086200C4314 1420FFFC200C4318 24A50001200C431C 03E00008203854C8 2403000?203854D0 080310C0

?? = F is maximum again. Every character's weapon will be at the level you choose after forging one weapon once.

All Trainers Can Raise Skills to Rank SS

203A8CF4 24020007203A8D18 24020007203A9268 24020007

All Characters Can Reach Rank SS In All Skills

203A925C 24100002203A92FC 24060007203A9300 A0460000203A9304 14A60169

Train Once For Rank SS 202CF5B8 24020007

Skill Training Costs ???? SP 202CE6BC 2402????

Infinite HP - DuelsD0A56690 000004B420A89830 42C80000

Page 3: Suikoden V Codesbreakers

Enable Code 902074B0 0C040D80

R3 + Up For No EncountersR3 + Down To Resume Normal

D089A39C 0000FFEB2025C374 00001027D089A39C 0000FFBB2025C374 0C0D1798

Cycle Through Encounters

200C0000 3C01000D200C0004 8422FFFE200C0008 24420001200C000C 0043282A200C0010 0005100A200C0014 A7824428200C0018 03E00008200C001C A422FFFE20346200 0803000020346204 87834424

This code will cause the game to cycle through the available enemy parties in sequential order, i.e. on the first encounter, you'll get the digit 1 encounter for the area, on the second, 2, and on the third, 3, and so on. When you've exhausted the available enounters for the area, the process starts over again at zero. Note that to save space, you start at one when the game loads, but the 0 digit has a valid encounter as well. It will be the last one you see in the area. Also note that when you move to a new area, it will either keep going from where you left off, or it will start over at zero, depending on how many possible encounters there are in the new area.

Cycle Through Encounters (Freeze)Press Start + Up to Freeze (Default)Press Start + Down to Unfreeze

200C0000 3C01000D200C0004 8422FFFE200C0008 8026FFFD200C000C 00461021200C0010 0043282A200C0014 0005100A200C0018 A7824428200C001C 03E00008200C0020 A422FFFE20346200 0803000020346204 87834424D089A39C 0000FFE7000CFFFD 00000000D089A39C 0000FFB7000CFFFD 00000001

Just so we're clear, the code starts out frozen by default. It serves the same function as the other code, but you can press the indicated buttons to freeze the cycle at the current encounter. You can do this during the battle, or afterwards until the next encounter is hit. Note that with this code, the digits will start cycling at zero, unless you unfreeze the code before the first encounter. If you move to a new area that has fewer encounters, it will go back to zero, and remain frozen there until you press the right buttons. You can unfreeze the cycle at any time.

Always Encounter the Same Enemy Party

203461C8 2402????203461CC A7824428

This code won't be too useful without a list of digits, but it will be different for every area in the game. Therefore I don't plan on making one. However, someone might be kind enough to compile one, and for certain recruiting purposes, the code may be useful, and require only about a half a dozen digits for a similar number of areas. Those digits I will probably compile.As a sample, here are the digits for the Mountain Pass that is near the Beaver Lodge (south of Yoshuna, I think).0 Zadum1 Tree Wizard2 Dragonfly x 33 Mad Condor4 Mad Condor & Dragonfly x 25 Avolo Pestis & Dragonfly x 2 (area boss)6 SoLaTi (probably only until captured)

Press L2 + Up For More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E99

Press L2 + Up For Even More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E80

Press L2 + Up For Far More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E38

Press L2 + Up For Ungodly Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003DCD

Press L2 + Down For Normal Encounter Rate

E002FEBF 0089A39C2025C2D4 100400061025C2DC 00003EAE

You can choose on of the increase codes. The last code is the "off" code and it works with all of them. It does not work with the No Encounters code as posted above.

Quick Level Up - AllD0AA901E 00003C0B20AA90E8 3402????

Any value from 0001 to FFFF. 03E8 for one level per fight. 2710 for 10.

Super Quick Level Up (99) - All

D0AA901E 00003C0B20AA90E8 3C020002

You gain 131,072 per character/per battle. Just enough to shoot anyone straight to level 99.

Earned Experience Multiplier

D0AA901E 00003C0B20AA90E8 00021??0

?? multiplied by04 208 40C 810 1614 3218 641C 12820 25624 51228 10242C 204830 409634 819238 16,3843C 32,76840 65,536

HP Restored After BattleD0AA901E 00003C0B20A7427C 00000000

Infinite HP - In Battle

200C3000 14200002200C3004 00000000200C3008 86050032200C300C 082A039A200C3010 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Infinite HP - In Battle

200C3000 86030032200C3004 0061280A200C3008 082A039A200C300C 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Same as above. I just tightened up the code a bit.

Infinite Rune Use - In Battle

D0AA901E 00003C0B20A72E7C 00000000

Infinite Rune Use And Restore- In Battle

200C3100 00042082200C3104 00042080200C3108 8C830004200C310C 0829CBA5200C3110 AC830000D0AA901E 00003C0B20A72E80 08030C40

Using a rune spell from any level will set the available uses to maximum in all levels. Makes up for use out of battle.

One Hit Kills

200C3200 54400005200C3204 27FF0084200C3208 12200003200C320C 8201002B200C3210 54200001200C3214 27FF006C200C3218 03E00008D0AA901E 00003C0B20A80E04 0C030C80

Allied Units Never Take Damage (War)

D0A8B838 0000607820AB6078 00000000

Enemy Units - Instant Death (War)

D0A8B838 0000607820AB6074 000003E7

Infinite Special Skills (War)

E0056078 00A8B83820A59358 0000000020A59438 0000000020A59500 0000000020A59630 0000000020A59858 00000000

Hero Name Modifier

20A31C18 L3L2L1L020A31C1C L7L6L5L420A31C20 LBLAL9L820A31C24 LFLELDLC

Army Name Modifier

00A31C29 000000L010A31C2A 0000L2L120A31C2C L6L5L4L320A31C30 LAL9L8L720A31C34 LELDLCLB00A31C38 000000LF

Castle Name Modifier

10A31C3A 0000L1L020A31C3C L5L4L3L220A31C40 L9L8L7L620A31C44 LDLCLBLA10A31C48 0000LFLE

Each Lx (0-F) is an ASCII character code. You need to enter your character codes in sequence, starting at L0 to get the name spelled right, which essentially means enter the characters you need in a particular code line in reverse order. Any positions you don't intend to use need to be set to zero. In this example, I will set all the names to DUMMY.

D - 44U - 55M - 4D (x2)Y - 59

Hero Name Modifier20A31C18 4D4D5544 (MMUD)20A31C1C 00000059 (Y)20A31C20 0000000020A31C24 00000000

Army Name Modifier00A31C29 00000044 (D)10A31C2A 00004D55 (MU)20A31C2C 0000594D (YM)20A31C30 0000000020A31C34 0000000000A31C38 00000000

Castle Name Modifier10A31C3A 00005544 (UD)20A31C3C 00594D4D (YMM)20A31C40 0000000020A31C44 0000000010A31C48 00000000

Blacksmiths Can Forge to Level ??

203982A4 241300??

?? = 10 for maximum. (Or 0F, I can't remember).

Forging Always Costs ???? Potch

2039846C 2403????20398558 2403????

Forging Sets Weapon Level to ?

203854C8 2403000?

?? = F is maximum. (I'm positive on this one).

Forging Sets All Character's Weapons to Level ?

200C4300 0000282D200C4304 3C0400A1200C4308 A083E42B200C430C 24840160200C4310 28A10086200C4314 1420FFFC200C4318 24A50001200C431C 03E00008203854C8 2403000?203854D0 080310C0

?? = F is maximum again. Every character's weapon will be at the level you choose after forging one weapon once.

All Trainers Can Raise Skills to Rank SS

203A8CF4 24020007203A8D18 24020007203A9268 24020007

All Characters Can Reach Rank SS In All Skills

203A925C 24100002203A92FC 24060007203A9300 A0460000203A9304 14A60169

Train Once For Rank SS 202CF5B8 24020007

Skill Training Costs ???? SP 202CE6BC 2402????

Infinite HP - DuelsD0A56690 000004B420A89830 42C80000

Page 4: Suikoden V Codesbreakers

Enable Code 902074B0 0C040D80

R3 + Up For No EncountersR3 + Down To Resume Normal

D089A39C 0000FFEB2025C374 00001027D089A39C 0000FFBB2025C374 0C0D1798

Cycle Through Encounters

200C0000 3C01000D200C0004 8422FFFE200C0008 24420001200C000C 0043282A200C0010 0005100A200C0014 A7824428200C0018 03E00008200C001C A422FFFE20346200 0803000020346204 87834424

This code will cause the game to cycle through the available enemy parties in sequential order, i.e. on the first encounter, you'll get the digit 1 encounter for the area, on the second, 2, and on the third, 3, and so on. When you've exhausted the available enounters for the area, the process starts over again at zero. Note that to save space, you start at one when the game loads, but the 0 digit has a valid encounter as well. It will be the last one you see in the area. Also note that when you move to a new area, it will either keep going from where you left off, or it will start over at zero, depending on how many possible encounters there are in the new area.

Cycle Through Encounters (Freeze)Press Start + Up to Freeze (Default)Press Start + Down to Unfreeze

200C0000 3C01000D200C0004 8422FFFE200C0008 8026FFFD200C000C 00461021200C0010 0043282A200C0014 0005100A200C0018 A7824428200C001C 03E00008200C0020 A422FFFE20346200 0803000020346204 87834424D089A39C 0000FFE7000CFFFD 00000000D089A39C 0000FFB7000CFFFD 00000001

Just so we're clear, the code starts out frozen by default. It serves the same function as the other code, but you can press the indicated buttons to freeze the cycle at the current encounter. You can do this during the battle, or afterwards until the next encounter is hit. Note that with this code, the digits will start cycling at zero, unless you unfreeze the code before the first encounter. If you move to a new area that has fewer encounters, it will go back to zero, and remain frozen there until you press the right buttons. You can unfreeze the cycle at any time.

Always Encounter the Same Enemy Party

203461C8 2402????203461CC A7824428

This code won't be too useful without a list of digits, but it will be different for every area in the game. Therefore I don't plan on making one. However, someone might be kind enough to compile one, and for certain recruiting purposes, the code may be useful, and require only about a half a dozen digits for a similar number of areas. Those digits I will probably compile.As a sample, here are the digits for the Mountain Pass that is near the Beaver Lodge (south of Yoshuna, I think).0 Zadum1 Tree Wizard2 Dragonfly x 33 Mad Condor4 Mad Condor & Dragonfly x 25 Avolo Pestis & Dragonfly x 2 (area boss)6 SoLaTi (probably only until captured)

Press L2 + Up For More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E99

Press L2 + Up For Even More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E80

Press L2 + Up For Far More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E38

Press L2 + Up For Ungodly Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003DCD

Press L2 + Down For Normal Encounter Rate

E002FEBF 0089A39C2025C2D4 100400061025C2DC 00003EAE

You can choose on of the increase codes. The last code is the "off" code and it works with all of them. It does not work with the No Encounters code as posted above.

Quick Level Up - AllD0AA901E 00003C0B20AA90E8 3402????

Any value from 0001 to FFFF. 03E8 for one level per fight. 2710 for 10.

Super Quick Level Up (99) - All

D0AA901E 00003C0B20AA90E8 3C020002

You gain 131,072 per character/per battle. Just enough to shoot anyone straight to level 99.

Earned Experience Multiplier

D0AA901E 00003C0B20AA90E8 00021??0

?? multiplied by04 208 40C 810 1614 3218 641C 12820 25624 51228 10242C 204830 409634 819238 16,3843C 32,76840 65,536

HP Restored After BattleD0AA901E 00003C0B20A7427C 00000000

Infinite HP - In Battle

200C3000 14200002200C3004 00000000200C3008 86050032200C300C 082A039A200C3010 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Infinite HP - In Battle

200C3000 86030032200C3004 0061280A200C3008 082A039A200C300C 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Same as above. I just tightened up the code a bit.

Infinite Rune Use - In Battle

D0AA901E 00003C0B20A72E7C 00000000

Infinite Rune Use And Restore- In Battle

200C3100 00042082200C3104 00042080200C3108 8C830004200C310C 0829CBA5200C3110 AC830000D0AA901E 00003C0B20A72E80 08030C40

Using a rune spell from any level will set the available uses to maximum in all levels. Makes up for use out of battle.

One Hit Kills

200C3200 54400005200C3204 27FF0084200C3208 12200003200C320C 8201002B200C3210 54200001200C3214 27FF006C200C3218 03E00008D0AA901E 00003C0B20A80E04 0C030C80

Allied Units Never Take Damage (War)

D0A8B838 0000607820AB6078 00000000

Enemy Units - Instant Death (War)

D0A8B838 0000607820AB6074 000003E7

Infinite Special Skills (War)

E0056078 00A8B83820A59358 0000000020A59438 0000000020A59500 0000000020A59630 0000000020A59858 00000000

Hero Name Modifier

20A31C18 L3L2L1L020A31C1C L7L6L5L420A31C20 LBLAL9L820A31C24 LFLELDLC

Army Name Modifier

00A31C29 000000L010A31C2A 0000L2L120A31C2C L6L5L4L320A31C30 LAL9L8L720A31C34 LELDLCLB00A31C38 000000LF

Castle Name Modifier

10A31C3A 0000L1L020A31C3C L5L4L3L220A31C40 L9L8L7L620A31C44 LDLCLBLA10A31C48 0000LFLE

Each Lx (0-F) is an ASCII character code. You need to enter your character codes in sequence, starting at L0 to get the name spelled right, which essentially means enter the characters you need in a particular code line in reverse order. Any positions you don't intend to use need to be set to zero. In this example, I will set all the names to DUMMY.

D - 44U - 55M - 4D (x2)Y - 59

Hero Name Modifier20A31C18 4D4D5544 (MMUD)20A31C1C 00000059 (Y)20A31C20 0000000020A31C24 00000000

Army Name Modifier00A31C29 00000044 (D)10A31C2A 00004D55 (MU)20A31C2C 0000594D (YM)20A31C30 0000000020A31C34 0000000000A31C38 00000000

Castle Name Modifier10A31C3A 00005544 (UD)20A31C3C 00594D4D (YMM)20A31C40 0000000020A31C44 0000000010A31C48 00000000

Blacksmiths Can Forge to Level ??

203982A4 241300??

?? = 10 for maximum. (Or 0F, I can't remember).

Forging Always Costs ???? Potch

2039846C 2403????20398558 2403????

Forging Sets Weapon Level to ?

203854C8 2403000?

?? = F is maximum. (I'm positive on this one).

Forging Sets All Character's Weapons to Level ?

200C4300 0000282D200C4304 3C0400A1200C4308 A083E42B200C430C 24840160200C4310 28A10086200C4314 1420FFFC200C4318 24A50001200C431C 03E00008203854C8 2403000?203854D0 080310C0

?? = F is maximum again. Every character's weapon will be at the level you choose after forging one weapon once.

All Trainers Can Raise Skills to Rank SS

203A8CF4 24020007203A8D18 24020007203A9268 24020007

All Characters Can Reach Rank SS In All Skills

203A925C 24100002203A92FC 24060007203A9300 A0460000203A9304 14A60169

Train Once For Rank SS 202CF5B8 24020007

Skill Training Costs ???? SP 202CE6BC 2402????

Infinite HP - DuelsD0A56690 000004B420A89830 42C80000

Page 5: Suikoden V Codesbreakers

Enable Code 902074B0 0C040D80

R3 + Up For No EncountersR3 + Down To Resume Normal

D089A39C 0000FFEB2025C374 00001027D089A39C 0000FFBB2025C374 0C0D1798

Cycle Through Encounters

200C0000 3C01000D200C0004 8422FFFE200C0008 24420001200C000C 0043282A200C0010 0005100A200C0014 A7824428200C0018 03E00008200C001C A422FFFE20346200 0803000020346204 87834424

This code will cause the game to cycle through the available enemy parties in sequential order, i.e. on the first encounter, you'll get the digit 1 encounter for the area, on the second, 2, and on the third, 3, and so on. When you've exhausted the available enounters for the area, the process starts over again at zero. Note that to save space, you start at one when the game loads, but the 0 digit has a valid encounter as well. It will be the last one you see in the area. Also note that when you move to a new area, it will either keep going from where you left off, or it will start over at zero, depending on how many possible encounters there are in the new area.

Cycle Through Encounters (Freeze)Press Start + Up to Freeze (Default)Press Start + Down to Unfreeze

200C0000 3C01000D200C0004 8422FFFE200C0008 8026FFFD200C000C 00461021200C0010 0043282A200C0014 0005100A200C0018 A7824428200C001C 03E00008200C0020 A422FFFE20346200 0803000020346204 87834424D089A39C 0000FFE7000CFFFD 00000000D089A39C 0000FFB7000CFFFD 00000001

Just so we're clear, the code starts out frozen by default. It serves the same function as the other code, but you can press the indicated buttons to freeze the cycle at the current encounter. You can do this during the battle, or afterwards until the next encounter is hit. Note that with this code, the digits will start cycling at zero, unless you unfreeze the code before the first encounter. If you move to a new area that has fewer encounters, it will go back to zero, and remain frozen there until you press the right buttons. You can unfreeze the cycle at any time.

Always Encounter the Same Enemy Party

203461C8 2402????203461CC A7824428

This code won't be too useful without a list of digits, but it will be different for every area in the game. Therefore I don't plan on making one. However, someone might be kind enough to compile one, and for certain recruiting purposes, the code may be useful, and require only about a half a dozen digits for a similar number of areas. Those digits I will probably compile.As a sample, here are the digits for the Mountain Pass that is near the Beaver Lodge (south of Yoshuna, I think).0 Zadum1 Tree Wizard2 Dragonfly x 33 Mad Condor4 Mad Condor & Dragonfly x 25 Avolo Pestis & Dragonfly x 2 (area boss)6 SoLaTi (probably only until captured)

Press L2 + Up For More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E99

Press L2 + Up For Even More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E80

Press L2 + Up For Far More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E38

Press L2 + Up For Ungodly Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003DCD

Press L2 + Down For Normal Encounter Rate

E002FEBF 0089A39C2025C2D4 100400061025C2DC 00003EAE

You can choose on of the increase codes. The last code is the "off" code and it works with all of them. It does not work with the No Encounters code as posted above.

Quick Level Up - AllD0AA901E 00003C0B20AA90E8 3402????

Any value from 0001 to FFFF. 03E8 for one level per fight. 2710 for 10.

Super Quick Level Up (99) - All

D0AA901E 00003C0B20AA90E8 3C020002

You gain 131,072 per character/per battle. Just enough to shoot anyone straight to level 99.

Earned Experience Multiplier

D0AA901E 00003C0B20AA90E8 00021??0

?? multiplied by04 208 40C 810 1614 3218 641C 12820 25624 51228 10242C 204830 409634 819238 16,3843C 32,76840 65,536

HP Restored After BattleD0AA901E 00003C0B20A7427C 00000000

Infinite HP - In Battle

200C3000 14200002200C3004 00000000200C3008 86050032200C300C 082A039A200C3010 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Infinite HP - In Battle

200C3000 86030032200C3004 0061280A200C3008 082A039A200C300C 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Same as above. I just tightened up the code a bit.

Infinite Rune Use - In Battle

D0AA901E 00003C0B20A72E7C 00000000

Infinite Rune Use And Restore- In Battle

200C3100 00042082200C3104 00042080200C3108 8C830004200C310C 0829CBA5200C3110 AC830000D0AA901E 00003C0B20A72E80 08030C40

Using a rune spell from any level will set the available uses to maximum in all levels. Makes up for use out of battle.

One Hit Kills

200C3200 54400005200C3204 27FF0084200C3208 12200003200C320C 8201002B200C3210 54200001200C3214 27FF006C200C3218 03E00008D0AA901E 00003C0B20A80E04 0C030C80

Allied Units Never Take Damage (War)

D0A8B838 0000607820AB6078 00000000

Enemy Units - Instant Death (War)

D0A8B838 0000607820AB6074 000003E7

Infinite Special Skills (War)

E0056078 00A8B83820A59358 0000000020A59438 0000000020A59500 0000000020A59630 0000000020A59858 00000000

Hero Name Modifier

20A31C18 L3L2L1L020A31C1C L7L6L5L420A31C20 LBLAL9L820A31C24 LFLELDLC

Army Name Modifier

00A31C29 000000L010A31C2A 0000L2L120A31C2C L6L5L4L320A31C30 LAL9L8L720A31C34 LELDLCLB00A31C38 000000LF

Castle Name Modifier

10A31C3A 0000L1L020A31C3C L5L4L3L220A31C40 L9L8L7L620A31C44 LDLCLBLA10A31C48 0000LFLE

Each Lx (0-F) is an ASCII character code. You need to enter your character codes in sequence, starting at L0 to get the name spelled right, which essentially means enter the characters you need in a particular code line in reverse order. Any positions you don't intend to use need to be set to zero. In this example, I will set all the names to DUMMY.

D - 44U - 55M - 4D (x2)Y - 59

Hero Name Modifier20A31C18 4D4D5544 (MMUD)20A31C1C 00000059 (Y)20A31C20 0000000020A31C24 00000000

Army Name Modifier00A31C29 00000044 (D)10A31C2A 00004D55 (MU)20A31C2C 0000594D (YM)20A31C30 0000000020A31C34 0000000000A31C38 00000000

Castle Name Modifier10A31C3A 00005544 (UD)20A31C3C 00594D4D (YMM)20A31C40 0000000020A31C44 0000000010A31C48 00000000

Blacksmiths Can Forge to Level ??

203982A4 241300??

?? = 10 for maximum. (Or 0F, I can't remember).

Forging Always Costs ???? Potch

2039846C 2403????20398558 2403????

Forging Sets Weapon Level to ?

203854C8 2403000?

?? = F is maximum. (I'm positive on this one).

Forging Sets All Character's Weapons to Level ?

200C4300 0000282D200C4304 3C0400A1200C4308 A083E42B200C430C 24840160200C4310 28A10086200C4314 1420FFFC200C4318 24A50001200C431C 03E00008203854C8 2403000?203854D0 080310C0

?? = F is maximum again. Every character's weapon will be at the level you choose after forging one weapon once.

All Trainers Can Raise Skills to Rank SS

203A8CF4 24020007203A8D18 24020007203A9268 24020007

All Characters Can Reach Rank SS In All Skills

203A925C 24100002203A92FC 24060007203A9300 A0460000203A9304 14A60169

Train Once For Rank SS 202CF5B8 24020007

Skill Training Costs ???? SP 202CE6BC 2402????

Infinite HP - DuelsD0A56690 000004B420A89830 42C80000

Page 6: Suikoden V Codesbreakers

Enable Code 902074B0 0C040D80

R3 + Up For No EncountersR3 + Down To Resume Normal

D089A39C 0000FFEB2025C374 00001027D089A39C 0000FFBB2025C374 0C0D1798

Cycle Through Encounters

200C0000 3C01000D200C0004 8422FFFE200C0008 24420001200C000C 0043282A200C0010 0005100A200C0014 A7824428200C0018 03E00008200C001C A422FFFE20346200 0803000020346204 87834424

This code will cause the game to cycle through the available enemy parties in sequential order, i.e. on the first encounter, you'll get the digit 1 encounter for the area, on the second, 2, and on the third, 3, and so on. When you've exhausted the available enounters for the area, the process starts over again at zero. Note that to save space, you start at one when the game loads, but the 0 digit has a valid encounter as well. It will be the last one you see in the area. Also note that when you move to a new area, it will either keep going from where you left off, or it will start over at zero, depending on how many possible encounters there are in the new area.

Cycle Through Encounters (Freeze)Press Start + Up to Freeze (Default)Press Start + Down to Unfreeze

200C0000 3C01000D200C0004 8422FFFE200C0008 8026FFFD200C000C 00461021200C0010 0043282A200C0014 0005100A200C0018 A7824428200C001C 03E00008200C0020 A422FFFE20346200 0803000020346204 87834424D089A39C 0000FFE7000CFFFD 00000000D089A39C 0000FFB7000CFFFD 00000001

Just so we're clear, the code starts out frozen by default. It serves the same function as the other code, but you can press the indicated buttons to freeze the cycle at the current encounter. You can do this during the battle, or afterwards until the next encounter is hit. Note that with this code, the digits will start cycling at zero, unless you unfreeze the code before the first encounter. If you move to a new area that has fewer encounters, it will go back to zero, and remain frozen there until you press the right buttons. You can unfreeze the cycle at any time.

Always Encounter the Same Enemy Party

203461C8 2402????203461CC A7824428

This code won't be too useful without a list of digits, but it will be different for every area in the game. Therefore I don't plan on making one. However, someone might be kind enough to compile one, and for certain recruiting purposes, the code may be useful, and require only about a half a dozen digits for a similar number of areas. Those digits I will probably compile.As a sample, here are the digits for the Mountain Pass that is near the Beaver Lodge (south of Yoshuna, I think).0 Zadum1 Tree Wizard2 Dragonfly x 33 Mad Condor4 Mad Condor & Dragonfly x 25 Avolo Pestis & Dragonfly x 2 (area boss)6 SoLaTi (probably only until captured)

Press L2 + Up For More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E99

Press L2 + Up For Even More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E80

Press L2 + Up For Far More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E38

Press L2 + Up For Ungodly Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003DCD

Press L2 + Down For Normal Encounter Rate

E002FEBF 0089A39C2025C2D4 100400061025C2DC 00003EAE

You can choose on of the increase codes. The last code is the "off" code and it works with all of them. It does not work with the No Encounters code as posted above.

Quick Level Up - AllD0AA901E 00003C0B20AA90E8 3402????

Any value from 0001 to FFFF. 03E8 for one level per fight. 2710 for 10.

Super Quick Level Up (99) - All

D0AA901E 00003C0B20AA90E8 3C020002

You gain 131,072 per character/per battle. Just enough to shoot anyone straight to level 99.

Earned Experience Multiplier

D0AA901E 00003C0B20AA90E8 00021??0

?? multiplied by04 208 40C 810 1614 3218 641C 12820 25624 51228 10242C 204830 409634 819238 16,3843C 32,76840 65,536

HP Restored After BattleD0AA901E 00003C0B20A7427C 00000000

Infinite HP - In Battle

200C3000 14200002200C3004 00000000200C3008 86050032200C300C 082A039A200C3010 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Infinite HP - In Battle

200C3000 86030032200C3004 0061280A200C3008 082A039A200C300C 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Same as above. I just tightened up the code a bit.

Infinite Rune Use - In Battle

D0AA901E 00003C0B20A72E7C 00000000

Infinite Rune Use And Restore- In Battle

200C3100 00042082200C3104 00042080200C3108 8C830004200C310C 0829CBA5200C3110 AC830000D0AA901E 00003C0B20A72E80 08030C40

Using a rune spell from any level will set the available uses to maximum in all levels. Makes up for use out of battle.

One Hit Kills

200C3200 54400005200C3204 27FF0084200C3208 12200003200C320C 8201002B200C3210 54200001200C3214 27FF006C200C3218 03E00008D0AA901E 00003C0B20A80E04 0C030C80

Allied Units Never Take Damage (War)

D0A8B838 0000607820AB6078 00000000

Enemy Units - Instant Death (War)

D0A8B838 0000607820AB6074 000003E7

Infinite Special Skills (War)

E0056078 00A8B83820A59358 0000000020A59438 0000000020A59500 0000000020A59630 0000000020A59858 00000000

Hero Name Modifier

20A31C18 L3L2L1L020A31C1C L7L6L5L420A31C20 LBLAL9L820A31C24 LFLELDLC

Army Name Modifier

00A31C29 000000L010A31C2A 0000L2L120A31C2C L6L5L4L320A31C30 LAL9L8L720A31C34 LELDLCLB00A31C38 000000LF

Castle Name Modifier

10A31C3A 0000L1L020A31C3C L5L4L3L220A31C40 L9L8L7L620A31C44 LDLCLBLA10A31C48 0000LFLE

Each Lx (0-F) is an ASCII character code. You need to enter your character codes in sequence, starting at L0 to get the name spelled right, which essentially means enter the characters you need in a particular code line in reverse order. Any positions you don't intend to use need to be set to zero. In this example, I will set all the names to DUMMY.

D - 44U - 55M - 4D (x2)Y - 59

Hero Name Modifier20A31C18 4D4D5544 (MMUD)20A31C1C 00000059 (Y)20A31C20 0000000020A31C24 00000000

Army Name Modifier00A31C29 00000044 (D)10A31C2A 00004D55 (MU)20A31C2C 0000594D (YM)20A31C30 0000000020A31C34 0000000000A31C38 00000000

Castle Name Modifier10A31C3A 00005544 (UD)20A31C3C 00594D4D (YMM)20A31C40 0000000020A31C44 0000000010A31C48 00000000

Blacksmiths Can Forge to Level ??

203982A4 241300??

?? = 10 for maximum. (Or 0F, I can't remember).

Forging Always Costs ???? Potch

2039846C 2403????20398558 2403????

Forging Sets Weapon Level to ?

203854C8 2403000?

?? = F is maximum. (I'm positive on this one).

Forging Sets All Character's Weapons to Level ?

200C4300 0000282D200C4304 3C0400A1200C4308 A083E42B200C430C 24840160200C4310 28A10086200C4314 1420FFFC200C4318 24A50001200C431C 03E00008203854C8 2403000?203854D0 080310C0

?? = F is maximum again. Every character's weapon will be at the level you choose after forging one weapon once.

All Trainers Can Raise Skills to Rank SS

203A8CF4 24020007203A8D18 24020007203A9268 24020007

All Characters Can Reach Rank SS In All Skills

203A925C 24100002203A92FC 24060007203A9300 A0460000203A9304 14A60169

Train Once For Rank SS 202CF5B8 24020007

Skill Training Costs ???? SP 202CE6BC 2402????

Infinite HP - DuelsD0A56690 000004B420A89830 42C80000

Page 7: Suikoden V Codesbreakers

Enable Code 902074B0 0C040D80

R3 + Up For No EncountersR3 + Down To Resume Normal

D089A39C 0000FFEB2025C374 00001027D089A39C 0000FFBB2025C374 0C0D1798

Cycle Through Encounters

200C0000 3C01000D200C0004 8422FFFE200C0008 24420001200C000C 0043282A200C0010 0005100A200C0014 A7824428200C0018 03E00008200C001C A422FFFE20346200 0803000020346204 87834424

This code will cause the game to cycle through the available enemy parties in sequential order, i.e. on the first encounter, you'll get the digit 1 encounter for the area, on the second, 2, and on the third, 3, and so on. When you've exhausted the available enounters for the area, the process starts over again at zero. Note that to save space, you start at one when the game loads, but the 0 digit has a valid encounter as well. It will be the last one you see in the area. Also note that when you move to a new area, it will either keep going from where you left off, or it will start over at zero, depending on how many possible encounters there are in the new area.

Cycle Through Encounters (Freeze)Press Start + Up to Freeze (Default)Press Start + Down to Unfreeze

200C0000 3C01000D200C0004 8422FFFE200C0008 8026FFFD200C000C 00461021200C0010 0043282A200C0014 0005100A200C0018 A7824428200C001C 03E00008200C0020 A422FFFE20346200 0803000020346204 87834424D089A39C 0000FFE7000CFFFD 00000000D089A39C 0000FFB7000CFFFD 00000001

Just so we're clear, the code starts out frozen by default. It serves the same function as the other code, but you can press the indicated buttons to freeze the cycle at the current encounter. You can do this during the battle, or afterwards until the next encounter is hit. Note that with this code, the digits will start cycling at zero, unless you unfreeze the code before the first encounter. If you move to a new area that has fewer encounters, it will go back to zero, and remain frozen there until you press the right buttons. You can unfreeze the cycle at any time.

Always Encounter the Same Enemy Party

203461C8 2402????203461CC A7824428

This code won't be too useful without a list of digits, but it will be different for every area in the game. Therefore I don't plan on making one. However, someone might be kind enough to compile one, and for certain recruiting purposes, the code may be useful, and require only about a half a dozen digits for a similar number of areas. Those digits I will probably compile.As a sample, here are the digits for the Mountain Pass that is near the Beaver Lodge (south of Yoshuna, I think).0 Zadum1 Tree Wizard2 Dragonfly x 33 Mad Condor4 Mad Condor & Dragonfly x 25 Avolo Pestis & Dragonfly x 2 (area boss)6 SoLaTi (probably only until captured)

Press L2 + Up For More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E99

Press L2 + Up For Even More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E80

Press L2 + Up For Far More Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003E38

Press L2 + Up For Ungodly Encounters

E002FEEF 0089A39C2025C2D4 000000001025C2DC 00003DCD

Press L2 + Down For Normal Encounter Rate

E002FEBF 0089A39C2025C2D4 100400061025C2DC 00003EAE

You can choose on of the increase codes. The last code is the "off" code and it works with all of them. It does not work with the No Encounters code as posted above.

Quick Level Up - AllD0AA901E 00003C0B20AA90E8 3402????

Any value from 0001 to FFFF. 03E8 for one level per fight. 2710 for 10.

Super Quick Level Up (99) - All

D0AA901E 00003C0B20AA90E8 3C020002

You gain 131,072 per character/per battle. Just enough to shoot anyone straight to level 99.

Earned Experience Multiplier

D0AA901E 00003C0B20AA90E8 00021??0

?? multiplied by04 208 40C 810 1614 3218 641C 12820 25624 51228 10242C 204830 409634 819238 16,3843C 32,76840 65,536

HP Restored After BattleD0AA901E 00003C0B20A7427C 00000000

Infinite HP - In Battle

200C3000 14200002200C3004 00000000200C3008 86050032200C300C 082A039A200C3010 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Infinite HP - In Battle

200C3000 86030032200C3004 0061280A200C3008 082A039A200C300C 0005182DE0023C0B 00AA901E20A80E60 08030C0020A80E64 8201002B

Same as above. I just tightened up the code a bit.

Infinite Rune Use - In Battle

D0AA901E 00003C0B20A72E7C 00000000

Infinite Rune Use And Restore- In Battle

200C3100 00042082200C3104 00042080200C3108 8C830004200C310C 0829CBA5200C3110 AC830000D0AA901E 00003C0B20A72E80 08030C40

Using a rune spell from any level will set the available uses to maximum in all levels. Makes up for use out of battle.

One Hit Kills

200C3200 54400005200C3204 27FF0084200C3208 12200003200C320C 8201002B200C3210 54200001200C3214 27FF006C200C3218 03E00008D0AA901E 00003C0B20A80E04 0C030C80

Allied Units Never Take Damage (War)

D0A8B838 0000607820AB6078 00000000

Enemy Units - Instant Death (War)

D0A8B838 0000607820AB6074 000003E7

Infinite Special Skills (War)

E0056078 00A8B83820A59358 0000000020A59438 0000000020A59500 0000000020A59630 0000000020A59858 00000000

Hero Name Modifier

20A31C18 L3L2L1L020A31C1C L7L6L5L420A31C20 LBLAL9L820A31C24 LFLELDLC

Army Name Modifier

00A31C29 000000L010A31C2A 0000L2L120A31C2C L6L5L4L320A31C30 LAL9L8L720A31C34 LELDLCLB00A31C38 000000LF

Castle Name Modifier

10A31C3A 0000L1L020A31C3C L5L4L3L220A31C40 L9L8L7L620A31C44 LDLCLBLA10A31C48 0000LFLE

Each Lx (0-F) is an ASCII character code. You need to enter your character codes in sequence, starting at L0 to get the name spelled right, which essentially means enter the characters you need in a particular code line in reverse order. Any positions you don't intend to use need to be set to zero. In this example, I will set all the names to DUMMY.

D - 44U - 55M - 4D (x2)Y - 59

Hero Name Modifier20A31C18 4D4D5544 (MMUD)20A31C1C 00000059 (Y)20A31C20 0000000020A31C24 00000000

Army Name Modifier00A31C29 00000044 (D)10A31C2A 00004D55 (MU)20A31C2C 0000594D (YM)20A31C30 0000000020A31C34 0000000000A31C38 00000000

Castle Name Modifier10A31C3A 00005544 (UD)20A31C3C 00594D4D (YMM)20A31C40 0000000020A31C44 0000000010A31C48 00000000

Blacksmiths Can Forge to Level ??

203982A4 241300??

?? = 10 for maximum. (Or 0F, I can't remember).

Forging Always Costs ???? Potch

2039846C 2403????20398558 2403????

Forging Sets Weapon Level to ?

203854C8 2403000?

?? = F is maximum. (I'm positive on this one).

Forging Sets All Character's Weapons to Level ?

200C4300 0000282D200C4304 3C0400A1200C4308 A083E42B200C430C 24840160200C4310 28A10086200C4314 1420FFFC200C4318 24A50001200C431C 03E00008203854C8 2403000?203854D0 080310C0

?? = F is maximum again. Every character's weapon will be at the level you choose after forging one weapon once.

All Trainers Can Raise Skills to Rank SS

203A8CF4 24020007203A8D18 24020007203A9268 24020007

All Characters Can Reach Rank SS In All Skills

203A925C 24100002203A92FC 24060007203A9300 A0460000203A9304 14A60169

Train Once For Rank SS 202CF5B8 24020007

Skill Training Costs ???? SP 202CE6BC 2402????

Infinite HP - DuelsD0A56690 000004B420A89830 42C80000

Having trouble with the duels? Check out the Duel Guide for all the quotes and their related actions.

Individual Star Recruit Codes

Codes for recruiting individual characters.

Page 8: Suikoden V Codesbreakers

Having trouble with the duels? Check out the Duel Guide for all the quotes and their related actions.

Individual Star Recruit Codes

Codes for recruiting individual characters.