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Super Mario World Complete* Transcription/Arrangements for the Piano By Philip Kim Original Music Composed by Kondo Koji 近藤 Game Produced by Nintendo * I did not include sound effects not playable by the piano.

Super Mario World - Mario Mayhem · 2. Super Mario World: Maps 3. Super Mario World: Overworld 4. Super Mario World: Athletic Rag 5. Super Mario World: Underwater Theme 6. Super Mario

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Page 1: Super Mario World - Mario Mayhem · 2. Super Mario World: Maps 3. Super Mario World: Overworld 4. Super Mario World: Athletic Rag 5. Super Mario World: Underwater Theme 6. Super Mario

Super Mario World Complete* Transcription/Arrangements for the Piano 

By  

Philip Kim 

Original Music Composed by  

Kondo Koji 

近藤 浩治

Game Produced by 

Nintendo 

 

 

 

 

*  I did not include sound effects not playable by the piano. 

Page 2: Super Mario World - Mario Mayhem · 2. Super Mario World: Maps 3. Super Mario World: Overworld 4. Super Mario World: Athletic Rag 5. Super Mario World: Underwater Theme 6. Super Mario

Forward 

I want to first of all, thank the people at Nintendo for creating this video game classic which I have fond memories of playing for many hours during my early teen years and way into my 20s.  I want to especially thank the composer, Kondo Koji, for composing such memorable tunes which will remain within us to those who have played this wonderful game series. 

  I first heard the piano arrangements of the Super Mario series on the internet played by The Blindfolded Pianist, a.k.a. Martin Leung, about 4‐5 years back and I was thrilled to hear these gems on the piano.  As most of the people probably did, I looked for the sheet music but I couldn’t find the complete transcriptions/arrangements for the piano except the ones available done by Martin.  It was recently that I watched Martin’s performance video again and it was then when I decided if I couldn’t purchase the scores I’ll do my own transcriptions and arrangements.  So it is Mr. Martin Leung that I owe my inspiration to do my own transcriptions of these musical gems. 

  Since I couldn’t find any “Officially” published music scores for these BMG (Background Music) for the Super Mario series, I did my searches on the net and got my hands on many midi files and nsf (Nintendo Sound Format) files to play and to listen in order to notate the music.  As for notating the music, I used Sibelius notation software to make the scores. 

  It has taken me many hours listening, transcribing, arranging, notating, and editing the scores.  I have tried to be as faithful to the original music as possible with some additional elaborations and extensions done by me.  As for the level of performance difficulty, most of these are HARD!  I arranged these as “Concert Transcriptions”, which are usually technically very difficult and needs to be practiced very diligently.  With diligent and hard practice , the result of your labor should be fruitful.  With this being said, I hope you enjoy these gems. 

p.s.  Please show your appreciation by mentioning and crediting me as the transcriber/arranger if you ever perform these or record.  Thank you. 

Philip Kim  フィリップ キム 

March, 2007 

[email protected] 

http://www.pypstudio.com 

http://members.sibeliusmusic.com/pskim 

 

 

Page 3: Super Mario World - Mario Mayhem · 2. Super Mario World: Maps 3. Super Mario World: Overworld 4. Super Mario World: Athletic Rag 5. Super Mario World: Underwater Theme 6. Super Mario

 

 

 

Index 1.  Super Mario World:  Intro 

2.  Super Mario World:  Maps 

3.  Super Mario World:  Overworld 

4.  Super Mario World:  Athletic Rag 

5.  Super Mario World:  Underwater Theme 

6.  Super Mario World:  Haunted House 

7.  Super Mario World:  Castle Theme  

8.  Super Mario World:  Bonus Screen Clear 

9.  Super Mario World:  Koopa Junior  

10.  Super Mario World:  Koopa Junior Castle and Clear 

11.  Super Mario World:  End Credit 1 

12.  Super Mario World:  End Credit 2 

13.  Super Mario World:  End Credit 3 

14.  Super Mario World:  Short themes 

 

*  The Bowser theme is almost identical to the Castle theme so I did not transcribe it. 

 

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Jolly q = 152

Copyright © Philip Kim, 2007

Super Mario WorldOpening Theme

タイトル Kondo KojiTranscribed/Arranged by Philip Kim

March, [email protected]

http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim

f

mp

6

11

mf

16

Philip Kim
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Original Super Mario Brothers BGM Property of Nintendo
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20

f

12

6

12

f

23

f

6

12

261.

2.

dim.

p

pp

p

2

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Copyright © Philip Kim, 2007

1

ヨースタ島Map 1: Yoster Island q = 144

Kondo KojiTranscribed/Arranged by Philip Kim

March, [email protected]

http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim

Super Mario WorldマップMaps

mf

1

q = 144 地上Map 2: Overworld

mp

3

3

3

3

3

3

3

5

3

3

3

3

3

3

1 q = 160 バニラドームMap 3: Vanilla Dome

f

5

6 6

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9

6 6

1 q = 126

ネイティブスターMap 4: Native Star

mf

5

9

2

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1 q = 126

迷いの森Map 5: Forest of Illusion

p

6

11

15

18

dim.

3

Philip Kim
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1 q = 88

Map 6クッパ城出現Koopa Castle Appears

f

1 q = 100 クッパ城Valley of Koopa

f

4

7

10

4

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1 Allegro q = 96

Map 7スペシャルSpecial

mf leggiero

3

5 1.

2.

f

8

3

11

14

5

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17

3

20

3 3

3

3

24

mf leggiero

26

28

f

6

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Copyright © Philip Kim, 2007

Fast h = 112

Kondo KojiTranscribed/Arranged by Philip Kim

March, [email protected]

http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim

Super Mario WorldOverworld

地上

f

7

13

19

Philip Kim
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25

31

37

43

1.

2.

2

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Copyright © Philip Kim, 2007

Very fast q = 152

Kondo KojiTranscribed/Arranged by Philip Kim

March, [email protected]

http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim

Super Mario World(Air Platform)

アスレチックAthletic

f

4

7

10

14

Philip Kim
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18

22

26

29

31

2

Philip Kim
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Copyright © Philip Kim, 2007

Allegretto q. = 80

Super Mario WorldKondo Koji

Transcribed/Arranged by Philip KimMarch, 2007

[email protected]://www.pypstudio.com

http://members.sibeliusmusic.com/pskim

Underwater Theme 水中

p

3

7

mf

13 1.

2.

20

Philip Kim
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28

p

32

mf

38 1.

2.

45

49

poco rit.

2

Philip Kim
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Copyright © Philip Kim, 2007

Kondo KojiTranscribed/Arranged by Philip Kim

March, [email protected]

http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim

Super Mario WorldHaunted Houseおばけ屋敷

Mysterious q = 100

pp cresc. molto

3

p subito e cresc.

etc.

p subito e cresc.

5

p subito e cresc.

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7

p subito e cresc.

9

p subito e cresc. molto

11

f

12

2

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13

14

15

16

17

p subito e cresc.

3

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19

f

21

23

25

p subito e cresc.

4

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27

f

29

31

33

p subito e cresc.

5

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35

mp

37

poco a poco dim.

39

41

ppp

6

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Mysterious q = 100-104

Copyright © Philip Kim, 2007

Super Mario World: Castle Theme城

Kondo KojiTranscribed/Arranged by Philip Kim

May, [email protected]

http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim

p

3

3

3

5

8

11

14

17

f

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21

ad lib. accel.

6 66

6

Presto q = 11224

p

66

6

6

26

28

30

32

Bring ou the melody

34

2

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36

38

40

42

44

3

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46

48

50

52

54

4

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56

58

60

62

64

5

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66

Slower q = 100

cresc.

ff

69

mf

73Presto q = 160

cresc. e accel. molto

arpeggio

molto rit.

77

79

p

6

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Copyright © Philip Kim, 2007

Kondo KojiTranscribed/Arranged by Philip Kim

March, [email protected]

http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim

Fast and comical q = 160

Super Mario World

Bonus Screenボーナス面

f

5

mf

9

f

13

mf

17

f

Philip Kim
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21

p

25

mf

29

p

33 1.

2.

sfz

Bonus Screen Clearボーナス面クリア

f

2

Philip Kim
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Fast h = 108

Copyright © Philip Kim, 2007

Super Mario WorldKoopa Junior

コクッパ

Kondo KojiTranscribed/Arranged by Philip Kim

May, [email protected]

http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim

f

gliss.

6

11

16

20

25

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31

36

41

45

50

54

ff

2

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Fanfare q = 100Beat Koopa Junior

お城クリア ファンファーレ

Super Mario World: Koopa Junior CastleKondo Koji

Transcribed/Arranged by Philip KimMarch, 2007

[email protected]://www.pypstudio.com

http://members.sibeliusmusic.com/pskim

f

3

4

3

3

1

Con brio q = 125

Koopa Junior Castle Clearコクッパ城クリアデモ

Copyright © Philip Kim, 2007

mf

f

4

7

Philip Kim
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Copyright © Philip Kim, 2007

Moderato q. = 120

Kondo KojiTranscribed/Arranged by Philip Kim

March, [email protected]

http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim

rit.

Più mosso q. = 144

Super Mario WorldEnd Credit 1エンディング 1

f

mf

5

9

cresc.

f

mp

mf 13

17

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21

25

cresc.

f

4

4

detached.

28

31

cresc.

34

rit.

mf

a tempo.

2

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37

40

f

44

48

molto rit.

cresc.

Largo q. = 5051

ff

mp

3

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Copyright © Philip Kim, 2007

Kondo KojiTranscribed/Arranged by Philip Kim

March, [email protected]

http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim

Andante q. = 104

Super Mario WorldEnd Credit 3エンディング 3

rit.

mf

cresc.

Allegro q = 1445

f

9

13

18

mf

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22

26

3 cresc.

f

30

34

mp

3

f

mp

f

39

2

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43

47

rit.

più

cresc.

Andante q. = 10451

mf

f

54

57

cresc.

3

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61

subito mf

65

cresc.

69

rit.

mf a tempo

73

77

rit.

Adagio q. = 60

molto

f

very bluesy

cresc.

4

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1

Fast e. = 152

Copyright © Philip Kim, 2007

Super Mario WorldShort Motifs短いモチーフ

Kondo KojiTranscribed/Arranged by Philip Kim

March, [email protected]

http://www.pypstudio.comhttp://members.sibeliusmusic.com/pskim

P-boxスイッチ

accel.

1Fast

Player Downプレイヤーダウン

1Delicately

Game Overゲームオーバー

pp

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1

Course Clearコースクリア ファンファーレ

q = 132

f

1 Agitated h = 84

Cave洞窟

f

5

9

12

2

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15

19

23

27

30

3

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1 Andante q = 69

Princess Rescuedピーチ姫を助けた時

p

pp

mf

4

molto cresc.

f

1

Andante q = 84

End Credit 2エンディング 2

p

4

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