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©2014 WizKids/NECA LLC. TM & © DC Comics. (s14) SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER CARDS Original Text

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Page 1: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

©2014 WizKids/NECA LLC. TM & © DC Comics. (s14)

SUPERMAN AND THE LEGION OF SUPER HEROES

CHARACTER CARDSOriginal Text

Page 2: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

©2014 WizKids/NECA LLC. TM & © DC Comics. (s14)

PRINTING INSTRUCTIONS

1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P).

2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents)

3. Under Page Sizing & Handling>Size select Actual size.

4. Under Page Sizing & Handling>Multiple>Pages per sheet select Custom and enter 1 by 2.

5. Under Page Sizing & Handling>Multiple> Orientation select Landscape.

6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple).

7. Click OK.

Page 3: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

©2014 WizKids/NECA LLC. TM & © DC Comics. (s14)

Airplane, 69Amethyst, 24Big Barda and Mister Miracle, 60Bizarro, 45Black Manta, 44Black Witch, 54Blight, 13Blok, 25Chameleon Girl, 36Cheetah (Priscilla Rich), 21Cheetah (Barbara Ann Minerva), 22Colossal Boy, 37Computo, 51Cosmic Boy, 4Cymbal-Banging Monkey, 71Daemonite, 18Darkseid, 50Dawnstar, 35Daxamite, 8Edward Nigma, 43

Emerald Empress, 46Gates, 27Giganta, 20Glorith, 41Guardian, 66Helspont, 48Highfather, 59Kalibak, 32Kalibak (Servant of

the Great Darkness), 65Ladytron, 17Lex Luthor, 29Lightning Lad, 6Lightray, 33Lydea Mallor, 64Mano, 30Mister Miracle, 31Mon-El, 9Mon-El (Green Lantern Corps), 75Mordru (Giant), 63

Mordru (LE), 74Mr. Majestic, 28Orion, 49Orion (Servant of

the Great Darkness), 67Persuader, 61Phantom Girl, 12Polar Boy, 14Race Car, 70Saturn Girl, 5Science Police Officer, 7Sensor Girl, 15Shadow Lass, 40Shrinking Violet, 11Shrinking Violet (LE), 76Solomon Grundy, 56Stargirl, 38Starman, 39Superboy, 52Superman, 68

Superman™ Action Figure, 73Takion, 58Teddy Bear, 72Tellus, 55Tharok, 34The Riddler, 42Timber Wolf, 19Toyman, 57Triplicate Girl, 10Tyroc, 16Ultra-Boy, 23Universo, 47Validus, 62White Witch, 53Wildfire, 26

TABLE OF CONTENTS

Page 4: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

COSMIC BOYFuture, Legion Founder, Legion of Super Heroes

TELEKINETIC MOVE (Running Shot)

TELEKINETIC SHOVE (Force Blast)

MagnoBall Champion Give Cosmic Boy a power action and he can use Telekinesis twice as a free action. When Cosmic Boy has two action tokens, he can use Telekinesis as a free action.

WRAPPED IN METAL (Incapacitate)

MAGNETIC SHIELDING (Energy Shield/Deflection)

METAL SHIELDING (Barrier)

90

DC COMICS

POINT VALUE:

Elected Leader Cosmic Boy can use Leadership. When he does, all characters with the Legion of Super Heroes keyword are considered a lower point value.

I’M NOT LEADER FOR NOTHING (Outwit)

Legion Founder At the beginning of the game, place a Founder token on the character card of each character that can use this team ability. When a character with the Legion of Super Heroes keyword makes an attack and after all rerolls, you may remove Founder tokens to increase the attack roll by 1 for each removed token. (3 points)

REAL NAME: Rokk KrinnSIGNIFICANT APPEARANCE: Legion of Super-Heroes #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

001

Cosmic Boy

Page 5: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

PREDICT THE BEST ATTACK (Perplex)

FOCUS OUR ATTACKS (Enhancement)

Legion Founder At the beginning of the game, place a Founder token on the character card of each character that can use this team ability. When a character with the Legion of Super Heroes keyword makes an attack and after all rerolls, you may remove Founder tokens to increase the attack roll by 1 for each removed token. (3 points)

REAL NAME: Imra Ardeen-RanzzSIGNIFICANT APPEARANCE: Legion of Super-Heroes #8 (2012)

© 2014 WIZKIDS/NECA, LLC.

002

TM & © DC Comics. (s14)

SATURN GIRLFuture, Legion Founder, Legion of Super Heroes

TELEPATHIC CONTROL (Mind Control)

Strongest Mind Saturn Girl can use Mind Control and, if she has no action tokens, she can use it as a free action. When she uses Mind Control, she isn’t dealt unavoidable damage from it and she increases her attack value by +1 for each action token assigned to her target.

MIND BLAST (Penetrating/Psychic Blast)

KNOW YOUR DARKEST FEARS (Precision Strike)

KNOW YOUR ATTACK BEFORE YOU DO (Super Senses)

CLOUD YOUR MIND (Energy Shield/Deflection)

94

DC COMICS

POINT VALUE:

Saturn Girl

Page 6: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

ELECTRICAL BLAST (Ranged Combat Expert)

Arc Lightning Give Lightning Lad a power action and make a ranged combat attack against a single target using his printed damage value. Each time he hits, after actions resolve, he may then make a ranged combat attack as a free action against another single target as if he occupied the previously hit character’s square, replacing his range value with his printed range value minus the number of hits he has made this turn with this power and also using his printed damage value.

REAL NAME: Garth RanzzSIGNIFICANT APPEARANCE: Legion of Super-Heroes #8 (2012)

Legion Founder At the beginning of the game, place a Founder token on the character card of each character that can use this team ability. When a character with the Legion of Super Heroes keyword makes an attack and after all rerolls, you may remove Founder tokens to increase the attack roll by 1 for each removed token. (3 points)

© 2014 WIZKIDS/NECA, LLC.

003

TM & © DC Comics. (s14)

LIGHTNING LADFuture, Legion Founder, Legion of Super Heroes

SHOOT FIRST (Running Shot)

ELECTRIC DISCHARGE (Force Blast)

ELECTRIC SHOCK (Penetrating/Psychic Blast)

SHOCK THE SYSTEM (Precision Strike)

WILLING TO STAND UP (Toughness)

HARD TO HIT (Super Senses)

104

DC COMICS

POINT VALUE:

Lightning Lad

Page 7: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

REAL NAME: VariousSIGNIFICANT APPEARANCE: Adventure Comics #300 (1962)

© 2014 WIZKIDS/NECA, LLC.

004

TM & © DC Comics. (s14)

SCIENCE POLICE OFFICERBlight, Future, Police

COMBAT TRAINING (Sidestep)

RAPID STRIKE (Flurry)

BODY ARMOR (Toughness)

READY FOR ANYTHING (Combat Reflexes)

Tactical Deployment When an opposing character within 8 squares is given a free action, if that character has been given a non-free action this turn, after actions resolve, deal that character 1 unavoidable damage.

STRENGTH IN NUMBERS (Empower)

45

DC COMICS

POINT VALUE:

Science Police Officer

Page 8: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

DAXAMITECosmic, Servant of the Great Darkness

X-Ray Vision

Under Darkseid’s Control When a friendly character named Darkseid is on the map, modify Daxamite’s attack value by +1 and Daxamite’s defense value by -1.

FLIGHT (Running Shot)

RAPID FLIGHT (Hypersonic Speed)

INTO THE FIGHT (Charge)

BURN! (Energy Explosion)

122/100

DC COMICS

POINT VALUE:

HEAT VISION (Penetrating/Psychic Blast)

KRYPTONIAN-LEVEL STRENGTH (Super Strength)

STRENGTH OF SUPERMAN (Invulnerability)

WEAKENED STRENGTH (Toughness)

FOCUSED HEAT VISION (Ranged Combat Expert)

YELLOW SUN ENERGY (Regeneration)

SMASH EVERYTHING (Close Combat Expert)

REAL NAME: VariousSIGNIFICANT APPEARANCE: Legion of Super-Heroes #293 (1982)

© 2014 WIZKIDS/NECA, LLC.

005a

Daxamite

Page 9: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

RESISTANT TO DAMAGE (Invincible)

I WILL STAND AND FIGHT (Invulnerability)

FIELD LEADER (Leadership)

HEAT VISION (Ranged Combat Expert)

RESERVES OF STRENGTH (Close Combat Expert)

REAL NAME: Lar GandSIGNIFICANT APPEARANCE: Superboy #89 (1961)

© 2014 WIZKIDS/NECA, LLC.

005b

TM & © DC Comics. (s14)

MON-ELFuture, Legion of Super Heroes, Past

Man of Valor Mon-El can use Defend and adjacent friendly characters modify their defense values by +1.

INTO THE FIGHT (Hypersonic Speed)

WON’T QUIT (Flurry)

STRENGTH UNDER A YELLOW SUN (Super Strength)

GET AWAY FROM MY FRIENDS (Quake)

CAN TAKE ANY BLOW (Impervious)

175

DC COMICS

POINT VALUE:

Mon-El

Page 10: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

PINNED DOWN (Empower)

REAL NAME: Luornu DurgoSIGNIFICANT APPEARANCE: Action Comics #276 (1961)

© 2014 WIZKIDS/NECA, LLC.

006

TM & © DC Comics. (s14)

TRIPLICATE GIRLFuture, Legion of Super Heroes

Splitting Bodies When Triplicate Girl is adjacent to 2 or more friendly characters named Triplicate Girl and makes an attack roll, she may roll 3 dice instead of 2 and then choose 1 die to ignore. When Triplicate Girl is adjacent to 2 or more friendly characters named Triplicate Girl and an opposing character targets her with an attack, roll a d6 and decrease the opponent’s attack total by the result.

SO MANY OF US (Plasticity)

SO MANY FISTS (Flurry)

HOLD YOU DOWN (Incapacitate)

KEEP SPLITTING (Willpower)

MULTIPLE TARGETS (Combat Reflexes)

71

DC COMICS

POINT VALUE:

Triplicate Girl

Page 11: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

SHRINKING VIOLETFuture, Legion Espionage Squad, Legion of Super Heroes, Spy

Morph: Shrinking Violet Give Shrinking Violet a move or close combat action that deals no pushing damage. After the action resolves, replace her with any character with this trait on the same click number.

MICROSCOPIC SIZE (Stealth)

MICROSCOPIC MOVEMENT (Phasing/Teleport)

Size-Change Attack Shrinking Violet can use Close Combat Expert. When she does, after actions resolve, she has until your next turn.

VERY HARD TO TARGET (Energy Shield/Deflection)

CHANGING SIZE (Super Senses)

75

DC COMICS

POINT VALUE:

ESPIONAGE (Outwit)

KNOW YOUR SECRETS (Perplex)

REAL NAME: Salu DigbySIGNIFICANT APPEARANCE: Legion of Super-Heroes #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

007

Shrinking Violet

Page 12: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

THROUGH THE WALL (Shape Change)

FIND A WEAKNESS (Exploit Weakness)

REAL NAME: Tinya WazzoSIGNIFICANT APPEARANCE: Legion of Super-Heroes #1 (2011)

AVOID (Energy Shield/Deflection)

© 2014 WIZKIDS/NECA, LLC.

008

TM & © DC Comics. (s14)

PHANTOM GIRLFuture, Legion Espionage Squad, Legion of Super Heroes

Intangibility and Disruption Phantom Girl can use Phasing/Teleport. When she uses Phasing/Teleport and passes through any squares occupied by characters holding an object, she may remove any of those objects from the game. When she uses Phasing/Teleport and passes through any squares occupied by characters assigned any relics or resources, those characters can’t use those relics or resources until your next turn.

INTANGIBLE (Phasing/Teleport)

Phasing Attack Phantom Girl can use Incapacitate. When she is given a move action, after actions resolve, she may be given a close combat action as a free action, targeting any one opposing character occupying a square she moved through.

DISRUPT! (Precision Strike)

PHASED OUT (Super Senses)

72

DC COMICS

POINT VALUE:

Phantom Girl

Page 13: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

REBUILD (Regeneration)

I WAS YOUR FRIEND, ONCE (Shape Change)

REAL NAME: VariousSIGNIFICANT APPEARANCE: Legion of Super-Heroes #122 (1999)

© 2014 WIZKIDS/NECA, LLC.

009

TM & © DC Comics. (s14)

BLIGHTBlight, Monster, Robot

Blighted Blight can use Mind Control and Phasing/Teleport. When it uses Mind Control, modify its attack value by +1 for each adjacent friendly character with the Blight keyword.

HIDDEN IN THE SHADOWS (Stealth)

ENTWINED (Plasticity)

CHOKE WEED BLASTER (Incapacitate)

YOU CANNOT RESIST (Steal Energy)

TECHNO-ORGANIC BODY (Toughness)

65

DC COMICS

POINT VALUE:

Blight

Page 14: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TRAINED TOGETHER (Enhancement)

LEGION OF SUBSTITUTE HEROES (Leadership)

REAL NAME: Brek BanninSIGNIFICANT APPEARANCE: Legion of Super-Heroes #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

010

TM & © DC Comics. (s14)

POLAR BOYFuture, Legion of Substitute Heroes, Legion of Super Heroes

Unaffected by Heat When Polar Boy or an adjacent friendly character is targeted by a ranged combat attack, the attacker can’t use Energy Explosion.

SLIPPERY MANEUVERS (Sidestep)

Blinding Snow Polar Boy can use Incapacitate. When he does and hits a character with no action tokens, give that character 2 action tokens instead.

INTENSE COLD (Precision Strike)

WALL OF ICE (Barrier)

EVASIVE FLIGHT (Energy Shield/Deflection)

78

DC COMICS

POINT VALUE:

Polar Boy

Page 15: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

ILLUSIONARY WALLS (Barrier)

COMBAT AWARENESS (Super Senses)

Not Where You Think Sensor Girl can use Probability Control and Shape Change.

REAL NAME: Projectra Wind’zzorSIGNIFICANT APPEARANCE: Adventure Comics #346 (1966)

TRAINED BY VAL ARMORR (Precision Strike)

© 2014 WIZKIDS/NECA, LLC.

011

TM & © DC Comics. (s14)

SENSOR GIRLFuture, Legion Espionage Squad,

Legion of Super Heroes, Ruler

Illusions Seem Real Sensor Girl can use Perplex, but only to modify an opposing character’s attack or defense value.

Reality Sense ,

YOU DON’T KNOW WHERE I AM (Stealth)

MAKE YOU SEE ANYTHING (Mind Control)

ENRAGED (Flurry)

TRAPPED BY ILLUSIONS (Incapacitate)

75

DC COMICS

POINT VALUE:

Sensor Girl

Page 16: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

AHHRRRRRR! (Energy Shield/Deflection)

FIELD LEADER (Leadership)

COMBINED POWER (Enhancement)

REAL NAME: Troy StewartSIGNIFICANT APPEARANCE: Legion Lost #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

012

TM & © DC Comics. (s14)

TYROCFuture, Legion Lost, Legion of Super Heroes

LEADING THE CHARGE (Running Shot)

ZZZRRRUUGGHH! (Force Blast)

ARRRRHHHH! (Energy Explosion)

EEYYAAAHH! (Pulse Wave)

CCCIIIRRR! (Incapacitate)

COMBAT AWARENESS (Super Senses)

96

DC COMICS

POINT VALUE:

Tyroc

Page 17: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

LADYTRONRobot, WildC.A.T.s

CYBORG (Running Shot)

BRINGING THE FIGHT CLOSE (Charge)

OPENING SALVO (Energy Explosion)

MY OLD LIFE OF CRIME (Blades/Claws/Fangs)

NUCLEAR REACTOR (Pulse Wave)

ADVANCED ROBOTICS (Invulnerability)

99

DC COMICS

POINT VALUE:

I AM MOSTLY METAL (Toughness)

I CAN TAKE CARE OF MYSELF (Regeneration)

REAL NAME: Maxine ManchesterSIGNIFICANT APPEARANCE: WildC.A.T.s: Covert Action Team #21 (1995)

© 2014 WIZKIDS/NECA, LLC.

013

Ladytron

Page 18: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

REAL NAME: VariousSIGNIFICANT APPEARANCE: WildC.A.T.s: Covert Action Team #1 (1992)

© 2014 WIZKIDS/NECA, LLC.

014

TM & © DC Comics. (s14)

DAEMONITEDaemonite, Monster, Past

YOUR WORLD IS OURS (Charge)

ADVANCED TECHNOLOGY (Phasing/Teleport)

SHARP CLAWS AND TEETH (Blades/Claws/Fangs)

REPTILIAN HIDE (Toughness)

Jump Into a New Body Daemonite can use Regeneration. At the beginning of your turn, Daemonite can use Regeneration as a free action, but subtracts 3 from the d6 roll instead of 2.

Daemonite Biology Daemonite can use Shape Change. When Daemonite makes a successful Shape Change roll, it may use a standard attack power possessed by the character who originally targeted Daemonite until the end of your turn, even if that power is lost.

50

DC COMICS

POINT VALUE:

Daemonite

Page 19: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

COMBAT AGILITY (Super Senses)

Healing Factor Timber Wolf can use Regeneration. He can use it normally, or he can use it as a free action if he’s been given a close combat action this turn.

ANIMAL RAGE (Battle Fury)

WOUNDED (Exploit Weakness)

REAL NAME: Brin LondoSIGNIFICANT APPEARANCE: Legion Lost #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

015

TM & © DC Comics. (s14)

TIMBER WOLFAnimal, Future, Legion Espionage Squad,

Legion Lost, Legion of Super Heroes

Animal Instincts

LEAP INTO THE FRAY (Charge)

WON’T STOP (Flurry)

SAVAGE ATTACK (Blades/Claws/Fangs)

Shooting Claws Timber Wolf has a range value of 6. Whenever he hits with an attack, you may roll a d6. If you do, Timber Wolf’s damage value becomes the result and is locked until the attack resolves.

INCREDIBLY AGILE (Combat Reflexes)

97

DC COMICS

POINT VALUE:

Timber Wolf

Page 20: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

THICK-SKINNED (Toughness)

SCIENTIST (Enhancement)

NOT JUST A BIG FIST... (Outwit)

...ALSO A BIG BOOT (Close Combat Expert)

REAL NAME: Doris ZuelSIGNIFICANT APPEARANCE: Wonder Woman #9 (1944)

© 2014 WIZKIDS/NECA, LLC.

016

TM & © DC Comics. (s14)

GIGANTAInjustice League, Legion of Doom, Scientist

PASSING FOR NORMAL (Earthbound/Neutralized)

LEGION OF DOOM, HUH? (Charge)

She Keeps Getting Bigger! When Giganta uses the Giant Reach ability and makes a close combat attack, all squares within a range of her click number minus 1 and line of fire are considered adjacent.

BIG LADY (Super Strength)

HANDS OFF, CREEP! (Quake)

GOOD LUCK TRYING TO HURT ME (Invincible)

110

DC COMICS

POINT VALUE:

Giganta

Page 21: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

CHEETAHLegion of Doom, Past, Villainy Inc

Never Corner a Cat

Hatred For My Prey Once per game, give Cheetah a free action and choose an opposing character. As long as that character is on the map, Cheetah modifies her combat values except range by +1. If that character is named Wonder Woman, Cheetah can use Exploit Weakness.

MY TRUE SELF (Charge)

ESCAPE (Leap/Climb)

CLAWS OF THE CHEETAH (Blades/Claws/Fangs)

FELINE GRACE (Super Senses)

50

DC COMICS

POINT VALUE:

ACROBATICS (Combat Reflexes)

REAL NAME: Priscilla RichSIGNIFICANT APPEARANCE: Wonder Woman #6 (1943)

© 2014 WIZKIDS/NECA, LLC.

017a

Cheetah (Priscilla Rich)

Page 22: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

STRONG AS EVER (Toughness)

JUST AS FAST (Super Senses)

CAN CHANGE MY SPOTS (Shape Change)

Pressing My Advantage Cheetah can use Outwit, but only to target characters that have two action tokens.

REAL NAME: Barbara Ann MinervaSIGNIFICANT APPEARANCE: Wonder Woman #7 (1987)

© 2014 WIZKIDS/NECA, LLC.

017b

TM & © DC Comics. (s14)

CHEETAHAnimal, Injustice Society, Scientist, Society

Catlike Reflexes ,

We’ve Danced this Dance Before Cheetah can use Combat Reflexes. If Cheetah has no action tokens, she can use Exploit Weakness.

Pounce My Prey Cheetah can use Leap/Climb. When Cheetah resolves a move action, you may give her a close combat action as a free action.

YES, REVENGE (Charge)

RAZOR-SHARP CLAWS (Blades/Claws/Fangs)

DIRTY TACTICS (Poison)

90

DC COMICS

POINT VALUE:

Cheetah (Barbara Ann Minerva)

Page 23: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

ULTRA-BOYBlight, Future, Legion of Super Heroes

Ultra Vision ,

One... At the beginning of your turn, choose one to last until you choose for this power again: Ultra-Boy can use Running Shot, or he can use Charge.

STRIKE BACK (Flurry)

ULTRA SPEED (Hypersonic Speed)

...Power… At the beginning of your turn, choose one to last until you choose for this power again: Ultra-Boy can use Penetrating/Psychic Blast, or he can use Energy Explosion, or he can use Super Strength.

ULTRA STRENGTH (Super Strength)

165

DC COMICS

POINT VALUE:

...At a Time At the beginning of your turn, choose one to last until you choose for this power again: Ultra-Boy can use Impervious, or he can use Energy Shield/Deflection and Super Senses.

HARD TO HURT (Invulnerability)

FOCUSED ON OFFENSE (Toughness)

REAL NAME: Jo NahSIGNIFICANT APPEARANCE: Legion of Super-Heroes #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

018

Ultra-Boy

Page 24: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

AMETHYSTGemworld, Justice League, Mystical, Ruler

Gemworld Portal Once per game, when Amethyst hits an opposing character, you may choose that neither character may make a ranged combat attack and she and that character may only target each other with close combat attacks until one of them is KO’d.

QUICKER THAN I LOOK (Sidestep)

INTO BATTLE (Charge)

HACK AND SLASH (Flurry)

UNBLOCKABLE ATTACK (Precision Strike)

SWORD OF SORCERY (Blades/Claws/Fangs)

80

DC COMICS

POINT VALUE:

MYSTICAL DEFENSES (Invincible)

SWORD FIGHTING PROWESS (Combat Reflexes)

TOUGHER THAN I LOOK (Toughness)

STRONGER TOGETHER (Empower)

REAL NAME: Amy WinstonSIGNIFICANT APPEARANCE: Sword of Sorcery #0 (2012)

© 2014 WIZKIDS/NECA, LLC.

019

Amethyst

Page 25: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

WEAKENED ROCKY EXTERIOR (Toughness)

STILL STRONG (Close Combat Expert)

REAL NAME: BlokSIGNIFICANT APPEARANCE: Superboy and the Legion of Super-Heroes #253 (1979)

© 2014 WIZKIDS/NECA, LLC.

020

TM & © DC Comics. (s14)

BLOKFuture, Legion of Super Heroes, Mystical

For My Love When Blok is adjacent to a friendly character named White Witch or Black Witch, that character can use Mastermind, but only to transfer damage to Blok, regardless of his point value.

Out of the Way Blok can use Charge and Quake. When he uses Charge, he can use ,

DEFEND MY FRIENDS (Charge)

ROCK STRENGTH (Super Strength)

ROCKY EXTERIOR (Impervious)

Energy Absorption Blok can use Invulnerability. When Blok is targeted by a ranged combat attack, he can use Impervious instead.

155

DC COMICS

POINT VALUE:

Blok

Page 26: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

WILDFIREArmor, Future, Legion Lost, Legion of Super Heroes

For Dawnstar If a friendly character named Dawnstar has taken damage from an attack since your last turn, modify Wildfire’s attack and damage values by +1 if he targets a character that hit Dawnstar since your last turn.

STELLAR FLIGHT (Running Shot)

ANTI-ENERGY FORM (Phasing/Teleport)

ANTI-ENERGY BLASTS (Energy Explosion)

This Battle Ends Here! Wildfire can use Penetrating/Psychic Blast and Pulse Wave. He can use Pulse Wave normally, or you may give him a double power action to use it and his printed damage value is dealt to all hit characters.

ANTI-ENERGY POISONING (Poison)

180

DC COMICS

POINT VALUE:

LASHING OUT (Pulse Wave)

HARDENED CONTAINMENT SUIT (Invulnerability)

Energy Reforming When this click is revealed, stop turning the dial. Wildfire can use Impervious and Regeneration. When he uses Regeneration, either the minimum result is 1 or he can use it as a free action and subtracts 3 from the d6 roll instead of 2.

CRACKED CONTAINMENT SUIT (Toughness)

FULL DISCHARGE BLASTS (Ranged Combat Expert)

REAL NAME: Drake BurroughsSIGNIFICANT APPEARANCE: Legion Lost #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

021

Wildfire

Page 27: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

REAL NAME: Ti’julk Mr’aszSIGNIFICANT APPEARANCE: Legion Lost #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

022

TM & © DC Comics. (s14)

GATESFuture, Legion Lost, Legion of Super Heroes

Teleport Disks Gates can use Phasing/Teleport. Gates can carry up to 4 friendly characters, regardless of speed symbols. If all carried characters share a keyword with him, don’t modify his speed value from the Carry ability.

STILL ON THE MOVE (Phasing/Teleport)

Instantaneous Shift Gates can use Super Senses, but succeeds on a result of - .

NOT AS WEAK AS I LOOK (Toughness)

WHERE WILL I STRIKE FROM? (Perplex)

60

DC COMICS

POINT VALUE:

Gates

Page 28: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

...WITH YOUR LIVES! (Penetrating/Psychic Blast)

SURVIVOR OF THE UNIVERSE’S END (Impervious)

IT WILL TAKE MORE THAN THAT TO HURT ME (Invulnerability)

IS THAT ALL YOU’VE GOT? (Toughness)

I HAVE LIVED FOR THOUSANDS OF YEARS (Perplex)

FULL-BLOODED KHERUBIM LORD (Leadership)

RIGHTEOUS FIST OF JUDGMENT (Close Combat Expert)

REAL NAME: MajestrosSIGNIFICANT APPEARANCE: WildCats #11 (2009)

© 2014 WIZKIDS/NECA, LLC.

023

TM & © DC Comics. (s14)

MR. MAJESTICCosmic, Metropolis, Past, Ruler, Soldier, WildC.A.T.s

Majestic Sees All

Molecular Sight Mr. Majestic ignores Shape Change. When Mr. Majestic uses the Move and Attack ability, he modifies his attack value by -1 instead of -2.

FIRST INTO BATTLE (Running Shot)

GET BACK HERE AND FIGHT! (Charge)

ALL HAVE BEEN FOUND GUILTY...(Energy Explosion)

...AND SHALL PAY THE PRICE... (Super Strength)

220

DC COMICS

POINT VALUE:

Mr. Majestic

Page 29: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

I LEAVE NOTHING TO CHANCE (Probability Control)

MORE POWER THAN YOU EXPECTED (Ranged Combat Expert)

REAL NAME: Lex LuthorSIGNIFICANT APPEARANCE: Action Comics #465 (1976)

© 2014 WIZKIDS/NECA, LLC.

024

TM & © DC Comics. (s14)

LEX LUTHORInjustice League, Legion of Doom, Metropolis, Scientist

Smarter Than All of You Combined Lex Luthor’s powers can’t be countered. Adjacent friendly characters with a lower point value have .

If You Want a Job Done Right Lex Luthor has and can use Invulnerability and Running Shot.

KRYPTONITE BULLETS (Penetrating/Psychic Blast)

EFFECTIVE WEAPONRY (Precision Strike)

SIDING WITH ME HAS ITS ADVANTAGES (Defend)

TOO IMPORTANT TO GET CAUGHT (Mastermind)

150

DC COMICS

POINT VALUE:

Lex Luthor

Page 30: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

AVOID MY TOUCH (Combat Reflexes)

DISINTEGRATE MATTER (Exploit Weakness)

REAL NAME: ManoSIGNIFICANT APPEARANCE: Adventure Comics #352 (1967)

© 2014 WIZKIDS/NECA, LLC.

025

TM & © DC Comics. (s14)

MANOFatal Five, Future, Legion of Super Villains

Anti-Matter Touch Mano can use Poison. He can use it normally, or he can deal damage to only 1 opposing character and that damage is penetrating damage.

JUST A TOUCH (Charge)

YOU DON’T WANT TO TOUCH ME (Sidestep)

Disintegrate Walls Give Mano a free action and destroy an adjacent wall or square of blocking terrain.

NOTHING WILL STAND (Precision Strike)

CONTAINMENT SUIT (Toughness)

100/65

DC COMICS

POINT VALUE:

Mano

Page 31: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

DON’T WORRY, I’M A PROFESSIONAL (Defend)

Freethinker of Apokolips Mister Miracle can use Outwit and Shape Change. Mister Miracle can use Empower, but only to modify the damage value of a friendly character named Big Barda.

MOTHER BOX (Probability Control)

REAL NAME: Scott FreeSIGNIFICANT APPEARANCE: Mister Miracle #1 (1971)

© 2014 WIZKIDS/NECA, LLC.

026

TM & © DC Comics. (s14)

MISTER MIRACLEApokolips, Celebrity, Justice League,

Justice League International, New Gods

You Can’t Keep Me Here , ,

Greatest Escape Artist of Three Worlds When Mister Miracle would be hit by an attack, if you give him an action token he evades the attack instead.

LURKING IN APOKOLIPS (Stealth)

LITTLE BIT AT A TIME (Sidestep)

NO NEED TO FIGHT ME (Incapacitate)

JUST ANOTHER STUNT (Super Senses)

127

DC COMICS

POINT VALUE:

Mister Miracle

Page 32: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

BETA-CLUB (Precision Strike)

CAN’T HURT ME (Invulnerability)

NEW GOD (Invincible)

FATHER, HELP! (Toughness)

SAVAGE GRAPPLER (Close Combat Expert)

ORION!!! (Battle Fury)

REAL NAME: KalibakSIGNIFICANT APPEARANCE: New Gods #1 (1971)

© 2014 WIZKIDS/NECA, LLC.

027

TM & © DC Comics. (s14)

KALIBAKApokolips, Brute, Monster, Superman Revenge Squad

Defeating You Will Prove My Worth to Father Once per game, give Kalibak a double power action. Place him adjacent to an opposing character with a higher point value and he may make a close combat attack targeting that character as a free action.

I am the One True Son of Darkseid If a character named Darkseid or Orion is on the map, modify Kalibak’s attack value by +1 and his defense value by -1.

FOR DARKSEID (Charge)

FORWARD! (Sidestep)

SMASH YOU (Flurry)

MIGHTIEST IN APOKOLIPS (Super Strength)

150

DC COMICS

POINT VALUE:

Kalibak

Page 33: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

QUICKER THAN MOST (Super Senses)

EVASIVE FLIGHT (Energy Shield/Deflection)

Infectious Optimism Lightray can use Perplex, but only to target friendly characters.

REAL NAME: SolisSIGNIFICANT APPEARANCE: New Gods #1 (1971)

© 2014 WIZKIDS/NECA, LLC.

028

TM & © DC Comics. (s14)

LIGHTRAYCelebrity, Cosmic, New Gods

Radiant Burst When Lightray is KO’d, before removing him from the game, make a ranged combat attack with an attack value of 10 that can’t be rerolled. The area of effect for this attack is all characters within 5 squares, and each hit character is dealt 3 penetrating damage.

FASTER THAN LIGHT (Hypersonic Speed)

BRIDGE TO NEW GENESIS (Phasing/Teleport)

FOCUSED LIGHT SPECTRUM (Precision Strike)

FULL RANGE OF COLORS (Pulse Wave)

NEW GOD (Toughness)

124

DC COMICS

POINT VALUE:

Lightray

Page 34: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

MECHANICAL BODY (Invulnerability)

REBUILD MY PARTS (Regeneration)

BATTLE PLANNING (Perplex)

GENIUS-LEVEL INTELLECT (Outwit)

REAL NAME: TharokSIGNIFICANT APPEARANCE: Adventure Comics #352 (1967)

© 2014 WIZKIDS/NECA, LLC.

029

TM & © DC Comics. (s14)

THAROKFatal Five, Future, Legion of Super Villains, Robot

Cyborg Leader Tharok can use Leadership. When he does, characters with the Fatal Five keyword are considered a lower point value.

TAKE OUT THE LEGION (Running Shot)

SMASH THE LEGION (Charge)

LIVE TO FIGHT ANOTHER DAY (Stealth)

Arm Configurations Tharok can use Blades/Claws/Fangs, Energy Explosion, and Penetrating/Psychic Blast.

MY OWN FORCE FIELD (Impervious)

150

DC COMICS

POINT VALUE:

Tharok

Page 35: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

I KNOW WHERE YOU ARE (Probability Control)

REAL NAME: DawnstarSIGNIFICANT APPEARANCE: Legion Lost #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

030

TM & © DC Comics. (s14)

DAWNSTARFuture, Legion Lost, Legion of Super Heroes

LIGHT-SPEED FLIER (Hypersonic Speed)

HARD TO PIN DOWN (Sidestep)

Interstellar Tracking At the beginning of your turn, choose an opposing character within 10 squares. Lines of fire drawn to that character this turn are only blocked by blocking terrain.

AERIAL DISPLAY (Energy Shield/Deflection)

MUST KEEP TRACKING (Willpower)

AERIAL MANEUVERS (Super Senses)

81

DC COMICS

POINT VALUE:

Dawnstar

Page 36: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

CHANGING BODY (Super Senses)

CONFUSING THE ENEMY (Perplex)

REAL NAME: Yera AllonSIGNIFICANT APPEARANCE: Legion Lost #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

031

TM & © DC Comics. (s14)

CHAMELEON GIRLAnimal, Future, Legion Espionage Squad,

Legion Lost, Legion of Super Heroes

Durlan Physiology Chameleon Girl can use Shape Change and Stealth. At the beginning of your turn, give Chameleon Girl a free action and choose one from , , and also choose one from , , . Chameleon Girl has the chosen symbols until you choose again.

LASH OUT (Charge)

LENGTHENED ARMS (Plasticity)

Different Creatures At the beginning of your turn, choose one: Chameleon Girl can use Incapacitate and Poison, she can use Combat Reflexes and Exploit Weakness, or she can use Flurry and Sidestep.

FANGS AND CLAWS (Blades/Claws/Fangs)

ANIMAL HIDE (Toughness)

115

DC COMICS

POINT VALUE:

Chameleon Girl

Page 37: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

COLOSSAL BOYFuture, Legion of Super Heroes

Size Change At the beginning of your turn, give Colossal Boy a free action and choose one from: , , or . He has the chosen symbol until your next turn. When he has , he can use Impervious when targeted by ranged combat attacks.

You Harmed Yera If a friendly character named Chameleon Girl has taken damage since your last turn, Colossal Boy can use Battle Fury, Charge, and , , . When he uses Charge in this way, he can use it as a free action, he doesn’t halve his speed value from it and may only target opposing characters that hit Chameleon Girl last turn.

I CAN REACH YOU (Charge)

STRENGTH GOES WITH SIZE (Super Strength)

KNOCK YOU DOWN (Quake)

154

DC COMICS

POINT VALUE:

COLOSSAL TOUGHNESS (Impervious)

SIZE & STRENGTH (Invulnerability)

STILL STANDING (Toughness)

COLOSSAL STRENGTH (Close Combat Expert)

ENRAGED (Battle Fury)

REAL NAME: Gim AllonSIGNIFICANT APPEARANCE: Action Comics #267 (1960)

© 2014 WIZKIDS/NECA, LLC.

032

Colossal Boy

Page 38: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

JACK’S TRAINING (Telekinesis)

DEFENDING TWO LEGACIES (Toughness)

ALAN’S TRAINING (Barrier)

MY TRAINING (Leadership)

TED’S TRAINING (Close Combat Expert)

*Character design for HeroClix by Alex Avila, 2012 HeroClix World Champion.*

Star Pupil Give Stargirl a free action and choose a standard attack or damage power that can be used by an adjacent friendly character with a higher point value and a shared keyword. Stargirl can use the chosen power until your next turn.

Stunning Blow When Stargirl uses Incapacitate, after actions resolve, deal her printed damage divided any way you choose among the hit characters.

REAL NAME: Courtney WhitmoreSIGNIFICANT APPEARANCE: Stars and S.T.R.I.P.E. #1 (1999)

© 2014 WIZKIDS/NECA, LLC.

033

TM & © DC Comics. (s14)

STARGIRLJustice League, Justice Society, Martial Artist, Young Justice

Cosmic Belt or Cosmic Rod At the beginning of your turn, roll a d6 and Stargirl can use the indicated effects until your next turn: - : Stargirl has a range value of 4 and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability. - : Stargirl can use Energy Shield/Deflection and Ranged Combat Expert. - : Stargirl chooses either result above.

PAT’S TRAINING (Running Shot)

JAY’S TRAINING (Charge)

110/75

Teacher and Student When Stargirl is 110 points, adjacent friendly characters with a shared keyword and a lower point value modify their attack values by +1. When Stargirl is 75 points and is adjacent to a friendly character with a shared keyword and a higher point value, modify her attack value by +1.

DC COMICS

POINT VALUE:

Stargirl

Page 39: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

COSMIC ROD BLAST (Pulse Wave)

ALWAYS SOMETHING UP MY SLEEVE (Perplex)

PICK MY TARGETS (Ranged Combat Expert)

I ALWAYS FIND A WAY (Exploit Weakness)

REAL NAME: Jack KnightSIGNIFICANT APPEARANCE: Starman #1 (1994)

© 2014 WIZKIDS/NECA, LLC.

034

TM & © DC Comics. (s14)

STARMANJustice Society, Mystical, Opal City, Past

Pop Culture Collector After objects have been placed, you may place any 2 objects in each other’s squares. Starman modifies his relic rolls by +1.

Star Rod and Jujitsu Starman can use Energy Shield/Deflection and Super Senses. When he is targeted with a close combat attack and either evades it or it misses, give the attacker an action token after actions resolve.

RAPID FLIGHT (Running Shot)

LEVITATION SHOVE (Force Blast)

FINISHING THE FIGHT (Charge)

COSMIC ROD LEVITATION (Telekinesis)

95

DC COMICS

POINT VALUE:

Starman

Page 40: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

HIDDEN IN THE SHADOWS (Shape Change)

EXPERT HAND-TO-HAND COMBATANT (Close Combat Expert)

REAL NAME: Tasmia MallorSIGNIFICANT APPEARANCE: Legion of Super-Heroes #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

035

TM & © DC Comics. (s14)

SHADOW LASSBlight, Future, Legion of Super Heroes

Absolute Darkness Shadow Lass can use Smoke Cloud. Friendly characters that only occupy squares with these markers can’t have lines of fire drawn to them, and opposing characters that only occupy squares with these markers can’t draw lines of fire.

IN THE SHADOWS (Stealth)

STRIKE FROM THE SHADOWS (Flurry)

LOST IN THE SHADOWS (Incapacitate)

DARKFIELD (Energy Shield/Deflection)

SOLIDIFIED DARKNESS (Barrier)

78

DC COMICS

POINT VALUE:

Shadow Lass

Page 41: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

ALTERED TIMELINE (Probability Control)

REAL NAME: GlorithSIGNIFICANT APPEARANCE: Legion of Super-Heroes #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

036

TM & © DC Comics. (s14)

GLORITHFuture, Legion of Super Heroes, Mystical

From Sorcerer’s World Glorith can use Super Senses. Glorith can copy a second team ability, if it is possessed by a character with the Mystical keyword.

TRANSPORT SPELL (Phasing/Teleport)

SPELL OF DISSOCIATION (Pulse Wave)

MYSTICAL SHIELDING (Toughness)

Temporal Shielding Glorith can use Barrier. If Glorith is adjacent to a blocking terrain marker she placed, she can use Toughness.

Time Manipulation Glorith can use Perplex and Probability Control.

83

DC COMICS

POINT VALUE:

Glorith

Page 42: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

MASKED CRIME BOSS (Shape Change)

SMARTER THAN YOU (Outwit)

REAL NAME: Edward NigmaSIGNIFICANT APPEARANCE: Detective Comics #140 (1948)

© 2014 WIZKIDS/NECA, LLC.

037a

TM & © DC Comics. (s14)

THE RIDDLERArkham Asylum, Detective, Legion of Doom

Riddle Me This, Batman! The Riddler can use Perplex regardless of range and line of fire, but can only target opposing characters.

LURKING IN GOTHAM (Stealth)

I GET AROUND (Leap/Climb)

MISDIRECTION (Smoke Cloud)

YOU TELEGRAPHED THAT ONE (Super Senses)

STUBBORN (Willpower)

55

DC COMICS

POINT VALUE:

The Riddler

Page 43: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

SLIDING WALLS (Barrier)

GLASS WALLS (Toughness)

RIDDLES (Probability Control)

HOW DID YOU GUESS? (Battle Fury)

RIDDLE ME THIS (Perplex)

REAL NAME: Edward NigmaSIGNIFICANT APPEARANCE: Gotham City Sirens #9 (2010)

© 2014 WIZKIDS/NECA, LLC.

037b

TM & © DC Comics. (s14)

EDWARD NIGMAArkham Asylum, Detective, Legion of Doom

Photographic Memory Edward Nigma ignores hindering terrain when drawing lines of fire to characters who didn’t move during their last turn.

Hidden Clues Edward Nigma can use Mind Control and Shape Change. When he uses Mind Control, after actions resolve, hit characters are given up to 2 action tokens that don’t deal pushing damage.

RECKLESS (Charge)

SECRET PASSAGES (Leap/Climb)

HIDDEN BLADE (Blades/Claws/Fangs)

I Know Your Secret, Mr. Wayne Opposing characters within line of fire can’t use Shape Change, the Alter Ego, or Morph powers or abilities.

69

DC COMICS

POINT VALUE:

Edward Nigma

Page 44: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

A PRISONER, THEN (Incapacitate)

ARMOR (Toughness)

ATLANTEAN TRAINING (Combat Reflexes)

FOCUSED WAVE (Close Combat Expert)

LONG-RANGE KILLER (Ranged Combat Expert)

REAL NAME: DavidSIGNIFICANT APPEARANCE: Aquaman #7 (2013)

© 2014 WIZKIDS/NECA, LLC.

038

TM & © DC Comics. (s14)

BLACK MANTAInjustice League, Legion of Doom

Technology and Patience Black Manta can use the Carry ability. Lines of fire drawn to Black Manta by opposing characters are blocked if they cross water terrain.

SHIFT AGAINST THE CURRENTS (Sidestep)

TIME FOR ACTION (Running Shot)

NO HESITATION (Charge)

ADVANCED TECH (Penetrating/Psychic Blast)

TRIDENT (Blades/Claws/Fangs)

97

DC COMICS

POINT VALUE:

Black Manta

Page 45: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

QUAKE (Super Strength)

SUPER STRENGTH (Quake)

IMPERVIOUS (Super Senses)

SUPER SENSES (Impervious)

RANGED COMBAT EXPERT (Exploit Weakness)

EXPLOIT WEAKNESS (Shape Change)

SHAPE CHANGE (Ranged Combat Expert)

REAL NAME: El-KalSIGNIFICANT APPEARANCE: Superman #160 (2000)

© 2014 WIZKIDS/NECA, LLC.

039

TM & © DC Comics. (s14)

BIZARROBrute, Legion of Doom, Metropolis, Monster

Hypersonic Speed

IMPROVED MOVEMENT (Hypersonic Speed)

SIDESTEP (Charge)

CHARGE (Sidestep)

25-300

Me Am Not Bizarro! Bizarro costs 25 points for each Orrazib token you place on his card, up to 12 tokens. When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can’t be ignored.

DC COMICS

POINT VALUE:

Bizarro

Page 46: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

EYE WILL MAKE YOU PAY (Precision Strike)

MAGIC RESISTANCE (Impervious)

SHIELDING MAGIC (Super Senses)

MAGIC DEFLECTION (Energy Shield/Deflection)

MYSTICAL CHANGE (Perplex)

Immobile. Relic Roll: 6This character can use Mind Control, Incapacitate, , , and isn’t dealt unavoidable damage from Mind Control. When this character takes damage from an attack, Emerald Eye of Ekron is placed in an adjacent square. Characters may attempt to be assigned Emerald Eye of Ekron more than once per game.

EYE KNOW YOUR SECRETS (Outwit)

REAL NAME: Emerald EmpressSIGNIFICANT APPEARANCE: Adventure Comics #352 (1967)

© 2014 WIZKIDS/NECA, LLC.

040

TM & © DC Comics. (s14)

EMERALD EMPRESSFatal Five, Future, Legion of Super Villains, Mystical, Ruler

Emerald Eye of Ekron At the beginning of the game, place an Emerald Eye of Ekron relic token in Emerald Empress’s square. This object doesn’t count towards your force and is described on the back of this card. Emerald Empress automatically succeeds when rolling for the Emerald Eye of Ekron. When Emerald Empress is assigned the Emerald Eye of Ekron and has two action tokens, she can use her speed powers as a free action.

EYE WILL FIND YOU (Running Shot)

YOU WILL OBEY EYE (Mind Control)

AWAY FROM EYE (Pulse Wave)

EYE WILL HURT YOU (Penetrating/Psychic Blast)

190/115

DC COMICS

POINT VALUE:

Emerald Empress

Page 47: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

UNIVERSOCosmic, Future, Legion of Super Villains

Hypnosis Universo can use Mind Control as if he had . When he does, increase his attack value by the number of

targets and, after actions resolve, heal him of 1 damage for each character with the Legion of Super Heroes keyword he hit with that attack.

LIVE TO FIGHT ANOTHER DAY (Stealth)

I’ve Learned a Few Things Universo can use Incapacitate. When he does, after actions resolve he can use Smoke Cloud as a free action.

Master of Misdirection Universo can use Energy Shield/Deflection and Super Senses.

MENTAL ILLUSIONS (Energy Shield/Deflection)

I AM OVER THERE (Super Senses)

71

DC COMICS

POINT VALUE:

NOT WHO YOU THINK I AM (Shape Change)

PART OF MY PLAN TO TAKE OVER THE WORLD (Outwit)

REAL NAME: VidarSIGNIFICANT APPEARANCE: Adventure Comics #349 (1966)

© 2014 WIZKIDS/NECA, LLC.

041

Universo

Page 48: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

HELSPONTDaemonite, Past, Ruler, The Cabal

High Lord of all Daemonites Helspont can use Leadership. When he does, treat all characters named Daemonite within 5 squares as if they were adjacent.

Immortal Power Helspont can use Shape Change. When Helspont makes a successful Shape Change roll, immediately heal him of 1 damage.

I HAVE MOVED THROUGH THE AGES(Phasing/Teleport)

I Infiltrated You Long Ago Give Helspont a double power action and select an opposing character of a lower point value. Place Helspont and the chosen character in each other’s squares, and after actions resolve, Helspont may be given a close or ranged combat attack as a free action.

ACURAN HOST (Telekinesis)

PSIONIC BLAST (Penetrating/Psychic Blast)

200/125

DC COMICS

POINT VALUE:

ORB OF POWER (Pulse Wave)

AS TOUGH AS MAJESTIC (Impervious)

ALIEN ARMOR (Invulnerability)

PROJECTED ILLUSIONIST (Toughness)

I WILL DESTROY YOU ALL (Exploit Weakness)

Smarter Than Lord Emp Helspont can use Outwit and Perplex. When he does, if he targets a character with the WildC.A.T.s keyword, he can use that power a second time this turn.

REAL NAME: Prince Artus of DaemSIGNIFICANT APPEARANCE: WildC.A.T.s: Covert Action Team #1 (1992)

© 2014 WIZKIDS/NECA, LLC.

042

Helspont

Page 49: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TRUE TEST OF A WARRIOR (Penetrating/Psychic Blast)

Dog of War Orion can use Exploit Weakness and Flurry.

TO THWART PROPHECY (Invincible)

FACING THE DOOMSDAY MACHINE (Impervious)

FATHER! (Battle Fury)

FACE ME (Combat Reflexes)

REAL NAME: OrionSIGNIFICANT APPEARANCE: The New Gods #1 (1971)

© 2014 WIZKIDS/NECA, LLC.

043

TM & © DC Comics. (s14)

ORIONBrute, Justice League, New Gods, Warrior

Ping! Ping! Ping! At the beginning of your turn, if Orion has any action tokens, you may give him a free action and heal him of 1 damage.

We Are At War When Orion targets a character who possesses the Apokolips keyword, modify his attack value by +1. When he targets a character named Darkseid, modify his damage value by +1 and ignore any defense powers the target can use.

Astro-Harness Orion can use Phasing/Teleport, Running Shot, and the Flight ability.

TEACH YOU SOME RESPECT (Charge)

APOKOLIPTIAN TRAINING (Sidestep)

POWER OF THE ASTRO-FORCE (Super Strength)

200/150

DC COMICS

POINT VALUE:

Orion

Page 50: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

YOU KNOW NOTHING (Penetrating/Psychic Blast)

I AM THE OMEGA (Impervious)

I AM THE INEVITABLE (Invulnerability)

WE’VE ONLY JUST STARTED (Regeneration)

YOU THINK YOU ARE WINNING? (Toughness)

Bow Before Darkseid Darkseid can use Outwit and Leadership. When he uses Leadership, he may remove 2 action tokens from an adjacent friendly character instead of 1 and if he does, that character is dealt 1 unavoidable damage at the end of the turn.

ANTI-LIFE EQUATION (Outwit)

REAL NAME: UxasSIGNIFICANT APPEARANCE:Superman’s Pal, Jimmy Olsen #134 (1970)

© 2014 WIZKIDS/NECA, LLC.

044

TM & © DC Comics. (s14)

DARKSEIDApokolips, Ruler, Warrior

Omega Effect , , ,

For Darkseid! Friendly characters with the Apokolips keyword and not named Darkseid modify their attack and damage values by +1 when they have one action token.

Lord of Apokolips When Darkseid is dealt penetrating damage, it can be reduced. If Darkseid didn’t use Outwit during your last turn, his powers can’t be countered.

Boom Tube Technology If Darkseid has no action tokens, he can use Running Shot and . If he has one action token, he can use Phasing/Teleport, and when he does, he may be given a ranged combat attack as a free action after actions resolve.

BOOM TUBE (Phasing/Teleport)

YOU THINK YOU KNOW MIGHT? (Super Strength)

350/300/200

DC COMICS

POINT VALUE:

Darkseid

Page 51: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

Large Robotic Arms Computo can use Flurry, Precision Strike, and Quake.

ELECTRIFIED TENDRILS (Poison)

Programmed to Help Computo can use the Legion of Super Heroes team ability. Computo ignores damage dealt to him and is dealt 1 unavoidable damage instead. This power can’t be countered or ignored.

MAINFRAME (Invincible)

BACK TO FULL POWER (Regeneration)

BUILT TO LAST (Invulnerability)

THE INTERNET (Perplex)

ALL YOUR WEAKNESSES (Outwit)

REAL NAME: ComputoSIGNIFICANT APPEARANCE: Adventure Comics #340 (1966)

© 2014 WIZKIDS/NECA, LLC.

045

TM & © DC Comics. (s14)

COMPUTOFuture, Legion of Super Heroes, Legion of Super Villains, Robot

Tapped Into Every Computer On Earth Give Computo a free action and choose an opposing character within 8 squares. The chosen character must be holding an object, be within 1 square of an object, or be assigned a relic or resource. Place an ID token on the chosen character’s card. When Computo uses Outwit or Perplex, he may target characters with an ID token anywhere on the map.

LAPTOP (Earthbound/Neutralized)

REPROGRAMMED… (Charge)

...TO KILL (Plasticity)

POWER SURGE (Flurry)

144

DC COMICS

POINT VALUE:

Computo

Page 52: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

KRYPTONIAN RESOLVE (Invulnerability)

WON’T LET OTHERS DOWN (Toughness)

WORKING TOGETHER (Enhancement)

WE’RE STRONGER TOGETHER (Empower)

REAL NAME: Clark KentSIGNIFICANT APPEARANCE: Legion of Super-Heroes #259 (1980)

© 2014 WIZKIDS/NECA, LLC.

046

TM & © DC Comics. (s14)

SUPERBOYFuture, Kryptonian, Legion of Super Heroes

The Inspiration of the 31st Century Superboy can use Leadership and Super Strength. Friendly adjacent characters with a lower point value can use Willpower.

ATTACK IN FLIGHT (Running Shot)

Punch You Before You See it Coming Superboy can use Force Blast and Hypersonic Speed. When he uses Hypersonic Speed, he can only make close combat attacks.

HEAT VISION (Energy Explosion)

POWERED BY A YELLOW SUN (Invincible)

KRYPTONIAN TOUGHNESS (Impervious)

175/100

DC COMICS

POINT VALUE:

Superboy

Page 53: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

CAPTURE SPELL (Incapacitate)

DARK SPELLS (Precision Strike)

PROTECTIVE SPELL (Energy Shield/Deflection)

Shielding Magicks White Witch can use Barrier, Energy Shield/Deflection, and Super Senses.

HEALING SPELL (Support)

MISDIRECTION SPELL (Shape Change)

REAL NAME: Mysa NalSIGNIFICANT APPEARANCE: Adventure Comics #350 (1966)

© 2014 WIZKIDS/NECA, LLC.

047a

TM & © DC Comics. (s14)

WHITE WITCHFuture, Legion of Super Heroes, Mystical

Magicks Resistance White Witch ignores the Mystics team ability.

Battlefield Promotion: Aufero Magus Infusco! When White Witch damages one or more opposing characters with the Mystical keyword or assigned a resource, after actions resolve place a Promotion Token on her character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on her character card; on a result of 7 or higher, replace this character with

#047b on the same click number.

Mystical Energy During your turn choose one: Give White Witch a power action, and each opposing character’s combat values can’t be modified until your next turn; or give White Witch a free action, and each opposing character can’t be given more than one free action until your next turn.

TRANSPORT SPELL (Phasing/Teleport)

87

DC COMICS

POINT VALUE:

White Witch

Page 54: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

WOUNDING SPELL (Penetrating/Psychic Blast)

EXPLODING MAGICKS (Energy Explosion)

DESTRUCTIVE SPELL (Pulse Wave)

MAGICK BARRIER (Invincible)

MAGICK SENSES (Super Senses)

SHIELDING SPELL (Energy Shield/Deflection)

MAGICK SHIELDING (Invulnerability)

MANY SPELLS (Perplex)

MAGICK BOLT (Ranged Combat Expert)

REAL NAME: Mysa NalSIGNIFICANT APPEARANCE: Final Crisis: Legion of 3 Worlds #1 (2008)

© 2014 WIZKIDS/NECA, LLC.

047b

TM & © DC Comics. (s14)

BLACK WITCHFuture, Legion of Super Heroes, Mystical, Ruler

Sorcerer’s World After objects are placed, Black Witch may exchange any standard objects that are 5 or more squares from her starting area with distinct relics from outside the game totaling no more than 20 points.

For Us, My Love Black Witch can use Defend. Friendly characters named Blok modify their defense value by +1.

Dark Magicks Black Witch can use Steal Energy. When Black Witch attacks an opposing character with the Mystical keyword, she can use Steal Energy with ranged combat attacks.

TRANSPORT SPELL (Phasing/Teleport)

CONTROLLING SPELL (Mind Control)

170

DC COMICS

POINT VALUE:

Black Witch

Page 55: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

TELLUSFuture, Legion of Super Heroes

Link Telepathically Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of Tellus.

LIKE ALL HYKRAIANS (Mind Control)

LEVITATION (Telekinesis)

TELEKINETIC BURST (Quake)

Telekinetic Shield Tellus can use Energy Shield/Deflection, Super Senses and Toughness.

PROTECT MY TEAMMATES (Defend)

82

DC COMICS

POINT VALUE:

READ YOUR MIND (Probability Control)

REAL NAME: GangliosSIGNIFICANT APPEARANCE: Legion Lost #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

048

Tellus

Page 56: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

SOLOMON GRUNDYBrute, Gotham City, Injustice League, Injustice Society,

Legion of Doom, Monster, Mystical, Past

Solomon Grundy Want Pants, Too!

Immortal Plant Element At the beginning of your turn, you may give Solomon Grundy a free action and heal him 1 damage if he occupies printed hindering or water terrain.

The End of Solomon Grundy At the beginning of the game, place 3 Resurrection tokens on Solomon Grundy’s card. Solomon Grundy places 1 Resurrection token on his character card each time he hits an opposing character. When Solomon Grundy would be KO’d and has at least one Resurrection token on his card, instead click him to click #9, heal him of 1 damage for each Resurrection token on his card and remove all Resurrection tokens from his card. This ability can’t be ignored.

Gentle Mind or Raging Beast? At the beginning of the game and when Solomon Grundy would be KO’d, choose one to last until he chooses again: he can use Outwit, or he can use Battle Fury and modifies his damage value by +1.

200

DC COMICS

POINT VALUE:

BORN ON A MONDAY (Charge)

CHRISTENED ON TUESDAY (Sidestep)

MARRIED ON WEDNESDAY (Flurry)

TOOK ILL ON THURSDAY (Super Strength)

DIED ON SATURDAY (Invincible)

GREW WORSE ON FRIDAY (Impervious)

BURIED ON SUNDAY (Invulnerability)

Never Really the End Solomon Grundy can use Regeneration.

REAL NAME: Cyrus GoldSIGNIFICANT APPEARANCE: All-American Comics #61 (1944)

© 2014 WIZKIDS/NECA, LLC.

049

Solomon Grundy

Page 57: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

MY GAME, MY RULES! (Probability Control)

REAL NAME: Winslow SchottSIGNIFICANT APPEARANCE: Action Comics #64 (1943)

© 2014 WIZKIDS/NECA, LLC.

050

TM & © DC Comics. (s14)

TOYMANInjustice League, Legion of Doom, Scientist,

Superman Revenge Squad

I Love My Toys! Characters with the icon are Toys. Toyman may begin the game with 1 Toy attached to his base at no additional cost. Toyman increases his defense value by 1 for each Toy attached. Toyman can have up to 2 Toys attached.

I DON’T WANT TO COME OUT AND PLAY (Stealth)

Power Boost Toyman can use Perplex. He can use it normally, or he can use it as a power action to modify the same combat value except damage of all friendly Toys on the map.

I BUILD MY OWN TOYS (Mastermind)

REBOOT THE SYSTEM (Regeneration)

TURN THE POWER OFF! (Outwit)

81

DC COMICS

POINT VALUE:

Toyman

Page 58: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

SHIMMERING ENERGY (Energy Shield/Deflection)

Manipulating Energy Takion can use Probability Control. When Takion is hit with a ranged combat attack, he may immediately place a blocking terrain marker in an adjacent square; that marker remains on the map until destroyed or your next turn, even if this power is lost.

STRANGE PURPOSE (Perplex)

REAL NAME: Joshua SaundersSIGNIFICANT APPEARANCE: Takion #1 (1996)

© 2014 WIZKIDS/NECA, LLC.

051

TM & © DC Comics. (s14)

TAKIONCosmic, New Gods

Conduit of the Source Once per game, give Takion a free action and choose: Perplex or Probability Control. Opposing characters can’t target Takion with the chosen power this game.

Faster Than Thought Takion can use Hypersonic Speed and Pulse Wave. When he uses Hypersonic Speed, he can use Pulse Wave instead of a ranged combat attack.

FASTER THAN LIGHT (Phasing/Teleport)

TAPPING THE SOURCE (Steal Energy)

NEW GOD (Invincible)

THIS BODY IS JUST A SHELL (Toughness)

175

DC COMICS

POINT VALUE:

Takion

Page 59: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

NEW GOD (Invincible)

THE PROPHECY, FULFILLED (Regeneration)

Izaya, the Creator Highfather can use Leadership, Probability Control, and Support. When he uses Support, the target’s combat values are modified by +1 until the end of your next turn.

FIGHT IF I HAVE TO (Close Combat Expert)

REAL NAME: IzayaSIGNIFICANT APPEARANCE: The New Gods #1 (1971)

© 2014 WIZKIDS/NECA, LLC.

052

TM & © DC Comics. (s14)

HIGHFATHERCosmic, New Gods, Quintessence, Ruler

The Pact At the beginning of the game, you may announce a pact. If you do, the highest point character on your force and the highest point character on your opponent’s force (300 points or less) can’t target opposing characters with an attack until one of them has taken damage from an attack or they are the only 2 characters on the map. This ability can’t be ignored.

TRAVEL BETWEEN WORLDS (Phasing/Teleport)

MOVING THE PIECES INTO PLACE (Telekinesis)

Genesis Reborn Give Highfather a power action and replace him with #051 Takion on the same click number.

OLDER THAN YOU KNOW (Toughness)

130

DC COMICS

POINT VALUE:

Highfather

Page 60: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

DON’T MAKE HER ANGRY! (Super Strength)

NEW GODS (Impervious)

You’ll Never Slow Me Down Big Barda and Mister Miracle can use Invulnerability and Super Senses.

His Peace and Her Rage Big Barda and Mister Miracle can use Close Combat Expert and Probability Control. If Big Barda and Mister Miracle didn’t attack a character last turn, they can use Shape Change.

OFTEN THOUGHT DEAD (Regeneration)

JUST WANT TO BE LEFT ALONE (Outwit)

Qualifying Name Qualifying Real Name

Mister Miracle Scott Free

Big Barda Barda Free

OR

© 2014 WIZKIDS/NECA, LLC.

053

TM & © DC Comics. (s14)

BIG BARDA AND MISTER MIRACLE

Apokolips, Celebrity, Justice League, New Gods, Warrior

We’ve Learned to Survive If Big Barda and Mister Miracle have taken damage from a close combat attack, modify their defense value by +1 when they are targeted with a close combat attack this turn. If Big Barda and Mister Miracle have taken damage from a ranged combat attack, modify their defense value by +1 when they are targeted with a ranged combat attack this turn.Power Couple If Big Barda and Mister Miracle are on the map through the Merge ability, give Big Barda and Mister Miracle a free action and choose any trait ability that the original characters could use. They can use that trait this turn, and the trait can’t be chosen more then once per game.

WE’VE TRAVELED FAR (Phasing/Teleport)

DO NOT TROUBLE US (Charge)

MEGA-ROD BLAST (Penetrating/Psychic Blast)

275/175

DC COMICS

POINT VALUE:

Big Barda and Mister Miracle

Page 61: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

ENHANCED DURABILITY (Invulnerability)

REAL NAME: Nyeun Chun TiSIGNIFICANT APPEARANCE: Adventure Comics #352 (1967)

© 2014 WIZKIDS/NECA, LLC.

054

TM & © DC Comics. (s14)

PERSUADERFatal Five, Future, Legion of Super Villains

Atomic Axe Persuader can use Blades/Claws/Fangs and Combat Reflexes. When he rolls a d6 for Blades/Claws/Fangs and the result is or less, he deals penetrating damage.

TO FIGHT THE LEGION (Charge)

NEVER GET TIRED OF CUTTING (Flurry)

Cut Through Anything Persuader can use Precision Strike and Quake.

AXE SWING (Quake)

WON’T BACK DOWN (Impervious)

175/125

DC COMICS

POINT VALUE:

Persuader

Page 62: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

IMMUNE TO HARM (Impervious)

EXTREMELY RESISTANT (Invulnerability)

STILL RESISTANT (Toughness)

MONSTROUS STRENGTH (Close Combat Expert)

REAL NAME: Garridan RanzzSIGNIFICANT APPEARANCE: Adventure Comics #352 (1967)

© 2014 WIZKIDS/NECA, LLC.

055

TM & © DC Comics. (s14)

VALIDUSBrute, Fatal Five, Future, Legion of Super Villains, Monster

Monstrous Body Validus can use Super Strength and can’t be targeted by Penetrating/Psychic Blast. At the beginning of your turn, roll a d6, and on a result of - , Validus can immediately use Pulse Wave as a free action with a locked damage value of 2, ignoring friendly characters.

MONSTROUS CHARGE (Charge)

LASHING OUT (Flurry)

FIRING BRAIN BOLTS (Running Shot)

SMASH (Quake)

Brain Bolts Validus can use Penetrating/Psychic Blast. When an opposing character with an action token takes damage from Validus’s attack, give that character an action token.

249/175

DC COMICS

POINT VALUE:

Validus

Page 63: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

MYSTICAL SHIELD (Impervious)

Molecular Magic Mordru can use Invincible. Give Mordru a free action if he has two action tokens and place a standard light object from outside the game in his square.

WIZARDLY INSIGHT (Outwit)

CRUEL TACTICS (Perplex)

Lord of Chaos Mordru can use Probability Control. Opposing characters within range and line of fire can’t use Probability Control or the Mystics team ability.

REAL NAME: MordruSIGNIFICANT APPEARANCE: Adventure Comics #369 (1968)

© 2014 WIZKIDS/NECA, LLC.

056

TM & © DC Comics. (s14)

MORDRUFuture, Legion of Super Villains, Mystical, Ruler

Morph: Change Size Give Mordru a power action, or when he takes damage from an opponent’s attack, you may replace him with

#101 Mordru on the same click number.

Mystical Relics When Mordru makes a relic roll, modify the result by +2. Once per game give Mordru a double power action and place a relic 15 points or less from outside the game in his square.

TELEPORTATION (Phasing/Teleport)

DARK LORD (Charge)

Limitless Magic Give Mordru a free action and choose a standard attack power. Mordru can use that power until the beginning of your next turn.

MAGICALLY ENHANCED (Super Strength)

200

DC COMICS

POINT VALUE:

Mordru (Giant)

Page 64: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TRAPPED IN THE DARKNESS (Incapacitate)

WHAT YOU CAN’T SEE IN THE DARKNESS (Combat Reflexes)

WALL OF DARKNESS (Barrier)

Space Warp When this click is revealed, stop turning the dial. Lydea Mallor can use Phasing/Teleport. When she does, after actions resolve, she may immediately use Regeneration as a free action.

SHADOW STRIKE (Exploit Weakness)

HIDDEN IN DARKNESS (Shape Change)

REAL NAME: Lydea MallorSIGNIFICANT APPEARANCE: Legion of Super-Heroes #290 (1982)

© 2014 WIZKIDS/NECA, LLC.

057

TM & © DC Comics. (s14)

LYDEA MALLORApokolips, Monster, Servant of the Great Darkness

The Growing Darkness At the beginning of the game for all friendly characters with this trait, you may remove one attached game element from an opponent’s resource and, if it is a relic, assign it to a character with this trait. At the beginning of your turn, roll 2d6 for all friendly characters with this trait. If the result is lower than the sum total of all of these characters’ click numbers, then modify all opposing characters’ combat values by -1 until your next turn.

Wrapped in Shadow Lydea Mallor can use Smoke Cloud and Stealth. Once per turn, when Lydea Mallor occupies hindering terrain and is given a non-free action, before the action begins or after actions resolve, you may place Lydea Mallor in any square of hindering terrain within 5 squares and line of fire.

DEEP SHADOWS (Stealth)

STRENGTH IN THE DARKNESS (Super Strength)

79

DC COMICS

POINT VALUE:

Lydea Mallor

Page 65: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

STRENGTH OF A GOD (Super Strength)

CAN TAKE A BLOW (Impervious)

STILL STANDING (Invulnerability)

WEAKENED (Toughness)

KEEP POUNDING ON THEM (Empower)

Space Warp When this click is revealed, stop turning the dial. Kalibak can use Phasing/Teleport. When he does, after actions resolve, he may immediately use Regeneration as a free action.

COMBAT PROWESS (Close Combat Expert)

REAL NAME: KalibakSIGNIFICANT APPEARANCE: Legion of Super-Heroes #290 (1982)

© 2014 WIZKIDS/NECA, LLC.

058

TM & © DC Comics. (s14)

KALIBAKApokolips, Monster, Servant of the Great Darkness, Warrior

Nothing Stands in My Way ,

The Growing Darkness At the beginning of the game for all friendly characters with this trait, you may remove one attached game element from an opponent’s resource and, if it is a relic, assign it to a character with this trait. At the beginning of your turn, roll 2d6 for all friendly characters with this trait. If the result is lower than the sum total of all of these characters’ click numbers, then modify all opposing characters’ combat values by -1 until your next turn.

FIGHT! (Charge)

RELENTLESS FIGHTING (Flurry)

CLUB BASH (Quake)

173

DC COMICS

POINT VALUE:

Kalibak (Servant of the Great Darkness)

Page 66: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

INTENSE COSMIC BLASTS (Penetrating/Psychic Blast)

COSMIC RESILIENCE (Invulnerability)

Space Warp When this click is revealed, stop turning the dial. Guardian can use Phasing/Teleport. When he does, after actions resolve, he may immediately use Regeneration as a free action.

WEAKENED (Toughness)

COSMIC AWARENESS (Outwit)

COMBINED POWER (Enhancement)

FOCUSED COSMIC BLASTS (Ranged Combat Expert)

REAL NAME: UnknownSIGNIFICANT APPEARANCE: Legion of Super-Heroes #290 (1982)

© 2014 WIZKIDS/NECA, LLC.

059

TM & © DC Comics. (s14)

GUARDIANApokolips, Cosmic, Monster, Servant of the Great Darkness

The Growing Darkness At the beginning of the game for all friendly characters with this trait, you may remove one attached game element from an opponent’s resource and, if it is a relic, assign it to a character with this trait. At the beginning of your turn, roll 2d6 for all friendly characters with this trait. If the result is lower than the sum total of all of these characters’ click numbers, then modify all opposing characters’ combat values by -1 until your next turn.

ATTACK FOR MY MASTER (Running Shot)

WARPS (Phasing/Teleport)

Power Manipulation Guardian can using Penetrating/Psychic Blast and Telekinesis.

COSMIC BLASTS (Energy Explosion)

207

DC COMICS

POINT VALUE:

Guardian

Page 67: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

STILL STANDING (Invulnerability)

DURABILITY (Toughness)

Space Warp When this click is revealed, stop turning the dial. Orion can use Phasing/Teleport. When he does, after actions resolve, he may immediately use Regeneration as a free action.

ENERGY PROJECTION (Ranged Combat Expert)

ENRAGED BY BATTLE (Battle Fury)

REAL NAME: OrionSIGNIFICANT APPEARANCE: Legion of Super-Heroes #290 (1982)

NEW GOD TOUGHNESS (Impervious)

© 2014 WIZKIDS/NECA, LLC.

060

TM & © DC Comics. (s14)

ORIONApokolips, Monster, Servant of the Great Darkness, Warrior

The Growing Darkness At the beginning of the game for all friendly characters with this trait, you may remove one attached game element from an opponent’s resource and, if it is a relic, assign it to a character with this trait. At the beginning of your turn, roll 2d6 for all friendly characters with this trait. If the result is lower than the sum total of all of these characters’ click numbers, then modify all opposing characters’ combat values by -1 until your next turn.

WARPS (Phasing/Teleport)

IMPULSIVE (Flurry)

ASTRO-HARNESS (Energy Explosion)

NEW GOD STRENGTH (Super Strength)

206

DC COMICS

POINT VALUE:

Orion (Servant of the Great Darkness)

Page 68: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

HEAT VISION (Penetrating/Psychic Blast)

Freeze! Superman can use Incapacitate. When he does, after actions resolve, he may make a close combat attack as a free action.

COSMIC MIGHT (Invincible)

COSMIC POWER (Invulnerability)

Space Warp When this click is revealed, stop turning the dial. Superman can use Phasing/Teleport. When he does, after actions resolve, he may immediately use Regeneration as a free action.

WON’T GO DOWN (Toughness)

NONE CAN STAND AGAINST MY MASTER (Close Combat Expert)

REAL NAME: SupermanSIGNIFICANT APPEARANCE: Legion of Super-Heroes #290 (1982)

© 2014 WIZKIDS/NECA, LLC.

061

TM & © DC Comics. (s14)

SUPERMANApokolips, Kryptonian, Monster, Servant of the Great Darkness

The Growing Darkness At the beginning of the game for all friendly characters with this trait, you may remove one attached game element from an opponent’s resource and, if it is a relic, assign it to a character with this trait. At the beginning of your turn, roll 2d6 for all friendly characters with this trait. If the result is lower than the sum total of all of these characters’ click numbers, then modify all opposing characters’ combat values by -1 until your next turn.

Kryptonian Heritage Superman can use Super Strength.

YOU WON’T SEE ME COMING (Hypersonic Speed)

STRIKE YOU DOWN (Running Shot)

FINISH YOU OFF (Charge)

220

DC COMICS

POINT VALUE:

Superman (Servant of the Great Darkness)

Page 69: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

© 2014 WIZKIDS/NECA, LLC.

099a

TM & © DC Comics. (s14)

AIRPLANEToy

Mobile Toys When you build your force, Airplane has all keywords possessed by a friendly character named Toyman. Give Airplane a free action and attach it to an adjacent friendly #050 Toyman. When attached, you may give Airplane a move action to detach and move on the map. When on the map, you may give Airplane a move action as a free action if it is within and remains within 3 squares of #050 Toyman. Airplane can’t use the Carry ability.

Buzzing Blitzkrieg When Airplane is attached to Toyman, opposing characters targeting Toyman with an attack decrease their attack value by 1 for each Airplane attached.

Mounted Machine Gun Airplane can use Energy Explosion. When Airplane is within 3 squares of a friendly character named Toyman, modify its attack value by +1. When Airplane is KO’d, roll a d6. On a result of - , give all friendly characters named Toyman an action token.

BARREL ROLL! (Super Senses)

15

DC COMICS

POINT VALUE:

Airplane

Page 70: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

TM & © DC Comics. (s14)

RACE CARToy

Mobile Toys When you build your force, Race Car has all keywords possessed by a friendly character named Toyman. Give Race Car a free action and attach it to an adjacent friendly #050 Toyman. When attached, you may give Race Car a move action to detach and move on the map. When on the map, you may give Race Car a move action as a free action if it is within and remains within 3 squares of #050 Toyman.

They Double as Roller Skates Toyman can use when Race Car is attached and modifies his speed value by

+1 for each attached Race Car.

This Thing is FAST! Race Car can use the Move and Attack ability. If Race Car is within 3 squares of a friendly character named Toyman, it can use Hypersonic Speed instead. When Race Car is KO’d, roll a d6. On a result of - , give all friendly characters named Toyman an action token.

EVASIVE DRIVING (Energy Shield/Deflection)

22

DC COMICS

POINT VALUE:© 2014 WIZKIDS/NECA, LLC.

099b

Race Car

Page 71: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

© 2014 WIZKIDS/NECA, LLC.

099c

TM & © DC Comics. (s14)

CYMBAL-BANGING MONKEY

Toy

Mobile Toys When you build your force, Cymbal-Banging Monkey has all keywords possessed by a friendly character named Toyman. Give Cymbal-Banging Monkey a free action and attach it to an adjacent friendly #050 Toyman. When attached, you may give Cymbal-Banging Monkey a move action to detach and move on the map. When on the map, you may give Cymbal-Banging Monkey a move action as a free action if it is within and remains within 3 squares of #050 Toyman.

Distraction Toyman can use Super Senses when Cymbal-Banging Monkey is attached, but only succeeds on a result of

. Add 1 to your result for each attached Cymbal-Banging Monkey.

Thunderclap If Cymbal-Banging Monkey ends a move action adjacent to an opposing character, Cymbal-Banging Monkey can use Quake as a free action. When Cymbal-Banging Monkey is KO’d, roll a d6. On a result of - , give all friendly characters named Toyman an action token.

WINDUP COMBAT (Combat Reflexes)

17

DC COMICS

POINT VALUE:

Cymbal-Banging Monkey

Page 72: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

© 2014 WIZKIDS/NECA, LLC.

099d

TM & © DC Comics. (s14)

TEDDY BEARToy

Mobile Toys When you build your force, Teddy Bear has all keywords possessed by a friendly character named Toyman. Give Teddy Bear a free action and attach it to an adjacent friendly #050 Toyman. When attached, you may give Teddy Bear a move action to detach and move on the map. When on the map, you may give Teddy Bear a move action as a free action if it is within and remains within 3 squares of #050 Toyman.

Extra Stuffing Damage dealt to Toyman is reduced by 1 for each attached Teddy Bear.

Hidden Explosives Give Teddy Bear a move action and after actions resolve, if it is adjacent to an opposing character, Teddy Bear can use Pulse Wave as a free action with a range value of 6 and, after actions resolve, Teddy Bear is KO’d. When Teddy Bear is KO’d, roll a d6. On a result of - , give all friendly characters named Toyman an action token.

HOW CUTE! (Shape Change)

14

DC COMICS

POINT VALUE:

Teddy Bear

Page 73: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

You INSPIRE Me! When Superman Action Figure is not attached, he can use Leadership. When he does, he may only remove action tokens from characters with the symbol. When Superman Action Figure is KO’d, roll a d6. On a result of - , give friendly characters named Toyman an action token.

© 2014 WIZKIDS/NECA, LLC.

099e

TM & © DC Comics. (s14)

Mobile Toys When you build your force, Superman Action Figure has all keywords possessed by a friendly character named Toyman. Give Superman Action Figure a free action and attach it to an adjacent friendly #050 Toyman. When attached, you may give Superman Action Figure a move action to detach and move on the map. When on the map, you may give Superman Action Figure a move action as a free action if it is within and remains within 3 squares of #050 Toyman.

SUPERMAN™ ACTION FIGURE

Toy

Distraction Toyman has when Superman Action Figure is attached. Toyman modifies his damage value by +1 if two Superman Action Figures are attached.

FASTER THAN A RACE CAR (Charge)

KRYPTONITE FRAME (Toughness)

23

DC COMICS

POINT VALUE:

Superman™ Action Figure

Page 74: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

MISDIRECTION SPELL (Shape Change)

MAGIC DRAIN (Steal Energy)

MYSTICAL BOLT (Penetrating/Psychic Blast)

Drain You of Power Mordru can use Pulse Wave. When he uses Pulse Wave and hits, heal him of 1 damage. Mordru’s other powers and combat abilities can’t be countered.

Mystical Shielding Mordru can use Barrier, Energy Shield/Deflection, and Toughness.

STONE BARRIERS (Barrier)

GROWING STRONGER (Invulnerability)

WINDS OF MAGIC (Probability Control)

MANY SPELLS (Perplex)

REAL NAME: MordruSIGNIFICANT APPEARANCE: Adventure Comics #369 (1999)

© 2014 WIZKIDS/NECA, LLC.

101

TM & © DC Comics. (s14)

MORDRUFuture, Legion of Super Villains, Mystical, Ruler

Morph: Change Size Give Mordru a power action, or when he takes damage from an opponent’s attack, you may replace him with

#056 Mordru on the same click number.

Mystical Senses

Taphephobia When Mordru is adjacent to 2 or more squares of blocking and/or hindering terrain, he can use Sidestep.

HIDDEN DANGER (Stealth)

TELEPORT SPELL (Running Shot)

TRANSPORT SPELL (Phasing/Teleport)

200

DC COMICS

POINT VALUE:

Mordru (LE)

Page 75: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

STILL IN THE FIGHT (Toughness)

COMBINED FIREPOWER (Enhancement)

Last of the Green Lantern Corps All Mon-El’s hits generate knock back. When an opposing character is knocked back from his attack, after actions resolve, he can use Barrier as a free action until your next turn, but may only place up to 2 blocking terrain markers.

REAL NAME: Lar GandSIGNIFICANT APPEARANCE: Superboy #89 (1961)

© 2014 WIZKIDS/NECA, LLC.

102

TM & © DC Comics. (s14)

MON-ELFuture, Green Lantern Corps, Legion of Super Heroes

ON THE MOVE (Running Shot)

FOR THE LEGION AND THE CORPS (Charge)

Power Ring Mon-El can use Barrier, Energy Explosion, Energy Shield/Deflection, and Penetrating/Psychic Blast.

STRENGTH UNDER A YELLOW SUN (Super Strength)

DAXAMITE TOUGHNESS (Impervious)

CONSTRUCT SHIELDS (Invulnerability)

200

DC COMICS

POINT VALUE:

Mon-El (Green Lantern Corps)

Page 76: SUPERMAN AND THE LEGION OF SUPER HEROES CHARACTER

QUICK THINKER (Perplex)

TEAM PLAYER (Enhancement)

LEARNING TO BE OUTGOING (Empower)

REAL NAME: Salu DigbySIGNIFICANT APPEARANCE: Legion of Super-Heroes #1 (2011)

© 2014 WIZKIDS/NECA, LLC.

103

TM & © DC Comics. (s14)

SHRINKING VIOLETLegion of Super Heroes

Morph: Shrinking Violet Give Shrinking Violet a move or close combat action that deals no pushing damage. After the action resolves, replace her with any character with this trait on the same click number.

ALWAYS STEPPING AWAY (Sidestep)

PAINFULLY SHY (Incapacitate)

DID SHE JUST SHRINK? (Super Senses)

WHERE’D SHE GO? (Energy Shield/Deflection)

SURPRISE ATTACK (Combat Reflexes)

75

DC COMICS

POINT VALUE:

Shrinking Violet (LE)