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7/30/2019 Sw11 Wheel F1car
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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-1
F1 Car
ee A. Sketch Lines.Step 1. Click File Menu > New, click art Metric and OK.
Step 2. Click ront (plane) in the Feature Manager and click Sketchfrom the Content toolbar, Fig.
Step 3. C c ine L ) on t e S etc too ar.
Step 4. Draw nes start ng at t e Or g n ,Fig. 2 . Use t e n erenc ng ne, t e ot-te ne t at appears w en you raw t elines.
Step 5. Click Smart Dimension (S) ont e S etc too ar.
Step 6. Start mens on ng at t e ottom newith 3 as shown in ig. 3 , then the2.5 and continue around the sketch. ToSmart mens on c c t e ne t en movet e cursor out away rom t e center nean c c . Key- n t e mens on an pressENTER. Arrange the dimension as ig. 3 .Dimension the 9 from line to line and notto corners .
Step 7. C c Zoom to F t F ) on t e V ewtoo ar.
B. Save as "WHEEL".Step 1. C c F e Menu > Save As.
Step 2. Key-in WHEEL for the lename and pressENTER.
Chapter 3
ig. 1
ig. 3
9/19/11
© Cudacountry.net Tech Edhttp://www.cudacountry.net email:[email protected]
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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-3
E. Lines for Tire and Rim.Step 1. Zoom in around top right corner of the sketch, the
tire surface , Fig. . To zoom , o own Shift keyan rag w t m e mouse utton w ee ). To pan ,
o own Ctrl key an rag w t m e mouse utton(wheel).
Step 2. Click ine (L ) on the Sketch toolbar.
Step 3. Draw t e two nes as s own n Fig.
Step 4. Click Smart Dimension (S) on the Sketchtoo ar.
Step 5. A t e mens ons as s own n ig. 10
Step 6. Save. Use C rl S .
F. Trim.
Step 1. Click rim Entities (S) on theS etc too ar.
Step 2. In t e Property Manger se ect rim
to closest , ig. 10 .
Step 3. Tr m way corner as s own n ig. 1 C c en o ne you want to tr m.Results shown in Fig. 13 .
G. Sketch Fillet.
Step 1. C c Sketch Fillet S) on t e S etc too ar.
Step 2. In t e S etc F et Property Manager set:
adius o .25 , Fig. 14c c two corners s own n ig. 15
c c OK
C c Zoom to F t F ) on t eV ew too ar.
g.
Fig. 10Fig. 9
ig. 12
Fig. 10
ig. 14
Fig. 13
ig. 15 Fig. 16
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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-4
Radius o 2, Fig. 1c c two corners s own n
ig.
C c OK wice
H. Revolved Boss/Base.Step 1. C c eatures on
t e Comman Manager too ar.
Step 2. C c evolved Boss/Base on t e Fea-tures too ar.
Step 3. In t e Revo ve Property Manger or t e
Ax s o Revo ut on , ig. 19, c c t ebottom line of sketch , Fig. 0 .
Click OK .
Step 4. Save. Use C rl S .
I. Hole for Axle.Step 1. Ho t e iddle mouse button w ee ) an rotate w ee aroun
to v ew t e ac s e, Fig. 1
Step 2. C c side face o t e u an c c Sketch on t eContent menu, Fig. 21
Step 3. Click ormal To on the View toolbar. ( Ctrl- )
Step 4. C c Circle S on t e S etc too ar.
Step 5. Draw c rc e or o e at t e Or g n , Fig. 22 .
Step 6. C c Smart Dimension S) on t e S etc too ar.
Step 7. Dimension diameter .5 as shown in Fig. 2 .
ig. 19
Fig. 18
Fig. 21
HuFac
Fig. 22
ig. 14
ig. 20
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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-6
Step 7. Click eatures on the Command Manager toolbar.
Step 8. Click xtruded Boss/Base on the Features toolbar.
Step 9. Ho t e iddle mouse button w ee )
an rotate w ee s g t y to see t e ex-trude as shown in ig. 2
Step 10. In t e Property Manager,un er Direction 1 se :
ept o 1
c c OK Fig. 2
Step 11. Save. Use C rl S .
K. Chamfer Bolt.Step 1. W t t e extru e o t st se ecte , c c
Zoom to Selection (Q ) on the Viewtoo ar to zoom aroun t e bolt . Use t eZ ey to zoom out.
Step 2. Click the op face of the extruded bolt ,Fig. 29 .
Step 3. C c Chamfer on t e Featurestoo ar.
Step 4. In t e Property Manager set:
istance to .15
an c c OK Fig. 30 and Fig. 1
ig. 27 Fig. 28
ig. 30
ig. 29
ig. 31
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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-7
L. Circular Pattern for Bolts.Step 1. C c Zoom to F t F ) on t e V ew too ar.
Step 2. Click View Menu > Temporary Axes. ( Alt-V X
Step 3. Ctrl c c xtrude2 (Bolt Extrude) an Chamfer1 n t e Feature
Manager to se ect ot , Fig. . To Ctr c c , Extru e2, o ownCtr ey on ey oar an c c C am er1.
Step 4. C c Circular Pattern n t e Linear
Pattern yout on the Featurestoo ar. Be sure to c c t e yout arrow
to se ect C rcu ar Pattern.
Step 5. In the Circular Pattern Property Manager set:
under Pattern Axesclick temporary axes n
raw ng, Fig. 34
Number of Instances to ,
check Equal spacing , ig. 3
c c OK n t e PropertyManager, Fig.
Step 6. Turn off Temporary Axes. C c V ewMenu > Temporary Axes. Alt-V X
M. Chamfer Hub.Step 1. C c ront face of hub , Fig. .
Step 2. C c Chamfer on t e Featurestoo ar.
Step 3. In the Property Manager set:
istance to .3
click OK , Fig. 37 and Fig. 3 .
hub
Fig. 33
Fig. 35
Fig. 32
TAxis
ig. 36
Fig. 37
Fig. 38
ig. 34
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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-8
N. Mate Reference.Step 1. Rotate view slightly to view nside of
rim , o own m e mouse uttonw ee ) an rag to rotate v ew, Fig. 39 .
Step 2. Click the nside cylindrical face of
axle hole to se ect t, Fig. 39 .
Step 3. C c eference Geometry ont e Features too ar an ate Refer-ence rom t e menu.
Step 4. In t e Mate Re erence Property Manager c c OK , ig. 40 .
O. Material POM Acetal Copolymer.Step 1. Right click Material n t e Feature Manager an c c Edit
aterial Fig.
Step 2. E pand Plastics n t e mater a tree an se ect OM Acetal Copo-lymer , Fig. 42 . C c Apply an Close .
Fig. 40
Fig. 39
Fig. 42
a
ig. 41
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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-9
P. Appearance.Step 1. C c sometric on t e Stan ar V ews
too ar. Ctrl- )
Step 2. Click Wheel to select part, click Appearances
Callout on the Content menu and click WHEEL , Fig. 43
Step 3. In t e Appearances Tas pane, expan etal , c cChrome an n t e ower pane se ectchromium plate , ig. 44 .
Step 4. In t e Appearances Property Manager,
C c Keep Visible an OK ,
ig. 45 T e Pus P n on a owsse ect on o ot er mater a s ru er) or t res.
under Selected Geometry
click Select Faces , Fig. 45
c c side face of tire and small llet Fig. 46an Fig. 47
Fig. 43
ig. 44 Fig. 45
Clipa
Fig. 47
ig. 43
Fa
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S OLID W ORKS 11 WHEEL F1 CAR P AG E 3-10
Step 5. C c Appearances, Scenes, and Decals tato sp ay t e Tas pane, Fig. 8
Step 6. In the Appearances Task pane, expand ubber ,c c Gloss an n t e ower pane se ectglossy rubber , Fig. 8
Step 7. In the Appearances Property Manager,c c Adva ced utton , Fig. 49
click Surface Finish tabun er P otoV ew Sur ace F n s
se Bump strength to .1
click OK
Step 8. C c t e cylindrical face of tire , Fig. 50
Step 9. C c Appearances, Scenes, and Decals tato sp ay t e Tas pane, Fig. 1 .
Step 10. In t e Appearances Tas pane, expanRubber , click exture and in theower pane se ect tire tread , ig. 5 .
Step 11. In t e Appearances Property Manager,
click Mapping tab , ig.set Mapping type to Cylindrical
un er S ze Or entat on
set Widt to around 9
c c OK an c c
Cancel
Step 12. Save. Use C rl S
ig. 48
Fig. 50
ig. 51
Fig. 49
Fig. 52