11
S OLIDW ORKS 11 WHEEL F1 CAR P  AGE 3- 1 F1 Car ee  A. Sketch Lines. Step 1. Click File Menu > New, click art Metric and OK. Step 2. Click ront (plane) in the Feature Manager and click Sketch from the Content toolbar, Fig. Step 3. C c ine  L) on t e S etc too ar . St ep 4. Draw nes start ng at t e Or g n , Fig. 2. Use t e nerenc ng ne, t e ot- te ne t at appears w en you raw te lines. Step 5. Click Smart Dimension (S) on t e S etc too ar . St ep 6. St ar t mens on ng at t e ot tom ne with 3 as shown in ig. 3, then the 2.5 and continue around the sketch. To Smart mens on c c t e ne t en move t e cu rs or out away ro m t e center ne an c c . Key-n t e mens on an press ENTER. Arrange the dimension as ig. 3. Dimension the 9 from line to line and not to corners. Step 7. C c Zoom to F t F) on t e V ew too ar . B. Save as "WHEEL". Step 1. C c F e Menu > Save As. Step 2. Key-in WHEEL for the lename and press ENTER. Chapter 3 ig. 1 ig. 3 9/19/11 © Cudacountry.net Tech Ed http://www.cudacountry.net email:[email protected]

Sw11 Wheel F1car

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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-1

F1 Car

ee A. Sketch Lines.Step 1. Click File Menu > New, click art Metric and OK.

Step 2. Click ront (plane) in the Feature Manager and click Sketchfrom the Content toolbar, Fig.

Step 3. C c ine L ) on t e S etc too ar.

Step 4. Draw nes start ng at t e Or g n ,Fig. 2 . Use t e n erenc ng ne, t e ot-te ne t at appears w en you raw t elines.

Step 5. Click Smart Dimension (S) ont e S etc too ar.

Step 6. Start mens on ng at t e ottom newith 3 as shown in ig. 3 , then the2.5 and continue around the sketch. ToSmart mens on c c t e ne t en movet e cursor out away rom t e center nean c c . Key- n t e mens on an pressENTER. Arrange the dimension as ig. 3 .Dimension the 9 from line to line and notto corners .

Step 7. C c Zoom to F t F ) on t e V ewtoo ar.

B. Save as "WHEEL".Step 1. C c F e Menu > Save As.

Step 2. Key-in WHEEL for the lename and pressENTER.

Chapter 3

ig. 1

ig. 3

9/19/11

© Cudacountry.net Tech Edhttp://www.cudacountry.net email:[email protected]

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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-3

E. Lines for Tire and Rim.Step 1. Zoom in around top right corner of the sketch, the

tire surface , Fig. . To zoom , o own Shift keyan rag w t m e mouse utton w ee ). To pan ,

o own Ctrl key an rag w t m e mouse utton(wheel).

Step 2. Click ine (L ) on the Sketch toolbar.

Step 3. Draw t e two nes as s own n Fig.

Step 4. Click Smart Dimension (S) on the Sketchtoo ar.

Step 5. A t e mens ons as s own n ig. 10

Step 6. Save. Use C rl S .

F. Trim.

Step 1. Click rim Entities (S) on theS etc too ar.

Step 2. In t e Property Manger se ect rim

to closest , ig. 10 .

Step 3. Tr m way corner as s own n ig. 1 C c en o ne you want to tr m.Results shown in Fig. 13 .

G. Sketch Fillet.

Step 1. C c Sketch Fillet S) on t e S etc too ar.

Step 2. In t e S etc F et Property Manager set:

adius o .25 , Fig. 14c c two corners s own n ig. 15

c c OK

C c Zoom to F t F ) on t eV ew too ar.

g.

Fig. 10Fig. 9

ig. 12

Fig. 10

ig. 14

Fig. 13

ig. 15 Fig. 16

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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-4

Radius o 2, Fig. 1c c two corners s own n

ig.

C c OK wice

H. Revolved Boss/Base.Step 1. C c eatures on

t e Comman Manager too ar.

Step 2. C c evolved Boss/Base on t e Fea-tures too ar.

Step 3. In t e Revo ve Property Manger or t e

Ax s o Revo ut on , ig. 19, c c t ebottom line of sketch , Fig. 0 .

Click OK .

Step 4. Save. Use C rl S .

I. Hole for Axle.Step 1. Ho t e iddle mouse button w ee ) an rotate w ee aroun

to v ew t e ac s e, Fig. 1

Step 2. C c side face o t e u an c c Sketch on t eContent menu, Fig. 21

Step 3. Click ormal To on the View toolbar. ( Ctrl- )

Step 4. C c Circle S on t e S etc too ar.

Step 5. Draw c rc e or o e at t e Or g n , Fig. 22 .

Step 6. C c Smart Dimension S) on t e S etc too ar.

Step 7. Dimension diameter .5 as shown in Fig. 2 .

ig. 19

Fig. 18

Fig. 21

HuFac

Fig. 22

ig. 14

ig. 20

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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-6

Step 7. Click eatures on the Command Manager toolbar.

Step 8. Click xtruded Boss/Base on the Features toolbar.

Step 9. Ho t e iddle mouse button w ee )

an rotate w ee s g t y to see t e ex-trude as shown in ig. 2

Step 10. In t e Property Manager,un er Direction 1 se :

ept o 1

c c OK Fig. 2

Step 11. Save. Use C rl S .

K. Chamfer Bolt.Step 1. W t t e extru e o t st se ecte , c c

Zoom to Selection (Q ) on the Viewtoo ar to zoom aroun t e bolt . Use t eZ ey to zoom out.

Step 2. Click the op face of the extruded bolt ,Fig. 29 .

Step 3. C c Chamfer on t e Featurestoo ar.

Step 4. In t e Property Manager set:

istance to .15

an c c OK Fig. 30 and Fig. 1

ig. 27 Fig. 28

ig. 30

ig. 29

ig. 31

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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-7

L. Circular Pattern for Bolts.Step 1. C c Zoom to F t F ) on t e V ew too ar.

Step 2. Click View Menu > Temporary Axes. ( Alt-V X

Step 3. Ctrl c c xtrude2 (Bolt Extrude) an Chamfer1 n t e Feature

Manager to se ect ot , Fig. . To Ctr c c , Extru e2, o ownCtr ey on ey oar an c c C am er1.

Step 4. C c Circular Pattern n t e Linear

Pattern yout on the Featurestoo ar. Be sure to c c t e yout arrow

to se ect C rcu ar Pattern.

Step 5. In the Circular Pattern Property Manager set:

under Pattern Axesclick temporary axes n

raw ng, Fig. 34

Number of Instances to ,

check Equal spacing , ig. 3

c c OK n t e PropertyManager, Fig.

Step 6. Turn off Temporary Axes. C c V ewMenu > Temporary Axes. Alt-V X

M. Chamfer Hub.Step 1. C c ront face of hub , Fig. .

Step 2. C c Chamfer on t e Featurestoo ar.

Step 3. In the Property Manager set:

istance to .3

click OK , Fig. 37 and Fig. 3 .

hub

Fig. 33

Fig. 35

Fig. 32

TAxis

ig. 36

Fig. 37

Fig. 38

ig. 34

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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-8

N. Mate Reference.Step 1. Rotate view slightly to view nside of

rim , o own m e mouse uttonw ee ) an rag to rotate v ew, Fig. 39 .

Step 2. Click the nside cylindrical face of

axle hole to se ect t, Fig. 39 .

Step 3. C c eference Geometry ont e Features too ar an ate Refer-ence rom t e menu.

Step 4. In t e Mate Re erence Property Manager c c OK , ig. 40 .

O. Material POM Acetal Copolymer.Step 1. Right click Material n t e Feature Manager an c c Edit

aterial Fig.

Step 2. E pand Plastics n t e mater a tree an se ect OM Acetal Copo-lymer , Fig. 42 . C c Apply an Close .

Fig. 40

Fig. 39

Fig. 42

a

ig. 41

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S OLID W ORKS 11 WHEEL F1 CAR P AGE 3-9

P. Appearance.Step 1. C c sometric on t e Stan ar V ews

too ar. Ctrl- )

Step 2. Click Wheel to select part, click Appearances

Callout on the Content menu and click WHEEL , Fig. 43

Step 3. In t e Appearances Tas pane, expan etal , c cChrome an n t e ower pane se ectchromium plate , ig. 44 .

Step 4. In t e Appearances Property Manager,

C c Keep Visible an OK ,

ig. 45 T e Pus P n on a owsse ect on o ot er mater a s ru er) or t res.

under Selected Geometry

click Select Faces , Fig. 45

c c side face of tire and small llet Fig. 46an Fig. 47

Fig. 43

ig. 44 Fig. 45

Clipa

Fig. 47

ig. 43

Fa

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S OLID W ORKS 11 WHEEL F1 CAR P AG E 3-10

Step 5. C c Appearances, Scenes, and Decals tato sp ay t e Tas pane, Fig. 8

Step 6. In the Appearances Task pane, expand ubber ,c c Gloss an n t e ower pane se ectglossy rubber , Fig. 8

Step 7. In the Appearances Property Manager,c c Adva ced utton , Fig. 49

click Surface Finish tabun er P otoV ew Sur ace F n s

se Bump strength to .1

click OK

Step 8. C c t e cylindrical face of tire , Fig. 50

Step 9. C c Appearances, Scenes, and Decals tato sp ay t e Tas pane, Fig. 1 .

Step 10. In t e Appearances Tas pane, expanRubber , click exture and in theower pane se ect tire tread , ig. 5 .

Step 11. In t e Appearances Property Manager,

click Mapping tab , ig.set Mapping type to Cylindrical

un er S ze Or entat on

set Widt to around 9

c c OK an c c

Cancel

Step 12. Save. Use C rl S

ig. 48

Fig. 50

ig. 51

Fig. 49

Fig. 52