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S.W.O.T Analysis Aims: To understand the market and the specific socio-economic landscape. S.W.O.T: Strengths Weaknesses Opportunities Threats HELPFUL HARMFUL INTERNAL Strengths: There is no cost to create my game. Used a popular genre Short production time Weakness: Twine limits my game to be a text based game Target audience have never heard of TWINE before. EXTERNAL Opportunities: Browser based games are more popular, this will help me because my game is a browser based game. most people like to play other games such as sci-fi, sport or horror. Threats: There is a lot of competition. Games on Social Network sites, Can share score with friends and compete with friends. Text story games aren't so popular. Need to persuade the people playing that my game is worth 20 minutes of there time to play my game. UNIT04 AO2 Internal/External

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S.W.O.T AnalysisAims: To understand the market and the specific socio-economic landscape.

S.W.O.T:StrengthsWeaknessesOpportunitiesThreats

HELPFUL HARMFUL

INTERNAL

Strengths:• There is no cost to create my

game.• Used a popular genre• Short production time

Weakness:• Twine limits my game to be a text

based game• Target audience have never heard of

TWINE before.

EXTERNAL

Opportunities:• Browser based games are

more popular, this will help me because my game is a browser based game.

• most people like to play other games such as sci-fi, sport or horror.

Threats:• There is a lot of competition.• Games on Social Network sites, Can

share score with friends and compete with friends.

• Text story games aren't so popular.• Need to persuade the people playing

that my game is worth 20 minutes of there time to play my game.

UNIT04 AO2

Internal/External