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TITLE OF THE PROJECT 3-D Survival Shooter Game O BJECTIVE OF THE PROJECT The objective of the project is to design and implement a 3-dimensional game in C# using UNITY-3D game development software. The project includes a complete level of game with a 3-D environment and high quality textures. The level will include everything that should be available in a Third Person Survivial Shooter game. The game will be a single- player where player has to survive the level while shooting at the enimies to achieve higher score. The game is targeted at both the hardcore and mediocre gaming audience, and usually require fast twitch-based reaction speed and coordination. INTRODUCTION A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. The game we are making here is a 3-D Third Person Survival Shooter game. A third- person shooter is a game structured around shooting, and in which the player can see the avatar on-screen in a third- person view. In this game, the avatar looks like a small kid who is having a dream that all of his toys have come to life. You run around, shoot these kind of zombie teddies and other things, score points and eventually meet your demise.

Synopsis of Shooter

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Shooter Game Synopsis

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TITLE OF THE PROJECT3-D Survival Shooter Game

OBJECTIVE OF THE PROJECTThe objective of the project is to design and implement a 3-dimensional game in C# using UNITY-3D game development software. The project includes a complete level of game with a 3-D environment and high quality textures. The level will include everything that should be available in a Third Person Survivial Shooter game. The game will be a single-player where player has to survive the level while shooting at the enimies to achieve higher score. The game is targeted at both the hardcore and mediocre gaming audience, and usually require fast twitch-based reaction speed and coordination.

INTRODUCTION A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. The game we are making here is a 3-D Third Person Survival Shooter game. A third-person shooter is a game structured around shooting, and in which the player can see the avatar on-screen in a third-person view. In this game, the avatar looks like a small kid who is having a dream that all of his toys have come to life. You run around, shoot these kind of zombie teddies and other things, score points and eventually meet your demise.

TECHNICAL SPECIFICATION PLATFORM USED IN PROGRAM DEVELOPMENTUnityMono (open-source implementation of the .NET Framework)C#Blender

SYSTEM CONFIGURATION

HARDWARE SPECIFICATIONProcessor:Intel Pentium Dual Core and aboveRAM:2 GB and aboveGPU:Graphics card with DX9 (shader model 2.0)Hard Disk:80 GB and above

OPERATING SYSTEM Windows XP SP2+, 7 SP1+, 8; Mac OS X 10.8+.

SOFTWARE SPECIFICATION Front End:Unity EngineBack End:Mono (on native machine)App42 backend APIs (on server)Browser:Any Latest Browser

USEFULNESS OF THE PROJECT Video games has their usefulness too. Though, the game is primarily aimed for entertainment purpose but it reduces stress and depression and allow people to relax. People suffering from cataracts can improve their vision by playing shooter games like this as these games are so fast-paced that they require an extreme amount of attention, training the visually impaired to view things more sharply. Video games induce decision making, enhance creativity and inculcate a taste for graphics, design and technology. This game inspires players to strive and reach more difficult waves to improve their scores and chances of survivial, thus it also teaches problem solving, motivation and cognitive skills.

GNATT CHART

REFERENCEShttp://unity3d.com/learn/live-traininghttps://www.youtube.com/user/Unity3Dhttp://www.blender.org/support/http://www.animationarena.com/video-game-design-articles.html

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