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System Design
Designing the Human Interface Input processes Navigation mechanisms Output screens and reports
Designing Databases Data System interfaces System architecture
Classic Design Mistakes
Reducing design time
Feature creep
Switching tools in mid-project
Design Considerations
User Novices – ease of learning Experts – ease of use
Understand the underlying business function The DFD will provide a checklist of user tasks to
include in the interface design
Processing Use a modular design
External Design Factors
User related
Task related
System related
Environment related
Designing Interfaces and Dialogues
Ergonomics Provide features that promote efficiency
Aesthetics Build an interface that is easy to use
Technology
Designing Layouts
Standard formats similar to paper-based forms and reports should be used
Screen navigation on data entry screens should be left-to-right, top-to-bottom as on paper forms
Menus should be broad and shallow with menu items grouped by interface objects rather than actions
Types of Menus
Menu bar Always on screen
Tool bar Remains on screen until closed
Drop down menu Disappears after one use
Pop up menu Disappears after one use
Tab menu Remains on screen until closed
User Interface ControlsDialog or text box Appears when user clicks on a command button
Toggle button Used to represent on or off status
Check box If several items can be selected from a list
Radio buttons If only one item can be selected from a set of mutually exclusive
items
Drop down list A one-line box that opens to reveal a list
Combo Permits users to type as well as scroll the list
Designing Human-Computer Dialogues
ConsistencyShortcutsSequenceFeedbackClosureError handlingReversalControlEase
Designing Forms and Reports
System inputs and outputs are produced at the end of the analysis phase
Precise appearance was not defined during this phase
Forms and reports are integrally related to DFD and E-R diagrams
Forms and Reports
Form A business document that contains some predefined data
and may include some areas where additional data are to be filled in
An instance of a form is typically based on one database record
Report A business document that contains only predefined data A passive document for reading or viewing data Typically contains data from many database records or
transactions
Principles of input design
Use on-line and batch processing appropriately
Capture data at the source Source data automation
Minimize keystrokes Use default values and lists
Types of Input Devices
Keyboard and MouseTelephone and voiceScannerTouch screenVideo inputDigital cameraElectronic whiteboardHandheld computer penMICR
Designing Data Entry Screens
Entry Never require data that are already online or that can be computed
Defaults Always provide default values when appropriate
Units Make clear the type of data units requested for entry
Replacement Use character replacement when appropriate
Captioning Always place a caption adjacent to fields
Format Provide formatting examples
Justify Automatically justify data entries
Help Provide context-sensitive help when appropriate
Functional capabilities Cursor control capabilities
Editing capabilities
Exit capabilities
Help capabilities
Types of Data Errors
Appending Adding characters
Truncating Deleting characters
Transcripting Entering invalid data
Transposing Reversing the sequence of characters
Validation Tests
Composition
Combination
Expected values
Missing data
Templates
Range
Reasonableness
Check digit
Batch Controls
Audit Trail A record of the sequence of data entries
and the date of those entries
Providing Feedback
1. Error and Warning Messages Explain the reason and suggest corrective action
2. Confirmation message If the user selects a potentially dangerous choice
3. Acknowledgement Messages Provide information to reassure the user that
action has taken place
4. Delay message If an activity takes more than 5 seconds
5. Help message
Help Guidelines
Simplicity Help messages should be short and to the
point
Organization Information in help messages should be easily
absorbed by users
Show It is useful to explicitly show users how to
perform an operation
Providing Help
Context-Sensitive Help Enables user to get field-specific help
Users should always be returned to where they were when requesting help
Types of Help
On Help
On Concepts
On Procedures
On Messages
On Menus
On Function keys
On Commands
On Words
Principles of output design
Understand report usage Real time versus batch reports
Manage information load Provide the information needed, not the
information available
Minimize bias Presentation of information should mach
the way that information is used
Designing Forms and ReportsFollows a prototyping approachRequirements determination Who will use the form or report? What is the purpose of the form or report? When is the report needed or used? How
often must it be updated? Where does the form or report need to be
delivered and used? How many people need to use or view the
form or report?
Printed Output
Detail reports
Exception reports
Summary reports
Deliverables and Outcome
Design specifications for forms/reports1. Narrative
2. Screen Design
3. Testing and usability assessment
Design GuidelinesUse meaningful titles Describe content and use Date to identify the current version Date to know when the data was valid
Include meaningful information the needed information the right amount of detail
Balance the layout Adequate spacing and margins Label all data and entry fields
Design an easy navigation system Display page numbers
Highlighting
Use sparingly to draw user to or away from certain informationBlinking and audible tones should only be used to highlight critical information requiring user’s immediate attentionMethods should be consistently selected and used based upon level of importance of emphasized information
Displaying Text
Display text in mixed upper and lower case and use conventional punctuationUse double spacing if space permits. If not, place a blank line between paragraphsLeft-justify text and leave a ragged right marginDo not hyphenate words between linesUse abbreviations and acronyms only when they are widely understood by users and are significantly shorter than the full text
Formatting columns, rows & textSort in a meaningful orderPlace a blank line between every 5 rows in long columnsSimilar information displayed in multiple columns should be sorted verticallyColumns should have at least two spaces between themAllow white space on printed reports for user to write notesUse a single typeface, except for emphasisUse same family of typefaces within and across displays and reportsAvoid overly fancy fonts
Formatting Data
Right-justify numeric data and align columns by decimal points or other delimiter
Left-justify textual data. Use short line length, usually 30 to 40 characters per line
Break long sequences of alphanumeric data into small groups of three to four characters each
Designing DialoguesDialogue
Sequence in which information is displayed to and obtained from a user
Minimize user effortConsistency in sequence of actions, keystrokes, and terminologyThree step process1. Design dialogue sequence2. Build a prototype3. Assess usability
Interface Structure DiagramDialogue Diagram A formal method for designing and
representing human-computer dialogues using box and line diagrams
Consists of a box with three sections1. Top: Unique display reference number used
by other displays for referencing dialogue2. Middle: Contains the name or description of
the display3. Bottom: Contains display reference numbers
that can be accessed from the current display
PrototypingInitial prototype is designed from requirementsUsers review prototype design and either accept the design or request changesIf changes are requested, the construction-evaluation-request cycle is repeated until the design is accepted
Assessing UsabilityHeuristic evaluation Uses a checklist of design principles
Walkthrough evaluation Demonstrates prototype to users
Interactive evaluation User navigates through the prototype
Formal usability testing User works directly with the software
alone in a special lab
Internet Development:
Design GuidelinesNavigation via cookie crumbs
A technique that uses a series of tabs on a Web page to show users where they are and where they have been in the site
Tabs are hyperlinks to allow users to move backward easily within the site
Two important purposes Allows users to navigate to a point previously visited Shows users where they have been and how far
they have gone from point of entry into site
Internet Development: Design Guidelines
Lightweight Graphics The use of small images to allow a Web page to
be displayed more quickly
Forms and Data Integrity All forms that record information should be clearly
labeled and provide room for input Clear examples of input should be provided to
reduce data errors Site must clearly designate which fields are
required, which are optional and which have a range of values
Internet Development: Design Guidelines
Template-based HTML Templates to display and process common
attributes of higher-level, more abstract items
Creates an interface that is very easy to maintain