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Tales from Places in Town -Urban settings as promoters of inclusive learning Danish team; UCL / Teachers College: Ole Juel Nielsen (MA (psych)) & Pia Kathrine Pedersen (MA (English)) Tales from Places in Town

Tales from Places in Town

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Tales from Places in Town. Urban settings as promoters of inclusive learning Danish team; UCL / Teachers College: Ole Juel Nielsen (MA (psych)) & Pia Kathrine Pedersen (MA (English)). Aim of Work-Shop. - PowerPoint PPT Presentation

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Page 1: Tales from Places in Town

Tales from Places in Town

Tales from Places in Town

- Urban settings as promoters of inclusive learning

Danish team; UCL / Teachers College: Ole Juel Nielsen (MA (psych)) &

Pia Kathrine Pedersen (MA (English))

Page 2: Tales from Places in Town

Tales from Places in Town

Aim of Work-ShopTo consider and explore various urban settings as promoters of inclusive learning. And produce teaching material for school and teacher education; material that comply with different student conditions (language, culture, socio-economic background, gender, temperament, intelligences, physical and mental conditions).

Page 3: Tales from Places in Town

Tales from Places in Town

ElementsProduct

EnvironmentMethod

Learning

Page 4: Tales from Places in Town

Tales from Places in Town

(un)predictability

Tangibility

Element & Variables

Environment

Page 5: Tales from Places in Town

Tales from Places in Town

Why?

In school you deal with something that isn´t there You deal with ’symbols’

Page 6: Tales from Places in Town

Tales from Places in Town

Environment(Un)Predictability of classroom versus predictability urban environment

The individual in control

Page 7: Tales from Places in Town

Tales from Places in Town

Cognitive Strategy

Learning StylesMI

Element & Variables

Product

Page 8: Tales from Places in Town

Tales from Places in Town

Product- Text- Sound

http://www.freesound.org/samplesViewSingle.php?id=87414

- Image

Individual sub-products become 1 collective product

Page 9: Tales from Places in Town

Tales from Places in Town

MI

Element & Variables

Page 10: Tales from Places in Town

Tales from Places in Town

Multiple Intelligences (H. Gardner)

• Spatial• Linguistic• Logical-

mathematical• Bodily-

kinesthetic

• Musical• Interpersonal• Intrapersonal• Naturalistic• Existential

Page 11: Tales from Places in Town

Tales from Places in Town

Cognitive Strategy

Element & Variables

Page 12: Tales from Places in Town

Tales from Places in Town

Digital

Part/element

Sequence

Analog

Global

Situation

Hemisphere specialisation

Page 13: Tales from Places in Town

Tales from Places in Town

Hemisphere specializationLeft Hemisphere Right Hemisphere

Spatial Perception PoorSuperior; Distance

3-D analysis

Thinking Symbolic, analysisHolistic,

imagination

FocusForeground,

SpecificBackground,

General

Aware of Detail Overall picture

Better at Structured tasks Open-ended tasks

LanguageDecoding, literalsurface meaning

Context, meaninghumor, metaphor

Page 14: Tales from Places in Town

Tales from Places in Town

An Example of Cognitive StylePresmeg (1989) designs a task that exemplifies the hemisphere specialisation; children were asked to solve the following problem:

A dog pursues a fox which is 30 metres from the dog. The dog covers 2 metres in each step; the fox 1 metre. While the fox takes 3 steps, the dog takes 2. What distance does the dog need to cover in order to catch the fox?

Page 15: Tales from Places in Town

Tales from Places in Town

Strategy 1Two children of the same nationality and culture:

-Investigator (I): Read the text to yourself again -Darren (D): (after a moment) Fox - covers 1 metre in each step; dog - 2 metres (D thinks aloud while drawing the following diagram)

-I: Do you want to tell me what you’re drawing? -D: (writes calculations on the sheet of paper) Right, for every 4 metres that the dog covers (points to the spot on the diagram while speaking), it wins 1 metre. So the dog wins the 30 metres in 120 metres

Fox

Dog

Page 16: Tales from Places in Town

Tales from Places in Town

Strategy 2Another pupil (Ashwin) solved the problem as follows: -A: If the dog takes 2 steps it covers 2 * 2 metres = 4m; if the fox takes 3 steps it covers 3 * 1 metres = 3m; so the dog wins 4 - 3m = 1m. Therefore, the dog wins 30m in 4*30m = 120m.

Page 17: Tales from Places in Town

Tales from Places in Town

Two Learning StylesAccording to the two strategies of solving problem, Darren is grouped with ’image makers’; Ashwin with the group of ’structured and organised thinkers’ (Presmeg, 1989). Another grouping would be: when solving mathematical problems, Darren applies a qualitative learning style (visual), and Ashwin makes use of a quantitative style (or sequential).

Page 18: Tales from Places in Town

Tales from Places in Town

Learning Styles

Element & Variables

Page 19: Tales from Places in Town

Tales from Places in Town

Learning styles (Dunn & Dunn)

Page 20: Tales from Places in Town

Tales from Places in Town

Cognitive Taxonomy

CL

Element & Variables

Method

Page 21: Tales from Places in Town

Tales from Places in Town

Method• Individual work

• Cooperative work

• Translation of impression to expression

• The group cooperates to realise one collective product

Page 22: Tales from Places in Town

Tales from Places in Town

CL

Element & Variables

Page 23: Tales from Places in Town

Tales from Places in Town

Cooperative LearningThe so-called ’structures’ in CL might inspire organisation of groupwork:• Heterogeneous groups• Defining steps in the problem solving

process• Defining roles and tasks for each member

in the group

Page 24: Tales from Places in Town

Tales from Places in Town

Cognitive Taxonomy

Element & Variables

Page 25: Tales from Places in Town

Tales from Places in Town

Designing Questions

Questions may answer themselves ...

• How to challenge all students?

• Consider the cognitive taxonomy (Bloom)

Page 26: Tales from Places in Town

Tales from Places in Town

Bloom’s Taxonomy – original and revised

Page 27: Tales from Places in Town

Tales from Places in Town

Goldilocks and the Three Bears

- an example

http://www.youtube.com/watch?v=mS3nN6PH96Y

Page 28: Tales from Places in Town

Tales from Places in Town

Goldilocks and the Three Bears – and Bloom

1. KnowledgeWhat did Goldilocks do at in the Bears’ house? (list as many events as you remember)

2. ComprehensionWhy did Goldilocks prefer Baby bear’s chair?

3. ApplicationIf Goldilocks visited your house, what things would she like, do you think?What things would she have tried?

4. AnalysisTell the tale about Goldilocks and the three crocodiles

5. SynthesisHow would the tale have been different if Goldilocks had visited the three fish in stead of the three bears?

6. EvaluationDo you think that what Goldilocks did was right/wrong? Why? How would you have liked to be there?

Page 29: Tales from Places in Town

Tales from Places in Town

Elements & VariablesProduct

EnvironmentMethod

Learning

Page 30: Tales from Places in Town

Tales from Places in Town

Tales from Places in Town

- Urban settings as promoters of inclusive learning

Thank you for listening to our tales – from someplace

Danish team; UCL / Teachers College: Ole Juel Nielsen (MA (psych)) &

Pia Kathrine Pedersen (MA (English))