Tales of Hearts

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    Combat system, Soma Build/Evolve guide, Heal Stone guide, walkthrough up tothe end of Artificial Psyche Cendrillion

    1.0-Changed Richia's name, walkthrough up to the end of the game, strategy menu,general cleanup

    1.2-Lots of cleaning up, list of moves. Secondary update: Updated Innes' move listwith proper French.

    1.3-More cleanup, fixed Heal Energy percentages, changed some names (Richia again,Grossular, Ameth)

    1.4-Moves now have Japanese with them. Fixed the name of Kornerupine. Secondaryupdate: fixed the names of Clinoseraph and Chlorseraph.

    For the future

    -Complete shop guide, ranks and details on the move list, final Soma abilitieson the move list, and Japanese labels.

    ######Credits######

    Skayle, for a lot of miscellaneous translation help, mostly "Sleeping Princess"Xellos623, for the proper name of Mobile Crystal Castle CendrillionSui89, for informing me of the way to get the two extra chests at NorquinKurusu and Shadow_Rush, for being very helpful with Innes' tech names

    ######Table of Contents######

    (search for the index in the form #XXXX# to jump)

    IntroductionVersion InfoCreditsTable of Contentsmenu - Menu Guidelmbs - Combat Systemsbse - Soma Build/Soma Evolve explanation

    heal - Heal Stone GuidewtXX - Walkthrough-01- The story begins-02- Emotionless Kohak-03- The first town, Cunos-04- Fear restored-05- The suspicious painter girl-06- Oath at Mt. Grim's peak-07- Hot-springs uproar-08- vs. Crystal Knight Chalcedny

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    And because people ask for this, Strategy menu overviewTarget- Target near enemy- Target far enemy- Target different enemy- Target same enemy- Target weakened enemy- Target healthy enemy- Target flying enemy- Target enemy chanting artes- Do what you wantOff/Def Balance- Defend and heal only- Defend and heal preferred- Fight with balance- Attack preferred- Attack all-outEG Use- Balanced use- Use reasonably- Just use it- Go for it- Full power!

    -- (these are basically increasing order of how much more or less the AI will use compared to its EG regeneration)

    ######Combat#lmbs#

    Tales of Hearts basically kinda wants to be ToDR Portable, so if you happenedto have played that, you can skip most of this this.

    Replacing the original Tales system of TP is the Emotional Gauge, or EG. EG isconsumed whenever you do anything ever other than run around like an idiot.This means using movement abilities, using a normal attack, using a tech...

    Fear not, though. Whenever you stop doing things, EG will recover by the valuegiven by your EG regeneration stat. So EG really is kind of like TP, except itgoes by the combo rather than by the entire battle. The plus side of this isthat you can recover EG quickly by stepping out of battle for a moment,swinging your weapon a couple times, and waiting for the EG regeneration totake effect.

    The other gauge, the one that appears to replace TP, is the Combination Gauge,or CG. It's consumed at any time you give a character a command, either throughthe combat menu or through a Link Attack Panel. This makes micromanagement abit problematic for veterans, but I think you'll live. A character who is incombat will drain their own CG when given a command. A character who is not

    in combat (including Support Cameos) will drain from the character giving thecommand, namely the player character. CG regenerates whenever you attack or usea skill.

    The rest of the combat system is contained in Soma Skills. Action Skills (see"Soma Build/Soma Evolve") allow you to hop backwards and forwards whileguarding, double jump, attack while airborne, and even use your Hi-Ougis.Meanwhile, a Support Skill allows you to put up a magic shield, and othersincrease the effectiveness of some of your actions.

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    Note that Tales of Hearts contains no truly random encounters. All enemies canbe seen on the field as little blobs or wolves or birds, or, in the case ofZerom, a weird little pineapple monster on legs. Monsters will chase youaround on the field, but Shing runs faster than them, and they get bored aftera little while. However, if you are ever struck from behind or while movingaway from the enemy, you begin the battle stunned.

    When you get the Sorceror's Ring, you can actually stun these enemies, whichmakes them immobile. You can walk around or even through a stunned enemywithout triggering battle.

    ######Soma Build/Soma Evolve#sbse#

    Soma Build is the new system by which stuff happens, rather than gaining statsand skills by leveling and getting new equipment.

    Here's how it works. There are three options under the happy little sword iconin the menu screen. In order, they are Soma Build, Soma Evolve, and Accessory.We are putting aside the Accessory menu for now.

    In Soma Build, you can exchange your raw materials (obtained on the field atSoma Points, from treasure chests, and from beating stuff up) for abilities.

    There are four types of Soma Skills.

    Parameter has to do with stats. The types are HP, EG, EG recovery, Body(attack and defense), Mind (technique attack and defense), and Sub Ability(hit, evade, critical). These are straightforward. You pay for them, you getstats up. Parameter is a little muscle icon. Parameter Skills also come inthree sizes, Small, Medium and Large.

    Action refers to special moves you can do in battle. It's stuff like doublejumping, air dashing, dashing forward or back while guarding... technicalgameplay stuff. Anyone who likes playing Tales on Manual needs to take some,because the Manual control is an ability under Action. Action is the greenpair of boots.

    Support is passive abilities. Drop rates, healing, a few others. Miscellaneousthings that it's nice to tack on. You probably won't directly see thesethings, but they're generally nice. Support is a blue... icon. Thing.

    Finally, Battle. This is important. Battle is all tokugi and spells. Anythingat all that can be bound to the B button goes here. It's the purple thingiewith stars inside it, and you see the same icon on the menu. (That menu icon,by the way, is where you bind skills and set up your Link Attacks).

    When you've gotten a character enough of their own Soma Build abilities (whichvaries, as each character demands different reagents to power up), you canSoma Evolve the weapon. That character's Soma doesn't look any different in

    battle, but all their stats go up. In addition, each of the three Soma Evolveoptions offers something different.

    The red one on the top is Parameter Abilities and Support Abilities. In otherwords, after the weapon is Soma Evolved, you get only one new skill, but farmore Parameter Skills and four Support Abilities for the next level.(Specifically, you get four of each Parameter Skill type, and depending oncharacter and weapon, some of them will be Medium or Large).

    The blue one in the middle is Parameter Abilities and Battle Abilities. You

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    have four new Tokugi to earn and a lot of stat ups, but you get a single newSupport Skill.

    If you haven't guessed, the green one at bottom is Support/Battle. You get onesmall Parameter Skill for each stat set, but your full list of passives andtechs.

    You always get the same set of Actions for any given rank of Soma Evolution.You can ignore these things if you want, but if you can tell what they are,there are some sweet moves available to you. I'm not sure how I played Taleswithout Backdash and Aiming Dash, myself.

    You still have to earn these abilities by exchanging items. Your choice ofSoma Evolve only makes them available to you.

    ######The Heal Stone#heal#

    The Heal Stone is received from Beryl after the party first sets sail to thecontinent of Oldmyne. It replaces the Food system of previous Tales games sinceTales of Eternia, and is more flexible and powerful.

    When you open the Heal Stone menu, you will see several blank lines. "Clicking"

    on any of these lines will open up a menu with three entries. The first entryis the trigger. Most triggers are things like "All/any units under X% HPduring/after battle", but as the game progresses, things like "Any unit deadduring/after battle", "Any unit afflicted with X during battle", "Unit takesX type damage during battle", and so on become available.

    The second entry is simply how much HP to heal. This much HP will be restoredto all characters once the trigger is met. These triggers simply add theirpercent value in Heal Energy points to the cost of the heal, and go from 5%to 100% in increments of 5.

    The final entry is an additional effect to be applied when the trigger takesplace. These include the revival of dead units, a status up/down for 30

    seconds, temporary resistance to status ailments, and so on. They add avariable cost to the Heal Energy cost of the trigger.

    An extra tab at the bottom of the menu reads "Manual", and allows you to spendyour Heal Energy on anything you wish out of battle.

    Healing is limited by two factors: Heal Energy and healing charges. The HealStone has limited Heal Energy which is restored by Heal Energy points indungeons, or by paying at the Heal Stone shop at the rate of one gald perHeal Energy restored.

    Healing charges are more trouble. It is the number displayed just in the lowercorner of the menu. You can buy more (at a steep price) from the Heal Stone

    shop, and they are replenished at the end of each battle. During any givenbattle, the Heal Stone can only be triggered that many times, including at theend of combat. In addition, using the Heal Stone manually consumes a healingcharge from the next battle, so if you plan to use it for healing, try to getit all done in one shot.

    ######Battle Skills#arte#

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    * - You must select the BLUE (Parameter/Battle) or GREEN (Support/Battle) SomaEvolve to get the skill at this level.

    SHING METEORYTE

    Tokugi-Kairenjin Kanji: Ocean Link BladeSoma: 2Attributes: SlashEG 5 CG 8 Atk 150 Hits 3Shing makes a single slice that hits three times.

    Ryuuseishou Kanji: Flowing Star ImpactSoma: 3*, 4*Attributes: StrikeEG 6 CG 9 Atk 160 Hits 1Shing punches the enemy with Asteria's buckler.

    Chisaishou Kanji: Earth Crush ImpactSoma: Initial

    Attributes: Aerial, Slash, StrikeEG 5 CG 8 Atk 220 Hits 2Shing does a falling attack, slicing enemies and slamming them into the ground.

    Shouseijin Kanji: Flying Star BladeSoma: 3Attributes: Aerial, SlashEG 5 CG 8 Atk 230 Hits 1Shing dashes upwards through the enemy.

    Shunjinshou Kanji: Blink Blade Impact

    Soma: 4*, 5*Attributes: Aerial, Slash, StrikeEG 7 CG 10 Atk 190 Hits 4Shing stabs three times, then punches.

    Shippuusen Kanji: Rapid Wind FlashSoma: 5Attributes: Slash, StrikeEG 9 CG 14 Atk 240 Hits 2A short dash, a punch, and a short dashing slice.

    Hienshousen

    Kanji: Swallow Flying SpinSoma: 4Attributes: Aerial, SlashEG 8 CG 13 Atk 310 Hits 3Two upward slashes into the air, then a spin slash.

    Zesshouzan Kanji: Sever Flying SlashSoma: 5*Attributes: Slash

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    EG 13 CG 20 Atk 310 Hits 1A powerful upward slash.

    Shishisenkou Kanji: Lion War RoarSoma: 4*Attributes: Aerial, StrikeEG 15 CG 23 Atk 330 Hits 1Shing projects a lion-shaped aura around his body, knocking enemies away.

    Soukouga Kanji: Claw Roar FangSoma: 6*, 7*Attributes: Slash, StrikeEG 15 CG 23 Atk 360 Hits 3A stab-punch-stab combo.

    Toryuu Rengekiha Kanji: Dragon-Killing Linked Attack RendSoma: 7*Attributes: SlashEG 19 CG 29 Atk 410 Hits 6Shing slashes up and down, stabs three times, and finally slashes up.

    Shikoureppa Kanji: Lion Roar Violent RendSoma: 10Attributes: Slash, StrikeEG 28 CG 42 Atk 590 Hits 4Shing slashes, thrusts, punches, and projects a lion aura.

    Ougi-Kuuretsusen Kanji: Space Divide FlashSoma: InitialAttributes: Aerial, Pierce, Light

    EG 4 CG 6 Atk 180 Hits 1A piercing, mid-range ray.

    Bakuenken !Kanji: Burst Flame SwordSoma: 2*Attributes: Aerial, Slash, FireEG 7 CG 10 Atk 220 Hits 1Shing creates a small explosion with his sword.

    Raijinken "#!Kanji: Lightning God SwordSoma: 2*, 3*

    Attributes: Slash, LightEG 10 CG 15 Atk 210 Hits 2Shing stabs with his sword and sends lightning down the blade.

    Raijinga "$Kanji: Lightning Quick FangSoma: 5*, 6*Attributes: Aerial, Slash, LightEG 12 CG 18 Atk 280 Hits 1Shing disappears, then drops from the sky on a lightning bolt.

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    Shoukoujin %&'Kanji: Rising Shine FormationSoma: 3*Attributes: Aerial, LightEG 13 CG 20 Atk 300 Hits 1Shing slams his sword into the ground and produces a light aura.

    Toryuusen Kanji: Slay Dragon FlashSoma: 6*Attributes: Slash, FireEG 14 CG 21 Atk 320 Hits 4Shing slashes upwards and spawns a tall pillar of fire.

    Shuusouraizan ("Kanji: Advance Claw Lightning SlashSoma: 8*, 9*Attributes: Slash, LightEG 17 CG 26 Atk 380 Hits 2Shing slashes upwards, then comes down with a bolt of lightning.

    Seijinzeppa )Kanji: Star Dust Slicing Rend

    Soma: 6*Attributes: Aerial, Slash, LightEG 14 CG 21 Atk 450 Hits 5Shing dashes forward, ripping apart everything in his way.

    Seieireppa *+Kanji: Star Shadow Connect WaveSoma: 6Attributes: Aerial, LightEG 14 CG 21 Atk 370 Hits 3Shing fires three crescent waves of light.

    Kuuha Tenretsujin ,'

    Kanji: Space Rend Heaven Divide ImpactSoma: 7Attributes: Aerial, Pierce, LightEG 20 CG 30 Atk 430 Hits LotsShing rapid-fires a piercing light from his sword.

    Hiou Zesshouzan -.Kanji: Scarlet Phoenix Sever Flying SlashSoma: 9*Attributes: Aerial, Slash, FireEG 16 CG 24 Atk 470 Hits 4Shing slashes an upward arc of flame.

    Ganzan Messaijin /0'Kanji: Stone Slash Ruin Crush ImpactSoma: 8*Attributes: Strike, EarthEG 21 CG 32 Atk 460 Hits 4Shing slams the ground, shooting rocks at the enemy in front of him.

    Senkoureppa 1Kanji: Flash Light Divide RendSoma: 8

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    Attributes: Pierce, LightEG 22 CG 33 Atk 490 Hits 5A combo of many stabs from low to high.

    Zeppa Raijinshou "$Kanji: Slicing Rend Lightning Quick ImpactSoma: 9Attributes: Slash, LightEG 23 CG 35 Atk 520 Hits 6Shing dashes forward, then up, then dives in a storm of lightning bolts.

    Shouha Ressenkou 1Kanji: Flying Rend Divide Flash LightSoma: 9*, 10*Attributes: Slash, LightEG 25 CG 38 Atk 540 Hits 7Shing throws an enemy into the air, then pierces them with light.

    Juukouraiha 23"+Kanji: Beast Roar Lightning WaveSoma: 10*Attributes: Aerial, LightEG 29 CG 44 Atk 560 Hits 4Shing creates four arcs of lightning.

    HISUI HEARTS

    Tokugi-Harisuzume 45Kanji: Sting SparrowAttributes: Aerial, PierceEG 5 CG 8 Atk 180 Hit 3Hisui fires three bolts.

    Ressoushuu 67

    Kanji: Divide Thought KickAttributes: StrikeEG 7 CG 11 Atk 180 Hit 1A powerful kick that knocks back an enemy.

    Kiritsubame Kanji: Slash SwallowAttributes: PierceEG 8 CG 12 Atk 180 Hit 4Hisui bounces four small arrows off the ground.

    Arataka 89Kanji: Wild Hawk

    Soma: InitialAttributes: Aerial, PierceEG 8 CG 12 Atk 240 Hit 1A powerful shot that pierces through enemies.

    Hanaoshidori :;Kanji: Spear GullAttributes: Aerial, PierceEG 17 CG 26 Atk 390 Hit 6Hisui rapidly fires three bolts from each hand.

    Ougi-Kijinagi ?@Kanji: Pheasant ChargeAttributes: Aerial, Pierce, WindEG 9 CG 15 Atk 300 Hit 3Hisui drops three rising bolts of wind at the enemy.

    Tsumujigarasu AKanji: Whirlwind CrowAttributes: Aerial, Pierce, WindEG 11 CG 18 Atk 320 Hit 4Hisui fires a bolt down at the enemy which creates a whirlwind.

    Amadzuru ,BKanji: Heaven CraneAttributes: Wind

    EG 14 CG 21 Atk 350 Hit 6Hisui fires a bolt into the sky, and a laser comes from that point to attack.

    Tobihisame CDEKanji: Kite HailAttributes: Piercing, WindEG 18 CG 27 Atk 430 Hit 8Hisui fires four bolts into the air from each hand.

    Maiuzura FGKanji: Dancing QuailAttributes: Strike, PierceEG 19 CG 29 Atk 350 Hit 4

    Hisui fires a bolt into the ground. It then shoots up from below target enemy.

    Tokitsubaki HIJKanji: Ibis CamelliaAttributes: Aerial, PierceEG 21 CG 32 Atk 490 Hit 2Hisui fires a ball of energy which explodes on contact with an enemy.

    Kazefukurou KKanji: Wind OwlAttributes: Slash, WindEG 22 CG 33 Atk 520 Hit LotsHisui fires a ball of energy which moves in an arc, hitting rapidly on contact.

    Chirisagi LMKanji: Falling HeronAttributes: Pierce, WindEG 24 CG 36 Atk 470 Hit LotsHisi spawns an energy ball which rains arrows downward.

    Heal Artes-First Aid NOPQRSTU

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    EG 27 CG 27Restores 30% of HP.

    Cure VWXEG 40 CG 40Restores 70% of HP.

    Nurse YPQEG 49 CG 49Restores 45% of HP to all allies.

    Raise Dead ZT[\]UEG 109 CG 109Revives one fallen unit and restores 75% HP.

    Recover ^_`PEG 73 CG 73Removes all status ailments.

    Water Artes-Ice Needle XTQaPUbEG 8 CG 16 Atk 190 Hits 5Fires five ice needles in a spread pattern.

    Splash Qcd]eWEG 10 CG 20 Atk 290 Hits 2-3Creates a fountain of water that throws an enemy.

    Ray Needle ZTaPUbEG 25 CG 50 Atk 570 Hits 8Calls a pillar of rain upon an enemy.

    Aqua Gazer XfXgThPEG 32 CG 64 Atk 820 Hits 6Fires a torrent of water at the enemy.

    Wind Artes-Wind Cutter iTjU_]kPEG 6 CG 12 Atk 220 Hits 3Shoots three small wind blades.

    Stream Arrow QR^PlXmPEG 12 CG 25 Atk 330 Hits 3Calls three wind blasts around the enemy.

    Cross Wind fmQiTjUEG 23 CG 46 Atk 600 Hits 4Four waves of air strike the enemy.

    Air Thrust SXQdQREG 30 CG 60 Atk 690 Hits ?A chaotic vortex of air hits any enemy that touches it.

    Cyclone nTfmjEG 40 CG 80 Atk 980 Hits 8A huge cyclone darkens the screen, sucking in and damaging enemies.

    BERYL BENITO

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    Tokugi-Panic Cream oa]fpqPrAttributes: StrikeEG 13 CG 20 Atk 340 Hits 6Beryl smacks an enemy with her brush, then rubs it in its face.

    Orao Rush stsd]eWAttributes: Aerial, StrikeEG 16 CG 26 Atk 410 Hits 3Beryl smacks the enemy over the head three times.

    Dizzy Typhoon uvwPkTNPjAttributes: StrikeEG 19 CG 29 Atk 380 Hits 5Beryl rushes the enemy, spinning around. She is briefly dizzy afterwards.

    Ougi-Glorious Arch xyqz{XP|Attributes: Aerial, LightEG 6 CG 9 Atk 160 Hits 1Beryl swings her paintbrush and creates a short arc of rainbow.

    Chirechire Sand }~}~njUAttributes: Strike, EarthEG 8 CG 12 Atk 190 Hits 2Beryl sweeps some dirt at the enemy.

    Slash Colors Qd]eWtAttributes: Aerial, Slash, WaterEG 11 CG 17 Atk 290 Hits 1Beryl tosses a piercing glob of paint through enemies.

    Guruguru Ribbon xx^jAttributes: Slash, Earth

    EG 20 CG 30 Atk 490 Hits 5Beryl's paintbrush projects a vortex of energy.

    Hanama Loop Attributes: EarthEG 23 CG 35 Atk 460 Hits 6Beryl spins her paintbrush around, creating a damaging aura.

    Boost Artes-Sharpness ePcQEG 20 CG 40One ally's Attack is raised 30%.

    Barrier `^XPEG 20 CG 40One ally's Defense is raised 30%.

    Astion XQjEG 20 CG 40One ally's Tech Attack is raised 30%.

    Resist ZQR

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    EG 20 CG 40One ally's Tech Defense is raised 30%.

    Water Artes-Ice Needle XTQaPUbEG 8 CG 16 Atk 190 Hits 5Fires five ice needles in a spread pattern.

    Splash Qcd]eWEG 10 CG 20 Atk 280 Hits 2-3Creates a fountain of water that throws an enemy.

    Ray Needle ZTaPUbEG 25 CG 50 Atk 570 Hits 8Calls a pillar of rain upon an enemy.

    Aqua Gazer XfXgThPEG 32 CG 64 Atk 820 Hits 6Fires a torrent of water at the enemy.

    Embrace End TjZTQSjUEG 48 CG 96 Atk 1280 Hits ?Creates a huge ice prison that damages enemies within and without.

    Earth Artes-Grave ZTEG 5 CG 10 Atk 150 Hits 1Causes a stone spike to strike from in front of the enemy.

    Spike Stone QoTfQRPjEG 14 CG 28 Atk 350 Hits 4Creates spikes along a stretch of ground.

    Stone Wall QRPjiPbEG 20 CG 40 Atk 620 Hits 1

    Giant rock walls spring up on either side.

    Massive Rock ]em]fEG 35 CG 70 Atk 750 Hits 1Forms a giant boulder that rolls along the battlefield.

    Ground Dasher djU]ePEG 46 CG 92 Atk 1100 Hits 6Massive rock spikes assault from below.

    Dark Artes-Shadow Edge eUiS]

    EG 9 CG 18 Atk 200 Hits 1A lance of darkness stabs up from the ground.

    Dead Soul \]UibEG 18 CG 36 Atk 440 Hits 3A column of rising ghosts springs up from under the mage.

    Negative Gate |gTREG 24 CG 48 Atk 490 Hits 4A ball of dark energy forms around the enemy.

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    Plague Maggots cdP]EG 38 CG 76 Atk 780 Hits 6Evil hands attack the enemies from the ground.

    Hammer Artes-Pikohan jEG 6 CG 12 Atk 140 Hits 1Drops a tiny hammer on the enemy.

    Pikopiko Hammer jPEG 20 CG 40 Atk 550 Hits 1Drops a giant hammer on the enemy.

    INNES LORENZ

    Tokugi-Charge Shark ebWePfFrench: Charge SharkAttributes: Aerial, Slash, StrikeEG 5 CG 8 Atk 190 Hits 1A single strong thrust.

    Force Rouge NbQbPWFrench: Red PowerEG 5 CG 8Innes' attack is increased for the duration of the form.

    Mermaid Jeune PTUWFrench: Yellow MermaidAttributes: Aerial, StrikeEG 5 CG 8 Atk 150 Hits 1A rising charging kick attack.

    Ancre Press XjfbZQ

    French: Anchor PressAttributes: Slash, StrikeEG 7 CG 11 Atk 160 Hits 1Innes thrusts the blade of her axe forward.

    Morse Fang PbQNOjFrench: Walrus FangAttributes: Slash, StrikeEG 9 CG 14 Atk 220 Hits 1A single powerful swing.

    Angel Rosee SjbmFrench: Angel Dew

    EG 10 CG 15Innes recovers 15% (?) HP.

    Percer Shark bePfFrench: Drill SharkAttributes: Slash, StrikeEG 10 CG 15 Atk 290 Hits 4Innes slams the blade of her axe forward, then thrusts three times.

    Mermaid Griffe PTU^N

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    French: Mermaid ClawAttributes: Slash, StrikeEG 12 CG 18 Atk 310 Hits 2Innes kicks, then slams her axe into the ground.

    Orque Devour bf\`iXFrench: Orca DevourAttributes: Slash, StrikeEG 13 CG 20 Atk 330 Hits 3Three strong swings.

    Ancre Snag XjfbQY]French: Anchor SnagAttributes: Slash, StrikeEG 17 CG 26 Atk 390 Hits 2Innes thrusts with her axe, then slashes upward.

    Guerrier Rouge g^SbPWFrench: Red SoldierEG 18 CG 27EG regeneration decreases, but Innes is immune to Guard Break (?).

    Rafale Rouge dNOPbbPWFrench: Red Wind

    EG 18 CG 27Innes gains a Penetrate value when dashing, and her run speed increases.

    Morse Charge PbQ|PFrench: Walrus ChargeAttributes: Slash, StrikeEG 21 CG 32 Atk 480 Hits 4Innes makes one strong swing, then dashes forward while kicking.

    Esprit Rouge SQc^bPWFrench: Red SoulEG 18 CG 27Defense decreases, but Innes gains a Penetrate value against Artes.

    Vortex Bal bfQ`bFrench: Vortex DanceAttributes: Slash, StrikeEG 24 CG 36 Atk 540 Hits 7Innes strikes once, then spins her axe above her head, then strikes again.

    Physique Rouge N]fbPWFrench: Red BodyEG 25 CG 38Tech Defense decreases, but Innes gains a Penetrate value against attacks.

    Venus Rouge PYQbPW

    French: Red VenusEG 35 CG 53Defense and tech defense decrease, but Innes gains a Penetrate value.

    Ougi-Burst Glace `PQRdQFrench: Burst IceAttributes: Aerial, Slash, Strike, WaterEG 6 CG 9 Atk 180 Hits 1

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    Innes swings her axe with a water element.

    Baleine Breath `ZPZQFrench: Whale BreathAttributes: Aerial, WaterEG 8 CG 12 Atk 200 Hits 3Innes slams the ground and springs a fountain of water.

    Baleine Howl `ZPibFrench: Whale HowlAttributes: Slash, Strike, WaterEG 11 CG 17 Atk 280 Hits 2Innes swings down and up, tossing her enemy.

    Dolphin Ballet UbNj`ZFrench: Dolphin DancerAttributes: Slash, Strike, WaterEG 11 CG 17 Atk 300 Hits 2Innes leaps and swings, then calls a fountain of water.

    Bulle Blade WbZTUFrench: Bubble BladeAttributes: WaterEG 11 CG 17 Atk 300 Hits 3

    Innes tosses some balls of water upward.

    Dolphin Cirque UbNjebfFrench: Dolphin CircusAttributes: Slash, Strike, WaterEG 14 CG 21 Atk 340 Hits 2Innes swings her axe up, then leaps up on a fountain of water.

    Grosse Vague mQOPFrench: Great WaveAttributes: WaterEG 17 CG 27 Atk 410 Hits 1Innes projects a big wave.

    Calamar Grip _bPb^]cFrench: Squid GripAttributes: Strike, DarkEG 19 CG 29 Atk 380 Hits 1Innes grabs the enemy and damages, possibly stealing an item.

    Mer Tornado PbRbPUFrench: Sea TornadoAttributes: Slash, WaterEG 20 CG 30 Atk 420 Hits 4Innes spins her axe and generates a tornado around her.

    Icicle Epee XTefbSFrench: Icicle SwordAttributes: Aerial, Pierce, WaterEG 22 CG 33 Atk 470 Hits 3Innes jumps into the air and fires a torrent of water downward.

    Glacier Bite deS`TRFrench: Glacier BiteAttributes: Slash, Strike, WaterEG 29 CG 44 Atk 730 Hits 3

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    Innes creates a field of ice before her, then summons icicles from it.

    KOHAK HEARTS

    Tokugi-Saishinkyaku Kanji: Crush Heart KickAttributes: StrikeEG 5 CG 8 Atk 200 Hits 1Kohak kicks once, knocking the enemy backward.

    Shippuukyaku Kanji: Rapid Wind KickAttributes: Aerial, StrikeEG 9 CG 14 Atk 180 Hits 3Kohak kicks the enemy twice into the air and then once into the ground.

    Hiouzanka -L:Kanji: Scarlet Cherry Scattered PetalsAttributes: StrikeEG 12 CG 18 Atk 320 Hits 2Kohak knocks an enemy into the air and then smacks it away.

    Kuuga Ranshuusen 7Kanji: Space Fang Storm Kick SpinAttributes: Aerial, StrikeEG 23 CG 35 Atk 460 Hits 6Kohak double-kicks an enemy into the air three times.

    Ougi-Kasenrin Kanji: Fire Spin WheelAttributes: Strike, FireEG 7 CG 11 Atk 160 Hits 5Kohak lights her baton on fire and then spins it at an enemy.

    Enbujin F'Kanji: Flame Dance FormAttributes: FireEG 13 CG 20 Atk 300 Hits 2Kohak spins around, producing fire.

    Hououtenku .,Kanji: Phoenix Heaven DriveAttributes: Aerial, Strike, FireEG 17 CG 26 Atk 420 Hits 3Kohak leaps, then dives wreathed in fire.

    Gurenkourin Kanji: Crimson Lotus Emperor WheelAttributes: Aerial, FireEG 19 CG 29 Atk 380 Hits 4Kohak jumps and tosses her baton wreathed in fire.

    Maou Engekiha +Kanji: Magic King Flame Attack RendAttributes: FireEG 21 CG 32 Atk 500 Hits 5

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    Kohak makes an arc of fire in front of her with her baton.

    Heal Artes-Heal PbEG 40 CG 40Restores 50% of HP.

    Heartless Circle PRZQnPfbEG 45 CG 45Gradually restores 30% of HP to characters standing in the circle.

    Resurrection ^hZfejEG 90 CG 90Gradually restores 60% of HP to characters standing in the circle.

    Raise Will ZT[ibEG 67 CG 6750% chance of reviving a downed character and restoring 50% HP.

    Antidote Xj|UPREG 45 CG 45Removes Poison, Waste, Stone, and Curse statuses.

    Fire Artes-Flare Bomb NZXlEG 4 CG 9 Atk 170 Hits 1Fires a small fire bomb.

    Flame Gun NZTljEG 15 CG 30 Atk 390 Hits 5Shoots a flamethrower that gradually damages.

    Burn Strike `PjQRdTfEG 28 CG 56 Atk 660 Hits 3Summons some flaming comets from the sky.

    Explode SfQcmPUEG 36 CG 72 Atk 720 Hits 2Creates a large explosion where the enemy is.

    Sunburn nj`PjEG 45 CG 90 Atk 1130 Hits 2Summons a lot of fire from the ground.

    Wind Artes-Wind Cutter iTjU_]kPEG 6 CG 12 Atk 220 Hits 3

    Shoots three small wind blades.

    Stream Arrow QR^PlXmPEG 12 CG 25 Atk 330 Hits 3Calls three wind blasts around the enemy.

    Cross Wind fmQiTjUEG 23 CG 46 Atk 600 Hits 4Four waves of air strike the enemy.

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    Air Thrust SXQdQREG 30 CG 60 Atk 690 Hits ?A chaotic vortex of air hits any enemy that touches it.

    Light Artes-Photon NRjEG 10 CG 20 Atk 190 Hits 1A flare of light appears over the enemy.

    Spark Web QoPfiEG 12 CG 24 Atk 360 Hits 3A web of electric energy damages and stuns enemies.

    Ray ZTEG 26 CG 52 Atk 540 Hits 7A miniature star shoots several light rays at the target.

    Flash Tier Nd]eWXEG 37 CG 74 Atk 740 Hits 1Light explodes from a rune on the ground.

    Starlight QkPdTREG 40 CG 80 Atk 1080 Hits Lots

    Summons a lot of multicolored comets from the sky.

    KUNZITE

    Tokugi-Majinken #!Kanji: Magic God SwordAttributes: Aerial, SlashEG 4 CG 7 Atk 180 Hits 1A wave that travels along the ground.

    Majinken-Shouga #!

    Kanji: Magic God Sword, Flying FangAttributes: Aerial, SlashEG 5 CG 8 Atk 170 Hits 1Kunzite leaps into the air and projects a ray of energy downward.

    Kogahazan Kanji: Tiger Fang Rend SlashAttributes: Aerial, SlashEG 6 CG 9 Atk 190 Hits 2A classic up-down slash combo.

    Rekkuuzan Kanji: Violent Space Slash

    Attributes: Aerial, SlashEG 8 CG 12 Atk 210 Hits 2Kunzite leaps through the air spinning.

    Kuuha Souryuushou Kanji: Space Rend Twin Dragon PalmAttributes: SlashEG 13 CG 20 Atk 340 Hits 2Kunzite delivers two powerful blows using his left and right arms.

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    Majinrenzan #Kanji: Magic Sword Link SlashAttributes: Aerial, SlashEG 13 CG 20 Atk 350 Hits 4Four ground waves in rapid succession.

    Kouryuugaren Kanji: Bite Dragon Fang LinkAttributes: SlashEG 23 CG 35 Atk 530 Hits 6Kunzite impales an enemy, then punches it repeatedly.

    Ougi-Kuuha Senmeidan Kanji: Space Rend Drill Fate BulletAttributes: Aerial, Slash, DarkEG 9 CG 15 Atk 300 Hits 5Kunzite spins into the enemy like a drill.

    Senkuu Kyoueijin *'Kanji: Drill Space Mirror Shadow FormationAttributes: Slash, DarkEG 12 CG 18 Atk 310 Hits 3

    Kunzite dashes forward, then zigzags back and forth into the air.

    Jaryuukouga Kanji: Serpent Dragon Combination FangAttributes: Slash, DarkEG 14 CG 21 Atk 360 Hits 5Kunzite attempts to impale an enemy and then cut it with all four blades.

    Jaeiresshuugaku *(Kanji: Serpent Shadow Divide Attack PositionAttributes: Slash, DarkEG 17 CG 26 Atk 370 Hits 4Kunzite hits an enemy into the air, strikes it twice, and then stabs it.

    Shinkuuretsuzan Kanji: New Space Divide SlashAttributes: Aerial, Slash, WindEG 18 CG 27 Atk 390 Hits 6Kunzite spins around in place.

    Makuuga Kanji: Magic Space FangAttributes: Pierce, DarkEG 19 CG 29 Atk 420 Hits 6Kunzite charges up and projects a spear of energy in front of him.

    Shuneisatsu *Kanji: Blink Shadow TempleAttributes: Slash, DarkEG 22 CG 33 Atk 470 Hits 6Kunzite dashes up, down, and back, leaving two slashes each time.

    Shiryuuseneizan *Kanji: Thorn Dragon Drill Shadow SlashAttributes: Slash, DarkEG 26 CG 36 Atk 490 Hits 10

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    ######Walkthrough######

    #wt01#

    Sleeping princess in the Forest of ThornsPrincess dreaming for a thousand years

    Long is her hair of emeraldLike rose crystal are her cheeks

    Sleeping princess in the Forest of ThornsNever awakening from her slumber

    Damned by the poisonous thoughtsof the devil with scarlet hair

    Within the spines of the Forest of ThornsDream forever and ever as the world ends

    Now we are treated to a scene of a young man and woman running away from awoman in a purple cloak. The girl calls her "Sorceress Incarose". This is

    where we run into our first reference; "inca rose" is a name for the mineralrhodochrosite.

    After a bit of chase, Incarose corners the two against a cliff. The man wantsto fight, but the girl has a better idea: she tackles him over the cliff aswe fade to black.

    Someday, the black moon will fallAnd the white moon will crumble

    Prayers for release witherConsumed by the monsters that live in dreamsAnd pearly tears, too, shatter

    Wrapped up in thorns, until the day the nightmares come to life...Until the hero stops the nightmares.

    ====TOWN: Quiet Fish Village Shibul====

    Out of nowhere come fragmented cries: "Find...! Get...! For...!" and then anadmonition to pay attention. A sword slash! Here we meet our main character,Shing, and his grandfather Zex. They are doing sword training, and Shing isgetting owned again. He reminds himself that he wants to learn to use Soma,and Zex exposits that if Shing keeps thinking of Soma as a mere weapon, he'll

    never beat Zex.

    He says that the thing Shing needs is "here", and points to Shing's chest.Shing thinks it's his heartbeat, which Zex corrects. It's the thing thatunderlies spirit and feelings: Spiria. (Get used to hearing that word.) Zexthen adds the unbearably cheesy line: "Spiria is the world's greateststrength... and the world's greatest curse." Also, with great power comesgreat responsibility, and also truth, justice, and the American way.

    He babbles on about this sort of thing for a while, reminding Shing to

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    strengthen his Spiria, but Shing just wants to go eat. Zex sighs and gives in.

    After the meal, we get another round of exposition. This one is about DespirSickness, the wasting disease running around screwing with Spiria, and whichis currently afflicting our guest's neighbor. Shing happily joins in theexposition, explaining that using Soma, you can Link with someone's Spiria.Zex won't have any of this idiocy, but Shing reminds him of one of his sayings:"Always help a person in need, and always definitely help a pretty person inneed!" The guest, knowing a chance when he sees it, says that the neighbor'sdaughter is pretty good-looking herself, and Zex immediately changes his tune.

    Shing now wonders what the deal is with Soma users, being that Zex is one andhis dead mother is also one, but Zex isn't listening. No, he's monologuingabout Zerom and what became of "her". The guest says that if Zex can't helpher, no one can, and Shing continues mouthing off (for your, the player's,benefit) about how, to perform a Spir Link, it is necessary to be a Soma User.

    So basically, we're about ten minutes into the game and we've already learnedabout Spiria, Soma, Spir Link, Despir Sickness, and we've heard about Zerom.That's actually about all the terms the game is going to need us to remember,so keep them in mind. Hopefully the rest of this walkthrough won't be made ofsuch walls of text.

    Anyway, Zex agrees to see the patient once and heads out, and tells Shing to

    (what else?) stay put. Shing takes offense to this, saying he's not a kid andhe doesn't have to take orders anymore, but Zex disagrees, and tells him thathis Spiria is still weak.

    Gameplay start! Step out of the house, and Shing continues griping that he'sat the ripe old age of 16 and should be allowed to leave the village.

    This is the small, out-of-the-way village that just about every single Talesgame starts out in. Its name is Shibul. Fortunately, you're not going todestroy this one or get banished from it.

    Wander out of the house and to the east. You're looking for bodies. Butfirst, drop by the fish stand to the south and get "Sumeruika Cuttlefish" x 2.

    Okay, plot time. Bodies are to the shore at the north. Proceed there.

    Shing wonders if the two are dead, but they aren't. Attempts to apply CPR go...well, in a sense. But the two are looking for the Soma user Zex, and hey, weknow someone by that name! Shing points them to his house and explains thathe wasn't trying to do anything funny. Kohak is fairly convinced; Hisui isn'tso sure.

    Incidentally, Shing's last name is now known to be Meteoryte. And you havealso just met the Hearts siblings. Kohak's name means "Amber" in Japanese;Hisui's means "Jade". "Jade" isn't a very masculine name, but then, neither is"Hisui", so I'm not going to care.

    Kohak and Hisui find the house, but of course, Zex isn't there. Hisui accusesShing of being a liar. Shing is not, of course, and to prove it, he's goingto... show them Zex's Soma! This'll end well. Asteria get!

    Hisui is expecting another Soma, and accuses Shing of lying again, but getsthe boot from his sister. Shing tries Asteria on for size, and Kohak warms upto him again, saying that a weird person can't use Soma. Shing nearly admitsthat he's never used Soma before, but immediately backpedals and offers totake the two to the Soma Offering Rift.

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    ====OVERWORLD: Western Continent Penderoak====

    Welcome to the tutorial.

    The first tutorial is the use of the A button. Fancy that. You use it toattack. Kill the wolves.

    The next one is Soma Build. You turn in items and get abilities.

    BUY CHISAISHOU. It's one Earth Psistone to buy and it will serve you wellforever. Do it now. I also recommend Backstep and Aiming Step as soon as youcan.

    The next tutorial will be the use of the B button. If you bought tokugis, thefirst one you got should be bound to all the tokugi triggers. Test out yourskills.

    The third one is about the Y button. It's used to guard. Later, as you getAction and Support Skills, it will be used to Magic Guard (by pressing downwith the Y button) and to dash (by pressing directions).

    The chests, in order, contain [Apple Gummy] x3, [Life Bottle] x2, and 350gald.

    Kill some wolves while you're at it.

    ====TOWN: Soma Offering Rift====

    The vault is sealed by psychic energy, but Kohak has been reassured by "her"and opens it up with some sort of beam thing. Elrond get! Don't get tooexcited, you won't get to use it for a long time. Shing and Kohak bond overtheir dead mothers; Elrond is Shing's one memento of his.

    Incarose decides to crash the party, hitting Kohak with her Coma Beam. Shingdraws Asteria, but Incarose just dodges and fires a beam again. But wait! Zexblocks and does his "fly you fools!" routine. Shing won't hear any of it,activates his Rage Aura (tm), and paralyzes Incarose. He grabs Zex, Hisuigrabs Kohak, and the two get out of there.

    ====TOWN: Shibul====

    Follow the beaten trail and enter Shing's house.

    Shing panics at Zex, so Hisui pushes him out of the way and uses his healingarte while Shing angsts about how it's all his fault Zex is having a problem.But worse off than Zex is Kohak; Hisui's healing arte has no effect againstthe Coma Beam! Looks like you'll have to use... dun dun dun... Spir Link!

    ====SPIR MAZE: Kohak Hearts====

    Trippy, innit? Welcome to the Spir Maze, which represents peoples' minds. Take

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    a moment to drink in the surroundings, including the weird-looking monsterthat jumps out of nowhere and starts eating Kohak's Spiria. Yeah, fun times.Battoh!

    If you have Chisaishou, use it against the Buraia, the ground-based one. Youget two hits and it's weak to striking damage, so you should own it in shortorder. Take out the Ekinasea with guts.

    Shing guesses that he just killed the fabled "Monster that eats dreams",Zerom. Fun times.

    By the way, you do have a time limit in this dump. It's called the LinkCounter, and it's more of a step counter. Red chests will randomly restore thecounter, and killing a monster also restores it. Just watch out; running outof Link Counter is a game over.

    Your goal here is to make it to the orange point on the map, the Linker Point.Later, rinse, and repeat until you're done. You get a little bit of LinkCounter every time you make it through a stage. You can also leave at an exitpoint, if you really want.

    At the end, there is a giant crystal thing of doom, and a girl with long greenhair.

    Shing does his usual asinine hotblooded thing, breaking through her barrierand everything, but is immediately distracted by the big pretty crystal. Ournew friend explains that this is "Spirune", the very core of Spiria - Kohak'ssoul, basically. She introduces herself as Richia, an old friend of Zex. Shingfinally notices that she has "emerald hair", and calls her out as the"Sleeping Princess".

    Richia tells Shing that it's dangerous now that Incarose has found Kohak, andto run away, but Shing would rather fight her for Zex's revenge. He summons uphis Rage Aura, but suddenly changes tack. He says he never expected to findRichia in this girl, and starts advancing on her, looking like he wants to dosomething unclean. A couple of Zerom show up, but Shing's RAGE AURA takes themout. Richia panics at the Rage Aura, apologizes to Kohak, and retreats into

    the Spirune.

    Suddenly, Zex's voice comes out of nowhere. In one moment, Shing calms down, acouple of Zerom charge the Spirune, and...

    Shing is forcibly ejected out of Kohak, and her Spirune rises up out of herbody and divides into a bunch of pieces, scattering themselves across theglobe.

    #wt02#

    Oops.

    Kohak's looking a little out of it, of course. Not to quote or anything, butnice job breaking it, hero.

    Hisui starts beating up Shing, but emotionless Kohak tells him to stop. Asingle fragment of Spirune shines from her chest: Kindness Spirune x1 get!

    By the way, Zex isn't dead yet. Shing pleads with Hisui to use his healingarte again, but Zex turns it down. Shing touchingly swears he'll take whateverorders he's given, if only Zex won't die. Zex tells Shing to grow strongSpiria, and adds that it's not an order... it's a promise.

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    Fortunately, Elrond isn't totally useless at the moment. Kohak produces aSpirune Beam that conveniently directs you to where to go next. Also, Incaroseis back up.

    Okay, enough of this. Back to gameplay. You're exiting out the south end ofthe village this time.

    Oh, and you get a tutorial about Titles. They give little stat boosts;honestly, the best ones by far are the ones you get from doing a trillionbattles or getting big comboes. The one we just got is "Apprentice Soma User".Shing comes pre-equipped with "Dreaming Boy". Pick whatever, honestly.

    Go down the path. (The sigh just says "North: Shibul Village", so ignore it.)It's a straight run to the next cutscene, which is an honestly not veryhealthy looking log bridge across the river. Kohak starts walking across it,prompting Shing and Hisui into a panic, and then collapses, which prompts theminto a bigger panic.

    After a no doubt epic rescue scene denied to us, the gamers, Shing and Hisuiberate Kohak, telling her she could have died. Kohak agrees. She's not afraidof dying? Nope, she's not afraid of dying. Shing tries to apologize, and Hisuidoesn't give a gently caress what Shing has to say. It's a straight run fromhere again, and a sign helpfully informs us that south is Cunos (which I

    really want to spell Qu'nos).

    ====TOWN: Riverside Town Cunos====

    #wt03#

    Kohak's Spiria starts acting up again; apparently there's a Spirune nearby.One villager remarks on how odd it is that Eucles' door is locked, and anotherone talks about a weird light in the sky north of here. But we don't knowanything about that. Go southwest and cross the bridge.

    Enjoy the fight! The woman calls Pompadour a "peanut-size guy", which pissesoff Pompadour excessively. He kicks her shop backpack thing, and she begs himnot to harm her precious Soma. This gets the attention of the party, and Shingsteps in to fight off Pompy.

    Afterwards, a woman explains why Pompy was so disgruntled; a bad case ofDespir Sickness has hit Uran, the girl he's stalking, so Pompy was trying tobeat some Soma out of the shop. The proprietor thanks Shing, who responds itwas nothing, and explains with another of Zex' maxims: "Always help a personin need, and help a pretty girl with a big chest at the cost of your life!"

    She is flattered, and introduces herself as Innes Lorenz (look up lorenzinitesometime), owner of the shop "Every Day is a Peaceful Day". Hisui asks her for

    some Soma, but Innes can't turn a profit from the spirit of a brother fightingfor his sister. Aw, too bad.

    Go up the ladder and head around, behind the waterfall, for [Dark Psistone] x1.

    Now go down south and run into Uran. She doesn't have Despir Sickness at all!But the stargazer Eucles does, and therein lies the problem. She runs off tothe observatory; meet her there. The door is now open.

    As soon as you enter, Shing swipes a copy of "Sleeping Princess". What a

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    thief. Go upstairs.

    And there's Uran! Shing asks her what the deal is. She doesn't have DespirSickness, but she's worried about Eucles. He's obsessed with the "SleepingPrincess" story and thinks the moon is going to fall, and asked Uran to runaway with him. The one with Despir Sickness here is Eucles... and he'sprobably being affected by one of Kohak's Spirunes.

    Uran says he's probably gone to Lagos Cave to the west, so chase him down!

    But first, meet with Innes. Hisui breaks down and says he'll sell anything shewants in exchange for any Soma that can help, and even Shing gets in the act.Innes sighs and lends you a Double Bowgun Soma, and Hisui thusly joins theparty. Gale Arc get!

    Incidentally, this is where you get the Link Attack menu. You may set up totwo (later, four or six) techs or items to panels on the touch screen, thenuse them to command in battle. In fact, you can also set characters who aren'tin the battle to these buttons as well, once you get enough. Also, you canfind hidden items that let you summon in other Tales Series characters, andeven other Namco characters like Klonoa and KOS-MOS.

    Welcome Hisui to the party. He's an archer, a wind and water mage, and ahealer. Yes, this hotblooded guy is the game's primary healer. Have fun with

    that. He comes with First Aid already learnt. Shing and Hisui both swear toprotect Kohak with their very bodies, and gain the title of "Body Guard".

    Leave the village south from the screen you ran into Uran. Head down the pathand turn west. Collect the Soma materials if you feel like it. The chest tothe east of this map contains [Earth Psistone] x2. If you haven't boughtChisaishou, now is the time.

    Simply proceed north on the next screen, saving if you wish. The chestcontains [Wind Psistone] x2.

    Standing at the mouth of the cave is Eucles, angsting about why Uran won'tbelieve him. Hisui mouths off to him, and he panics and runs away. Come on,

    Hisui isn't that scary. (Is he?) Kohak's targetting laser now confirms thatEucles has her Spirune, so into the breach we go.

    ====DUNGEON: Lagos Cave====

    Creepy, innit? Possibly also your first experience with flying enemies. Trynot to let them hit you from behind. If you're patient, stand facing them andlet them swoop at you, then take them out.

    A chest at the south end of this map contains [Wind Psistone] x2.

    The southern (left) path up out of this hole forks. To the left is a boulderyou can't deal with yet; to the right is a chest containing [Water Psistone]x2.

    The northern path has a Soma Point to the right and an exit to the left. Takeit.

    This next screen forks. The left fork leads to [Light Psistone] x3 and [EarthPsistone] x2. The right fork heads out to another room. Take that too.

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    Go straight for a [Wind Psistone] x2 and then go down and check the fountainfor [Ancient Stalagmite] x1.

    Backtrack and take the other path. You will be shown to a path back in map 2.Zip on through it.

    We're back on map 3, on the other side of that one wall. Save. The chest ontop of the stairs contains a [Water Psistone] x1.

    And there's Eucles. He wants Shing and co. to go away, but Shing tells himthat Uran's really worried about him. Eucles goes off on his ranting about howthe moon is falling and if he stays underground with Uran, he can save Uran'slife.

    Well. He's got Despir Sickness, and Kohak's Spirune is glowing inside hischest. Mind-diving time!

    ====SPIR LINK: Eucles====

    We can't see any Zerom crawling around this place, but there aremanifestations of Eucles' fear and insecurity; "Inner demons", as the sayinggoes. Well, they're all the same creepy crawlies to us. To the Zerom, too; one

    wanders in and noms down on the blob. Take it out!

    Hisui can't believe he's looking at fairy-tale monsters, and wonders if he'sdreaming. You can't worry about that, you've got a dude to clean up.

    This is not standard Spir Link procedure. Apparently Eucles' mind is not thatcomplex. The game will send you right to business.

    ====BOSS: Fear Lilie====

    Ground-based punk. Kill him to death, backdashing when he's about to strike.

    (You did buy Backstep, right?) Have Hisui heal when necessary. It doesn't makemuch of a difference whether you command him to do it or have him on a panel.If Hisui is on his other side (which mine did a lot) and draws aggro, be ahero and hit Lilie in the back. Don't be afraid to use Apple Gummies.

    Shing collects Kohak's Spirune. Eucles is still scared, but he can tell it'snatural and that he'll have to overcome it using his own courage. Well then,let's install Kohak's Spirune!

    And suddenly, Kohak freaks out and backs away from Shing. Oops.

    Now get used to Kohak saying nothing but "kowai" for the entire next chapterof the game. FUN TIMES. Fear Spirune get!

    #wt04#

    Incidentally, you just gained Soma Evolve from beating the Zerom! When youhave enough Soma Skills bought up, you can Soma Evolve, gaining a new set ofabilities. You'll always get a basic set of stat-ups, techs, a move, and apassive. Picking the red one gives you extra stat-ups and passive abilities,the blue one is extra status and techs, and the green one would be supportskills and moves. A complete guide is elsewhere.

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    Also, for all you Manual players: Manual is an Action (green) Skill buyable atShing's second Soma Evolve level. It costs a single Light Psistone.

    Now get out of here and head back to Cunos.

    ====TOWN: Cunos====

    Uran tries to approach Eucles, but he says he isn't worthy because he thoughthis own life was more important than hers. She doesn't buy it, crying thatit's fine if he values his own life more than his, or if he likes the starsmore than her, because... she loves him, and is happy just that he's safe.Awwww.

    Kohak, of course, is still scared. Shing tries to reassure her, but he's scarytoo. Oh well. With the lovebirds united, her Spirune laser goes off again,this time to the south. Specifically, the southern city of Henzera. Get moving.

    Oh, but on the way out, Innes hands you the Link Psistone, which unlocks theLink List option in the menu. There are random NPCs with Spir Mazes in need ofcleansing, and this thing will let you keep track of the ones that you havecompleted or left incomplete. And this completes your menu options.

    The road to Henzera is simply the opposite way from the road to Lagos.Unfortunately, there's a bridge on the way, and Kohak doesn't want to crossit. Shing tries to reassure Kohak, but again, he's the scary one here, whichHisui wastes no time pointing out. But Kohak is also scared of Hisui shoutingat Shing - "Nii-chan... loud voice... scary...." Hisui apologizes, and takesKohak across the bridge himself.

    Our heroes now make it to a clearing, but Kohak is scared of this one too.There appears to be nothing she isn't scared of, but this time, she'svindicated by a pack of wild somethings. Now, you'd think Shing and Hisuicould take out the monsters easily, but that wouldn't leave anything for ournew buddy Chalcedny, Crystal Knight of the Valeia Church to do.

    He thinks Kohak has Despir Sickness, and offers to cure her with his Soma. Youknow, the flying one. Too bad we know that what Kohak has can't be cured bySoma. It can only be cured by more cowbell. Besides, we're Soma users. He canleave it to us.

    Chalcedny shows off his BFS some more, then gets bored and walks (can't hefly?) off.

    Press forward! You will see the entrance to Henzera immediately as you enterthe new map.

    ====TOWN: Merchant Town Henzera

    ====

    #wt05#

    Welcome to Henzera! Say hi to our next target. She is an artist. When you havecontrol, grab the chest behind the inn for 800 gald and a [Brau Liquid] x1 (?)from the other chest next to the ramp.

    Now head up the ramp and talk to the kid again. Shing tries to be friendly,but she snaps at you not to look at her painting, as you will clearly steal

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    her idea. Shing has no idea what she's talking about, and the artist kid willhave none of it.

    Now we head to the inn. The guy behind the counter is being a dick, anddemands 300 gald for a room for three. Like we'll let that go; the last towncharged only 100 gald! Luckily, his wife shows up and berates him for beingrude to guests, and we get a free stay instead. Always a nice deal.

    After a night's rest, head back up. The armor shop guy calls Shing over andasks where he's from; surprise surprise, he's from Shibul Village too! Shingswallows it, Hisui doesn't. The weapons shop owner knows an opportunity whenhe sees one, and blasts the armor guy before inviting the gang over to his ownshop. They chat about stuff and Beryl's work for a while.

    And this is the part where we run into Ecaille, personal aide to the businessmogul Chen Ta-ren, who is looking for Soma users. Hisui's not so sure, asusual, but Shing thinks it might not be a bad idea to ask the local mob bossfor some info. So off to the mansion with you.

    Chen Ta-ren's the fat thing across from the table. He thanks you for taking uphis job offer, but we just want to ask him some stuff. Nope. Chen is a man whoonly gives free stuff to pretty girls, and if we want something from him,we'll need to "give and take". Besides, it's only a little job; there's a Somauser out there who wants his head. So we're to be bodyguards.

    And suddenly, there is the Soma user in the flesh - the artist loli, who Chenidentifies as "Beryl". She says Chen posted her on an escort job, but thievesappeared out of nowhere and stole the goods; now the client wants her Soma ascompensation. She accuses Chen of putting her up on an impossible job just toget her Soma. Chen claims Beryl was sleeping on the job, and furthermore, thatsince she ran out on the client with the collateral, she is in violation ofcontract. Beryl's not done. It's Chen's fault she's a criminal, and now herdreams of being the Imperial Painter are in ruins. In fact, the bandits wereprobably hired by Chen! That douche!

    Chen wonders why he'd go to so much trouble, to which Beryl can only call hima liar. By now, she's glowing with Spirune, and Kohak is resonating. Shing and

    Hisui try to jump her, but Beryl accuses them of being in cahoots with Chen aswell. She teleports out.

    Chen wants you to track her down, but Shing wants to know if Beryl spoke truefirst. Chen denies it; he just likes to keep his losses low in case stuff goeswrong. But now he's glowing, too. Everyone in this town is so suspicious allthe time. Shing and Hisui guess that Beryl is holding on to the "Doubt"Spirune, and Shing wonders if Kohak really has such an emotion in her. Hewouldn't be wondering if he remembered the CPR fiasco, but whatever. Anyway,they take up Chen's job offer.

    Chase Beryl down! She's in a shack out the southern exit from the mansionhill. It's the one you can go on top of.

    And there is our quarry, Beryl Benito (a double serving; benitoite is a rocktoo). We just want to clean up her Spiria, but Beryl, of course, thinks we areout to steal her Soma and takes Kohak as a hostage. Shing starts playingpsychiatrist, and Beryl falls right into it. "I can't believe in anyone, can'tbelieve in anything, can't even believe in myself! I want it to stop!Someone... help me!" Begin the Spir Link.

    ====SPIR LINK: Beryl Benito

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    ====

    Two Beryls. Because the first one wasn't annoying enough. Black Beryl accusesyou of being Chen's accomplices and Chen of shattering her dream, nothing wehaven't heard before. The white one says Chen was going to help lead her tosuccess with her next painting about Heroes. Then both of them speak inunison, saying he lied to them to steal her Soma.

    That was odd. Shing thinks so too; it's almost like she wanted to believe inpeople and that got her hurt, leading to her raging suspicion. Head into theSpir Maze. It's got three stages.

    Shing wants Beryl to trust him. The Beryls try to call him presumptuous forforcing his way into a girl's Spiria and expecting trust, but flub the word,which pisses them off. A big ugly Zerom butts in, and Shing pushes the Berylsout of the way.

    ====BOSS: Doubt Ritoma====

    He spawns Echinacea and is invincible while doing so. If you're keeping up asolid assault, they go down fast. Both Ritoma and the minions are weak toWind; unfortunately, Hisui's Wind Cutter isn't very good at hitting him when

    he's airborne. Make sure you don't get so damaged that Hisui can't First Aidyou. Ritoma casts Grave and Negative Gate at low HP.

    Beating Ritoma convinces the Beryls that you really do want to help them. Theyfuse into a black-and-white Spirune. Doubt Spirune get!

    Real Beryl's doing fine, but Chen and Ecaille show up. Beryl goes defensive,but Chen says she's off the hook; one Innes Lorenz beat up the thieves andrecovered the goods! Hooray! Chen hands Innes the contract, giving her rightsto Beryl's Soma; Beryl is outraged, but Shing assures her that Innes isn't abad person.

    Head to the inn. Shing and Hisui are about ready to install the Doubt Spirune

    into Kohak, but Kohak is scared (surprise!). So we leave her to eat up and gether nerves. Pink-haired girl sees a chance, and asks the innkeep to leave anote for that girl's friends - that is, us. The innkeeper defers to "LadyPeridot Hamilton"... then reads the note and shouts at Kohak to run away! Toolate. Peridot clubs Kohak over the head and disappears.

    Later, we receive the note. It tells us to bring the Spirune to Mt. Grim, andboy is that a name not to be scared off. And it's signed by "Lady PeridotHamilton, Crystal Knight of the Valeia Church". Aw, nuts. But we have to do itfor Kohak, so off to the west! Beryl joins us on this expedition, so, uh,Thiers get!

    (There's also a Poison Charm in the hut where Beryl was, but I didn't want to

    break the mood.)

    ====DUNGEON: Quaking Mountain Grim====

    #wt06#

    The mountain path is crumbling, and parts of it are blocked by big stones.Above the big stones are conveniently placed little stones. If you can drop

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    the little stones, the big stones shatter, and you can carry on. That's aboutthe whole gimmick.

    A detour immediately in heads up to a Soma Point. After it, head to the rightfirst. Again, the split up the mountain heads to a Soma Point. The low roadpasses by a crappy shack, inside which is [Fire Psistone] x3. The nextoffshoot contains [Faerie Tail] x3. Right after that, take the right pathfirst; you will be taught about pushing, pulling, and rock dropping. Drop thestone and go back to take the left fork.

    After this is a straight run to another drop rock. Drop it. That's what thisentire side of the mountain was for. Head all the way back to the first fork,and take the left path.

    On the next screen, walk straight for a [Dark Psistone] x2. Taking the path upthe mountain, take a left for... nothing, except a scene of the mountaincrumbling. Carry on, and go straight rather than taking the recently-clearedtrail for the [Earth Psistone] x2 from the first screen.

    Now go up said trail, and the detour at the bend just has a Soma Point, by theway. Around the bend is the next screen.

    The path splits up and down. The up path takes us to a Save Point, and later,the end of a dungeon. The lower path takes us back down to a [Earth Psistone]

    x2, up to a [Piyohan], and up a long and twisty path to a [Life Bottle] x2.Along this long and twisty path is another of those densest rocks ever. Youknow what to do. After collecting the loot, wander back to the save point.

    To the left of the save point is a [Silver Ore] x2. Save, and walk the windingpath to the very top. Peridot and Kohak are there!

    Kohak is crying because she is (what else?) scared of heights, and herblubbering is annoying Peridot. She kicks Kohak over, and Shing charges. Shingtells Kohak to run, but Kohak's paralyzed; Peridot grabs her! The poor girl isgetting hostage'd far too often lately. Peridot demands that Beryl bring heryour Spirune.

    Beryl takes the Spirune, and "trips" in the hammiest way possible. The DoubtSpirune is forcefully installed into Kohak. Beryl then tells Kohak to run awayfrom the mean lady. Kohak doesn't trust her. Good job, Beryl. But then Kohakstruggles out of Peridot's grip (using Elrond, no less) and runs away. To theother peak of the mountain.

    My, my, what have we got ourselves into?

    ====BOSS: Peridot====

    She's fast, I'll give her that. Also her Flame Gun isn't terribly damaging,

    but it has a ton of hits and reaches far. The thing is, she's also a softie,so if you can lock her up, a team combo will knock down her HP fast. Commandyour forces and use the Link Attack Panels!

    Peridot whines about how mad her captain will be and takes off. But you havebigger things to worry about; the battle destabilized the mountain, and Kohakis going to fall! Shing tells her to jump and he'll catch her, but she thinkshe'll just run away like Peridot.

    Shing jumps over the gap himself, and asks Kohak to take his hand. He says he

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    can't run away, because Kohak's problems are his fault... so by his own life,he will protect Kohak! Awww.

    Kohak's morale doesn't last long; another quake hits, and she cries that nowShing's going to die too. Shing says no, believe in him and everyone else.Yep, Kohak believes, and they jump together. Shing says that doubt and trustare two aspects of one emotion. Trust Spirune get!

    Hisui tells off Shing, but Shing points out that it's the first time Hisuiused his name. Hisui admits that Shing saved Kohak (twice now, actually), andactually manages a "Thanks." All's well that ends well, and Shing proposesthey go eat. Hooray! Get back down the mountain.

    On the way back to Henzera, Kohak stops at the bridge. Shing says he'll takeher across the bridge. Kohak asks, he won't let go of her hand? Shing sayshe'll never let go. Aww. They cross, and Kohak says that though she wasscared, she made it... because she was with Shing. Awwwww. Beryl agrees, andShing is moved to tears. Hisui isn't taking this so well, so move along.

    Chen Ta-ren greets you into Henzera, having learned a lesson about trusthimself. But wait! The Spirune Laser is acting up again! It appears to bepointing to the continent of Oldmyne.

    Beryl has her own plans, mostly involving Innes, who, as you remember,

    currently owns Beryl's soul. Shing thought she was going to stay with him,being part of the party and all, but Beryl paint-squeegees his face and runsaway.

    After food, you need to head south, to the port. So, uh, do so.

    ====TOWN: South Penderoak Port====

    Meet our new ship and Captain Sango. Beryl is here too, to everyone'ssurprise. She ditched Innes to continue following her dream of being theImperial Painter. And for her next work, the subject will be... us! Shing

    wants to know if she really wants him to model for a Hero painting, but Berylsays she's changed her mind. Instead of a painting about "Hero", it's nowgoing to be about Adventure, which an idiot like Shing is perfect for.

    Hisui asks if he can beat her. Kohak says no; she is a party member. Shingwelcomes her to the gang.

    Beryl gets the title "Agreement Evader", and you can enter the Field on thecontinent of Penderoak. The Field is all those generic maze-like places you gothrough; from now on, on that continent, you can choose to enter the world mapinstead, which makes life much easier. There aren't even random encounters.

    Talk to the guy out front to start sailing for West Oldmyne Port.

    Oh, and on the way, Beryl gives you the Heal Stone and the World Map. TheWorld Map is exactly what it says on the tin. The Heal Stone gets its ownsection in the guide.

    ====TOWN: West Oldmyne Port====

    Peridot is plotting with her teammate. Eh.

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    The Imperial Capital Estrega is southwest of here. But that is not your goalyet. Just proceed along the road until the party crosses the path of somesmoke. They head to check it out, and now you are in...

    ====TOWN: Healing Town Goose====

    #wt07#

    Welp. There's no smoke to be found here. Actually, Goose is the obligatory hotsprings town, which, of course, produces lots of steam... Shing's the only oneout of the loop.

    A passing scuffle between a local girl and two young ruffians knocks Beryl andKohak into the flower pond. Kohak starts undressing right there in the pond,flustering everyone. Beryl drags her away to the hot spring.

    You can actually exit west and visit the giant tree. A chest along the pathcontains 600 gald, and you can get [Tuning Fork Branch] x2 from the treeitself.

    Also, within town, grab [Hot Springs Seaweed] from the flower pond on the

    southwest end of town and a [Gelp Liquid] x2 from the pot outside the bathhouse.

    Talk to the old guy standing outside the inn/bazaar. It's a waste, as thereappears to be a severe lack of Despir Sickness around here. The girl fromearlier, Sasha, sneaks in to apologize for knocking Beryl and Kohak overearlier, but runs away. Chase her.

    She finally admits that she was really nervous and afraid of people, callingit "Shy Sickness". Oi, there's our case of Despir Sickness right there. But...it's already handled. The Crystal Knight of Valeia came in, went into her,cured her, and took away a glowing stone. And now that same knight has gone tothe village hot spring.

    You know, the one where Beryl and Kohak are.

    Uh oh.

    Run! You make it there just as the three meet up. Shing, like an idiot, rushesheadlong into the hot spring. The ladies' half. For his trouble, he receives asavage beating and the title of "Dangerous Predator".

    After everything is presumably cleared up and the girls are dressed, we areback to business. Shing demands the Spirune back from Peridot. Peridot sayshe's got a lot of nerve after that fiasco. Shing apologizes, but Hisui knowswhat's important here and demands the Spirune again.

    And then our old friend Chalcedny walks out of the inn. He's the much-vauntedCaptain, it turns out. And he's not going to give up the Spirune, because ithas the power to destroy Zerom and cure Despir Sickness. Last I checked, theSpirunes cause Despir Sickness, but whatever.

    Chalcedny keeps laying it on, about whether Shing thinks curing one girl ismore important than ridding the world of Despir Sickness. Shing can't reallyargue with that. Peridot wants to know if she should beat some more out ofKohak, but Chalcedny says that the one they've got is enough.

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    Hisui takes objection to this, but the giant-gun man from earlier smacks himover the head. His name is Byrocks, by the way. Chalcedny orders his unit backto the Imperial Capital Estrega. Shing yells at him to wait, but Chalcednysays his Spiria is wavering and that he's still weak. Then the Chalcedny Squadexits stage right.

    Fortunately, Hisui should be okay. Kohak still wants to get him some coldwater, and wouldn't you know, there actually is some. Go pay the grand oldtree a visit.

    Beryl finds the tree picturesque, and wonder if there are faeries there. Andthere they are! They're called Fluere, and Shing and Beryl soak up the sight.Kohak doesn't. Shing decides he can't have a world where Kohak isn't affectedby such a beautiful sight, and Hisui agrees. With Hisui well and Shing'sresolve solidified, it's off to the Imperial Capitol!

    Now Innes shows up, and says that as long as you're off to Estrega, you shouldtake a letter to a guy she knows named Garnet. Hisui wants no part of it, butInnes knows a good shortcut to the Capitol as well, so Shing agrees. Theshortcut is through an ancient tunnel called Andele Pass. Hop to it.

    Oh, and now's a good time to have a first run-in with... er, that thing. It'sbabbling about mabo and curry and mabo curry. Shing thinks it's a talking

    monster... wrong. Kohak thinks it's a talking tanuki... also wrong. It's"Windam!"

    ...yeah, I don't know either. But he gives you that Tales staple, theSorceror's Ring, so it's not all bad. Try out the Energy Shot. You can't testit out on Windam, but you can use it on Beryl, which is almost as good. Notethat you can indeed use the Sorceror's Ring to stun enemies at any time.

    Get out of town, loop around it, and take the southern exit from the map toget to the Andele entrance. Save and go in.

    ====DUNGEON: Andele Pass

    ====

    #wt08#

    For being a Stone Age construct, Andele is very high-tech. Levers and spikedoors and stuff? Handy.

    First, go off north for [Dark Bottle] x2, then come back and go through thespike gate. If you don't feel like a fight, burn down the web with theSorceror's Ring; otherwise, get trapped and knock yourself out.

    Go to the end of the hall, open the gate, and head up. Loop all the wayaround, handling webs as you see fit, until you get back to a crossroads. To

    the right here is the exit, down is a Heal Energy (30%), and left is morestage. We are going left at the moment. Skip the next paragraph if you don'tcare about loot.

    Shoot the switch through the gate with the Energy Shot, then loop back aroundwhere these switches are. Flip the one to the right now. Down is a [BlackScarf], an accessory which reduces Dark damage taken by the equipped characterby 25%. Sweet deal. To the left is a puzzle. Numbering the panels1 2 3 45 6 7 8

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    Step on 5, 6, 7, 3, 4, 8, 7, 3, 2. The gate opens. What did I tell you? Hightech. Go claim your prize, a [Blind Check]. Now exit.

    Check out the giant lithographs here. The left one is Hanekujira-sama, theGreat Winged Whale, deity of the Valeia Church. The right one depicts a bunchof Zerom. Kohak is scared of it. Move on.

    Immediately in, up is Heal Energy (15%). Down is another of those puzzles.Same setup, this time the solution is 1, 2, 3, 4, 8, 7, 6, 2, 3. You winanother [Dark Bottle] x2.

    At the next cross, up is another Heal Energy (15%), and down takes you aroundthe next two gates. It doesn't really matter how you get around. On to thenext cross, where up gets you 800 gald and down takes you to the exit. Butbefore leaving this place, go north and get [Phantom Bird Talon] x4.

    Ahh, sunlight! Save and prepare for a boss battle.

    And there's the Chalcedny Unit. Hisui wonders what the plan is. Shing knowswhat the plan is: "Have at them, full power!" Chalcedny recycles his argumentabout the needs of the many and the needs of the one, but Shing's notlistening anymore. Chalcedny calls Shing a foolish kid. Shing retorts that ifsacrificing one person's life to save the world is an adult, he'd rather be achild. "A fool who can't even get back the smile of the girl before his eyes

    can never save the world!"

    Chalcedny tells Peridot and Byrocks to stand down, and Peridot sighs thatShing hit the captain's berserk button. He's going to take you on byhimself. He asks Shing for a name, and Shing gives it to him.

    "Understood. I'll carve that name on your gravestone. Along with the epitaph,'The fool who couldn't protect a single thing!'"

    ====BOSS: Chalcedny====

    Enjoy the music! Chalcedny flies, has two Penetrate, can escape comboes, andhas stupid amounts of range. If you've got Shouseijin (the rising slash), usethat. Otherwise, knock him out of the air and deliver death from above withChisaishou. Either way, it's not necessary to win here, but winning nets you abunch of exp, gald, [Light Psistone] x5, and [Gold Ore] x5. Gold in nature ischemically inert, by the way, so it rarely if ever forms ore. Lucky you.

    If you won, Chalcedny hands over the Shyness Spirune. Otherwise, he leaves.One way or another, Shing grabs Chalcedny's dropped pendant on the way out.

    Go forth.

    ====

    TOWN: Imperial Capital Estrega====

    #wt09#

    You're greeted with the site of the massive main entrance to Estrega, theZirconia Gate. This is what I have to work with, folks. A hidden chest in thecorner contains 1000 gald.

    Inside, there's Chalcedny arguing with some soldiers. He wants them to find

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    something important, a present for some Paraiba, but they're just making funof him. He draws his blade, but Shing blocks it. He asks if Chalcedny isreally about to kill someone over petty insults. Chalcedny says Shing doesn'tunderstand his feelings for Lady Paraiba and summons up his Rage Aura, bowlingShing over. Some more Crystal Knights show up, and Shing is captured.

    Just what we need. Kohak runs off after him, but gets lost in short order; goup the stairs and around behind the shops. Kohak's about to run away again,but suspicious guy in an purple trenchcoat stops her. And wouldn't you know,this sketchy character is handyman Garnet. Deliver Innes' letter!

    Innes needs to deliver a couple Soma to the church. Hisui asks if Garnet canget them into the building. Exit east.

    Cut to Chalcedny and Shing in the church.

    Meet Chalcedny's dad, Labrado Arcome. He's high up in the Church, and herecognizes Asteria. Looks like he knew Zex. Labrado takes you up to his study,and dismisses Chalcedny.

    He asks about Shing's mom and grandmother. He knows Incarose too, and he'ssurprised she's still alive. Labrado then asks what Shing's in the Capitol forand invites him to join the Crystal Knights, but we are rudely interrupted bya couple of government officials by the names of Grossular and Kornerupine.

    The military folks want the Church to give up their stuff on Soma, and Arcomedoesn't want the government to have their hands on Soma power. It comes outduring this conversation that the town of Charault has been struck with DespirSickness.

    Shing gets disgusted that the military is treating Despir Sicknessoffhandedly, and says he might as well take care of it himself. Grossularknocks him over and leaves, grousing about how the Church just producesundisciplined monkeys and what the country needs is trained soldiers.

    Back to business. Arcome offers his job again, and Shing turns it down. SoArcome beats him and locks him up. Oi. Shing gives Chalcedny's pendant backthough. Chalcedny asks him why, and Shing replies that everyone feels the same

    when they've lost something precious. Chalcedny stalks out.

    Check the door to the northwest. Shing tries it, but it's locked. He wonderswhat everyone else is doing right now. Nice segue, Namco.

    Move towards the soldiers.

    Okay, we're in. Go to the left door and check the box on the desk. We've foundShing's Soma! And also the Shyness Spirune, if you lost to Chalcedny. Alsocheck the bookshelf here for a [Peach Gummy] x2 and the side of the desk for a[Gryun Liquid] x2. Back out to the main hall, go up the stairs on the left endof the building, and exit right, then enter the tower and rescue Shing.

    Leave, but on the way out, Kohak's Spirune Laser goes off again. However,Chalcedny and his old man are watching too. Arcome recognizes Kohak's ankletas belonging to "Iola". It looks like we're trapped, but Innes is down below.It looks like you're going to have to jump!

    Arcome demands Chalcedny capture Kohak, but they're distracted by a blast.Chalcedny flies down, but Innes takes him out. Oh yeah, she's a Soma User too.Surprise. The party runs.

    So now the Church and the military are following the Spirune Laser. Better

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    No stages again. Rip the Zerom apart.

    And again, there's no Spirune. Cassity lost someone and, as the old storygoes, doesn't want to be responsible for Alec's death. Old. And a waste oftime.

    We have another lead though: Cassity's employer, Marin herself! She shows up,reveals that yes, she is carrying the Spirune, and then leaves, telling you tocome to the sluice to the west. Give chase!

    ====DUNGEON: Odett Sluice====

    #wt11#

    Not much of a dungeon.

    There's Marin. Opening up the gate, flooding the city. Wait, that's no good atall. The party confronts her, and she jumps. Ugh. Shing jumps in after her.Meanwhile, the rest of the party closes the sluice to stop the flood. Innesgets the title of "Kairiki Lady".

    Shing and Marin are washed up pretty close. Collect Shing and Spir Link. Wehave a Spirune to retrieve.

    ====SPIR LINK: Marin====

    This one actually has stages! The Grief Echinacea summon more of themselves, sokill them fast.

    After four maps of this noise, we find Marin with the Spirune. She won't coughit up, so meet the ugly of the week.

    ====BOSS: Sorrow Daria====

    Shouseijin slices and dices. Keep up your guard when not comboing, as Daria'sfavorite tactic is to dash across the screen while damaging all it touches.

    Take back the Spirune. Sadness Spirune get! Kohak immediately breaks downbecause she thought Shing was going to die in the river. Marin tries to jumpagain, but Kohak reminds her that if she did that, a lot of people would besad.

    Now backtrack to Marin's mansion in Charault.

    ====TOWN: Charault====

    Marin apologizes to Alec and Cassity for what she did and asks Shing why hehelped her out. Well, we know why, but Shing manages to be a smooth bastard:"Do you have a special someone, Marin? Grampa said that 'the smile of abeautiful woman is the most powerful weapon on Earth'. You are the mostbeautiful I've ever met, Marin. You'll defeat him for sure." Marin and Kohak

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    music sucks and he's hitting on Kohak. He's also the former World's GreatestHero, somehow, and he's got the fanboys to prove it. Ugh. We're going to haveto overturn this bastard.

    Shing and Hisui both agree. Innes and Beryl want his body. And again, I sayugh. Grab your partner and head out of town to King's Cross.

    ====DUNGEON: Tower of Heroes, King's Cross====

    MC runs his mouth some more. Shing and Hisui carry on with their feuding.Finally, we are allowed into the tower itself, and Kohak, being worried,follows. Oi. Shing and Hisui get serious, and the party is back together.Hooray!

    It's all upstairs from here. Go forth, fighting monsters on the way.

    This next map is bweh. Grab the [Oil Nut] from the hanging vines, place themon the torches, and then fire your Energy Shot. This lights up the tabletslong enough for you to read them. If you don't have the nut, the torch justburns out immediately.

    We're taking the left half first. Go up, take a left, and grab the [Safe Birth

    Shell] x2. Now go to the right. The chest here is a Fake, but it also has[Razorfish Fin] x2 if you beat it. Grab the nut, light up the torch, and getyour first letter: P.

    Now go down. The right path is some more nuts and 500 gald. The left path isyour second letter, A.

    Now for the other side. Straight forward is another Fake containing [ProtectMark]. Go to the right for now. The letter here is M, and there's also a chestat the end containing [Dark Psistone] x4 and some more Oil Nuts.

    To the left, you immediately find [Wind Psistone] x2 and, what else, Oil Nuts.Next to the last letter (U) is a Heal Energy (20%).

    Go back to the middle and enter PAMU. Battle the Fake if you want [RazorfishFin] x5, and proceed up the stairs.

    The next floor has a Heal Energy (30%), and the chest on the base levelcontains [Panacea Bottle] x3. Up the helix with you! Another chest in themiddle of the second landing gets you [Water Psistone] x4, and the one at theedge of the third landing is [Earth Psistone] x3.

    The next one is a rotating doors puzzle. Go north and head to the end of thehall to fight a Fake for a [Kama Frog Oil] x5. Now go down two, right, up, andget the [Dodge Ring]. Go back to the right and down all the way, then turnright and loot the [Fire Psistone] x3.

    Go back to the bottom and go right, passing one door for a [Safe Birth Shell]x2. Then go all the way right and fight the Fake for [Iron] x5. Move one doorgoing north for a [Light Psistone] x2. Backtrack all the way to the lower-right corner, go two blocks left, moving one door, and turn up. Go through thedoor for a Fake battle over [Razorfish Fin] x5, then go back through the doorand exit by turning that door again.

    We're almost at the top. Beryl and Kohak are scared of the height, but Shingand Hisui press on. Because they are going to be THE WORLD'S GREATEST HEROES.

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    There is an [Edge Beetle] x1 and a Heal Energy (40%) on the base floor here.

    The floors on the next level will collapse, but Shing will notice a sound ifyou're about to step on a broken panel. If you're paying attention, you canmake it through without fall damage. The chest here contains [Apple Gummy] x4.The chest on the next level has 1000 gald, and the last chest has [LightPsistone] x2.

    Welcome to the top floor. Plot is on the north side, but stop by the east fora [Strong Strike Belt] and the west for a [Wind Psistone] x3. Approach thenorth end of the Cross rooftop.

    Ameth, that dick, shows up on an airship. Shing calls him a cheater, butapparently there Ain't No Rule about using an airship to get to the top ofKing's Cross. Seriously? He jumps over you and starts molesting Kohak, talkingabout how he is (no kidding) KING OF YUUSHA.

    Shing has had enough of this idiocy, and Hisui has had enough of Amethbadtouching his sister, so Ameth gets out his whip.

    Time to show him what a real hero is like.

    ====

    BOSS: Ameth====

    ARGH. He has bombs and a whip. He's not that fast, but he's annoying, notleast because his bombs inflict Weight. He's weak to stabbing and earth.Shing's Kuuretsusen, Hisui's shots, and calling in Beryl for Stone Spikesounds like good ideas, but in general, combo him as hard as you can; he has alot of interrupts, one of which is a triple bomb toss, so get in damage whenyou can manage. Show no mercy and know when to use First Aid and AppleGummies, the usual.

    For your trouble, you get a Grade Counter!

    Ameth can't believe he's lost. He tosses a smoke bomb and dashes for thesword, but Hisui shoots the sword out of his grasp, leading to a pictureperfect showdown between Shing and Ameth for the trophy. Or not. Ameth jumpsback into his airship and flees. Dick. Oh well. We have the Spirune.

    Nope. Hisui insists on a showdown anyway. Shing or Hisui, which one is Kohak's"Hero"? Both of them summon up their Courage Auras, and the force of it knocksthe sword (conveniently) onto the north King's Cross platform. Kohak tries toget it, but monsters show up. Drawn by the smell of Ameth' smokebomb,probably. Seriously. Dick.

    The girls are safe, but Shing and Hisui are in trouble. But wait! Kohaksummons up her resolve and takes back her Spirune! Courage Spirune get! She

    runs out and takes out all the monsters using... something. I have no idea.But we have Kohak back!

    Shing and Hisui resolve their differences, admit that they were being dicks,and say that Kohak was braver than either of them. The MC agrees, and declaresKohak Hearts to be the World's Greatest Hero!

    ...

    Innes objects, to no avail. Kohak gains the title of "Brave Heart" and Innes

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    soldiers, one of whom is an Evil Soldier. Innes sneaks off, but everyone elseis very captured.

    ====DUNGEON: Military Garrison Rignatol====

    #wt14#

    Path join up! Kornerupine wants you to spill for him. Hisui says absolutelynot, but Kornerupine grabs Kohak, so you have to go along with him. He leadsyou to a small room.

    He wants to know if you know anything about the purple-armored dude lying onthe ground. Honestly, we do not. Examine the dead guy and talk to Kornerupineagain. Kornerupine reveals that he is a "Mechanical Human". He startsnerdgasming again, and asks where we think Psistones, psychic artes, and Somacome from... and Zerom, too. Just then, a soldier comes in bearing orders fromone Captain Silver. Kornerupine whines about how Silver is always in his way,and leaves.

    Sergeant Morga says that this was a save by Kornerupine's rival, CaptainSilver. Lucky you. He wanders off.

    Right about now, Innes is sneaking in. Unfortunately, she's noticed by Morgaand gets into a scuffle.

    Back in the room, Kohak's talking about the precursor race that Kornerupinewas about to spill on, the Quartz. (No, seriously.) Beryl asks where she readit, and Kohak says she remembers hearing it somewhere. Hmmm.

    Sarge Morga goes flying through the door, and Innes rejoins the party. Hooray!It's time to begin the exfiltration of Rignatol, and grab that Spirune on theway.

    First, head south, shoot the purple switch-ish thing with the Energy Shot, andhead out to the cliffside for [Fire Psistone] x3. Come back and go down the

    ramp to grab [Life Bottle] x3, then go back up, east and around and take theelevator up. Cross the sky bridge and take the elevator down, and save if youlike.

    Carry on up and right. Nothing is out the door, so take a left turn and headout to the big open space. A chest against the wall has [Phantom Bird Talon]x4, and out the west door is Heal Energy (40%). There is another switch on theright corner of the open space, so shoot it and proceed down the ramps. Thebig catwalk here is a dead end; exit and cross the narrow beam, picking up[Light Psistone] x3 from the other side.

    We're back on the metal side of the base. Go up through the door and pick up[Gorgon Shell] x6 from the chest in the small room. Head back and move out

    into the big platform. Behind the door on the upper-right wall is Heal Energy(30%). Go down and to the right, and trip the switch to drop the bridge tonowhere. Now you have access to where we started from, and you may save andget supplies at the machine. There's another chest to your right whichcontains [Apple Gummy] x5.

    Now we go down again. You can go up and to the left to get where we want togo, in which case skip the next two paragraphs. First we are going down and tothe right, where a chest beneath the catwalk brings us a [Mind Ring]. Then weproceed down and left, to the elevator, where the chest contains [Aqua

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    Psistone] x4. Nothing interesting is outside (unless you want to pick afight), and the elevator takes us back up to the floor we started on. Go allthe way back and down all the ramps. Behind a door to the up and left is achest full of [Razorfish Fin] x3.

    Bottom floor looted, we are now going to advance. Go to the second level andtake the upper-left exit, which brings us to what I will call the center room.Save.

    The lower half of the center room has three exits: the side exists, and thefront door of the entire dungeon. The front door will be important later, butright now it's useless, and Kornerupine has locked the left door. Which bringsus to the upper side of the center room: the stepping puzzle.

    Note that there are three consoles on the edges of this place, a red one, ayellow one, and a blue one. We will take them in order. First, the red one.For reference, I will array the puzzle as a grid thus:

    11 12 13 1421 22 23 2431 32 33 3441 42 43 44

    It's that classic flip puzzle everyone has ever heard about, with a catch: you

    are stepping on things rather than merely flipping them. To which I say ugh.Let's get the party started. Shoot the red console with the Sorceror Ring;either mode will do. You can shoot the console again to reset the puzzle.

    A solution is 43, 33, 34, 12, 22, 21. You can reverse either half if you want,but there you go. With the door open, claim your [Dark Psistone] x3.

    Now shoot the blue one. The blue one is honestly kind of sad. The solution,for all you slow learners, is to step on 42. You win 1200 gald.

    Finally, shoot the yellow console. The solution is to walk over any twoopposite edges: for example, 11, 21, 31, 41 and 44, 34, 24, 14. Find a[Consent Mark]