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Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University of Copenhagen CHI (Computer-Human Interaction) 2011

Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

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Page 1: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

Tangible Bots:Interaction with Active Tangibles

in Tabletop Interfaces

Esben Warming Pedersen & Kasper Hornbæk

Department of Computer Science, University of Copenhagen

CHI (Computer-Human Interaction) 2011

Page 2: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

Outline

• INTRODUCTION

• INTERACTION TECHNIQUES

• DESCRIPTION OF HARDWARE

• IMPLEMENTATION OF INTERACTION TECHNIQUES

• STUDY

• DISCUSSION & CONCLUSION

Page 3: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

INTRODUCTION

• Tabletop Tangible Interfaces (TTIs) have emerged as a research topic in the field of tangible computing.

• TTI system like Urp• The physical objects in TTIs in general, and also in Urp,

are inert.

Page 4: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

INTERACTION TECHNIQUES

• Interaction feedback– Haptic feedback– Interaction assistance

• Interaction commands– Indirect interaction– Imitation

• Group interactions• Model-based interactions

Page 5: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

Interaction feedback

• Haptic feedback• Interaction assistance

Page 6: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

Interaction commands

• Indirect interaction• Imitation

Page 7: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

Group interactions

• Users can control multiple tangibles at once by applying interaction commands to a group.

Page 8: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

Model-based interactions

• A user rotates a tangible to adjust the temperature in Celsius. The left tangible rotates proportionally to ensure consistency between the two temperature scales.

Page 9: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

DESCRIPTION OF HARDWARE

• Tabletop• Tangible Bots

Page 10: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

IMPLEMENTATION OF INTERACTION TECHNIQUES

• Haptic feedback• Interaction commands• Group interactions

Page 11: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

STUDY

• STUDY #1

• STUDY #2

Page 12: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

STUDY #1: USABILITY

• Participants• Apparatus• Procedure• Experimental design• Dependent measures

Page 13: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

STUDY #1: RESULTS

• Movement• Rotation• Grouping• Satisfaction and comments

Page 14: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

STUDY #2: USEFULNESS

• Domain and participants• Interaction design• Procedure

Page 15: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

STUDY #2: RESULTS

• based on two sources of data– analyzed the videos showing each of the musician’s

performance.– analyzed the comments of musicians as they where

learning to use the system and during the debriefing.

Page 16: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

DISCUSSION & CONCLUSION

• Active tangibles in tabletop interfaces promise to reduce conflicts between the digital model and the spatial layout of tangibles,and to afford new ways of interacting.

Page 17: Tangible Bots: Interaction with Active Tangibles in Tabletop Interfaces Esben Warming Pedersen & Kasper Hornbæk Department of Computer Science, University

Q&A