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Team Blackfire
Alea, Doe, Gilkey, Williams, Williams
Presentation Overview
Alea, Doe, Gilkey, Williams, Williams 2/16
Game VisionGame Vision
Gameplay DesignGameplay Design
Technical DesignTechnical Design
Game HelpGame Help
Artistic DesignArtistic Design
Game Vision
3/16Alea, Doe, Gilkey, Williams,
Williams
MOARTSMOARTS
1 vs 1 – Humans vs. Piscivians1 vs 1 – Humans vs. Piscivians
3 unit types per team3 unit types per team
Commander View - RTSCommander View - RTS
Field View - ActionField View - Action
Each base spawns a unique unit typeEach base spawns a unique unit typePlots per base can be built uponPlots per base can be built upon
3 bases per team3 bases per team
2 modes of play2 modes of play
Savage 2
http://www.youtube.com/watch?v=ThCKVnRNtok&fmt=18#t=0m25s
Alea, Doe, Gilkey, Williams, Williams 4/16
Gameplay Modes
Alea, Doe, Gilkey, Williams, Williams 5/16
Field ModeField Mode
Command ModeCommand Mode
Field-CommanderField-Commander
Units vs. Field CommanderUnits vs. Field Commander
RanksRanks
Unit SelectionUnit Selection
Unit OrderUnit Order
Units
Alea, Doe, Gilkey, Williams, Williams 6/16
Unit Faction Health Strength Armor Movement Speed
Rate of Attack
Merman Piscivian★★★ ★★★ ★★★ ★★★ ★★★
Manta Ray Piscivian★★ ★★★★ ★ ★★★★★ ★★★
Turtle Piscivian★★★★★ ★★ ★★★★★ ★★ ★★
Scuba Troop Human★★★ ★★★★ ★★ ★★★ ★★★
Submarine Human★★ ★★★ ★★★★ ★★★★ ★★
Bomb Ship Human★★★★★ ★★★★★ ★★★ ★ ★
Piscivian Units’ Abilities
Alea, Doe, Gilkey, Williams, Williams 7/16
Human Units’ Abilities
Alea, Doe, Gilkey, Williams, Williams 8/16
•Windows, 1GB RAM > Pentium 4•GeForce 6600 / Radeon X1300, ~750 MB HDD
•2 players•30 fps•50 units maximum
Technical Design
Alea, Doe, Gilkey, Williams, Williams 9/16
C4 EngineC4 Engine
PC & InternetPC & Internet
Target PerformanceTarget PerformanceSoftwareSoftware
HardwareHardware
Components
Alea, Doe, Gilkey, Williams, Williams 10/16
Unit A.I. & Node-GraphUnit A.I. & Node-Graph
Art PipelineArt Pipeline
Fog of WarFog of War
Victory ConditionVictory Condition
Sound EffectsSound Effects
Blend of WWII and Hydropolis Hotel
Blend of Doric Greek and Hawaiian White-Sand Beach
Artistic Design
Alea, Doe, Gilkey, Williams, Williams 11/16
ThemeTheme
PisciviansPiscivians
HumansHumans
Artistic Design
Alea, Doe, Gilkey, Williams, Williams 12/16
Menu ArtMenu Art
HUDHUD
2D Art2D Art
Artistic Design
Alea, Doe, Gilkey, Williams, Williams 13/16
UnitsUnits
BuildingsBuildings
Piscivian FactionHuman FactionHuman Faction
3D Art3D Art
•General•Units
•Move•Attack•“Accept Orders”
•Menu•Level
Artistic Design
Alea, Doe, Gilkey, Williams, Williams 14/16
Audio DesignAudio Design
MusicMusic
Sound EffectsSound Effects
Game Help
Alea, Doe, Gilkey, Williams, Williams 15/16
IntroductionIntroduction
Literature ReviewLiterature Review
How can in-game help can effectively give suggestions and train the player in a real-time strategy game while not breaking the magic circle?
How can in-game help can effectively give suggestions and train the player in a real-time strategy game while not breaking the magic circle?
This Term’s Work:This Term’s Work:
ThesisThesis
We plan on creating in-game help for Blood TideWe plan on creating in-game help for Blood Tide
Conclusions
Alea, Doe, Gilkey, Williams, Williams 16/16
Underwater ThemeUnderwater ThemeAction packed battling plus strategic commandAction packed battling plus strategic commandCustomizable basesCustomizable bases
GameplayGameplay
MOARTSMOARTS
Goal: destroy opponent’s baseGoal: destroy opponent’s base