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The 3D Warehouse: Using Second Life to develop learners: an industry context
Dr. Debbie Holley Anglia Ruskin University
sl deb khaos
Small grant from the Chartered Institute for Logistics and Transport.
The Institute:
- have students across the world, studying at a distance and sometimes in isolation.
- aim to offer their students access to as many ‘real life’ opportunities as possible
November 2010
but site visits with students are problematic.
- Health and Safety regulations
- Secrecy and security
- outsourcing of warehousing
November 2010
Solution – build an online virtual warehouse.
Why Second Life?
- freely accessible to visitors
- can visit individually or in groups
- media rich programmable environment allowing interactivity
- students can access materials (.pdf files relevant to the subject – the CILT Knowledge Centre arranged copyright and permissions for us)
November 2010
Prototyping approach - v1
Prototyping approach - v1
Prototyping approach – v2
Prototyping approach – v2
Prototyping approach – v2
Prototyping approach – v2
Lost our key industry contact!
The CILT to the resue – they ‘partnered’ uswith Clipper Logistics, a large fashion and retail specialist.Clipper head office facilitated our subsequent work with the depot in Selby, East Yorkshire and arranged a visit.
We also enrolled Chris O’Reilly, London Metropolitan University, a multimedia expert and film specialist to lead on filming and
construction of accompanying interactive web-based resources.
New Year 2011
Visit to Clipper warehouse
Visit to Clipper warehouse
Visit to Clipper warehouse
Visit to Clipper warehouse
Visit to Clipper warehouse
Visit to Clipper warehouse
Scrapped the earlier SL prototypes and based the new virtual warehouse on Clipper Selby to include:
- even greater racking height- loading bays- conveyors- movement and noise- people
Summer 2011
Chris O’Reilly developed the accompanying web site:
http://learning.londonmet.ac.uk/epacks/clipper
The site is now live, loaded up on the Chartered Institute of Logistics and Transport website with all the project documentation, disseminated via the Institute Journal and their CMS database to
University lecturers throughout the country. We are currently gathering data from site visitors for evaluation
Autumn 2011- Summer 2012
Boyle, T., Windle, R., Leeder, D., Wharrad, H., Alton, R. & Cook, J. (2006) An Agile method for developing learning objects. Proceedings of the 23rd annual Acilite conference: Who’s learning? Whose technology? Available online at: http://www.ascilite.org.au/conferences/sydney06/proceeding/pdf_papers/p64.pdf
Chang V, Gütl, C, Kopeinik, S, Williams R Evaluations of Collaborative Learning Settings in 3D Virtual WorldsInternational Journal of Emerging technologies for Learning November 2009doi:10.3991/ijet.v4s3.1112
Clipper Logistics http://www.clippergroup.co.uk/ (last accessed 02/06/2011)
DELVE http://www.jisc.ac.uk/media/documents/programmes/elearning/delve-final_report.doc
Guba E.G. & Lincoln Y.S (1994) Competing paradigms in qualitative research in N.K. Denzin and y.S. Lincoln (eds) Handbook of Qualitative Research Thousand Oaks, CA: Sage pp105-17
Herold, D, C, Mediating Media Studies – Stimulating critical awareness in a virtual environment Computers in Education, April 2010 Vol 54, issue 3 pp791-798
Horizon report 2010 http://www.educause.edu/ELI/2010HorizonReport/195400 first accessed 15/02/2010
OPENHabitat http://www.jisc.ac.uk/publications/reports/2009/habitatfinalreport.aspx Punch, K.F (2009) Introduction to Research Methods in Education Sage: London, Thousand Oaks, New Delhi
Stake, R E (1995) The Art of Case Study Research Sage Publications: London, Thousand Oaks, New Delhi
References