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The Age of Connection and
the Connected Learner
presented by:Anne Bartlett-Bragg
Learning in the Information Age
Learning dominated by: Access Information – masses of it Google Delivery Distribution
Focused on learning as an end product or acquisition model
Some great examples – remember Froguts?? Brilliant use for hard to teach or hard to test abstract
concepts Practice skills Interact or examine concepts, models or theories
Renovating learning with technology
Adding technology to existing subjects / courses
Converting materials to digital formats
Adding computers to classrooms
Enhancing learning processes with technology
Learner Management Systems (LMS) Enrolments, timetabling, student records Student / lecturer communication Asynchronous discussion boards Lectures notes, PowerPoint slides
Do these processes really enhance the learning experience?
Learning in the Age of Connection
Learning dominated by:
Always on – continuous computing
Laptops, handhelds, mobile phones
Invisible, portable information fields
Wireless networks
Constant connectivity
Increased levels of collaboration – beyond the classroom
Social Software
Software that supports group interaction
Software that lets people rendezvous, connect or collaborate…results in the creation of shared interactive spaces.
Includes 1 or more of the following: Support for conversational interaction between
individuals or groups (eg. IM or asynchronous discussion forums)
Support for the development of personalised social networks –new connections –knowledge sharing - RSS
Social Software Applications
IM
Chat
Weblogs Wikis
RSS & aggregation – eg. Bloglines
Social bookmarking - eg. Del.ici.ious
Social sharing services – eg. Flickr
Let’s go exploring…..
Wiki – wikispaces.org
Social sharing services – eg. Flickr
LTUG weblog Skype
RSS & aggregation – eg. Bloglines
Social bookmarking - eg. Del.icio.us
ELGG – Digital Dialogues
Social Software: Implications for Learning
New learning theories:
Connectivism: Learning is a process of connecting Maintaining connections Ability to see connections between ideas &
concepts Managing information
George Siemens (2005)
Social Software: Implications for Institutions
Radically re-conceptualise the learning culture
Changes the essence of what it means to communicate and learn
Customisable Learning LandscapesEg. ELGG – hybrid web-logging, e-Portfolios, and
social networking
Social Software: Implications for Educators
Opportunity to enrich the learning experience
Landscape Architects or Designers
Trusted source: guiding, advising on technology options, facilitating network contacts,
Empowering learners to identify & customise their personal landscape
Social Software: The Challenges & Issues
Connectivity / access
Critical literacy
Digital literacy
Institutional IT policies
Our (as educators) perceptions of teaching & learning
The future:
If you don’t know where you are going, then it doesn’t matter which road you take,
does it?
Cheshire Cat Alice in Wonderland