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©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) THE DARK KNIGHT RISES CHARACTER CARDS Original Text

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Page 1: THE DARK KNIGHT RISES CHARACTER CARDS - HeroClixheroclix.com/wp-content/uploads/pnp/DCCharacterCards/The_Dark... · ©2012 W iKNE CA LLC. TM DC C omi (s12) TABLE OF CONTENTS Arkham

©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12)

THE DARK KNIGHT RISES CHARACTER CARDS

Original Text

Page 2: THE DARK KNIGHT RISES CHARACTER CARDS - HeroClixheroclix.com/wp-content/uploads/pnp/DCCharacterCards/The_Dark... · ©2012 W iKNE CA LLC. TM DC C omi (s12) TABLE OF CONTENTS Arkham

©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12)

PRINTING INSTRUCTIONS

1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P).

2. Click on Properties and set your Page Orientation to Landscape (11 x 8.5).

3. Under Print Range>Pages input the pages you would like to print. (See Table of Contents)

4. Under Page Handling>Page Scaling select Multiple pages per sheet.

5. Under Page Handling>Pages per sheet select Custom and enter 2 by 2.

6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border.

7. Click OK.

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©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12)

TABLE OF CONTENTS

Arkham Asylum Escapee, 13Bane, 7Batman, 4Bruce Wayne, 5Catwoman, 6John Blake, 9The Joker, 12The Joker’s Henchman #3, 10The Joker’s Henchman #4, 11Rachel Dawes, 8

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TM & © DC Comics. (s12)

BATMANDetective, Gotham City, Martial Artist

On His Own Batman’s combat values can’t be modified by other friendly characters.

On the Run Batman can use Charge and Leap/Climb. When he uses Charge, he can use Plasticity and he can use Charge normally, or, he can be given a close combat action as a free action and then move.

STAY DOWN (Flurry)

CAPED CRUSADER (Combat Reflexes)

BATSUIT (Toughness)

SOME NEW TRICKS (Exploit Weakness)

75 / 80POINT VALUE:

THEY CAN’T STOP JUSTICE (Outwit)

BACK TO WAYNE MANOR (Shape Change)

Team Ability: BATMAN ALLY This character uses Stealth.

© 2012 WIZKIDS/NECA, LLC.

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TM & © DC Comics. (s12)

BRUCE WAYNECelebrity, Gotham City, Politician

BRUCE WAYNE CAN’T SLIP AWAY FROM HIS RESPONSIBILITIES (Leap/Climb)

CORPORATE CRUSADER (Charge)

Alter Ego: Batman Give Bruce Wayne a power action that deals no pushing damage and replace this character with #201 Batman on its orange starting line. Existing actions tokens on this character and action tokens for this action are applied to the replacement. This power can’t be countered.

THIS CAUSE IS GREATER THAN JUST YOU NOW (Mastermind)

THE WAYNE NAME (Incapacitate)

MORE THAN JUST A TRUST FUND (Toughness)

80POINT VALUE:

Team Ability: BATMAN ALLY This character uses Stealth.

BRUCE WAYNE WILL ENDURE (Outwit)

WHO IS BRUCE WAYNE? (Shape Change)

© 2012 WIZKIDS/NECA, LLC.

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TM & © DC Comics. (s12)

CATWOMANGotham City, Martial Artist

SILENT ENTRY (Leap/Climb)

NOT SO FAST (Plasticity)

Cat Burglar Catwoman can use Flurry. Give Catwoman a free action when she is adjacent to a heavy or light object and exchange that object for any other object on the map or held by another character; after doing so, roll a d6; on a result of 1-3, remove the exchanged object from the game.

CAT-LIKE REFLEXES (Combat Reflexes)

I HAVE A PLAN (Perplex)

65POINT VALUE:

STRIKE AT THE WEAK POINTS (Exploit Weakness)

Team Ability: BATMAN ALLY This character uses Stealth.

CLEVER (Outwit)

© 2012 WIZKIDS/NECA, LLC.

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TM & © DC Comics. (s12)

BANEBrute, Monster, Soldier

I’ll Bring This City Down Give Bane a double power action when he occupies printed hindering terrain and place a SPECIAL marker in the square he occupies; that area is clear terrain until the end of the game.

I FEEL THE FURY IN MY VEINS (Flurry)

I WILL NOT STOP (Charge)

Rocket Launcher Bane can use Ranged Combat Expert as if he had a range value of 8.

It Will Take More Than That Bane possesses Mastermind and Toughness. This power cannot be countered.

I AM WHAT YOU ARE NOT (Perplex)

90POINT VALUE:

MERCILESS (Exploit Weakness)

Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have a lower cost.

© 2012 WIZKIDS/NECA, LLC.

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TM & © DC Comics. (s12)

RACHEL DAWESGotham City, Police

Antidote Carrier Rachel Dawes and friendly characters adjacent to her ignore the use of Poison by opposing characters and cannot be targeted by Incapacitate.

WE HAVE TO KEEP THIS QUIET (Stealth)

LEVERAGE FROM A FRIEND (Mind Control)

TASER (Incapcitate)

KEEP YOUR FAITH IN PEOPLE (Willpower)

IF YOU CAN TRUST ANYONE, TRUST HER (Leadership)

40POINT VALUE:

STAY CALM. I CAN HELP YOU (Support)

© 2012 WIZKIDS/NECA, LLC.

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TM & © DC Comics. (s12)

JOHN BLAKEDetective, Gotham City, Police

Working Both Sides John Blake can use Outwit, but can only counter team abilities as if they were powers.

KEEP YOUR HEAD DOWN (Stealth)

GET CLEAR WHEN YOU HAVE TO (Plasticity)

I LEFT A FEW SURPRISES BEHIND (Energy Explosion)

ALWAYS WEAR YOUR VEST (Toughness)

HEAD FOR COVER! (Energy Shield/Deflection)

50POINT VALUE:

UNDERCOVER (Shape Change)

Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have a lower cost.

Team Ability: POLICE Opponents targeted with a ranged attack by a friendly adjacent character modify their defense values by -1 if the target can be seen by this figure.

© 2012 WIZKIDS/NECA, LLC.

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Page 10: THE DARK KNIGHT RISES CHARACTER CARDS - HeroClixheroclix.com/wp-content/uploads/pnp/DCCharacterCards/The_Dark... · ©2012 W iKNE CA LLC. TM DC C omi (s12) TABLE OF CONTENTS Arkham

TM & © DC Comics. (s12)

THE JOKER’S HENCHMAN #3

Gotham Underworld

LET’S GET IN THERE AND GET THIS DONE (Running Shot)

LET’S GET OUT OF HERE! (Leap/Climb)

12-GAUGE PUNCHLINE (Energy Explosion)

I Got Your Back The Joker’s Henchman #3 and adjacent friendly characters that possess a team ability or keyword possessed by The Joker’s Henchman #3 modify their defense values by +1 until the end of the turn for each action token they are marked with.

I’LL KEEP YOU COVERED (Defend)

35POINT VALUE:

Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have a lower cost.

© 2012 WIZKIDS/NECA, LLC.

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TM & © DC Comics. (s12)

THE JOKER’S HENCHMAN #4

Gotham Underworld

I Got Enough C4 On Me To Blow This Place Wide Open When an opposing character takes damage from The The Joker’s Henchman #4’s attack, deal the same amount of damage to an object or square of terrain in the same square or adjacent to the target.

The Clown’s Got Good Grenades The Joker’s Henchman #4 can use Energy Explosion. When he does and hits, roll a d6; on a result of 6, the damage dealt is penetrating.

EXPLOSIVE VEST (Pulse Wave)

YOU NEED STEADY HANDS... (Willpower)

ONLY A CRAZY PERSON WOULD DETONATE THIS CLOSE! (Close Combat Expert)

40POINT VALUE:

Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have a lower cost.

© 2012 WIZKIDS/NECA, LLC.

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TM & © DC Comics. (s12)

THE JOKERArkham Asylum, Gotham Underworld, Monster

GOT A BUS TO CATCH (Plasticity)

No, I Kill the Bus Driver The Joker can use Energy Explosion. At the beginning of your turn, if The Joker is adjacent to an opposing character with 2 action tokens, he may make a close combat attack targeting that character as a free action. This attack deals penetrating damage.

YOU KNOW WHY I LIKE KNIVES? (Blades/Claws/Fangs)

THE GUY WHO PLANNED THE JOB (Mastermind)

A CLOWN AMONG CLOWNS (Shape Change)

AS UNPREDICTABLE AS THEY SAY (Probability Control)

85POINT VALUE:

Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have a lower cost.

© 2012 WIZKIDS/NECA, LLC.

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TM & © DC Comics. (s12)

ARKHAM ASYLUM ESCAPEE

Arkham Asylum

I PUNCH AND I PUNCH (Flurry)

HIDE AND SEEK, HIDE AND SEEK (Stealth)

This Place is Mine! Get Out! Get Out! When Arkham Asylum Escapee attacks an opposing character occupying the same printed area of hindering terrain as he does, modify his attack value by +2.

YOU’RE NOT THE DOCTOR OF ME! (Willpower)

DR. CRANE SAYS MY MIND CAN’T BE FIXED (Battle Fury)

CAN I TASTE YOUR SOUL? (Exploit Weakness)

45POINT VALUE:

Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have a lower cost.

© 2012 WIZKIDS/NECA, LLC.

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